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POWER-UP GAMING
Inventory Standards
Index
# Document
#01.) Cover Page
#02.) Index
#03.) Inventory Design
#04.) Glossary of Terms
#05.) Department Names
#06.) Naming Convention: Inventory Hardware
#07.) Naming Convention: Inventory Software
#08.) Naming Convention: Hardware Auctions
#09.) Naming Convention: Software Auctions
#10.) SKU Decryption: Hardware
#11.) SKU Decryption: Software
#12.) Alternative Lookup
#13.) Inactive Vendors
#14.) Current Last Number: 100 & 200 Series
#15.) Current Last Number: 300 & 400 Series
#16.) Current Last Number: 500 & 600 Series
#17.) Current Last Number: 700 & 800 Series
#18.) Current Last Number: 900 & 000 Series
#19.)
#20.)
#21.)
#22.)
#23.)
#24.)
#25.)
#26.)
#27.)
#28.)
#29.)
#30.)
#31.)
#32.)
#33.)
#34.)
#35.)
#36.)
#37.)
#38.)
#39.)
#40.)
#41.)
#42.)
#43.)
#44.)
#45.)
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Inventory Design
The purpose of this document is to explain the design of Inventory as used by Power-Up Gaming.
Throughout this document numbers are used in two forms.
Ex.
#01.) Double digit numbers that start with a pound sign (#) and end with a period and a closed parenthesis states that the number
is meant to be a “counting number” or a “listing number”. Its purpose is meant only to provide information about how many
items appear in that particular informational series.
0 Single digit numbers from 0 – 9 are used specifically when a number is designed to be used as part of the inventory system.
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Glossary of Terms
Inventory Terms
# Term Definition
#01.) Department
#02.) Sub-Department
#03.) Make
#04.) Model
#05.) Active Vendor
#06.) Inactive Vendor
#07.)
#08.)
#09.)
#10.)
#11.)
#12.)
#13.)
#14.)
#15.)
#16.)
#17.)
#18.)
#19.)
#20.)
#21.)
#22.)
#23.)
#24.)
#25.)
Condition Terms
# Term Definition
#01.) New An item that has never been opened regardless of condition of packaging.
#02.) Complete An item that includes the original box, all manuals and all parts, but has been opened.
#03.) Boxed An item that includes the original box, all parts but no manual.
#04.) Loose An item that has all parts but is missing the box and some or all of the manuals.
#05.) Parts Any miscellaneous non-working part that could be fixed and sold separately or later combined to
complete another item.
#06.) Package A pack of items that are normally sold separately put together to attempt to sell those items more easily.
#07.) Broke Any item that is current considered non-salvageable.
#08.) DNI Do not Inventory: Items that are not for resale separately.
#09.) Company Items that are used exclusively for company use.
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Department Names
Department Names are designed largely to classify similar items.
System: Nintendo NESDepartment Make Model
Refer Chart 1. Refer Chart 2. Refer Chart 3.
Chart 1: Departments
# Department # Department # Department
0 Services: 4 3rd Party Acc. 8 Collectibles
1 Systems 5 Cards 9 Computers
2 Games 6 Comics
3 1st Party Acc. 7 Swords
Chart 2: Make
# Make # Make # Make
0 PC 4 Sony 8 Vintage
1 Nintendo 5 Microsoft 9 Universal
2 Game Boy 6 Atarti
3 Sega 7 <UNASSIGNED>
Chart 3: Model
# Model # Model # Model # Model
0 PC 4 Game Boy Advance 7 Sega 32x 3 Atari Lynx
1 Nintendo NES 5 Nintendo DS 1 Sony Playstation 1 Colecovision
2 Nintendo SNES 6 Nintendo DSi 2 Sony Playsation 2 2 3DO
3 Nintendo N64 1 Sega Master System 3 Sony Playstation Portable 3 Commodore 64
4 Nintendo Gamecube 2 Sega Genesis 4 Sony Playstation 3 4 Intellivision
5 Nintendo Wii 3 Sega CD 1 Microsoft Xbox 5 Nec Tubrografx
1 Game Boy 4 Sega Game Gear 2 Microsoft Xbox 360 6 Neo Geo
2 Virtual Boy 5 Sega Saturn 1 Atari 2600 7 Vextrix
3 Game Boy Color 6 Sega Dreamcast 2 Atari Jaguar
The Department Code is the based on the 3 Digit equivalent of the Department Name
1 2 3Department Make Model
Refer Chart 1. Refer Chart 2. Refer Chart 3.
Numbers ending in Zero (0) are generally reserved for unusual inventory situations.
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Naming Convention
For Inventory Hardware
PS2 Official
Network
Adapter
Standard 4 Pack (L)
System
Abbreviation
Official or Make Model Name Color Qty Promo Pack Condition
Refer to Chart 1. Use Official if it’s
first party and the
Make if it’s third
party.
If applicable. If applicable. If applicable. Refer to Chart 2.
Quickbook’s Item Names have a Maximum of 31 Characters!
Chart 1: Departments
# System Abbreviation # System Abbreviation # System Abbreviation
#01.) PC PC #16.) Sega Game Gear SGG #31.) Commodore 64 C64
#02.) Nintendo NES NES #17.) Sega Saturn SS #32.) Intellivision Int
#03.) Super Nintendo SNES #18.) Sega Dreamcast SDC #33.) Nec Tubrografx Tgx
#04.) Nintendo 64 N64 #19.) Sega 32x S32 #34.) Neo Geo Neo
#05.) Nintendo Gamecube GC #20.) Sony Playstation PS1 #35.) Vextrix Vex
#06.) Nintendo Wii Wii #21.) Sony Playsation 2 PS2 #36.)
#07.) Game Boy GB #22.) Sony Playstation Portable PSP #37.)
#08.) Virtual Boy VB #23.) Sony Playstation 3 PS3 #38.)
#09.) Game Boy Color GBC #24.) Microsoft Xbox Xbx #39.)
#10.) Game Boy Advance GBA #25.) Microsoft Xbox 360 360 #40.)
#11.) Nintendo DS DS #26.) Atari 2600 A26 #41.)
#12.) Nintendo DSi DSi #27.) Atari Jaguar AJR #42.)
#13.) Sega Master System SMS #28.) Atari Lynx ALX #43.)
#14.) Sega Genesis SG #29.) Colecovision Col #44.)
#15.) Sega CD SCD #30.) 3DO 3DO #45.)
Chart 2: Condition
# Condition Code # Condition Code
#00.) <UNUSED> #05.) Parts (P)
#01.) New (N) #06.) Package (X)
#02.) Complete (C) #07.) Broke (K)
#03.) Boxed (B) #08.) DNI (D)
#04.) Loose (L) #09.) Company (Y)
Complete words are always to be used when possible. If the maximum of 31 characters is met before the naming convention is
complete, the following abbreviations are authorized:
# Complete Word Abbreviation # Complete Word Abbreviation # Complete Word Abbreviation
#01.) Official Off. #11. ) #21.) Orange Org.
#02.) Extension Ext. #12. ) #22. ) Yellow Ylw.
#03. ) Controller Con. #13. ) #23. ) Green Grn.
#04. ) Adapter Apt. #14. ) #24. ) Blue Blu.
#05. ) Cable Cbl. #15. ) #25. ) Purple Pur.
#06. ) Universal Uni. #16. ) #26. ) Black Blk.
