3. 3
INTRODUCTION:
The world is rapidly moving from the knowledge based economy to the
innovation economy. Success in this dynamic global environment requires an
enlightened cadre of engineers, scientists and managers who have depth in
their specific disciplines, as well as a keen understanding of how their work
meets the needs of society, business, industry and government. This will be the
e ge eratio of i o ators a d e trepre eurs ho e o e to orro ’s
faculty and leaders in business, industry and government.
Arguably the single most powerful force to create economic and social stability
is to innovate and is a competence for all, given that their energies are
channelled in right direction from early stages and universities play a crucial
role in this.
The ultimate aim of any university is to make student realize his/her creative
potential through a process which should encourage the freedom of
experimentation and accept the scope of failure which by itself is learning
experience.
This kind of process needs a flexible atmosphere which promotes innovation by
acting as hub, bringing students with ideas across disciplines to collaborate and
enabling them to convert their ideas into reality.
Innovation Garage aims to cater this need through catalysing the existing
system of innovation, by providing students, access to latest tools and
equipments enabling them to build new products and technologies with
assistance from faculty and alumni mentors.
4. 4
Timeline
January
26th
• Inaugural of Innovation Garage by Prof.T.S.Rao
March
8th
• First student-faculty meet up
March
14th
• Electronics weekend
March
21st
• Gaming weekend
April
4th
• NITW all girls meet up
April
10th
• Innovation garage awards
April
12th
• Virtual reality weekend
April
18th
• Power tools procured for Innovation Garage
May
3rd
• Eye tracking device for Innovation Garage
6. 6
Electronics Weekend
Date of conduction: March 14th
, 2015
No. of Participants: 60
Mentor(s): Vaibhav Awachat (ECE, 4/4), Gajendra Arya (EEE, 4/4)
Partner: Electrical and Electronics Engineering Association, NITW
Objective: Enable hands on learning and accelerate project development
Description:
During the undergraduate course study, students learn a great deal about electrical circuits
involving transistors, diodes and integrated circuits. While the traditional lab courses cover
related experiments, there is great need to create alternate sources of learning to
understand and implement the rapidly changing technology being developed.
Electronics weekend is conceived to cater this need by providing students with required
equipment to work with and necessary mentorship through faculty and senior students.
While students were allowed to work on ideas of their interest, the action plans of
respective projects were refined after thorough discussion with the mentors.
Outcome: Development of four functional prototypes.
-Bluetooth controlled bot -Propeller clock
-LED Cube -Obstacle detector
Highlights:
All the participants are from second year and despite their limited knowledge,
students made great efforts in building a functional prototype. Final year students
provided technical assistance throughout and helped them navigate through major
road blocks during implementation of their idea. This has created a very supportive
mentorship ecosystem.
7. 7
Gaming Weekend
Date of conduction: March 22nd, 2015
No. of Participants: 55
Mentor(s): M.Sai Krishna, PhD candidate, IIIT-H
Partner: Google student community, NITW
Objective: Expose students to game design, development, and gamification
using Unity Game Engine.
Description:
Video games are a unique form of entertainment because they encourage players to become
a part of the game's script. Not only for entertainment but video games are also used for
educational, awareness and rehabilitation purposes mainly because of the level of
involvement of users. There are multiple platforms to create games and one of them is Unity,
a cross-platform game engine developed by Unity Technologies to develop video games for
PC, consoles, mobile devices and websites.
The event aimed to familiarize students about Unity and encourage them to build basic games
of their interest. From installing the software to usage of its key features students were taught
everything which was needed their build basic prototype of a game. Participants worked on
the Unity Game Engine while being hand-held by experienced mentors. During the first half,
students worked their way around by developing basic 2D Ping Pong on PC. The latter half
involved students designing and developing their own game.
Outcome: Three teams successfully managed to build their own game (basic version)
Highlights:
The formation of teams was also very dynamic which consisted of students from
across years and branches. 55 students successfully completed the workshop by
building at least one game in 24 hours. Three teams built their own, second game.
8. 8
NITW all girls meet up
Date of conduction: April 2nd
, 2015
No. of Participants: 50
Mentor(s): Arti Sengar (Mech, 4/4), Jyostna Pb (EEE, 4/4)
Partner: Wo e ’s prote tio ell, NITW
Objective: Solidify the maker culture among the NITW girl students
Description:
All girls meet up is an effort to facilitate interaction among like-minded girls and inspire
the y prese ti g role odels fro withi NITW girl’s o u ity. This was o du ted i
olla oratio with wo e ’s ell, NITW. Girls were ade aware about the various facilities
available on and off-campus. They were also encouraged to translate their positive intent
into tangible action and come up with an actual product.
