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Pre-Production
Production
Milestones
Post-Production
 Pre-production or design phase is a
planning phase of the project focused on
idea and concept development and
production of initial design documents.
 High Concept is a brief description of a
game.
 Pitch, proposal document, or game proposal
is a short summary document intended to
present the game's selling points and detail
why the game would be profitable to develop
 Concept game proposal, or game plan is a
more detailed document than the pitch
document.
 Game Design Document - The design
document describes the game's concept and
major gameplay elements in detail. It may
also include preliminary sketches of various
aspects of the game.
 Prototype allows programmers and game
designers to experiment with different
algorithms and usability scenarios for a
game.
 Production is the main stage of
development, when assets and source code
for the game are produced.
 Design
 Programming
 Level Creation
 Art Production
 Audio Production
 Testing
 Milestones mark major events during game
development and are used to track game's
progress.
 First Playable
 Alpha
 Code Freeze
 Beta
 Code Release
 Gold Master
 Crunch Time
 First Playable is the game version containing
representative gameplay and assets, this is
the first version with functional major
gameplay elements. It is also called pre-
alpha.
 Alpha is the stage when key gameplay
functionality is implemented, and assets are
partially finished. A game in alpha is feature
complete, that is, game is playable and
contains all the major features. These
features may be further revised based on
testing and feedback.
 Code Freeze is the stage when new code is
no longer added to the game and only bugs
are being corrected.
 Beta is feature and asset complete version of
the game, when only bugs are being fixed.
 Code Release is the stage when many bugs
are fixed and game is ready to be shipped or
submitted for console manufacturer review.
 Gold Master is the final game's build that is
used as a master for production of the game.
 Crunch Time or crunch mode is unpaid
overtime requested by many companies to
meet project deadlines and milestones that
negatively affects game developers.
 After the game’s release, some developers
will give team members comp time (perhaps
up to a week or two) to compensate for the
overtime put in to complete the game,
though this compensation is not standard.
 Maintenance

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Development process

  • 2.  Pre-production or design phase is a planning phase of the project focused on idea and concept development and production of initial design documents.
  • 3.  High Concept is a brief description of a game.  Pitch, proposal document, or game proposal is a short summary document intended to present the game's selling points and detail why the game would be profitable to develop  Concept game proposal, or game plan is a more detailed document than the pitch document.
  • 4.  Game Design Document - The design document describes the game's concept and major gameplay elements in detail. It may also include preliminary sketches of various aspects of the game.  Prototype allows programmers and game designers to experiment with different algorithms and usability scenarios for a game.
  • 5.  Production is the main stage of development, when assets and source code for the game are produced.  Design  Programming  Level Creation  Art Production  Audio Production  Testing
  • 6.  Milestones mark major events during game development and are used to track game's progress.  First Playable  Alpha  Code Freeze  Beta  Code Release  Gold Master  Crunch Time
  • 7.  First Playable is the game version containing representative gameplay and assets, this is the first version with functional major gameplay elements. It is also called pre- alpha.  Alpha is the stage when key gameplay functionality is implemented, and assets are partially finished. A game in alpha is feature complete, that is, game is playable and contains all the major features. These features may be further revised based on testing and feedback.
  • 8.  Code Freeze is the stage when new code is no longer added to the game and only bugs are being corrected.  Beta is feature and asset complete version of the game, when only bugs are being fixed.  Code Release is the stage when many bugs are fixed and game is ready to be shipped or submitted for console manufacturer review.  Gold Master is the final game's build that is used as a master for production of the game.
  • 9.  Crunch Time or crunch mode is unpaid overtime requested by many companies to meet project deadlines and milestones that negatively affects game developers.
  • 10.  After the game’s release, some developers will give team members comp time (perhaps up to a week or two) to compensate for the overtime put in to complete the game, though this compensation is not standard.  Maintenance