#07. ) Joystick Joy. #17. ) #27. ) White Wht.
#08. ) #18. ) #28. ) Various Var.
#09. ) #19. ) #29. ) Grey Gry.
#10.) #20. ) #30. )
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Naming Convention
For Inventory Software
GAME TITLE (L)
Condition
Refer to Chart 1.
Quickbook’s Item Names have a Maximum of 31 Characters!
Chart 1: Condition
# Condition Code # Condition Code
#00.) <UNUSED> #05.) Parts (P)
#01.) New (N) #06.) Package (X)
#02.) Complete (C) #07.) Broke (K)
#03.) Boxed (B) #08.) DNI (D)
#04.) Loose (L) #09.) Company (Y)
Often, Game Titles will be greater than the maximum 31 character allowed limit
The condition must always be correctly in the Item Name field for searchability purposes. There must always be a space
between the Item Name and the Condition.
Whenever a game title must be shortened, the correct, complete title should be added to the Item Description field.
Standards for Shorting Item Names:
1. Truncate Game Titles to 28 characters including spaces.
• Example: Super Mario World 2: Yoshi's Island = Super Mario World 2: Yoshi's
• Hint: You can truncate items by using the following formula in excel =CONCATENATE([text1], [min value], [max value])
2. Game Titles with Sub-Titles may be dropped. When this is done, always ensure the correct number is used to represent its place in the
series.
• Example: Castlevania II: Simon’s Quest = Castlevania II
3. Game Titles with Pre-Fixes or Possessive Nouns may be dropped provided the game can be easily identified otherwise.
• Example: Madden’s Football Challenge = Football Challenge
• Example: Madden ’99 CAN NOT be dropped to ’99.
4. Transitive words such as “and” or “the” may also be dropped in a crunch, but do this only if absolutely necessary.
• Example: The Amazing Spiderman = Amazing Spiderman
5. Longer words may be abbreviated when possible. When this is done, provided there is room, use a period at the end of the abbreviated
word.
• Example: Adventure Island = Adv. Island
6. Proper Names that are well known in Pop Culture can be abbreviated if necessary, but reframe from this as much as possible.
• Example: Teen Aged Mutant Ninja Turtles = TMNT
7. If it is necessary to further shorten the title, remove all the vowels on a non-critical word in the title. Give preference to doing this for a
word towards the end of the title. Try never to alter proper words such as Mario.
• Example: Crash n The Boys Street Challenge = Crash n The Boys Strt Chllng
8. If you need to remove other words, try to focus on removing words towards the end of the title that are not proper nouns.
9. Titles that have numbers spelled out may be converted conventional numbers.
10. Other alterations to the title should be done intelligently as needed. The key is to always keep the game title as close as possible to the
original.
Keep in mind when making alterations to Item Names, Quickbooks ALWAYS searches from Left to Right with items
having no spaces. Try never to combine words that don’t already exist.
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Naming Convention
For Hardware Auctions
Sony
Playstation
2
PS2 Official
Network
Adapter
(Grey) 4 Pack
SCPH-
001
Loose
System
Make
System Model System
Abbreviation
Official or Make Item Name Color Qty Promo
Pack
Model
Number
Condition
Refer to
Chart 1.
Refer to Chart
2.
Refer to Chart
2.
Use Official if it’s first
party and the Make if
it’s third party.
If
applicable.
If
applicable.
If
applicable.
If
Needed.
Refer to
Chart 3.
eBay Description Names have a Maximum of 55 Characters.
Chart 1: System Make
# Make # Make # Make
#00.) PC #04.) Sony #08.) Vintage
#01.) Nintendo #05.) Microsoft #09.) Universal
#02.) Game Boy #06.) Atarti
#03.) Sega #07.) <UNASSIGNED>
Chart 3: System Models & System Abbreviations
# System Abbreviation # System Abbreviation # System Abbreviation
#01.) PC PC #16.) Sega Game Gear SGG #31.) Commodore 64 C64
#02.) Nintendo NES NES #17.) Sega Saturn SS #32.) Intellivision Int
#03.) Super Nintendo SNES #18.) Sega Dreamcast SDC #33.) Nec Tubrografx Tgx
#04.) Nintendo 64 N64 #19.) Sega 32x S32 #34.) Neo Geo Neo
#05.) Nintendo Gamecube GC #20.) Sony Playstation PS1 #35.) Vextrix Vex
#06.) Nintendo Wii Wii #21.) Sony Playsation 2 PS2 #36.)
#07.) Game Boy GB #22.) Sony Playstation Portable PSP #37.)
#08.) Virtual Boy VB #23.) Sony Playstation 3 PS3 #38.)
#09.) Game Boy Color GBC #24.) Microsoft Xbox Xbx #39.)
#10.) Game Boy Advance GBA #25.) Microsoft Xbox 360 360 #40.)
#11.) Nintendo DS DS #26.) Atari 2600 A26 #41.)
#12.) Nintendo DSi DSi #27.) Atari Jaguar AJR #42.)
#13.) Sega Master System SMS #28.) Atari Lynx ALX #43.)
#14.) Sega Genesis SG #29.) Colecovision Col #44.)
#15.) Sega CD SCD #30.) 3DO 3DO #45.)
Chart 3: Condition
# Condition # Condition
#01.) <UNUSED> #06.) Parts
#02.) New #07.) Package
#03.) Complete #08.) Broke
#04.) Boxed #09.) DNI
#05.) Loose #10.) Company
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Naming Convention
For Software Auctions
Zelda:
Wind
Waker
For the Nintendo Gamecube GC
Limited
Edition
Loose
Game Name For the System Make System Model
System
Abbreviation
Promo Condition
Refer to Chart 1. Refer to Chart 2. Refer to Chart 2. Refer to Chart 3.
eBay Description Names have a Maximum of 55 Characters.
Chart 1: System Make
# Make # Make # Make
#01.) PC #05.) Sony #09.) Vintage
#02.) Nintendo #06.) Microsoft #10.) Universal
#03.) Game Boy #07.) Atarti
#04.) Sega #08.) <UNASSIGNED>
Chart 3: System Models & System Abbreviations
# System Abbreviation # System Abbreviation # System Abbreviation
#01.) PC PC #16.) Sega Game Gear SGG #31.) Commodore 64 C64
#02.) Nintendo NES NES #17.) Sega Saturn SS #32.) Intellivision Int
#03.) Super Nintendo SNES #18.) Sega Dreamcast SDC #33.) Nec Tubrografx Tgx
#04.) Nintendo 64 N64 #19.) Sega 32x S32 #34.) Neo Geo Neo
#05.) Nintendo Gamecube GC #20.) Sony Playstation PS1 #35.) Vextrix Vex
#06.) Nintendo Wii Wii #21.) Sony Playsation 2 PS2 #36.)
#07.) Game Boy GB #22.) Sony Playstation Portable PSP #37.)
#08.) Virtual Boy VB #23.) Sony Playstation 3 PS3 #38.)
#09.) Game Boy Color GBC #24.) Microsoft Xbox Xbx #39.)
#10.) Game Boy Advance GBA #25.) Microsoft Xbox 360 360 #40.)
#11.) Nintendo DS DS #26.) Atari 2600 A26 #41.)
#12.) Nintendo DSi DSi #27.) Atari Jaguar AJR #42.)