Few projects like Spa Robo, Automated door lock, Line follower bot, Coil gun, Propeller
display, Java/Python game development and App development were discussed. Jyothsna
and Arti shared their experience of working with MIT Media Labs, India and Heat transfer
lab, UCLA.
Later, the attendees were presented with 4 absolutely beginner level problem statements,
out of which they had to work on one. Experienced girls in each domain participants
through the session.
Highlights:
This is a first of its kind event brining all the enthusiastic girls on a single platform.
The number of participants increased during Phase-II due to the positive peer-to-
peer feedback of Phase-I. Almost all the participants were beginners, but
successfully completed their problem statements.
9. 9
Samsung Appathon
Date of conduction: April12th
, 2015
No. of Participants: 30
Mentor(s): Chirag Patel, Software Engineer, Samsung
Partner: Samsung Research India, Bangalore
Objective: Provide students an experience of augmented reality and
encouragedevelopmentofappsforthesame.
Description:
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment
whose elements are augmented (or supplemented) by computer-generated sensory input
such as sound, video, graphics or GPS data.
The event started off with gadget expo during which students experienced augmented
reality atmosphere through Samsung Gear. They were also provided a demo of smart
watch and recently developed group play feature on Samsung tablets. Later half was
dedicated for app development. Students were provided with the Remote Sensor SDK and
a demo App - Os illos ope-Demo . This was the ase app on which students based their
prototypes.
Outcome: Three teams successfully built applications with basic functionality.
Highlights:
Students got early access to the devices which are still in prototyping stage at
Research Centre in Bangalore. This gives them a head start among the developer
community with a huge advantage. All participants were provided with cool
goodies and winner was awarded cash prize worth Rs 25,000/-.
11. Innovation Garage Awards
11
Witnessing the enthusiasm and creativity of
the students at the innovation expo during
the inaugural function, Director
Prof.T.S.Rao proposed to award the best
student project.
This was coupled with tremendous support
from the alumni fraternity. Mr.Prabhakar
Puvvada (NITW, EE, 80) came forward to
sponsor the prize money for the best
project.
Back to back events, with comfortable place
for collaboration and mentorship helped
students to gear up with their ideas.
March 25th
- Call for applications
April 1st
- Last date for submission
April 7th
- Screening round
April 10th
-Presentations& Awards
Students were asked to submit a video of
their product demo along with the
application. It received a great response
with 16 promising entries from students of
second year to final year.
Screening round was conducted on April 7th
by the faculty advisors Dr.L.Anjaneyulu and
Dr.K.Padma after which eight best projects
were shortlisted for final presentation.
Dr.V.A.Sastry (NITW, EE, 64), former
director Infosys and funder of the Centre
for Innovation & Development, Mr.Anil
Puglia (NITW, CSE, 97), CEO, and e-Srijan
innovations, kindly consented to be the
chief guests for the event.
The final event was conducted in two
phases
Phase-1: Presentations
It began in the innovation garage at 2.30
pm and continued till 4.30 pm. Each team
was given ten minutes time for
presentation and two minutes for demo of
their product. The high level judging criteria
included:
-Creativity
-Working proof
-Impact
-Presentation skills
-Enthusiasm
Phase-2: Awards Ceremony
The awards distribution was scheduled in
the auditorium during the institute day
celebrations. All students were provided
with certification of appreciation and the
best project team was awarded with
specially designed memento and cash prize
by Prof.T.S.Rao and Dr.V.A.Sastry.
12. 12
Key Projects
Augmented reality application
Augmented reality (AR) is a live direct or
indirect view of a physical, real-world
environment whose elements
are augmented (or supplemented) by
computer-generated sensory inputs.
The core objective is to design an Online
Shopping Store that could provide a virtual
view of the Shopping items. It is implemented
using augmented view which is controlled by
other device. The devices used are gyroscope
to align the object in a 360 view.
It is implemented on a non-uniform object so that it would complement to every other
object. The customers visiting the online stores can make use of the advantage of
viewing the object in every possible dimension.
Single axis solar tracking system
Two Geneva driven wheels are connected to
two mutually perpendicular lead-screws
respectively. Mechanism is designed such
that, it has two degree of freedom.
Depending upon the two independent rotary
motion of lead screws, orientation of PV
panel or solar collector is determined. The
power source (motor) is connected to
Ge e a e ha is ’s dri i g heel. O e
small linear actuator is used to control
positio s of pi s i side Ge e a dri i g heel. O the asis of pi s’ lo atio s, either o e
of the driven wheels are engaged, thus providing both lead-screws independent motion.
At a specified location and time, position of sun is calculated in microcontroller and
corresponding required movement of lead-screws is evaluated. This information is
processed in micro-controller and suitable commands are given to motor and linear
actuator.
