SlideShare a Scribd company logo
1 of 3
TV Show: Lie to me (2009 – 2011)

Dr. Cal Lightman and his colleagues in The Lightman Group accept assignments from third parties (commonly local and federal law
enforcement), and assist in investigations, reaching the truth through applied psychology: interpreting micro expressions, through the
Facial Action Coding System, and body language.

Things to include:

(First Person Perspective)

Similar games:

Condemned: Criminal Origins

Assassin Creed

Scene:

Dr. Cal Lightman sets off to a local mental institution to figure out why a man who has been in mental hospital for five years is
suddenly being ‘Overmedicated’ through the concerns of his estranged daughter. He must now confront his past and sanity while
getting down to the bottom of the case of the strange medicated man.

Game Play Script:

Fade in:

[Int. Lightman home]

Cinematic scene:

[Sound: Dialogue, ambient]

Lightman: “Em? Are you ready yet love?”

[Action]: Emily comes down the stairs carrying two suitcases.

[Close up] Emily: “Thanks for the help dad, muchly appreciated!”

Lightman: [Sarcastic] “You’re welcome!”

[Action] Lightman heads over towards Emily, picks up the bags and heads towards the car. He drops the bags into the boot and
turns to Emily.

[Close up] Lightman: “So, you ready?”

Player- Controlled Actions.

Your PC is Lightman.

[End cinematic]

Fade out:

[Ext. Lightman home]

Following the short cinematic, the player has control of the car and on the map there is a star which is the location in which they
need to go to. Following the map, the player will need to get out of the car and head towards the doors. In which Emily will follow
you, once inside you head towards the desk with the name ‘Check in’ on it.

[Sound: Dialogue]

[Fade in]

[Int. Airport]

Check in: “Hello Sir”

[Action]: Lightman goes into his inventory where the player will have to select the airplane tickets and then using the first person
perspective, you will see Lightman hand giving the check in tickets to the female employer.
Check in: “Thank you, please proceed down towards security.”

Cinematic Scene:

[Sound: Ambient]

[Ext. Airport]

[Int. hospital]

You see the plane take off and travel around the world with the sun setting and rising two times before they eventually land in
London, where you see Lightman head into a hospital. He looks over to a room of patients before spotting the mysterious man whose
daughter has asked him for help. Going towards him, he pulls up a chair before staying completely silent while watching the man’s
reactions.

[End cinematic scene]

You can move Lightman around the hospital and chat with either the head doctor or with the mysterious man, you can go around
the tables to interact with them such as push them forwards to navigate around to tighter spaces. Although you cannot go through
any doors yet as they will be locked and will require a distraction in order for you to break into them. You cannot leave the hospital
yet, so your only option is to go speak with the mysterious man.

[Sound: Dialogue]

Lightman: “Hello Sir, I presume your name is Wayne. Am I correct?”

Wayne: “(Stuttering) Er, yes. That’s correct, Mr..?”

[Close up] Lightman: Dr.Cal Lightman, your daughter sent me, she tells me she’s worried about your wellbeing in the nut house.”

[Close up] Wayne: Amanda? Is she alright?

Lightman: Apart from worrying about you, she’s fine. But I’m more interested in you.”

You will be given a series of questions to ask Wayne in which you will have to watch his facial expressions to see if he is lying, telling
the truth or doubt him. To say he is lying you’d need evidence, but doubt is often used when the suspects are restricting some
information or you can choose to believe he is telling the truth. The outcome of your answer does not affect the ending of the game,
just the relationship of the people you interact with.

[Cinematic Scene]:

You see Dr.Lightman enter a room in which he is greeted by the head doctor and his co-worker Dr.Gillian Foster, upon sitting down
they’re talking about Wayne’s case and how he got to the state he was. When the doctor leaves the room momentarily, Gillian
leans over to speak with Lightman but he gets up within a minute of the doctor leaving and begins to slowly lift up papers looking for
medical files of Wayne, when Gillian hisses at him to sit back down and that looking for the files is breaching confidentiality of the
patient.

