SlideShare a Scribd company logo
1 of 3
Afternearlyadecade since the franchiseslastrelease,Thiefhasfinallyreturned. The most
recentiterationinthe serieswasreleasedonFebruary25th
of thisyear onthe Xbox 360, Xbox One,PS3,
PS4 and PC platforms. The game wasdevelopedbyEidosMontreal andpublishedbySquare Enix. Eidos
Montreal have workedpreviouslyongamessuchas Deus-Ex:HumanRevolution(2011),TombRaider:
Multiplayer(2013),and Deus-Ex:The Fall (2013). At itscore, the Thief franchise hasalwaysbeena
stealthgame andan incrediblydifficultone atthat. The gamesare knownforbeingunforgivingandfor
incorporatingintelligentpuzzleswithinalreadytense situations. Forthe mostpart, Thief livesupto
these standards. Fromthe verybeginningof the prologue itbecomesquite clearthatthe game does
not intendto,“holdyourhand,”or coddle you(Thisismade incrediblyapparentbythe factthat upon
choosingthe difficultylevel of yourcampaign,Novice,Thief,orMaster,youare not allowedtochange it
after). The prologue introducesplayerstoThe City,anindustrial gothiclookingmilieuof small corridors
and cobble stone streetsthatservesasthe central hubof the game. Dispersedthroughoutthis
landscape are hintsof magic andthe supernatural givingita similarfeeltothe kingdomswithinthe
Fable universe,thoughwithadarkerundertone. Afterplayersare introducedtothe citythe game
proceeds toacquaintyou withvariousingame mechanicsincludingstealingloot,hidingincabinetsto
gainquickauto saves,vaultingoverledgesandoutwindows,crouchingtomove more quietlyover
brokenglass,andputtingoutcandlesto remaininthe shadows. Additionallyplayersare introducedto
the litanyof objectsintheirequipmentsuchasrope,blast,fire,choke,blunt,saw tooth,broadhead,
and waterarrowsas well ashowto properlyuse them. However,afteratool or mechanicsinitial
introductiondon’texpectanyonscreenpromptsor hintsonwhento use theminlatermissionsor
situations. EidosMontreal andThief require the playertobe a quicklearnerwhichisincrediblydifficult
but equallyrewarding.
The story of Thief followsthe protagonistGarrett,dwellerof the shadows,inhisquestto
uncoverthe cause of a mysteriousplague called“The Gloom,”thathasrecentlytakenoverThe City.
The plot alsofocusesonGarrett’sattemptto reconcile varioustraumaticeventsinhispastinan attempt
to move forwardwithhislife of thievery. The campaigncontainseightmainmissionsdirectlyrelatedto
the plot,roughly25 mini side questsperformedforGarrett’sfriendandblackmarketentrepreneur
Basso,as well assix side questmissionfor varyingclientele. IclassifyBasso’smissionsasmini quests
because theyare essentiallysearchingandlootingvarioushomesandofficesthroughoutthe cityand
are generallyveryquick. Conversely,clientmissionsandmainmissionsall provide aratingupon
completion,statisticsof kills,loot,andcollectiblesfound,andthe abilitytoreplaythe missiontogain
anythingyoumayhave missed. Youare alsogivena title uponcompletingeachmissionwhichpertains
to yourplay style. Playersare eithergiventhe,Ghost,Opportunist,orPredatortagdependingonthe
amountof knockoutsperformed,howmanyguardswere alertedandhow well youmaneuveredthe
environment. InmyplaythroughIcompletedeveryBassoquest,Clientmission,andcampaignmission
inroughly20 hours. However,the average time maybe somewhatshorterasmyplaythroughwason
Master, the hardestdifficulty.
ReviewsbyIGN andGamespotinparticularhave givenThief alot of flakfor its“bland”story. I
disagree. While the storymaynotbe somethingcompletelynovelandisinsome casespredictable,itis
still more original thanmanyothergame’sstoriesonthe currentmarket. Battlefield4andCall of Duty:
Ghostscome to mind. If anythingthe storymay notnecessarilybe toomemorable butitisthe ingame
mechanicsandaudiowhichgive Thief itsgreatestissues. There are numerousscenesthroughoutthe
game where audiodoesnotmatch withcharacter modelsorwhenitcan getstuck inseeminglyinfinite
loops. Additionallythe game usesaudioasa wayof signifyingthe alertlevelsof AIandat timesthe
