7. The IS designer
Narra(ve genera(on engine/system (including inbuilt constraint
selector and poten(al for different POV)
Authoring tools
3D Computer graphic soXware/ 3D modelers / anima(on
camera
visual rendering system
interac(on mechanism between mul(ple agents, etc
interac(ve authoring interface / hap(cs
representa(on soXware/script language
iden(fica(on and “registra(on” system,
The never‐ending
A.I.planner, etc.
list
8. AI and machine learning
Human computer interac(on: pro‐ac(ve and responsive
ac(ons
Convergence of skills, performance, analysis and adjustment –
improving the user experience
Pathfinding and planning (incl. non player characters)
Natural behavioral language for story‐based believable agents
Interac(ve actors
Affec(ve compu(ng
Social engineering of characters
Reinforcement learning
Resource gathering
17. Touchable holograms
An array of computer‐controlled
ultrasonic wave emiaers with
fine points that emit pulses of
air that feel like pressure on
your hand.
System knows where your hand
is – behavioral feedback.
The sensa(on of weight and
texture.
20. Next‐Genera3on Synthe3c Performers
Introducing levels of autonomy into the synthe(c
performer (such as eye contact, facial and gestural
movement, and lip sync),
enabling more flexible, engaging, and directable robot‐
mediated performance on the set.
Second Skin is a project to build a wearable fabric that
supports millimeter‐accurate loca(on and bio‐parameter
tracking at thousands of points on the body.
Such a fabric can compute and predict 3‐D
representa(ons of human ac(vity and use the
informa(on to augment human performance.
21. Remote interac(on with a robot
Robo(c avatars will allow humans to fully
experience the environment of other
worlds.
Through the eyes of robo(c avatars we
will watch the sunrise over the rusty, red
crater rims without having to "experience
suffoca(on, the icy death of ‐200 degrees
C on their skin or the s(ng of microscopic
dust in their eyes.”
25. Interac(ve Storytelling in music videos
Moonbot Studios and The
Polyphonic Spree together have
created an interac(ve, character‐
based narra(ve music video.
Features:
‐ Seamless world of interac(on
‐ Touch clouds, plants and animals to life
‐ Evolving visuals that change with the music
‐ Follow and interact with a creature named
You‐Me
‐ Tilt your device to sway You‐Me as he falls
‐ Choose between the Studio or Acous(c
song tracks
28. Programmable movies
Movies that change with context (observer, emo(ons,
place, or (me).
Long‐ Distance Barcodes work to make both cameras and
the world more intelligent, by allowing users to piece
together and merge separate images using metadata
encoded into the image.
This work will allow for the merging of mul(ple
viewpoints to create richer stories from varied
storytellers.
34. Interac(ve human body museum
• Tac(le interac(ve museum experience
that takes visitors through the spaces
inside their own bodies.
• At the museum you can experience hay
fever from inside the nose, replete with
a rollicking sneeze.
• You can don 3D glasses and watch as
cartoon sperm fer(lize an egg. You can
bounce your way across a rubber
tongue as you navigate taste buds and
hear burps welling up in the deep.
35. Adding affect and atmosphere
Programmable surfaces and addi(onal displays
New hap(cs, with gesture, smell, vibra(on and temperature
amplifica(on
Immersive and responsive / Reac(ve video and portraits
Socially aware systems, ambient and interac(on enhancers
such as: causal mappings between past and future events or
between an ac(on and its reac(on
Programmed atmospheres and aesthe(c visual effects
36. Situa(on awareness and Behavioral iden((es
Ambient detec(on ‐ tools to share habits
Annotated environments and Distributed Interac3ve Video
Arrays for Event Capture and Enhanced Situa3onal and
Interac3ve Awareness
Human dynamics and emo(on modeling ‐ affec(ve and
cogni(ve percep(on, feedback and awareness ‐ modeling
social interfacing and feedback ‐crea(ng behavioral iden((es
37. You are the performance
‐ SpherAleas device – mobile device
with sensors that create sonorous
shapes
‐ The Theater of the Senses ‐ "Echo of
the Shadow,” Audience par(cipa(on
in a labyrinth of performances
‐ Hidden Worlds of Noise and Voice
(voice to vision)
39. Cameras
Computa(onal Cinematography and Display:
‐ future cameras for able to share visual content, and
crea(ng 4‐D and 6‐D displays for richer collec(on and
presenta(on of informa(on.
Video of the future (video manipula(on, video coding,
3D, and perceptual studies), computa(onal
cinematography, human and facial anima(on, and
capture technologies.
Addi(onal strengths include wireless networking and
computa(onal materials
42. Morphable movie studios
This technology allows one physical space to
represent a variety of things.
Projects involve techniques to augment and
programmatically change the appearance of
physical objects.
The physical object is illuminated with a data (or
video or slide) projector.
The images to be projected are computed with a
3‐D graphics‐rendering program. This allows you
to change the appearance of real objects, adding
special effects to the world around you.
47. Interac(ve storytelling infancy
Interac(ve Storytelling technologies in terms of performance
and scalability
To make the next genera(on of Interac(ve Storytelling
technologies more accessible
To develop a more integrated approach to interac(ve
storytelling technologies
Methodologies to evaluate interac(ve storytelling systems as
well as the media experience of interac(ve narra(ve