[End cinematic scene]

[Sound: Dialogue]

[Ext. hospital]

[Int. Wayne home]

You can explore around Wayne’s home, going through his books and eventually coming across his daughter Amanda who you can
have conversation with before she shows you her note book with strange drawing in, giving an indicating insanity runs in the family.
Lightman cannot leave the house without eat a muffin from the basket, Amanda will give you hints by asking if you would like a
muffin? In which you reply yes or no.

[Ext. Wayne home]

[Cinematic scene]

[Int. Gillian office]

Gillian: “He’s showing signs of a mentally ill person, why are we still working on this case?”

Lightman: “… “
Gillian: “Cal? Are you alright?”

Lightman: “Yeah, just tired we’ll finish this in the morning.”

[Ext. Gillian Office]

[Int. Hospital]

Dr.Lightman quite droopy confronts the head doctor at the hospital before promptly attacking the nurse willing to help him and
passing out. The head doctor commands that Lightman is confined to a room due to suspecting another case.

[End cinematic]

You wake up and try to open the door, it’s locked and security is tight. Lightman has to go around the room and find clues that
could help him pry the door open, once he finds that item and goes to the door with it; the gamer will have to press a certain
alphabetic number repeatedly until the door is open. He will then be given the option to sneak and he has to manoeuvre around
the hospital avoiding the head doctor and nurses otherwise you will be captured and sent back to your room and will be forced to
do it the door again. The goal is to get to the head doctor’s office to call your office in London and get them to test the muffins that
he eat at Wayne’s house, but you need to get the nurses away from the door, on the left will be an emergency fire handle, pull it. A
timer will then appear you only have so long to go around the room before they notice you’ve disappeared. But you’ll be caught by
the head doctor and you will be forced into another room and Gillian will come and join you.

[Fade out]

[Ext. Hospital]

Player- Controlled Actions.

Your PC is Loker.

[Int. Lightman laboratories]

[Fade in]

Has your Loker, you have one of the muffins Cal had ate before passing out, you have a series of tests to do and following the simple
instructions have to figure out if the muffin has been doped. You test a series of false drugs, before being forced to look around until
you find a book; the drug is not revealed to the player. But Loker will test it, before taking a bite himself.

[Sound: Rapid Heartbeat and breathing]

 The room starts to go fuzzy and you start hallucinating, and need to press a variety of alphabetic keys on your keyboard to fight off
the hallucinations, it gets faster has the timer gets close and the a black circle around your screen will slowly get bigger and the
heart beats faster, if the player completes the puzzle then Loker breathing becomes normal before passing out.

[Cinematic scene]

Lightman is still speaking with Gillian and the head doctor, before Loker who has now recovered shows them a video in which shows
Loker eating the muffin and starts to have hallucinations and talking to someone that only he can see. The doctor declares Lightman
sane and they confront Wayne’s sister, she won’t speak until they reveal the drug, a Psilocybin mushroom.

[Fade out]

More Related Content

What's hot

Review for short horror film
Review for short horror filmReview for short horror film
Review for short horror filmMarwaawadh123
 
Screenplay of 'Two Worlds'
Screenplay of 'Two Worlds'Screenplay of 'Two Worlds'
Screenplay of 'Two Worlds'hamidahr
 
‘Obsession’ – Web Series Script
‘Obsession’ – Web Series Script‘Obsession’ – Web Series Script
‘Obsession’ – Web Series Scripthannaheliza
 
Thriller opening pitch
Thriller opening pitchThriller opening pitch
Thriller opening pitchshanice khalef
 
Media Component 1: question 1
Media Component 1: question 1 Media Component 1: question 1
Media Component 1: question 1 honor Gillies
 
Camera techniques
Camera techniquesCamera techniques
Camera techniquesnessaclyne
 
Inhabitants of the mind full script
Inhabitants of the mind full scriptInhabitants of the mind full script
Inhabitants of the mind full scriptThatguyyouknow257
 
Assignment 6:Simple film narrative structure analysis
Assignment 6:Simple film narrative structure analysisAssignment 6:Simple film narrative structure analysis
Assignment 6:Simple film narrative structure analysissodamnsimple
 
