8. Organize the interface for touch
At hand
Interaction and direct manipulation
Sense of realism
Immediate feedback
Within reach for fingers
Multi-touch
Animation
Enjoying touch
13. Interaction areas
Danger actions or
secondary UI elements
Primary action buttons, high-frequency
use and navigation controls
L. Wroblewski
D. Saffer
28. Touch target sizes
9 mm
+10
9 mm
Optimum for accuracy
To close, delete or for important actions
7 mm
10
7 mm
Recommended minimum
7
Optimum for small sizes
5 mm
5 mm
If you need cram things to fit
29. Space between targets
2 mm
2 mm (at least) visual separation
reduces errors and perceived difficulty
30. Space between targets
Touch targets should be at least 8 mm apart
from the geometric center (preferably 10mm)
S. Hoober
30
52. “
When appropriate, add a realistic,
physical dimension to your application.
Often, the more true to life your
application looks and behaves, the
easier it is for people to understand
how it works and the more they enjoy
using it
”
iOS Human Interface Guidelines
53. Touches of realism
Manipulate content directly rather than controls
Feedback: immediate answer to user touch
Simulate physical laws (inertia, resistence…) on objects
Use metaphors from the real world
70. Sense of realism using real
world effects
Inertia
Speed
Acceleration and deceleration
Elasticity
Friction
71.
72. Improves orientation
Visual transitions enhance the user’s
understanding of what just happened
Show changes in the interface’s state
Show relationships between elements
76. Smooth animations feel natural
Smooth transitions add realism
Add consistency and continuity
Transitions should be smooth and subtle, they
should not be the focus of the user’s attention
77.
78.
79. Mantain continuity and flow
Reducing screen changes can maintain flow.
From discrete screens to continuous motion
Open, close, and refresh panes with gestures
Show content and media on the same page