#13.) Sega Master System SMS #28.) Atari Lynx ALX #43.)
#14.) Sega Genesis SG #29.) Colecovision Col #44.)
#15.) Sega CD SCD #30.) 3DO 3DO #45.)
Chart 3: Condition
# Condition # Condition
#01.) <UNUSED> #06.) Parts
#02.) New #07.) Package
#03.) Complete #08.) Broke
#04.) Boxed #09.) DNI
#05.) Loose #10.) Company
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SKU Decryption
For Hardware
(Applies to 100, 300 and 400 Series)
1 2 3 4 5 6 7 8
Department Make Model Sub-Department Condition
Refer to Chart 1. Refer to Chart 2. Refer to Chart 3. Refer to Chart 4. Refer to Chart 5. Inventory #1. Inventory #2. Inventory #3.
Chart 1: Departments
# Department # Department # Department
0 Services: 4 Third Party Accessories 8 Collectibles
1 Systems 5 Cards 9 Computers
2 Games 6 Comics
3 First Party Accessories 7 Swords
Chart 2: Make
# Make # Make # Make
0 PC 4 Sony 8 Vintage
1 Nintendo 5 Microsoft 9 Universal
2 Game Boy 6 Atarti
3 Sega 7 <UNASSIGNED>
Chart 3: Model
# Model # Model # Model # Model
0 PC 4 Game Boy Advance 7 Sega 32x 3 Atari Lynx
1 Nintendo NES 5 Nintendo DS 1 Sony Playstation 1 Colecovision
2 Nintendo SNES 6 Nintendo DSi 2 Sony Playsation 2 2 3DO
3 Nintendo N64 1 Sega Master System 3 Sony Playstation Portable 3 Commodore 64
4 Nintendo Gamecube 2 Sega Genesis 4 Sony Playstation 3 4 Intellivision
5 Nintendo Wii 3 Sega CD 1 Microsoft Xbox 5 Nec Tubrografx
1 Game Boy 4 Sega Game Gear 2 Microsoft Xbox 360 6 Neo Geo
2 Virtual Boy 5 Sega Saturn 1 Atari 2600 7 Vextrix
3 Game Boy Color 6 Sega Dreamcast 2 Atari Jaguar
Chart 4: Sub-Department
# Sub-Department # Sub-Department # Sub-Department
0 Adapters & Cables 4 Voice Interface 8 Memory, Rumble Packs, Hacks
1 Batteries & Chargers 5 Light Guns 9 Other Accessories
2 Cases / Protectors 6 Motion Interface
3 Game Controllers 7 LCD Screens / Lights / Magnifiers
Chart 5: Condition
# Condition # Condition
0 <UNUSED> 5 Parts
1 New 6 Package
2 Complete 7 Broke
3 Boxed 8 DNI
4 Loose 9 Company
SKU Decryption
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For Software
(Applies to 200 Series Only)
1 2 3 0 5 6 7 8
Department Make Model Black Condition
Refer to Chart 1. Refer to Chart 2. Refer to Chart 3. Always Zero (0). Refer to Chart 4. Inventory #1. Inventory #2. Inventory #3.
Chart 1: Departments
# Department # Department # Department
0 Services: 4 Third Party Accessories 8 Collectibles
1 Systems 5 Cards 9 Computers
2 Games 6 Comics
3 First Party Accessories 7 Swords
Chart 2: Make
# Make # Make # Make
0 PC 4 Sony 8 Vintage
1 Nintendo 5 Microsoft 9 Universal
2 Game Boy 6 Atarti
3 Sega 7 <UNASSIGNED>
Chart 3: Model
# Model # Model # Model # Model
0 PC 4 Game Boy Advance 7 Sega 32x 3 Atari Lynx
1 Nintendo NES 5 Nintendo DS 1 Sony Playstation 1 Colecovision
2 Nintendo SNES 6 Nintendo DSi 2 Sony Playsation 2 2 3DO
3 Nintendo N64 1 Sega Master System 3 Sony Playstation Portable 3 Commodore 64
4 Nintendo Gamecube 2 Sega Genesis 4 Sony Playstation 3 4 Intellivision
5 Nintendo Wii 3 Sega CD 1 Microsoft Xbox 5 Nec Tubrografx
1 Game Boy 4 Sega Game Gear 2 Microsoft Xbox 360 6 Neo Geo
2 Virtual Boy 5 Sega Saturn 1 Atari 2600 7 Vextrix
3 Game Boy Color 6 Sega Dreamcast 2 Atari Jaguar
Chart 4: Condition
# Condition # Condition
0 New 3 Loose
1 Complete 4 Parts
2 Boxed 5 Package
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Alternative Lookup Decryption
A B C - X Y - 1 2 3
Department Code
Inventory
Type
Inventory
Condition
Last three (3) digits of the SKU.
Refer Chart 1. Refer Chart 2. Refer Chart 3.
Chart 1: System Models & System Abbreviations
# System Abbreviation # System Abbreviation # System Abbreviation
#01.) PC PC #16.) Sega Game Gear SGG #31.) Commodore 64 C64
#02.) Nintendo NES NES #17.) Sega Saturn SS #32.) Intellivision Int
#03.) Super Nintendo SNES #18.) Sega Dreamcast SDC #33.) Nec Tubrografx Tgx
#04.) Nintendo 64 N64 #19.) Sega 32x S32 #34.) Neo Geo Neo
#05.) Nintendo Gamecube GC #20.) Sony Playstation PS1 #35.) Vextrix Vex
#06.) Nintendo Wii Wii #21.) Sony Playsation 2 PS2 #36.)
#07.) Game Boy GB #22.) Sony Playstation Portable PSP #37.)
#08.) Virtual Boy VB #23.) Sony Playstation 3 PS3 #38.)
#09.) Game Boy Color GBC #24.) Microsoft Xbox Xbx #39.)
#10.) Game Boy Advance GBA #25.) Microsoft Xbox 360 360 #40.)
#11.) Nintendo DS DS #26.) Atari 2600 A26 #41.)
#12.) Nintendo DSi DSi #27.) Atari Jaguar AJR #42.)
#13.) Sega Master System SMS #28.) Atari Lynx ALX #43.)
#14.) Sega Genesis SG #29.) Colecovision Col #44.)
#15.) Sega CD SCD #30.) 3DO 3DO #45.)
Chart 2: Inventory Types
# Series Description Code # Series Description Code
#01.) 000 Series Services R #06.) 500 Series Cards D
#02.) 100 Series System S #07.) 600 Series Literature L
#03.) 200 Series Game G #08.) 700 Series Swords W
#04.) 300 Series First Party Accessory F #09.) 800 Series Computers C
#05.) 400 Series Third Party Accessory T #10.) 900 Series Collectibles X
Chart 3: Condition Types
# Condition Code # Condition Code
#01.) <UNUSED> #06.) Parts (P)
#02.) New (N) #07.) Package (X)
#03.) Complete (C) #08.) Broke (K)
#04.) Boxed (B) #09.) DNI (D)
#05.) Loose (L) #10.) Company (Y)
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Inactive Vendor Names
Inactive Vendor Names are used to differentiate inventory items purchased from customers or 3rd party resellers. Their
primary purpose is searchablity.
The naming convention used for Inactive Vendor’s are based around the Make and Department only. This is largely due
to Quickbooks POS physical limitations and ease of classification.
