David Medzerian discusses principles of good print and web design. He emphasizes that aesthetics and functionality are both important, and that good design balances the two. He suggests some rules for designers to follow, such as using two font families and a defined color palette, but also notes that rules should be broken at times. Throughout, Medzerian stresses that content should take priority over design elements and that surprises should serve a purpose rather than just be surprises for their own sake. He concludes by saying design decisions must enhance the content and set the proper personality or tone for a project.
2. Facilitator: David Medzerian
• Senior team leader / visuals group
• Occasional travel writer and photographer
• Multimedia and digital journalism
• Investigative reporting
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6. Print and web design
• Good design is good design
• Topics that apply to all aspects of design:
– Print design
– Web design
– Multimedia design
– Architecture
– Home design
– Fashion design
7. What makes good design?
• Design is subjective.
• Aesthetics vs. functionality:
If something is well-designed, it is both
aesthetically pleasing and functional.
33. Redesigns
• Overrated
• Allow you to overlook what really
matters: How you present content on a
daily basis
• Of course, you need a good framework,
so redesign if you need to
36. Good designers & good design
• There’s a difference between a designer
and a person who knows a design
program.
• Design skills translate across platforms.
• Once you have design skills, you can
learn the computer programs.
39. Typographic Contrast
Why?
• Establishes hierarchy of information
• Pleases reader by breaking up visual monotony;
improves readability
Ways to introduce contrast
• Fonts
• Weights: light, medium, bold, bolder
• Size
• Caps, small caps, “clc” CAT CAT Cat
• Italic
• Color
40. Typographic Contrast
• Remember, in many uses, all-caps
scream at your audience.
• You probably don’t want to scream at your
audience. (Well, most of the time.)
46. Summary
• Your design decisions – layout, type, color
– set the personality for your project.
• Content must be king. Design decisions
should be made based on the content, not
just as decoration.
• Rules are good but know when to break
them.
• Use restraint.