audiocan triggerwhichdoesnotcorrespondwithyourcurrentin game situation. Settingaside these
flawsthe audioisgenerallyverygood. The musicpicksupinstyle andpace the tenserof a situationyou
are inand the soundsof rain, openingcabinetsanddrawers,steppingonglass,aswell asmanyother in
game soundswere flawless. One of the mainwaysGarret stayshiddeninThief isbymovingquietly,to
thisendEidosMontreal dida fantasticjobof makingyouattunedto the noisesbothGarretand The City
generate. The game controlsandmechanicsare probablythe area inThief thatI took the greatestissue
with. For starters,otherthanthe optiontoinvertthe y-axisthere isnocustomizationavailable inthe
control schemes. Generallythiswouldbe alrightbutinthiscase ittakessome time to getusedto using
the lefttriggeras yourprimarybuttonto interactwiththe environment. There are timeswhen the
game can’t differentiatebetweenwhetherornotyou meanto dropfrom a ledge,vaultintoanopen
window,orjumpto a newplatformwhichcancreate for a clunkyexperience attimes. However,
figuringoutthe nuancesof the mechanicssystemispartof the difficultyof Thief andplayerswhotake
the time to masterit are greatlyrewarded.
While Iplayedthe Xbox 360 versionof the game I can honestlysaythatfor the mostpart the
visualsare stunning. The Citycomesalive asyouexplore itsdarkenedalleyways,underwaterrivers,
abandonedcathedrals,brothels,andsmugglersdens. The openingmissionorprologue alsofeatures
one of the mostimaginative andbeautiful nightskiesIhave everseeninagame. Largelydue to the
lightingandshadowsthe visualscertainlydon’tdisappoint,especiallyonthe PCversion. Onthe Xbox
360 I facedsome instancesof flattexturesthatlookedsimilartowhatmanyplayersof Skyrimare
familiarwithbutnone of these momentswassosevere astodeteriorate my ingame experience. Forall
of itsmechanical bugs,Thief doesalotof thingsright. I have neverfounda game that immersesyouso
much inthe role of a thief. Beingakleptomaniacandlootingeveryshinyobject,painting,andhistorical
plaque inmissionsandonthe streetsof The Cityis highlyaddictiveandtremendousfun. Learningthe
properwaysto utilize yourarsenal of arrowsto putout firestodarkenareas,silence noisyandalert
guard dogs,grapple fromrope arrowsto higherplaces,orjust snipe aguard fromafar is alsogreatbut
at a cost. Resourcesinthe game are veryexpensive andpurchasedfromvariousvendersthroughout
the city. These same vendorsallowGarretttopurchase permanentnew equipmentsuchasa wrench,
razor, more armor, andmore health. Additionallyplayersare able toupgrade anabilitycalled“Focus”a
supernatural abilityof sortsthathas varioususes. For spoilerpurposesIwill notdivulgeanymore
informationonit. Resourcesare expensiveinThief andloot isnotworthmuch unlessingreatsums
whichcombinestoencourage playerstofindwaysthroughmissionsthatdon’trelytooheavilyon
external equipment. If youcanaffordit however,playersare rewardedforexplorationusingrope
arrows andthe wrench byfindinghiddenareas. These areasgenerallycontainagooddeal of loot,a
hiddendocumentandmanytimesone of the games82 total collectibles.
Much of the joyin Thief isinfindingthe quickestandmosteffectivewaystonavigate The City
and properlyavoiddetection. While youdohave the optiontoengage incombat directlyitisincredibly
difficultespeciallyonthe higherdifficultieswhereaguardwill kill Garrettinone to twohits. Overall,
Thief isa good game,nota great one. It feelslike EidosMontreal mayhave rusheditscompletionand
overlookedmanyapparentmechanical glitches. Butif you’re like me andgrowingtiredof anFPS
dominatedmarket,Thief isabreathof freshair. It’s challenging,addictive andimmenselyimmersiveall
at the same time. While the game mightnotbe foreveryone,forthose lookingforachallengingnew
stealthgame,Thief isasteal (See whatI didthere?). Igive ita solid7.8/10. For more reviewsonthe
hottestgamesonthe marketstaytunedto Eywavegames.
ColinKolhoven