MAKE DEPT.Make Department
Refer Chart 1. Refer Chart 2.
Chart 1: Make
# Make # Make # Make
0 PC 4 Sony 8 Vintage
1 Nintendo 5 Microsoft 9 Universal
2 Game Boy 6 Atarti
3 Sega 7 <UNASSIGNED>
Chart 2: Departments
# Department # Department # Department
0 Services: 4 3rd Party Acc. 8 Collectibles
1 Systems 5 Cards 9 Computers
2 Games 6 Comics
3 1st Party Acc. 7 Swords
Inactive Vendor Names also have a Vendor Code Associated with them. It is a three digit number always ending in zero
based on the standard SKU.
1 2 0Make Model Always 0
Refer to SKU Makes. Refer to SKU Models. This field never changes.
Active Vendor Names are currently NOT used, but will likely be used in the future.
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Current Last Numbers
100 & 200 Series
Below, is the current list of the final number in all inventory sets.
Systems Video Games
Series Dept Name Last # Series Dept Name Last #
100 Systems: PC 200 Video Games: PC 0
111 Systems: Nintendo 211 Video Games: Nintendo 785
112 Systems: Super Nintendo 212 Video Games: Super Nintendo 717
113 Systems: Nintendo 64 213 Video Games: Nintendo 64 325
114 Systems: Gamecube 214 Video Games: Gamecube 595
115 Systems: Wii 215 Video Games: Wii 581
121 Systems: Game Boy 221 Video Games: Game Boy 0
122 Systems: Virtual Boy 222 Video Games: Virtual Boy 14
123 Systems: Game Boy Color 223 Video Games: Game Boy Color 903
124 Systems: Game Boy Advance 224 Video Games: Game Boy Advance 942
125 Systems: DS 225 Video Games: DS 1013
126 Systems: DSi 226 Video Games: DSi 0
131 Systems: Sega Master System 231 Video Games: Sega Master System 134
132 Systems: Sega Genesis 232 Video Games: Sega Genesis 656
133 Systems: Sega CD 233 Video Games: Sega CD 137
134 Systems: Sega Game Gear 234 Video Games: Sega Game Gear 187
135 Systems: Sega Saturn 235 Video Games: Sega Saturn 254
136 Systems Sega Dreamcast 236 Video Games Sega Dreamcast 265
137 Systems: Sega 32x 237 Video Games: Sega 32x 19
141 Systems: Sony Playstation 241 Video Games: Sony Playstation 934
142 Systems: Sony Playstation 2 242 Video Games: Sony Playstation 2 921
143 Systems: Sony PSP 243 Video Games: Sony PSP 473
144 Systems: Sony Playstation 3 244 Video Games: Sony Playstation 3 338
151 Systems: Xbox 251 Video Games: Xbox 937
152 Systems: Xbox 360 252 Video Games: Xbox 360 521
161 Systems: Atari 2600 261 Video Games: Atari 2600 339
162 Systems: Atari Jaguar 262 Video Games: Atari Jaguar 16
163 Systems: Atari Lynx 263 Video Games: Atari Lynx 55
164 Systems: Atari XE 264 Video Games: Atari XE 0
181 Systems: Colecovision 281 Video Games: Colecovision 104
182 Systems: 3DO 282 Video Games: 3DO 146
183 Systems: Commodore 64 283 Video Games: Commodore 64 219
184 Systems: Turbografx 284 Video Games: Turbografx 85
185 Systems: Neo Geo 285 Video Games: Neo Geo 8
186 Systems: Vextrix 286 Video Games: Vextrix
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Current Last Numbers
300 & 400 Series
Below, is the current list of the final number in all inventory sets.
1st Party Hardware 3rd Party Hardware
Series Dept Name Last # Series Dept Name Last #
311 1st Party: Nintendo 411 3rd Party: Nintendo
312 1st Party: Super Nintendo 412 3rd Party: Super Nintendo
313 1st Party: Nintendo 64 413 3rd Party: Nintendo 64
314 1st Party: Gamecube 414 3rd Party: Gamecube
315 1st Party: Wii 415 3rd Party: Wii
321 1st Party: Game Boy 421 3rd Party: Game Boy
322 1st Party: Virtual Boy 422 3rd Party: Virtual Boy
323 1st Party: Game Boy Color 423 3rd Party: Game Boy Color
324 1st Party: Game Boy Advance 424 3rd Party: Game Boy Advance
325 1st Party: DS 425 3rd Party: DS
326 1st Party: DSi 426 3rd Party: DSi
331 1st Party: Sega Master System 431 3rd Party: Sega Master System
332 1st Party: Sega Genesis 432 3rd Party: Sega Genesis
333 1st Party: Sega CD 433 3rd Party: Sega CD
334 1st Party: Sega Game Gear 434 3rd Party: Sega Game Gear
335 1st Party: Sega Saturn 435 3rd Party: Sega Saturn
336 1st Party Sega Dreamcast 436 3rd Party Sega Dreamcast
337 1st Party: Sega 32x 437 3rd Party: Sega 32x
341 1st Party: Sony Playstation 441 3rd Party: Sony Playstation
342 1st Party: Sony Playstation 2 442 3rd Party: Sony Playstation 2
343 1st Party: Sony PSP 443 3rd Party: Sony PSP
344 1st Party: Sony Playstation 3 444 3rd Party: Sony Playstation 3
351 1st Party: Xbox 451 3rd Party: Xbox
352 1st Party: Xbox 360 452 3rd Party: Xbox 360
361 1st Party: Atari 2600 461 3rd Party: Atari 2600
362 1st Party: Atari Jaguar 462 3rd Party: Atari Jaguar
363 1st Party: Atari Lynx 463 3rd Party: Atari Lynx
364 1st Party: Atari XE 464 3rd Party: Atari XE
381 1st Party: Colecovision 481 3rd Party: Colecovision
382 1st Party: 3DO 482 3rd Party: 3DO
383 1st Party: Commodore 64 483 3rd Party: Commodore 64
384 1st Party: Turbografx 484 3rd Party: Turbografx
385 1st Party: Neo Geo 485 3rd Party: Neo Geo
386 1st Party: Vextrix 486 3rd Party: Vextrix
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Current Last Numbers
500 & 600 Series
Below, is the current list of the final number in all inventory sets.
Cards Literature
Series Dept Name Last # Series Dept Name Last #
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Current Last Numbers
700 & 800 Series
Below, is the current list of the final number in all inventory sets.
Swords Collectibles
Series Dept Name Last # Series Dept Name Last #
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Current Last Numbers
900 & 000 Series
Below, is the current list of the final number in all inventory sets.
