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Daniel Man
2161 Qualicum Drive 604-375-9883
Vancouver, BC V5P 2M3 Danielman87@gmail.com
OBJECTIVE
 To obtain a Junior FX Artist/Practicum position for film and television
PROFILE
 Ability to work independently and in a team setting
 Strong work ethic
 General understanding of 3d animation and character animation
 General understanding of rigid body dynamics, fluids and particle simulations
 Knowledge in the process of game design
EXPERIENCE
 Aquent at BigPark – Microsoft Studios (contract) August 2013 to October 2014
Software Test Engineer
 Knowledge in telemetry also known as Business Intelligence testing
 Primary point of contact tester for Business Intelligence testing within the studio
 Create training docs to get the team familiar with Business Intelligence testing
 Knowledge in using Splunk to check telemetry data for the retail environment
 Backup to the Xbox One platform senior tester
 Attended morning meetings and identify high risk areas within the application
 Sync up with outsource testing team from Portland on testing strategies
 Worked alongside with developers, supporting them & verifying their fixes
 Applications I’ve contributed on for both the Xbox One & Xbox 360:
 NFL  ESPN  Bonnaroo  Every Street United
 VMC Volt (contract) April 2008 to October 2012
Quality Assurance Tester
 Worked on-site at Electronic Arts testing various titles made by them for any software
defects
 Have the knowledge in writing test scripts as well as finding, documenting and reporting
bugs
 Consistently recognized for excellent bug findings by Project Managers and QA Leads.
 Have experience in online testing and the ability to perform Online Performance passes
using a program called NEWT (Network Emulator Toolkit)
 Basic compliance knowledge on console games
 Titles I’ve contributed on:
 NBA LIVE 09/10  FIFA 10/11/12/13  Dragon Age 2
 Vanguard Films & Animation (contract) December 2007
Shot Preparation
 Responsible for basic animation and ensuring animation shots were finalized for the light
department
 Film I’ve contributed on:
 Space Chimps (2008)
SOFTWARE
 Autodesk Maya
 SynthEyes
 Sidefx Houdini
 ZBrush
 Nuke
 Adobe Photoshop
EDUCATION
 Capilano University (2015-2017)
Diploma in Digital Visual Effects
  The Art Institute of Vancouver (2005-2007)
Diploma in Animation Art and Design
References available upon request.
www.daniel-man.com

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DanielMan_Resume2017

  • 1. Daniel Man 2161 Qualicum Drive 604-375-9883 Vancouver, BC V5P 2M3 Danielman87@gmail.com OBJECTIVE  To obtain a Junior FX Artist/Practicum position for film and television PROFILE  Ability to work independently and in a team setting  Strong work ethic  General understanding of 3d animation and character animation  General understanding of rigid body dynamics, fluids and particle simulations  Knowledge in the process of game design EXPERIENCE  Aquent at BigPark – Microsoft Studios (contract) August 2013 to October 2014 Software Test Engineer  Knowledge in telemetry also known as Business Intelligence testing  Primary point of contact tester for Business Intelligence testing within the studio  Create training docs to get the team familiar with Business Intelligence testing  Knowledge in using Splunk to check telemetry data for the retail environment  Backup to the Xbox One platform senior tester  Attended morning meetings and identify high risk areas within the application  Sync up with outsource testing team from Portland on testing strategies  Worked alongside with developers, supporting them & verifying their fixes  Applications I’ve contributed on for both the Xbox One & Xbox 360:  NFL  ESPN  Bonnaroo  Every Street United  VMC Volt (contract) April 2008 to October 2012 Quality Assurance Tester  Worked on-site at Electronic Arts testing various titles made by them for any software defects  Have the knowledge in writing test scripts as well as finding, documenting and reporting bugs  Consistently recognized for excellent bug findings by Project Managers and QA Leads.  Have experience in online testing and the ability to perform Online Performance passes using a program called NEWT (Network Emulator Toolkit)  Basic compliance knowledge on console games  Titles I’ve contributed on:  NBA LIVE 09/10  FIFA 10/11/12/13  Dragon Age 2  Vanguard Films & Animation (contract) December 2007 Shot Preparation  Responsible for basic animation and ensuring animation shots were finalized for the light department  Film I’ve contributed on:  Space Chimps (2008) SOFTWARE  Autodesk Maya  SynthEyes  Sidefx Houdini  ZBrush  Nuke  Adobe Photoshop EDUCATION  Capilano University (2015-2017) Diploma in Digital Visual Effects   The Art Institute of Vancouver (2005-2007) Diploma in Animation Art and Design References available upon request. www.daniel-man.com