Treatment
TreatmentTreatment
Treatmenttamz486
 
Media Component 1: question 1
Media Component 1: question 1 Media Component 1: question 1
Media Component 1: question 1 honor Gillies
 
Shotlist and Script for Assailant Thriller Movie
Shotlist and Script for Assailant Thriller MovieShotlist and Script for Assailant Thriller Movie
Shotlist and Script for Assailant Thriller Movie11oabiwon
 
Preliminary storyboard - Daniel Tyler
Preliminary storyboard - Daniel TylerPreliminary storyboard - Daniel Tyler
Preliminary storyboard - Daniel TylerDaniel Tyler
 
Trailer outline
Trailer outlineTrailer outline
Trailer outlinewallis8689
 
CIE MEDIA STUDIES: COMPONENT 1- CREATIVE CRITICAL REFLECTION
CIE MEDIA STUDIES: COMPONENT 1- CREATIVE CRITICAL REFLECTION CIE MEDIA STUDIES: COMPONENT 1- CREATIVE CRITICAL REFLECTION
CIE MEDIA STUDIES: COMPONENT 1- CREATIVE CRITICAL REFLECTION honor Gillies
 
Timed Analysis of 'Woman in Black'
Timed Analysis of 'Woman in Black'Timed Analysis of 'Woman in Black'
Timed Analysis of 'Woman in Black'MorganRedman
 
i luv these!
i luv these!i luv these!
i luv these!mzhitch
 
Short film script pdf updated
Short film script pdf updatedShort film script pdf updated
Short film script pdf updatedBrandon_Wood
 

What's hot (20)

Review for short horror film
Review for short horror filmReview for short horror film
Review for short horror film
 
Scrip tword
Scrip twordScrip tword
Scrip tword
 
Screenplay of 'Two Worlds'
Screenplay of 'Two Worlds'Screenplay of 'Two Worlds'
Screenplay of 'Two Worlds'
 
‘Obsession’ – Web Series Script
‘Obsession’ – Web Series Script‘Obsession’ – Web Series Script
‘Obsession’ – Web Series Script
 
Thriller opening pitch
Thriller opening pitchThriller opening pitch
Thriller opening pitch
 
Media Component 1: question 1
Media Component 1: question 1 Media Component 1: question 1
Media Component 1: question 1
 
Camera techniques
Camera techniquesCamera techniques
Camera techniques
 
Inhabitants of the mind full script
Inhabitants of the mind full scriptInhabitants of the mind full script
Inhabitants of the mind full script
 
Assignment 6:Simple film narrative structure analysis
Assignment 6:Simple film narrative structure analysisAssignment 6:Simple film narrative structure analysis
Assignment 6:Simple film narrative structure analysis
 
Treatment
TreatmentTreatment
Treatment
 
Media Component 1: question 1
Media Component 1: question 1 Media Component 1: question 1
Media Component 1: question 1
 
Shotlist and Script for Assailant Thriller Movie
Shotlist and Script for Assailant Thriller MovieShotlist and Script for Assailant Thriller Movie
Shotlist and Script for Assailant Thriller Movie
 
script
scriptscript
script
 
Preliminary storyboard - Daniel Tyler
Preliminary storyboard - Daniel TylerPreliminary storyboard - Daniel Tyler
Preliminary storyboard - Daniel Tyler
 
Trailer outline
Trailer outlineTrailer outline
Trailer outline
 
CIE MEDIA STUDIES: COMPONENT 1- CREATIVE CRITICAL REFLECTION
CIE MEDIA STUDIES: COMPONENT 1- CREATIVE CRITICAL REFLECTION CIE MEDIA STUDIES: COMPONENT 1- CREATIVE CRITICAL REFLECTION
CIE MEDIA STUDIES: COMPONENT 1- CREATIVE CRITICAL REFLECTION
 
Timed Analysis of 'Woman in Black'
Timed Analysis of 'Woman in Black'Timed Analysis of 'Woman in Black'
Timed Analysis of 'Woman in Black'
 
i luv these!
i luv these!i luv these!
i luv these!
 
