The document describes a heuristic evaluation of the RunKeeper mobile application. It outlines Nielsen's 10 usability heuristics that were used for the evaluation. An evaluator tested tasks in the app and scored each heuristic on a scale of 1 to 4 based on a rubric. The results found that navigation and home page usability needed some improvement, but task orientation, forms/data entry, and visual design were strong points. In conclusion, the app has useful features but the distance tracking could be more accurate and some aspects may take time to learn.
Reassessing the Bedrock of Clinical Function Models: An Examination of Large ...
Usability evaluation of the RunKeeper Application
1. Heuristic Evaluation Object Oriented Analysis & Design David O’ Connor T00130990
Page 1 of 10
Heuristic Evaluation of an App
CA2 – Usability Evaluation
Assignment
Object Oriented Analysis & Design: Catherine Woods
Submitted By: David O’ Connor (KCOMP_G_Y6)
Submitted on: 25th
March 2015
2. Heuristic Evaluation Object Oriented Analysis & Design David O’ Connor T00130990
Page 2 of 10
Table of Contents
1. Introduction..............................................................................................................................3
2. Heuristic Process Options..........................................................................................................3
2.1. The Heuristic process.............................................................................................................3
2.1.1. Number of Evaluators........................................................................................................4
2.1.2. Identify and define the goals of the mobile application.......................................................4
2.1.3. Define a set of tasks to be performed on the mobile application.........................................4
2.1.4. Execute the task to evaluate the mobile application ...........................................................4
2.2. Rubric Design........................................................................................................................5
2.3. Evaluation Test......................................................................................................................6
2.3.1. Evaluation Results .............................................................................................................6
2.3.2. Analysis..............................................................................................................................7
3. Conclusion.................................................................................................................................7
4. Appendix...................................................................................................................................8
5. References:..............................................................................................................................10
3. Heuristic Evaluation Object Oriented Analysis & Design David O’ Connor T00130990
Page 3 of 10
1. Introduction
The requirement of this assignment is to research, identify and document what are the most
relevant and most important heuristics in the evaluation of a website/app. For this assignment I
have chosen the RunKeeper app for this evaluation. This application is for the process of
tracking distance ran for runners.
2. Heuristic Process Options
There are a number of different heuristics that can be used for the evaluation of websites and
apps. For this project I considered all aspects of a number of these heuristics and selected what I
felt was the best heuristic. The most popular used heuristic to evaluate the usability of websites
are Nielsen’s Usability Heuristics for User Interface Design, which was chosen to evaluate the
RunKeeper app.
Other heuristics which were considered for this project were
Bastien and Scapin created a set of 18 Ergonomic criteria,
Gerhardt-Powals 10 Cognitive Engineering Principles
2.1. The Heuristic process
The steps involved in the Heuristic process for the evaluation of the app as stated by UX
Centered Blog. (2009) are shown in the diagram below:
4. Heuristic Evaluation Object Oriented Analysis & Design David O’ Connor T00130990
Page 4 of 10
2.1.1. Number of Evaluators
According to Jakob Nielsen’s study it is recommended that between three and five evaluators can
generally point out between 80% - 90% of usability problems.
2.1.2. Identify and define the goals of the mobile application
Track the user’s runs and walks
Track the user’s cycling activities
Track the user’s other outdoor fitness activities
2.1.3. Define a set of tasks to be performed on the mobile application
Track the user’s distance/progress while running, walking, cycling or while undertaking
any other fitness activity.
2.1.4. Execute the task to evaluate the mobile application
Below is a list of Nielsen’s ten high level heuristics for the evaluation of the mobile application
1. Home Page Usability
2. Task Orientation
3. Navigation & IA
4. Forms & Data Entry
5. Page Layout & Visual Design
6. Writing & Content Quality
7. Trust & Credibility
5. Heuristic Evaluation Object Oriented Analysis & Design David O’ Connor T00130990
Page 5 of 10
2.2. Rubric Design
Home Page Usability Possible Score
Homepage items are clearly focused key tasks 4 3
Key aspects of the app are presented on the homepage 4 3
There is a shortlist of other activities featured on the homepage, or
within one click of the homepage
4 2
Total 12 8
Task Orientation Possible Score
Registration for user’s is easy 4 4
User’s most frequent activity is visible on the home page 4 4
Users can start an activity quickly 4 4
Total 12 12
Navigation & IA Possible Score
Switching between activities is convenient and obvious 4 1
Navigation task choices are ordered in the best possible logical or
task oriented manner
4 3
Links and navigation between pages contain trigger words 4 4
Total 12 8
Forms & Data Entry Possible Score
There is a clear distinction of the required fields for registration 4 3
The app makes it easy to correct user errors 4 4
All data is validated before user is registered 4 4
Total 12 11
Page Layout & Visual Design Possible Score
On all pages all the most useful information (such as the users
most frequently used features and functions) is presented on the
first screenful of information.