More Related Content

Viewers also liked

Minjar_Corporate_Deck _ Jul2016_IN
Minjar_Corporate_Deck _ Jul2016_INMinjar_Corporate_Deck _ Jul2016_IN
Minjar_Corporate_Deck _ Jul2016_INHubert Fernandis
 
The Benefits of Cycling
The Benefits of CyclingThe Benefits of Cycling
The Benefits of CyclingJaclyn Verba
 
Ferpection deck values 3.0
Ferpection deck values 3.0Ferpection deck values 3.0
Ferpection deck values 3.0Ferpection
 
usis+review+-+march+2015
usis+review+-+march+2015usis+review+-+march+2015
usis+review+-+march+2015Tireni Ladega
 
Responsive web design
Responsive web designResponsive web design
Responsive web designDavid Jacob
 
2014 T1 Tax Update
2014 T1 Tax Update2014 T1 Tax Update
2014 T1 Tax UpdatePeter Wiebe
 
Test Presentation
Test PresentationTest Presentation
Test PresentationCableWrites
 
PHILIP LOFTUS updated
PHILIP LOFTUS updatedPHILIP LOFTUS updated
PHILIP LOFTUS updatedPhil Loftus
 
Random 150204104724-conversion-gate01
Random 150204104724-conversion-gate01Random 150204104724-conversion-gate01
Random 150204104724-conversion-gate01kate_ostrozka
 
MBA in Shipping & Logistics with 3 years experience in Trade Compliance & Cu...
MBA in Shipping & Logistics with  3 years experience in Trade Compliance & Cu...MBA in Shipping & Logistics with  3 years experience in Trade Compliance & Cu...
MBA in Shipping & Logistics with 3 years experience in Trade Compliance & Cu...Anoop Sharma
 

Viewers also liked (17)

Minjar_Corporate_Deck _ Jul2016_IN
Minjar_Corporate_Deck _ Jul2016_INMinjar_Corporate_Deck _ Jul2016_IN
Minjar_Corporate_Deck _ Jul2016_IN
 
Swarup 7.0 cv
Swarup 7.0 cvSwarup 7.0 cv
Swarup 7.0 cv
 
The Benefits of Cycling
The Benefits of CyclingThe Benefits of Cycling
The Benefits of Cycling
 
Wolfenstein Review
Wolfenstein ReviewWolfenstein Review
Wolfenstein Review
 
Saravanan rajalingam
Saravanan rajalingamSaravanan rajalingam
Saravanan rajalingam
 
Ferpection deck values 3.0
Ferpection deck values 3.0Ferpection deck values 3.0
Ferpection deck values 3.0
 
usis+review+-+march+2015
usis+review+-+march+2015usis+review+-+march+2015
usis+review+-+march+2015
 
Responsive web design
Responsive web designResponsive web design
Responsive web design
 
2014 T1 Tax Update
2014 T1 Tax Update2014 T1 Tax Update
2014 T1 Tax Update
 
Test Presentation
Test PresentationTest Presentation
Test Presentation
 
RESUME
RESUMERESUME
RESUME
 
PHILIP LOFTUS updated
PHILIP LOFTUS updatedPHILIP LOFTUS updated
PHILIP LOFTUS updated
 
Sterktes
SterktesSterktes
Sterktes
 
Flipped classroom
Flipped classroomFlipped classroom
Flipped classroom
 
Random 150204104724-conversion-gate01
Random 150204104724-conversion-gate01Random 150204104724-conversion-gate01
Random 150204104724-conversion-gate01
 
MBA in Shipping & Logistics with 3 years experience in Trade Compliance & Cu...
MBA in Shipping & Logistics with  3 years experience in Trade Compliance & Cu...MBA in Shipping & Logistics with  3 years experience in Trade Compliance & Cu...
MBA in Shipping & Logistics with 3 years experience in Trade Compliance & Cu...
 
American_Neo-Classicism2
American_Neo-Classicism2American_Neo-Classicism2
American_Neo-Classicism2
 

Similar to Thief ReturnsAfterNearlyaDecade

Play uk ps4 reveal special (issue 229, 2013)
Play uk   ps4 reveal special (issue 229, 2013)Play uk   ps4 reveal special (issue 229, 2013)
Play uk ps4 reveal special (issue 229, 2013)Karl Bell
 
10 things today’s gamers wouldn’t understand www.gamebasin.com
10 things today’s gamers wouldn’t understand   www.gamebasin.com10 things today’s gamers wouldn’t understand   www.gamebasin.com
10 things today’s gamers wouldn’t understand www.gamebasin.comGameBasin.com
 