Thriller initial ideas
Thriller initial ideasThriller initial ideas
Thriller initial ideas
 
Short film script pdf updated
Short film script pdf updatedShort film script pdf updated
Short film script pdf updated
 

More from Abbitybabbityboo (18)

Presentation script
Presentation script Presentation script
Presentation script
 
Q3 audience feedback.
Q3 audience feedback.Q3 audience feedback.
Q3 audience feedback.
 
Inspirational videos
Inspirational videosInspirational videos
Inspirational videos
 
Call sheet two
Call sheet two Call sheet two
Call sheet two
 
Call sheet: Studio
Call sheet: StudioCall sheet: Studio
Call sheet: Studio
 
Nine shot sequence.
Nine shot sequence.Nine shot sequence.
Nine shot sequence.
 
Skills
SkillsSkills
Skills
 
Film treatment
Film treatmentFilm treatment
Film treatment
 
Question one(reload)
Question one(reload) Question one(reload)
Question one(reload)
 
Risk assessment
Risk assessmentRisk assessment
Risk assessment
 
Shooting schedule
Shooting scheduleShooting schedule
Shooting schedule
 
Film treatment
Film treatmentFilm treatment
Film treatment
 
Nine shot sequence
Nine shot sequenceNine shot sequence
Nine shot sequence
 
Fantasy
Fantasy Fantasy
Fantasy
 
Opening sequence of saw4
Opening sequence of saw4Opening sequence of saw4
Opening sequence of saw4
 
Initial ideas
Initial ideasInitial ideas
Initial ideas
 
Institution
InstitutionInstitution
Institution
 
Horror film
Horror filmHorror film
Horror film
 

Lie to me game script.