1st Party Hardware 3rd Party Hardware
Series Dept Name Last # Series Dept Name Last #
900 Misc Computer Items 34
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Power-Up Gaming Inventory Standards Guide

  • 2. Index # Document #01.) Cover Page #02.) Index #03.) Inventory Design #04.) Glossary of Terms #05.) Department Names #06.) Naming Convention: Inventory Hardware #07.) Naming Convention: Inventory Software #08.) Naming Convention: Hardware Auctions #09.) Naming Convention: Software Auctions #10.) SKU Decryption: Hardware #11.) SKU Decryption: Software #12.) Alternative Lookup #13.) Inactive Vendors #14.) Current Last Number: 100 & 200 Series #15.) Current Last Number: 300 & 400 Series #16.) Current Last Number: 500 & 600 Series #17.) Current Last Number: 700 & 800 Series #18.) Current Last Number: 900 & 000 Series #19.) #20.) #21.) #22.) #23.) #24.) #25.) #26.) #27.) #28.) #29.) #30.) #31.) #32.) #33.) #34.) #35.) #36.) #37.) #38.) #39.) #40.) #41.) #42.) #43.) #44.) #45.) P a g e | 2 L a s t U p d a t e d T h u r s d a y , J a n u a r y 1 9 , 2 0 1 7
  • 3. Inventory Design The purpose of this document is to explain the design of Inventory as used by Power-Up Gaming. Throughout this document numbers are used in two forms. Ex. #01.) Double digit numbers that start with a pound sign (#) and end with a period and a closed parenthesis states that the number is meant to be a “counting number” or a “listing number”. Its purpose is meant only to provide information about how many items appear in that particular informational series. 0 Single digit numbers from 0 – 9 are used specifically when a number is designed to be used as part of the inventory system. P a g e | 3 L a s t U p d a t e d T h u r s d a y , J a n u a r y 1 9 , 2 0 1 7
  • 4. Glossary of Terms Inventory Terms # Term Definition #01.) Department #02.) Sub-Department #03.) Make #04.) Model #05.) Active Vendor #06.) Inactive Vendor #07.) #08.) #09.) #10.) #11.) #12.) #13.) #14.) #15.) #16.) #17.) #18.) #19.) #20.) #21.) #22.) #23.) #24.) #25.) Condition Terms # Term Definition #01.) New An item that has never been opened regardless of condition of packaging. #02.) Complete An item that includes the original box, all manuals and all parts, but has been opened. #03.) Boxed An item that includes the original box, all parts but no manual. #04.) Loose An item that has all parts but is missing the box and some or all of the manuals. #05.) Parts Any miscellaneous non-working part that could be fixed and sold separately or later combined to complete another item. #06.) Package A pack of items that are normally sold separately put together to attempt to sell those items more easily. #07.) Broke Any item that is current considered non-salvageable. #08.) DNI Do not Inventory: Items that are not for resale separately. #09.) Company Items that are used exclusively for company use. P a g e | 4 L a s t U p d a t e d T h u r s d a y , J a n u a r y 1 9 , 2 0 1 7
  • 5. Department Names Department Names are designed largely to classify similar items. System: Nintendo NESDepartment Make Model Refer Chart 1. Refer Chart 2. Refer Chart 3. Chart 1: Departments # Department # Department # Department 0 Services: 4 3rd Party Acc. 8 Collectibles 1 Systems 5 Cards 9 Computers 2 Games 6 Comics 3 1st Party Acc. 7 Swords Chart 2: Make # Make # Make # Make 0 PC 4 Sony 8 Vintage 1 Nintendo 5 Microsoft 9 Universal 2 Game Boy 6 Atarti 3 Sega 7 <UNASSIGNED> Chart 3: Model # Model # Model # Model # Model 0 PC 4 Game Boy Advance 7 Sega 32x 3 Atari Lynx 1 Nintendo NES 5 Nintendo DS 1 Sony Playstation 1 Colecovision 2 Nintendo SNES 6 Nintendo DSi 2 Sony Playsation 2 2 3DO 3 Nintendo N64 1 Sega Master System 3 Sony Playstation Portable 3 Commodore 64 4 Nintendo Gamecube 2 Sega Genesis 4 Sony Playstation 3 4 Intellivision 5 Nintendo Wii 3 Sega CD 1 Microsoft Xbox 5 Nec Tubrografx 1 Game Boy 4 Sega Game Gear 2 Microsoft Xbox 360 6 Neo Geo 2 Virtual Boy 5 Sega Saturn 1 Atari 2600 7 Vextrix 3 Game Boy Color 6 Sega Dreamcast 2 Atari Jaguar The Department Code is the based on the 3 Digit equivalent of the Department Name 1 2 3Department Make Model Refer Chart 1. Refer Chart 2. Refer Chart 3. Numbers ending in Zero (0) are generally reserved for unusual inventory situations. P a g e | 5 L a s t U p d a t e d T h u r s d a y , J a n u a r y 1 9 , 2 0 1 7
  • 6. Naming Convention For Inventory Hardware PS2 Official Network Adapter Standard 4 Pack (L) System Abbreviation Official or Make Model Name Color Qty Promo Pack Condition Refer to Chart 1. Use Official if it’s first party and the Make if it’s third party. If applicable. If applicable. If applicable. Refer to Chart 2. Quickbook’s Item Names have a Maximum of 31 Characters! Chart 1: Departments # System Abbreviation # System Abbreviation # System Abbreviation #01.) PC PC #16.) Sega Game Gear SGG #31.) Commodore 64 C64 #02.) Nintendo NES NES #17.) Sega Saturn SS #32.) Intellivision Int #03.) Super Nintendo SNES #18.) Sega Dreamcast SDC #33.) Nec Tubrografx Tgx #04.) Nintendo 64 N64 #19.) Sega 32x S32 #34.) Neo Geo Neo #05.) Nintendo Gamecube GC #20.) Sony Playstation PS1 #35.) Vextrix Vex #06.) Nintendo Wii Wii #21.) Sony Playsation 2 PS2 #36.) #07.) Game Boy GB #22.) Sony Playstation Portable PSP #37.) #08.) Virtual Boy VB #23.) Sony Playstation 3 PS3 #38.) #09.) Game Boy Color GBC #24.) Microsoft Xbox Xbx #39.) #10.) Game Boy Advance GBA #25.) Microsoft Xbox 360 360 #40.) #11.) Nintendo DS DS #26.) Atari 2600 A26 #41.) #12.) Nintendo DSi DSi #27.) Atari Jaguar AJR #42.) #13.) Sega Master System SMS #28.) Atari Lynx ALX #43.) #14.) Sega Genesis SG #29.) Colecovision Col #44.) #15.) Sega CD SCD #30.) 3DO 3DO #45.) Chart 2: Condition # Condition Code # Condition Code #00.) <UNUSED> #05.) Parts (P) #01.) New (N) #06.) Package (X) #02.) Complete (C) #07.) Broke (K) #03.) Boxed (B) #08.) DNI (D) #04.) Loose (L) #09.) Company (Y) Complete words are always to be used when possible. If the maximum of 31 characters is met before the naming convention is complete, the following abbreviations are authorized: # Complete Word Abbreviation # Complete Word Abbreviation # Complete Word Abbreviation #01.) Official Off. #11. ) #21.) Orange Org. #02.) Extension Ext. #12. ) #22. ) Yellow Ylw. #03. ) Controller Con. #13. ) #23. ) Green Grn. #04. ) Adapter Apt. #14. ) #24. ) Blue Blu. #05. ) Cable Cbl. #15. ) #25. ) Purple Pur. #06. ) Universal Uni. #16. ) #26. ) Black Blk. #07. ) Joystick Joy. #17. ) #27. ) White Wht. #08. ) #18. ) #28. ) Various Var. #09. ) #19. ) #29. ) Grey Gry. #10.) #20. ) #30. ) P a g e | 6 L a s t U p d a t e d T h u r s d a y , J a n u a r y 1 9 , 2 0 1 7