Dark souls ii www.gamebasin.com
Dark souls ii   www.gamebasin.comDark souls ii   www.gamebasin.com
Dark souls ii www.gamebasin.comGameBasin.com
 
10 beloved gaming franchises that just disappeared www.gamebasin.com
10 beloved gaming franchises that just disappeared   www.gamebasin.com10 beloved gaming franchises that just disappeared   www.gamebasin.com
10 beloved gaming franchises that just disappeared www.gamebasin.comGameBasin.com
 
Secondary Research - Action Video Games
Secondary Research - Action Video GamesSecondary Research - Action Video Games
Secondary Research - Action Video GamesBluecam98
 
Terrains, landscapes and level of detail
Terrains, landscapes and level of detailTerrains, landscapes and level of detail
Terrains, landscapes and level of detailAaron Newbigging
 
Top 10 games of 2014
Top 10 games of 2014Top 10 games of 2014
Top 10 games of 2014fawzimesmar
 
PC Graphic Games
PC Graphic GamesPC Graphic Games
PC Graphic GamesBlogger
 
25 killer console exclusives www.gamebasin.com
25 killer console exclusives   www.gamebasin.com25 killer console exclusives   www.gamebasin.com
25 killer console exclusives www.gamebasin.comGameBasin.com
 
10 video games with unexpected nudity www.gamebasin.com
10 video games with unexpected nudity   www.gamebasin.com10 video games with unexpected nudity   www.gamebasin.com
10 video games with unexpected nudity www.gamebasin.comGameBasin.com
 
Hitbox Magazine
Hitbox MagazineHitbox Magazine
Hitbox MagazineHKNorman
 
10 reasons to stick with your current console www.gamebasin.com
10 reasons to stick with your current console   www.gamebasin.com10 reasons to stick with your current console   www.gamebasin.com
10 reasons to stick with your current console www.gamebasin.comGameBasin.com
 

Similar to Thief ReturnsAfterNearlyaDecade (20)

Play uk ps4 reveal special (issue 229, 2013)
Play uk   ps4 reveal special (issue 229, 2013)Play uk   ps4 reveal special (issue 229, 2013)
Play uk ps4 reveal special (issue 229, 2013)
 
Awea
AweaAwea
Awea
 
10 things today’s gamers wouldn’t understand www.gamebasin.com
10 things today’s gamers wouldn’t understand   www.gamebasin.com10 things today’s gamers wouldn’t understand   www.gamebasin.com
10 things today’s gamers wouldn’t understand www.gamebasin.com
 
Dark souls ii www.gamebasin.com
Dark souls ii   www.gamebasin.comDark souls ii   www.gamebasin.com
Dark souls ii www.gamebasin.com
 
Research
ResearchResearch
Research
 
10 beloved gaming franchises that just disappeared www.gamebasin.com
10 beloved gaming franchises that just disappeared   www.gamebasin.com10 beloved gaming franchises that just disappeared   www.gamebasin.com
10 beloved gaming franchises that just disappeared www.gamebasin.com
 
Secondary Research - Action Video Games
Secondary Research - Action Video GamesSecondary Research - Action Video Games
Secondary Research - Action Video Games
 
Test
TestTest
Test
 
Playdius gamescom 2017
Playdius   gamescom 2017Playdius   gamescom 2017
Playdius gamescom 2017
 
Terrains, landscapes and level of detail
Terrains, landscapes and level of detailTerrains, landscapes and level of detail
Terrains, landscapes and level of detail
 
Heavy Rain
Heavy RainHeavy Rain
Heavy Rain
 
Top 10 games of 2014
Top 10 games of 2014Top 10 games of 2014
Top 10 games of 2014
 
PC Graphic Games
PC Graphic GamesPC Graphic Games
PC Graphic Games
 
QC101: Clutch | Nischal & Farhaan
QC101: Clutch | Nischal & FarhaanQC101: Clutch | Nischal & Farhaan
QC101: Clutch | Nischal & Farhaan
 
25 killer console exclusives www.gamebasin.com
25 killer console exclusives   www.gamebasin.com25 killer console exclusives   www.gamebasin.com
25 killer console exclusives www.gamebasin.com
 
World Of Warcraft
World Of WarcraftWorld Of Warcraft
World Of Warcraft
 
10 video games with unexpected nudity www.gamebasin.com
10 video games with unexpected nudity   www.gamebasin.com10 video games with unexpected nudity   www.gamebasin.com
10 video games with unexpected nudity www.gamebasin.com
 
