2. The Plan
Wikihuman Project
● Will use model and
textures
● Will create new
shaders, lighting, and
extra textures
● Will create a ‘glitch’
effect
● Transition from
Uncanny Robot to
Uncanny Human
(texture change)
http://gl.ict.usc.edu/Research/DigitalEmily2/
4. The Materials
Found a tutorial on creating the
necessary shaders on YouTube
using the same Model!
Coincidence! My shaders will
vary greatly from this but it’s a
great starting point.
7. Full Maya Animatic plus Glitch
Notes:
Robotic uncanny style at
the beginning.
There will be eerie
music.
Zoom in of Uncanny
Human w/ Glitch.
Loop file to portray
technology and a sense
of dread.