2. Pre-production or design phase is a
planning phase of the project focused on
idea and concept development and
production of initial design documents.
3. High Concept is a brief description of a
game.
Pitch, proposal document, or game proposal
is a short summary document intended to
present the game's selling points and detail
why the game would be profitable to develop
Concept game proposal, or game plan is a
more detailed document than the pitch
document.
4. Game Design Document - The design
document describes the game's concept and
major gameplay elements in detail. It may
also include preliminary sketches of various
aspects of the game.
Prototype allows programmers and game
designers to experiment with different
algorithms and usability scenarios for a
game.
5. Production is the main stage of
development, when assets and source code
for the game are produced.
Design
Programming
Level Creation
Art Production
Audio Production
Testing
6. Milestones mark major events during game
development and are used to track game's
progress.
First Playable
Alpha
Code Freeze
Beta
Code Release
Gold Master
Crunch Time
7. First Playable is the game version containing
representative gameplay and assets, this is
the first version with functional major
gameplay elements. It is also called pre-
alpha.
Alpha is the stage when key gameplay
functionality is implemented, and assets are
partially finished. A game in alpha is feature
complete, that is, game is playable and
contains all the major features. These
features may be further revised based on
testing and feedback.
8. Code Freeze is the stage when new code is
no longer added to the game and only bugs
are being corrected.
Beta is feature and asset complete version of
the game, when only bugs are being fixed.
Code Release is the stage when many bugs
are fixed and game is ready to be shipped or
submitted for console manufacturer review.
Gold Master is the final game's build that is
used as a master for production of the game.
9. Crunch Time or crunch mode is unpaid
overtime requested by many companies to
meet project deadlines and milestones that
negatively affects game developers.
10. After the game’s release, some developers
will give team members comp time (perhaps
up to a week or two) to compensate for the
overtime put in to complete the game,
though this compensation is not standard.
Maintenance