The document reflects on a production process. It discusses changing a logo from an old design to look more like a video game with swishy elements representing waves for a skull and crossbones design. Blue oceans were chosen for the logo to represent a tropical style. A fictional developer called RetroActive was created for the retro style of the company. However, much of the reflection is unclear or incomplete.
2. Process
• Idk opacity or
something about
different frames and
layers.
• Swish because I did it
in experiments and it
looked good.
• Did it because I liked it.
• Animation will
probably be loading
screen whilst switching
between
3. Process
• Changed logo from old
FMP to look more video
game
• Made logo with swishy
things to represent
waves in b/w for skull &
crossbones
• Blue oceans because
tropical
• Made a developer called
RetroActive because it’s
a retro style company