  • 7. Naming Convention For Inventory Software GAME TITLE (L) Condition Refer to Chart 1. Quickbook’s Item Names have a Maximum of 31 Characters! Chart 1: Condition # Condition Code # Condition Code #00.) <UNUSED> #05.) Parts (P) #01.) New (N) #06.) Package (X) #02.) Complete (C) #07.) Broke (K) #03.) Boxed (B) #08.) DNI (D) #04.) Loose (L) #09.) Company (Y) Often, Game Titles will be greater than the maximum 31 character allowed limit The condition must always be correctly in the Item Name field for searchability purposes. There must always be a space between the Item Name and the Condition. Whenever a game title must be shortened, the correct, complete title should be added to the Item Description field. Standards for Shorting Item Names: 1. Truncate Game Titles to 28 characters including spaces. • Example: Super Mario World 2: Yoshi's Island = Super Mario World 2: Yoshi's • Hint: You can truncate items by using the following formula in excel =CONCATENATE([text1], [min value], [max value]) 2. Game Titles with Sub-Titles may be dropped. When this is done, always ensure the correct number is used to represent its place in the series. • Example: Castlevania II: Simon’s Quest = Castlevania II 3. Game Titles with Pre-Fixes or Possessive Nouns may be dropped provided the game can be easily identified otherwise. • Example: Madden’s Football Challenge = Football Challenge • Example: Madden ’99 CAN NOT be dropped to ’99. 4. Transitive words such as “and” or “the” may also be dropped in a crunch, but do this only if absolutely necessary. • Example: The Amazing Spiderman = Amazing Spiderman 5. Longer words may be abbreviated when possible. When this is done, provided there is room, use a period at the end of the abbreviated word. • Example: Adventure Island = Adv. Island 6. Proper Names that are well known in Pop Culture can be abbreviated if necessary, but reframe from this as much as possible. • Example: Teen Aged Mutant Ninja Turtles = TMNT 7. If it is necessary to further shorten the title, remove all the vowels on a non-critical word in the title. Give preference to doing this for a word towards the end of the title. Try never to alter proper words such as Mario. • Example: Crash n The Boys Street Challenge = Crash n The Boys Strt Chllng 8. If you need to remove other words, try to focus on removing words towards the end of the title that are not proper nouns. 9. Titles that have numbers spelled out may be converted conventional numbers. 10. Other alterations to the title should be done intelligently as needed. The key is to always keep the game title as close as possible to the original. Keep in mind when making alterations to Item Names, Quickbooks ALWAYS searches from Left to Right with items having no spaces. Try never to combine words that don’t already exist. P a g e | 7 L a s t U p d a t e d T h u r s d a y , J a n u a r y 1 9 , 2 0 1 7
  • 8. Naming Convention For Hardware Auctions Sony Playstation 2 PS2 Official Network Adapter (Grey) 4 Pack SCPH- 001 Loose System Make System Model System Abbreviation Official or Make Item Name Color Qty Promo Pack Model Number Condition Refer to Chart 1. Refer to Chart 2. Refer to Chart 2. Use Official if it’s first party and the Make if it’s third party. If applicable. If applicable. If applicable. If Needed. Refer to Chart 3. eBay Description Names have a Maximum of 55 Characters. Chart 1: System Make # Make # Make # Make #00.) PC #04.) Sony #08.) Vintage #01.) Nintendo #05.) Microsoft #09.) Universal #02.) Game Boy #06.) Atarti #03.) Sega #07.) <UNASSIGNED> Chart 3: System Models & System Abbreviations # System Abbreviation # System Abbreviation # System Abbreviation #01.) PC PC #16.) Sega Game Gear SGG #31.) Commodore 64 C64 #02.) Nintendo NES NES #17.) Sega Saturn SS #32.) Intellivision Int #03.) Super Nintendo SNES #18.) Sega Dreamcast SDC #33.) Nec Tubrografx Tgx #04.) Nintendo 64 N64 #19.) Sega 32x S32 #34.) Neo Geo Neo #05.) Nintendo Gamecube GC #20.) Sony Playstation PS1 #35.) Vextrix Vex #06.) Nintendo Wii Wii #21.) Sony Playsation 2 PS2 #36.) #07.) Game Boy GB #22.) Sony Playstation Portable PSP #37.) #08.) Virtual Boy VB #23.) Sony Playstation 3 PS3 #38.) #09.) Game Boy Color GBC #24.) Microsoft Xbox Xbx #39.) #10.) Game Boy Advance GBA #25.) Microsoft Xbox 360 360 #40.) #11.) Nintendo DS DS #26.) Atari 2600 A26 #41.) #12.) Nintendo DSi DSi #27.) Atari Jaguar AJR #42.) #13.) Sega Master System SMS #28.) Atari Lynx ALX #43.) #14.) Sega Genesis SG #29.) Colecovision Col #44.) #15.) Sega CD SCD #30.) 3DO 3DO #45.) Chart 3: Condition # Condition # Condition #01.) <UNUSED> #06.) Parts #02.) New #07.) Package #03.) Complete #08.) Broke #04.) Boxed #09.) DNI #05.) Loose #10.) Company P a g e | 8 L a s t U p d a t e d T h u r s d a y , J a n u a r y 1 9 , 2 0 1 7