  • 1. TV Show: Lie to me (2009 – 2011) Dr. Cal Lightman and his colleagues in The Lightman Group accept assignments from third parties (commonly local and federal law enforcement), and assist in investigations, reaching the truth through applied psychology: interpreting micro expressions, through the Facial Action Coding System, and body language. Things to include: (First Person Perspective) Similar games: Condemned: Criminal Origins Assassin Creed Scene: Dr. Cal Lightman sets off to a local mental institution to figure out why a man who has been in mental hospital for five years is suddenly being ‘Overmedicated’ through the concerns of his estranged daughter. He must now confront his past and sanity while getting down to the bottom of the case of the strange medicated man. Game Play Script: Fade in: [Int. Lightman home] Cinematic scene: [Sound: Dialogue, ambient] Lightman: “Em? Are you ready yet love?” [Action]: Emily comes down the stairs carrying two suitcases. [Close up] Emily: “Thanks for the help dad, muchly appreciated!” Lightman: [Sarcastic] “You’re welcome!” [Action] Lightman heads over towards Emily, picks up the bags and heads towards the car. He drops the bags into the boot and turns to Emily. [Close up] Lightman: “So, you ready?” Player- Controlled Actions. Your PC is Lightman. [End cinematic] Fade out: [Ext. Lightman home] Following the short cinematic, the player has control of the car and on the map there is a star which is the location in which they need to go to. Following the map, the player will need to get out of the car and head towards the doors. In which Emily will follow you, once inside you head towards the desk with the name ‘Check in’ on it. [Sound: Dialogue] [Fade in] [Int. Airport] Check in: “Hello Sir” [Action]: Lightman goes into his inventory where the player will have to select the airplane tickets and then using the first person perspective, you will see Lightman hand giving the check in tickets to the female employer.
  • 2. Check in: “Thank you, please proceed down towards security.” Cinematic Scene: [Sound: Ambient] [Ext. Airport] [Int. hospital] You see the plane take off and travel around the world with the sun setting and rising two times before they eventually land in London, where you see Lightman head into a hospital. He looks over to a room of patients before spotting the mysterious man whose daughter has asked him for help. Going towards him, he pulls up a chair before staying completely silent while watching the man’s reactions. [End cinematic scene] You can move Lightman around the hospital and chat with either the head doctor or with the mysterious man, you can go around the tables to interact with them such as push them forwards to navigate around to tighter spaces. Although you cannot go through any doors yet as they will be locked and will require a distraction in order for you to break into them. You cannot leave the hospital yet, so your only option is to go speak with the mysterious man. [Sound: Dialogue] Lightman: “Hello Sir, I presume your name is Wayne. Am I correct?” Wayne: “(Stuttering) Er, yes. That’s correct, Mr..?” [Close up] Lightman: Dr.Cal Lightman, your daughter sent me, she tells me she’s worried about your wellbeing in the nut house.” [Close up] Wayne: Amanda? Is she alright? Lightman: Apart from worrying about you, she’s fine. But I’m more interested in you.” You will be given a series of questions to ask Wayne in which you will have to watch his facial expressions to see if he is lying, telling the truth or doubt him. To say he is lying you’d need evidence, but doubt is often used when the suspects are restricting some information or you can choose to believe he is telling the truth. The outcome of your answer does not affect the ending of the game, just the relationship of the people you interact with. [Cinematic Scene]: You see Dr.Lightman enter a room in which he is greeted by the head doctor and his co-worker Dr.Gillian Foster, upon sitting down they’re talking about Wayne’s case and how he got to the state he was. When the doctor leaves the room momentarily, Gillian leans over to speak with Lightman but he gets up within a minute of the doctor leaving and begins to slowly lift up papers looking for medical files of Wayne, when Gillian hisses at him to sit back down and that looking for the files is breaching confidentiality of the patient. [End cinematic scene] [Sound: Dialogue] [Ext. hospital] [Int. Wayne home] You can explore around Wayne’s home, going through his books and eventually coming across his daughter Amanda who you can have conversation with before she shows you her note book with strange drawing in, giving an indicating insanity runs in the family. Lightman cannot leave the house without eat a muffin from the basket, Amanda will give you hints by asking if you would like a muffin? In which you reply yes or no. [Ext. Wayne home] [Cinematic scene] [Int. Gillian office] Gillian: “He’s showing signs of a mentally ill person, why are we still working on this case?” Lightman: “… “
  • 3. Gillian: “Cal? Are you alright?” Lightman: “Yeah, just tired we’ll finish this in the morning.” [Ext. Gillian Office] [Int. Hospital] Dr.Lightman quite droopy confronts the head doctor at the hospital before promptly attacking the nurse willing to help him and passing out. The head doctor commands that Lightman is confined to a room due to suspecting another case. [End cinematic] You wake up and try to open the door, it’s locked and security is tight. Lightman has to go around the room and find clues that could help him pry the door open, once he finds that item and goes to the door with it; the gamer will have to press a certain alphabetic number repeatedly until the door is open. He will then be given the option to sneak and he has to manoeuvre around the hospital avoiding the head doctor and nurses otherwise you will be captured and sent back to your room and will be forced to do it the door again. The goal is to get to the head doctor’s office to call your office in London and get them to test the muffins that he eat at Wayne’s house, but you need to get the nurses away from the door, on the left will be an emergency fire handle, pull it. A timer will then appear you only have so long to go around the room before they notice you’ve disappeared. But you’ll be caught by the head doctor and you will be forced into another room and Gillian will come and join you. [Fade out] [Ext. Hospital] Player- Controlled Actions. Your PC is Loker. [Int. Lightman laboratories] [Fade in] Has your Loker, you have one of the muffins Cal had ate before passing out, you have a series of tests to do and following the simple instructions have to figure out if the muffin has been doped. You test a series of false drugs, before being forced to look around until you find a book; the drug is not revealed to the player. But Loker will test it, before taking a bite himself. [Sound: Rapid Heartbeat and breathing] The room starts to go fuzzy and you start hallucinating, and need to press a variety of alphabetic keys on your keyboard to fight off the hallucinations, it gets faster has the timer gets close and the a black circle around your screen will slowly get bigger and the heart beats faster, if the player completes the puzzle then Loker breathing becomes normal before passing out. [Cinematic scene] Lightman is still speaking with Gillian and the head doctor, before Loker who has now recovered shows them a video in which shows Loker eating the muffin and starts to have hallucinations and talking to someone that only he can see. The doctor declares Lightman sane and they confront Wayne’s sister, she won’t speak until they reveal the drug, a Psilocybin mushroom. [Fade out]