2015 Awards
2015 Awards2015 Awards
2015 Awards
 
Hitbox Magazine
Hitbox MagazineHitbox Magazine
Hitbox Magazine
 
10 reasons to stick with your current console www.gamebasin.com
10 reasons to stick with your current console   www.gamebasin.com10 reasons to stick with your current console   www.gamebasin.com
10 reasons to stick with your current console www.gamebasin.com
 

Thief ReturnsAfterNearlyaDecade

  • 1. Afternearlyadecade since the franchiseslastrelease,Thiefhasfinallyreturned. The most recentiterationinthe serieswasreleasedonFebruary25th of thisyear onthe Xbox 360, Xbox One,PS3, PS4 and PC platforms. The game wasdevelopedbyEidosMontreal andpublishedbySquare Enix. Eidos Montreal have workedpreviouslyongamessuchas Deus-Ex:HumanRevolution(2011),TombRaider: Multiplayer(2013),and Deus-Ex:The Fall (2013). At itscore, the Thief franchise hasalwaysbeena stealthgame andan incrediblydifficultone atthat. The gamesare knownforbeingunforgivingandfor incorporatingintelligentpuzzleswithinalreadytense situations. Forthe mostpart, Thief livesupto these standards. Fromthe verybeginningof the prologue itbecomesquite clearthatthe game does not intendto,“holdyourhand,”or coddle you(Thisismade incrediblyapparentbythe factthat upon choosingthe difficultylevel of yourcampaign,Novice,Thief,orMaster,youare not allowedtochange it after). The prologue introducesplayerstoThe City,anindustrial gothiclookingmilieuof small corridors and cobble stone streetsthatservesasthe central hubof the game. Dispersedthroughoutthis landscape are hintsof magic andthe supernatural givingita similarfeeltothe kingdomswithinthe Fable universe,thoughwithadarkerundertone. Afterplayersare introducedtothe citythe game proceeds toacquaintyou withvariousingame mechanicsincludingstealingloot,hidingincabinetsto gainquickauto saves,vaultingoverledgesandoutwindows,crouchingtomove more quietlyover brokenglass,andputtingoutcandlesto remaininthe shadows. Additionallyplayersare introducedto the litanyof objectsintheirequipmentsuchasrope,blast,fire,choke,blunt,saw tooth,broadhead, and waterarrowsas well ashowto properlyuse them. However,afteratool or mechanicsinitial introductiondon’texpectanyonscreenpromptsor hintsonwhento use theminlatermissionsor situations. EidosMontreal andThief require the playertobe a quicklearnerwhichisincrediblydifficult but equallyrewarding. The story of Thief followsthe protagonistGarrett,dwellerof the shadows,inhisquestto uncoverthe cause of a mysteriousplague called“The Gloom,”thathasrecentlytakenoverThe City. The plot alsofocusesonGarrett’sattemptto reconcile varioustraumaticeventsinhispastinan attempt to move forwardwithhislife of thievery. The campaigncontainseightmainmissionsdirectlyrelatedto the plot,roughly25 mini side questsperformedforGarrett’sfriendandblackmarketentrepreneur Basso,as well assix side questmissionfor varyingclientele. IclassifyBasso’smissionsasmini quests because theyare essentiallysearchingandlootingvarioushomesandofficesthroughoutthe cityand are generallyveryquick. Conversely,clientmissionsandmainmissionsall provide aratingupon completion,statisticsof kills,loot,andcollectiblesfound,andthe abilitytoreplaythe missiontogain anythingyoumayhave missed. Youare alsogivena title uponcompletingeachmissionwhichpertains to yourplay style. Playersare eithergiventhe,Ghost,Opportunist,orPredatortagdependingonthe amountof knockoutsperformed,howmanyguardswere alertedandhow well youmaneuveredthe environment. InmyplaythroughIcompletedeveryBassoquest,Clientmission,andcampaignmission inroughly20 hours. However,the average time maybe somewhatshorterasmyplaythroughwason Master, the hardestdifficulty. ReviewsbyIGN andGamespotinparticularhave givenThief alot of flakfor its“bland”story. I disagree. While the storymaynotbe somethingcompletelynovelandisinsome casespredictable,itis still more original thanmanyothergame’sstoriesonthe currentmarket. Battlefield4andCall of Duty: Ghostscome to mind. If anythingthe storymay notnecessarilybe toomemorable butitisthe ingame mechanicsandaudiowhichgive Thief itsgreatestissues. There are numerousscenesthroughoutthe game where audiodoesnotmatch withcharacter modelsorwhenitcan getstuck inseeminglyinfinite
