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Ideas Generation




My first idea is to create a plains environment, with multiple tree’s and hills. It was consist
of towns with a giant tree based monument that reaches up to the sky, at the centre point
     of the map. The smaller towns spread across the map being, linked up by roads.
My second idea is to create a mountain environment, with cities and towns based on top or
 on the side of them, along with forest biomes within the gap of the mountains. Rivers will
                           flow through the forest areas as well.
• Volcano
   Key
 Features
               • Giant tree
               • Floating island's



                      •   Tower's
                      •   Ruin's
    Architecture      •   Castle's
                      •   Shrine's
                      •   wind mill's


              •    church
  Town        •    well
Constructs    •    5 - 10 houses
              •    lake




                   Concept Town Map
Towers
Castles
Ruins
Floating islands
Finalised idea - Land of Xana

 The Xana is a big country, populated with 5 towns, and a massive city in the middle. The city in the
    middle is called Zehel. It is a city at the base of a giant tree that reaches into the clouds. On the
outskirts of the land, floating islands take up the sky. On the islands are temples, but mostly they are
     just wildlife. Between these lie various villages and towns. In them is the typical fantasy town
architecture. Guards barracks, a church, village houses etc. With certain buildings or layout, making
 each village unique, for example; one village might have a river or lake flowing through the middle,
 while another might be on the side of a mountain.Spread through the land will by shrines, bridges,
  and smaller villages, which will be mainly farmland. The countryside will be full of wildlife such as
  trees, bushes, rivers etc. There will be roads connecting the towns and villages to each other, with
 signs showing the way. The central city ‘Zehel’ will be centred on the giant tree, being separated by
    the giant roots, the city will be mainly house accommodations, with a temple to the north. The
 floating islands, some of them will be connected by bridges. The islands themselves will be moving
 around the map, a couple of islands will be low to the ground, low enough to be able to jump onto.
 Overall, the land itself will be separated into small biomes, one will be snow, another will be plains,
and one will be a forest biome. The middle of the land where ‘zehel’ is, won’t have a specific biome,
 it will be just be normal weather. The overall theme for the land is fantasy, and it will be sticking to
 that theme, therefore magical objects will appear throughout the land, for example; a fountain will
                                     be designed to hold water as an orb.

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Ideas generation

  • 1. Ideas Generation My first idea is to create a plains environment, with multiple tree’s and hills. It was consist of towns with a giant tree based monument that reaches up to the sky, at the centre point of the map. The smaller towns spread across the map being, linked up by roads.
  • 2. My second idea is to create a mountain environment, with cities and towns based on top or on the side of them, along with forest biomes within the gap of the mountains. Rivers will flow through the forest areas as well.
  • 3. • Volcano Key Features • Giant tree • Floating island's • Tower's • Ruin's Architecture • Castle's • Shrine's • wind mill's • church Town • well Constructs • 5 - 10 houses • lake Concept Town Map
  • 8. Finalised idea - Land of Xana The Xana is a big country, populated with 5 towns, and a massive city in the middle. The city in the middle is called Zehel. It is a city at the base of a giant tree that reaches into the clouds. On the outskirts of the land, floating islands take up the sky. On the islands are temples, but mostly they are just wildlife. Between these lie various villages and towns. In them is the typical fantasy town architecture. Guards barracks, a church, village houses etc. With certain buildings or layout, making each village unique, for example; one village might have a river or lake flowing through the middle, while another might be on the side of a mountain.Spread through the land will by shrines, bridges, and smaller villages, which will be mainly farmland. The countryside will be full of wildlife such as trees, bushes, rivers etc. There will be roads connecting the towns and villages to each other, with signs showing the way. The central city ‘Zehel’ will be centred on the giant tree, being separated by the giant roots, the city will be mainly house accommodations, with a temple to the north. The floating islands, some of them will be connected by bridges. The islands themselves will be moving around the map, a couple of islands will be low to the ground, low enough to be able to jump onto. Overall, the land itself will be separated into small biomes, one will be snow, another will be plains, and one will be a forest biome. The middle of the land where ‘zehel’ is, won’t have a specific biome, it will be just be normal weather. The overall theme for the land is fantasy, and it will be sticking to that theme, therefore magical objects will appear throughout the land, for example; a fountain will be designed to hold water as an orb.