13. 13
Key Projects
Bluetooth Controlled bot
This is a differential steering robot that can be
controlled from an Android phone via
Bluetooth. The robot’s brain is Arduino Uno
compatible board. The robot uses a JY-MCU
Bluetooth module for communication with the
Android phone. A custom Android app acts as a
remote control, sending commands to the
Arduino that tell the robot to move forward,
reverse, stop or rotate.
The communication between the phone and the Arduino board is very basic at the
moment. When a button is pressed on the phone, it sends a byte over the Bluetooth
connection (currently the numbers 0 to 5 are used). The Arduino sketch reads the data on
the serial port and acts based on the command (0 is stop, 1 is move forward etc)
Self Balancing bot
The goal of this project is to make a self
balancing robot, also called an inverted
pendulum. The basic idea is that you have a
mass located above its pivot point. This causes
the robot to be unstable, and without any help,
it will quickly fall over. Sensors on the robot will
take acceleration and gyroscope
measurements, which are sent to a control
algorithm.
As the robot starts to fall, the control algorithm will send a signal to the motor, telling it
which direction and how much to move in order to keep the robot upright. This project
involves a range of knowledge from mathematics, mechanics, and programming.
14. Support received
14
The proposal for Innovation Garage has been presented to the Board of Governors on 26th
December, 2014. Impressed with the vision of the initiative, the board gave its acceptance
and pledged their full support for its growth and sustenance.
Thanks to the Chairman Dr.Krishna Ella and all the board members, Innovation Garage was
allotted a space of 2000 sq ft in second floor of Dr.V.A.Sastry Centre for Innovation and
Incubation.
To ensure smooth functionining and meet the expectations, Prof.T.S.Rao, appointed three
faculty members, as advisors for the Innovation Garage with one of them as point of
contact between Lakshya Foundation and NIT Warangal.
Apart from helping streamline the activities planned immediately after inception, faculty
also provided necessary assistance in drafting the memorandum of understanding between
the two organisations and procurement of required equipment for Innovation Garage.
This synergic collaboration and active functioning helped immensely in garnering support
from the alumni as well industry to realize the vision of the board members and NITW
administration in developing the institute as a hub of Innovation and technical excellence.
Dr.Krishna Ella
Chairman, Board of Governors, NITW
Prof.T.Srinivasa Rao
Director, NITW
Prof.A.Venugopal
Dept. of Mech Engg
Faculty Advisor
Dr.L.Anjaneyulu
Dept.of ECE
Faculty Advisor
Dr.K.Padma
School of Management
Faculty Advisor&
Point of Contact
15. Support received
15
Alumni across the batches i.e. from 1964-2014 supported in various forms.
Dr.V.A.Sastry (NITW, EE, 64)
Former Director, Infosys
Judge for Innovation Garage Awards
Mr.Vasant Roy (NITW, Mech, 80)
CEO, EFCO Maschinenbau Pvt.Ltd
Sponsored power tools equipment
Mr.Anil Pugalia (NITW, CSE, 97)
CEO, e-srijan innovations Pvt.Ltd
Judge for Innovation Garage Awards
Mr.Chakravarthy Gudla (NITW, MME, 07)
PhD Candidate, Technical University of Denmark (DTU)
Sponsored Eye tracking device
Mr.M.Sai Krishna (NITW, ECE, 09)
PhD Candidate, IIIT-Hyderabad
Mentor for Gaming weekend
Mr.Chirag Patel (NITW,CSE, 2014)
Software Engineer, Samsung R&D, Bangalore
Mentor for Virtual reality weekend
17. 17
Message to students from thought leaders
Quite fas i ated the o ept, er i teresti g. It has all
the basic fundamentals for creating an innovation
e os ste . I’ really excited to know that alumni are also
greatly involved in this. Let this be a blue print for other
colleges and universities.
-Sijo Kuruvilla George, CEO Start up village
(India’s largest public private incubator)
I’ trul e ited to k o that ou gu s are doi g a
lot of stuff at Innovation Garage. I’d like to ish ou a
lot of lu k a d all the est.
-Ishita Anand, Co-founder Bit giving
(One of the leading crowd funding platform in India)
18. 18
A d d r e s s
L e v e l - 2
C e n t r e f o r I n n o v a t i o n a n d
D e v e l o p m e n t
N I T W a r a n g a l , T e l a n g a n a
P i n : 5 0 6 0 0 4
WEBSITE:
http://www.thelakshyafoundation.org/innovationgarage
YOUTUBE:
https://www.youtube.com/channel/UCDa0Zx5M5g5Ji96GoeSYWJw
FACEBOOK:
https://www.facebook.com/TheInnovationGarage
WRITE TO US:
ig-student@nitw.student.ac.in
Thank You