  • 2. loops. Additionallythe game usesaudioasa wayof signifyingthe alertlevelsof AIandat timesthe audiocan triggerwhichdoesnotcorrespondwithyourcurrentin game situation. Settingaside these flawsthe audioisgenerallyverygood. The musicpicksupinstyle andpace the tenserof a situationyou are inand the soundsof rain, openingcabinetsanddrawers,steppingonglass,aswell asmanyother in game soundswere flawless. One of the mainwaysGarret stayshiddeninThief isbymovingquietly,to thisendEidosMontreal dida fantasticjobof makingyouattunedto the noisesbothGarretand The City generate. The game controlsandmechanicsare probablythe area inThief thatI took the greatestissue with. For starters,otherthanthe optiontoinvertthe y-axisthere isnocustomizationavailable inthe control schemes. Generallythiswouldbe alrightbutinthiscase ittakessome time to getusedto using the lefttriggeras yourprimarybuttonto interactwiththe environment. There are timeswhen the game can’t differentiatebetweenwhetherornotyou meanto dropfrom a ledge,vaultintoanopen window,orjumpto a newplatformwhichcancreate for a clunkyexperience attimes. However, figuringoutthe nuancesof the mechanicssystemispartof the difficultyof Thief andplayerswhotake the time to masterit are greatlyrewarded. While Iplayedthe Xbox 360 versionof the game I can honestlysaythatfor the mostpart the visualsare stunning. The Citycomesalive asyouexplore itsdarkenedalleyways,underwaterrivers, abandonedcathedrals,brothels,andsmugglersdens. The openingmissionorprologue alsofeatures one of the mostimaginative andbeautiful nightskiesIhave everseeninagame. Largelydue to the lightingandshadowsthe visualscertainlydon’tdisappoint,especiallyonthe PCversion. Onthe Xbox 360 I facedsome instancesof flattexturesthatlookedsimilartowhatmanyplayersof Skyrimare familiarwithbutnone of these momentswassosevere astodeteriorate my ingame experience. Forall of itsmechanical bugs,Thief doesalotof thingsright. I have neverfounda game that immersesyouso much inthe role of a thief. Beingakleptomaniacandlootingeveryshinyobject,painting,andhistorical plaque inmissionsandonthe streetsof The Cityis highlyaddictiveandtremendousfun. Learningthe properwaysto utilize yourarsenal of arrowsto putout firestodarkenareas,silence noisyandalert guard dogs,grapple fromrope arrowsto higherplaces,orjust snipe aguard fromafar is alsogreatbut at a cost. Resourcesinthe game are veryexpensive andpurchasedfromvariousvendersthroughout the city. These same vendorsallowGarretttopurchase permanentnew equipmentsuchasa wrench, razor, more armor, andmore health. Additionallyplayersare able toupgrade anabilitycalled“Focus”a supernatural abilityof sortsthathas varioususes. For spoilerpurposesIwill notdivulgeanymore informationonit. Resourcesare expensiveinThief andloot isnotworthmuch unlessingreatsums whichcombinestoencourage playerstofindwaysthroughmissionsthatdon’trelytooheavilyon external equipment. If youcanaffordit however,playersare rewardedforexplorationusingrope arrows andthe wrench byfindinghiddenareas. These areasgenerallycontainagooddeal of loot,a hiddendocumentandmanytimesone of the games82 total collectibles. Much of the joyin Thief isinfindingthe quickestandmosteffectivewaystonavigate The City and properlyavoiddetection. While youdohave the optiontoengage incombat directlyitisincredibly difficultespeciallyonthe higherdifficultieswhereaguardwill kill Garrettinone to twohits. Overall, Thief isa good game,nota great one. It feelslike EidosMontreal mayhave rusheditscompletionand overlookedmanyapparentmechanical glitches. Butif you’re like me andgrowingtiredof anFPS dominatedmarket,Thief isabreathof freshair. It’s challenging,addictive andimmenselyimmersiveall at the same time. While the game mightnotbe foreveryone,forthose lookingforachallengingnew
  • 3. stealthgame,Thief isasteal (See whatI didthere?). Igive ita solid7.8/10. For more reviewsonthe hottestgamesonthe marketstaytunedto Eywavegames. ColinKolhoven