4 4
Each page on the app shares a consistent layout 4 4
The app has a consistent look and feel that will engage users. 4 4
Total 12 12
Writing & Content Quality Possible Score
The app has compelling and unique content 4 3
The apps content for has been specifically created for its use 4 4
Each page of the app is clearly labeled with a useful title that
makes sense for the use of the bookmark
4 4
Total 12 11
Trust & Credibility Possible Score
The apps content is all up-to-date and trustworthy 4 3
The app is accurate in terms of distance travelled 4 2
Each page has the same layout so that the user knows they are on
the same app
4 4
Total 12 9
6. Heuristic Evaluation Object Oriented Analysis & Design David O’ Connor T00130990
Page 6 of 10
2.3. Evaluation Test
The evaluation of the runkeeper app was done using the criteria shown in the table below:
Points
Heuristic 1 2 3 4
Home Page
Usability
The features are
very difficult to
use
Some of the
features are
difficult to use
Most of the
features are easy
to use
The usability is
very easy
Task Orientation The app shows
poor orientation
The app shows
ok orientation
The app shows
good orientation
The app shows
excellent
orientation
Navigation & IA Navigation
through the app
is poor
Navigation
through the app
is bad
Navigation
through the app
is somewhat
good
Navigation
through the app
is simple
Forms & Data
Entry
Data entry is
complicated
Data entry is
hard
Data entry is
easy
Data entry is
simple
Page Layout &
Visual Design
Layout &
Design is poor
Layout &
Design is
somewhat good
Layout &
Design is good
Layout &
Design is great
Writing &
Content Quality
Quality is poor Quality is ok Quality is good Quality is great
Trust &
Credibility
Not trustworthy Somewhat
trustworthy
Trustworthy Very trustworthy
2.3.1. Evaluation Results
Heuristic Questions Score
Actual
Score Result
Home Page Usability 3 12 8 66.7
Task Orientation 3 12 12 100.0
Navigation & IA 3 12 8 66.7
Forms & Data Entry 3 12 11 91.7
Page Layout & Visual
Design 3 12 12 100.0
Writing & Content Quality 3 12 11 91.7
Trust & Credibility 3 12 9 75.0
Overall 21 84 71 84.5
7. Heuristic Evaluation Object Oriented Analysis & Design David O’ Connor T00130990
Page 7 of 10
2.3.2. Analysis
3. Conclusion
After evaluating the usability of this app I have found that it can take time to figure out some of
the features and the accuracy of the app in terms of distance travelled isn’t accurate as it should
be. This app has a few downfalls but it also has a number of good features such as goal setting
for training purposes and it also informs the user of miles/kms travelled in their activity.
0.0
20.0
40.0
60.0
80.0
100.0
Home Page Usability
Task Orientation
Navigation & IA
Forms & Data Entry
Page Layout & Visual
Design
Writing & Content Quality
Trust & Credibility
Heuristic Results for RunKeeper Application
Result
8. Heuristic Evaluation Object Oriented Analysis & Design David O’ Connor T00130990
Page 8 of 10
4. Appendix
Home Page Usability Possible Score
Homepage items are clearly focused key tasks 4
Key aspects of the app are presented on the homepage 4
There is a shortlist of other activities featured on the homepage, or
within one click of the homepage
4
Total 12
Task Orientation Possible Score
Registration for user’s is easy 4
User’s most frequent activity is visible on the home page 4
Users can start an activity quickly 4
Total 12
Navigation & IA Possible Score
Switching between activities is convenient and obvious 4
Navigation task choices are ordered in the best possible logical or
task oriented manner
4
Links and navigation between pages contain trigger words 4
Total 12
Forms & Data Entry Possible Score
There is a clear distinction of the required fields for registration 4
The app makes it easy to correct user errors 4
All data is validated before user is registered 4
Total 12
Page Layout & Visual Design Possible Score
On all pages all the most useful information (such as the users
most frequently used features and functions) is presented on the
first screenful of information.
4
Each page on the app shares a consistent layout 4
The app has a consistent look and feel that will engage users. 4
Total 12
Writing & Content Quality Possible Score
The app has compelling and unique content 4
The apps content for has been specifically created for its use 4
Each page of the app is clearly labeled with a useful title that
makes sense for the use of the bookmark
4
Total 12
Trust & Credibility Possible Score
The apps content is all up-to-date and trustworthy 4
The app is accurate in terms of distance travelled 4
Each page has the same layout so that the user knows they are on
the same app
4
Total 12
9. Heuristic Evaluation Object Oriented Analysis & Design David O’ Connor T00130990
Page 9 of 10
Mobile Application interfaces
10. Heuristic Evaluation Object Oriented Analysis & Design David O’ Connor T00130990
Page 10 of 10
5. References:
UX Centered Blog. (2009). Usability Guidelines for Heuristic Evaluation. Available:
https://uxcentered.wordpress.com/2009/12/27/hello-world/. Last accessed 20th March 2015.