  • 9. Naming Convention For Software Auctions Zelda: Wind Waker For the Nintendo Gamecube GC Limited Edition Loose Game Name For the System Make System Model System Abbreviation Promo Condition Refer to Chart 1. Refer to Chart 2. Refer to Chart 2. Refer to Chart 3. eBay Description Names have a Maximum of 55 Characters. Chart 1: System Make # Make # Make # Make #01.) PC #05.) Sony #09.) Vintage #02.) Nintendo #06.) Microsoft #10.) Universal #03.) Game Boy #07.) Atarti #04.) Sega #08.) <UNASSIGNED> Chart 3: System Models & System Abbreviations # System Abbreviation # System Abbreviation # System Abbreviation #01.) PC PC #16.) Sega Game Gear SGG #31.) Commodore 64 C64 #02.) Nintendo NES NES #17.) Sega Saturn SS #32.) Intellivision Int #03.) Super Nintendo SNES #18.) Sega Dreamcast SDC #33.) Nec Tubrografx Tgx #04.) Nintendo 64 N64 #19.) Sega 32x S32 #34.) Neo Geo Neo #05.) Nintendo Gamecube GC #20.) Sony Playstation PS1 #35.) Vextrix Vex #06.) Nintendo Wii Wii #21.) Sony Playsation 2 PS2 #36.) #07.) Game Boy GB #22.) Sony Playstation Portable PSP #37.) #08.) Virtual Boy VB #23.) Sony Playstation 3 PS3 #38.) #09.) Game Boy Color GBC #24.) Microsoft Xbox Xbx #39.) #10.) Game Boy Advance GBA #25.) Microsoft Xbox 360 360 #40.) #11.) Nintendo DS DS #26.) Atari 2600 A26 #41.) #12.) Nintendo DSi DSi #27.) Atari Jaguar AJR #42.) #13.) Sega Master System SMS #28.) Atari Lynx ALX #43.) #14.) Sega Genesis SG #29.) Colecovision Col #44.) #15.) Sega CD SCD #30.) 3DO 3DO #45.) Chart 3: Condition # Condition # Condition #01.) <UNUSED> #06.) Parts #02.) New #07.) Package #03.) Complete #08.) Broke #04.) Boxed #09.) DNI #05.) Loose #10.) Company P a g e | 9 L a s t U p d a t e d T h u r s d a y , J a n u a r y 1 9 , 2 0 1 7
  • 10. SKU Decryption For Hardware (Applies to 100, 300 and 400 Series) 1 2 3 4 5 6 7 8 Department Make Model Sub-Department Condition Refer to Chart 1. Refer to Chart 2. Refer to Chart 3. Refer to Chart 4. Refer to Chart 5. Inventory #1. Inventory #2. Inventory #3. Chart 1: Departments # Department # Department # Department 0 Services: 4 Third Party Accessories 8 Collectibles 1 Systems 5 Cards 9 Computers 2 Games 6 Comics 3 First Party Accessories 7 Swords Chart 2: Make # Make # Make # Make 0 PC 4 Sony 8 Vintage 1 Nintendo 5 Microsoft 9 Universal 2 Game Boy 6 Atarti 3 Sega 7 <UNASSIGNED> Chart 3: Model # Model # Model # Model # Model 0 PC 4 Game Boy Advance 7 Sega 32x 3 Atari Lynx 1 Nintendo NES 5 Nintendo DS 1 Sony Playstation 1 Colecovision 2 Nintendo SNES 6 Nintendo DSi 2 Sony Playsation 2 2 3DO 3 Nintendo N64 1 Sega Master System 3 Sony Playstation Portable 3 Commodore 64 4 Nintendo Gamecube 2 Sega Genesis 4 Sony Playstation 3 4 Intellivision 5 Nintendo Wii 3 Sega CD 1 Microsoft Xbox 5 Nec Tubrografx 1 Game Boy 4 Sega Game Gear 2 Microsoft Xbox 360 6 Neo Geo 2 Virtual Boy 5 Sega Saturn 1 Atari 2600 7 Vextrix 3 Game Boy Color 6 Sega Dreamcast 2 Atari Jaguar Chart 4: Sub-Department # Sub-Department # Sub-Department # Sub-Department 0 Adapters & Cables 4 Voice Interface 8 Memory, Rumble Packs, Hacks 1 Batteries & Chargers 5 Light Guns 9 Other Accessories 2 Cases / Protectors 6 Motion Interface 3 Game Controllers 7 LCD Screens / Lights / Magnifiers Chart 5: Condition # Condition # Condition 0 <UNUSED> 5 Parts 1 New 6 Package 2 Complete 7 Broke 3 Boxed 8 DNI 4 Loose 9 Company SKU Decryption P a g e | 10 L a s t U p d a t e d T h u r s d a y , J a n u a r y 1 9 , 2 0 1 7
  • 11. For Software (Applies to 200 Series Only) 1 2 3 0 5 6 7 8 Department Make Model Black Condition Refer to Chart 1. Refer to Chart 2. Refer to Chart 3. Always Zero (0). Refer to Chart 4. Inventory #1. Inventory #2. Inventory #3. Chart 1: Departments # Department # Department # Department 0 Services: 4 Third Party Accessories 8 Collectibles 1 Systems 5 Cards 9 Computers 2 Games 6 Comics 3 First Party Accessories 7 Swords Chart 2: Make # Make # Make # Make 0 PC 4 Sony 8 Vintage 1 Nintendo 5 Microsoft 9 Universal 2 Game Boy 6 Atarti 3 Sega 7 <UNASSIGNED> Chart 3: Model # Model # Model # Model # Model 0 PC 4 Game Boy Advance 7 Sega 32x 3 Atari Lynx 1 Nintendo NES 5 Nintendo DS 1 Sony Playstation 1 Colecovision 2 Nintendo SNES 6 Nintendo DSi 2 Sony Playsation 2 2 3DO 3 Nintendo N64 1 Sega Master System 3 Sony Playstation Portable 3 Commodore 64 4 Nintendo Gamecube 2 Sega Genesis 4 Sony Playstation 3 4 Intellivision 5 Nintendo Wii 3 Sega CD 1 Microsoft Xbox 5 Nec Tubrografx 1 Game Boy 4 Sega Game Gear 2 Microsoft Xbox 360 6 Neo Geo 2 Virtual Boy 5 Sega Saturn 1 Atari 2600 7 Vextrix 3 Game Boy Color 6 Sega Dreamcast 2 Atari Jaguar Chart 4: Condition # Condition # Condition 0 New 3 Loose 1 Complete 4 Parts 2 Boxed 5 Package P a g e | 11 L a s t U p d a t e d T h u r s d a y , J a n u a r y 1 9 , 2 0 1 7
  • 12. Alternative Lookup Decryption A B C - X Y - 1 2 3 Department Code Inventory Type Inventory Condition Last three (3) digits of the SKU. Refer Chart 1. Refer Chart 2. Refer Chart 3. Chart 1: System Models & System Abbreviations # System Abbreviation # System Abbreviation # System Abbreviation #01.) PC PC #16.) Sega Game Gear SGG #31.) Commodore 64 C64 #02.) Nintendo NES NES #17.) Sega Saturn SS #32.) Intellivision Int #03.) Super Nintendo SNES #18.) Sega Dreamcast SDC #33.) Nec Tubrografx Tgx #04.) Nintendo 64 N64 #19.) Sega 32x S32 #34.) Neo Geo Neo #05.) Nintendo Gamecube GC #20.) Sony Playstation PS1 #35.) Vextrix Vex #06.) Nintendo Wii Wii #21.) Sony Playsation 2 PS2 #36.) #07.) Game Boy GB #22.) Sony Playstation Portable PSP #37.) #08.) Virtual Boy VB #23.) Sony Playstation 3 PS3 #38.) #09.) Game Boy Color GBC #24.) Microsoft Xbox Xbx #39.) #10.) Game Boy Advance GBA #25.) Microsoft Xbox 360 360 #40.) #11.) Nintendo DS DS #26.) Atari 2600 A26 #41.) #12.) Nintendo DSi DSi #27.) Atari Jaguar AJR #42.) #13.) Sega Master System SMS #28.) Atari Lynx ALX #43.) #14.) Sega Genesis SG #29.) Colecovision Col #44.) #15.) Sega CD SCD #30.) 3DO 3DO #45.) Chart 2: Inventory Types # Series Description Code # Series Description Code #01.) 000 Series Services R #06.) 500 Series Cards D #02.) 100 Series System S #07.) 600 Series Literature L #03.) 200 Series Game G #08.) 700 Series Swords W #04.) 300 Series First Party Accessory F #09.) 800 Series Computers C #05.) 400 Series Third Party Accessory T #10.) 900 Series Collectibles X Chart 3: Condition Types # Condition Code # Condition Code #01.) <UNUSED> #06.) Parts (P) #02.) New (N) #07.) Package (X) #03.) Complete (C) #08.) Broke (K) #04.) Boxed (B) #09.) DNI (D) #05.) Loose (L) #10.) Company (Y) P a g e | 12 L a s t U p d a t e d T h u r s d a y , J a n u a r y 1 9 , 2 0 1 7
  • 13. Inactive Vendor Names Inactive Vendor Names are used to differentiate inventory items purchased from customers or 3rd party resellers. Their primary purpose is searchablity. The naming convention used for Inactive Vendor’s are based around the Make and Department only. This is largely due to Quickbooks POS physical limitations and ease of classification. MAKE DEPT.Make Department Refer Chart 1. Refer Chart 2. Chart 1: Make # Make # Make # Make 0 PC 4 Sony 8 Vintage 1 Nintendo 5 Microsoft 9 Universal 2 Game Boy 6 Atarti 3 Sega 7 <UNASSIGNED> Chart 2: Departments # Department # Department # Department 0 Services: 4 3rd Party Acc. 8 Collectibles 1 Systems 5 Cards 9 Computers 2 Games 6 Comics 3 1st Party Acc. 7 Swords Inactive Vendor Names also have a Vendor Code Associated with them. It is a three digit number always ending in zero based on the standard SKU. 1 2 0Make Model Always 0 Refer to SKU Makes. Refer to SKU Models. This field never changes. Active Vendor Names are currently NOT used, but will likely be used in the future. P a g e | 13 L a s t U p d a t e d T h u r s d a y , J a n u a r y 1 9 , 2 0 1 7
  • 14. Current Last Numbers 100 & 200 Series Below, is the current list of the final number in all inventory sets. Systems Video Games Series Dept Name Last # Series Dept Name Last # 100 Systems: PC 200 Video Games: PC 0 111 Systems: Nintendo 211 Video Games: Nintendo 785 112 Systems: Super Nintendo 212 Video Games: Super Nintendo 717 113 Systems: Nintendo 64 213 Video Games: Nintendo 64 325 114 Systems: Gamecube 214 Video Games: Gamecube 595 115 Systems: Wii 215 Video Games: Wii 581 121 Systems: Game Boy 221 Video Games: Game Boy 0 122 Systems: Virtual Boy 222 Video Games: Virtual Boy 14 123 Systems: Game Boy Color 223 Video Games: Game Boy Color 903 124 Systems: Game Boy Advance 224 Video Games: Game Boy Advance 942 125 Systems: DS 225 Video Games: DS 1013 126 Systems: DSi 226 Video Games: DSi 0 131 Systems: Sega Master System 231 Video Games: Sega Master System 134 132 Systems: Sega Genesis 232 Video Games: Sega Genesis 656 133 Systems: Sega CD 233 Video Games: Sega CD 137 134 Systems: Sega Game Gear 234 Video Games: Sega Game Gear 187 135 Systems: Sega Saturn 235 Video Games: Sega Saturn 254 136 Systems Sega Dreamcast 236 Video Games Sega Dreamcast 265 137 Systems: Sega 32x 237 Video Games: Sega 32x 19 141 Systems: Sony Playstation 241 Video Games: Sony Playstation 934 142 Systems: Sony Playstation 2 242 Video Games: Sony Playstation 2 921 143 Systems: Sony PSP 243 Video Games: Sony PSP 473 144 Systems: Sony Playstation 3 244 Video Games: Sony Playstation 3 338 151 Systems: Xbox 251 Video Games: Xbox 937 152 Systems: Xbox 360 252 Video Games: Xbox 360 521 161 Systems: Atari 2600 261 Video Games: Atari 2600 339 162 Systems: Atari Jaguar 262 Video Games: Atari Jaguar 16 163 Systems: Atari Lynx 263 Video Games: Atari Lynx 55 164 Systems: Atari XE 264 Video Games: Atari XE 0 181 Systems: Colecovision 281 Video Games: Colecovision 104 182 Systems: 3DO 282 Video Games: 3DO 146 183 Systems: Commodore 64 283 Video Games: Commodore 64 219 184 Systems: Turbografx 284 Video Games: Turbografx 85 185 Systems: Neo Geo 285 Video Games: Neo Geo 8 186 Systems: Vextrix 286 Video Games: Vextrix P a g e | 14 L a s t U p d a t e d T h u r s d a y , J a n u a r y 1 9 , 2 0 1 7
  • 15. Current Last Numbers 300 & 400 Series Below, is the current list of the final number in all inventory sets. 1st Party Hardware 3rd Party Hardware Series Dept Name Last # Series Dept Name Last # 311 1st Party: Nintendo 411 3rd Party: Nintendo 312 1st Party: Super Nintendo 412 3rd Party: Super Nintendo 313 1st Party: Nintendo 64 413 3rd Party: Nintendo 64 314 1st Party: Gamecube 414 3rd Party: Gamecube 315 1st Party: Wii 415 3rd Party: Wii 321 1st Party: Game Boy 421 3rd Party: Game Boy 322 1st Party: Virtual Boy 422 3rd Party: Virtual Boy 323 1st Party: Game Boy Color 423 3rd Party: Game Boy Color 324 1st Party: Game Boy Advance 424 3rd Party: Game Boy Advance 325 1st Party: DS 425 3rd Party: DS 326 1st Party: DSi 426 3rd Party: DSi 331 1st Party: Sega Master System 431 3rd Party: Sega Master System 332 1st Party: Sega Genesis 432 3rd Party: Sega Genesis 333 1st Party: Sega CD 433 3rd Party: Sega CD 334 1st Party: Sega Game Gear 434 3rd Party: Sega Game Gear 335 1st Party: Sega Saturn 435 3rd Party: Sega Saturn 336 1st Party Sega Dreamcast 436 3rd Party Sega Dreamcast 337 1st Party: Sega 32x 437 3rd Party: Sega 32x 341 1st Party: Sony Playstation 441 3rd Party: Sony Playstation 342 1st Party: Sony Playstation 2 442 3rd Party: Sony Playstation 2 343 1st Party: Sony PSP 443 3rd Party: Sony PSP 344 1st Party: Sony Playstation 3 444 3rd Party: Sony Playstation 3 351 1st Party: Xbox 451 3rd Party: Xbox 352 1st Party: Xbox 360 452 3rd Party: Xbox 360 361 1st Party: Atari 2600 461 3rd Party: Atari 2600 362 1st Party: Atari Jaguar 462 3rd Party: Atari Jaguar 363 1st Party: Atari Lynx 463 3rd Party: Atari Lynx 364 1st Party: Atari XE 464 3rd Party: Atari XE 381 1st Party: Colecovision 481 3rd Party: Colecovision 382 1st Party: 3DO 482 3rd Party: 3DO 383 1st Party: Commodore 64 483 3rd Party: Commodore 64 384 1st Party: Turbografx 484 3rd Party: Turbografx 385 1st Party: Neo Geo 485 3rd Party: Neo Geo 386 1st Party: Vextrix 486 3rd Party: Vextrix P a g e | 15 L a s t U p d a t e d T h u r s d a y , J a n u a r y 1 9 , 2 0 1 7
  • 16. Current Last Numbers 500 & 600 Series Below, is the current list of the final number in all inventory sets. Cards Literature Series Dept Name Last # Series Dept Name Last # P a g e | 16 L a s t U p d a t e d T h u r s d a y , J a n u a r y 1 9 , 2 0 1 7
  • 17. Current Last Numbers 700 & 800 Series Below, is the current list of the final number in all inventory sets. Swords Collectibles Series Dept Name Last # Series Dept Name Last # P a g e | 17 L a s t U p d a t e d T h u r s d a y , J a n u a r y 1 9 , 2 0 1 7
  • 18. Current Last Numbers 900 & 000 Series Below, is the current list of the final number in all inventory sets. 1st Party Hardware 3rd Party Hardware Series Dept Name Last # Series Dept Name Last # 900 Misc Computer Items 34 P a g e | 18 L a s t U p d a t e d T h u r s d a y , J a n u a r y 1 9 , 2 0 1 7