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Polis Massa -> Noveria
by Aaron Gilbert
The Problem
Player pathing is too linear
CPs 1 and 6 become pointless and mostly
unused once the other CPs are capped
Units quickly die if they go outside,
unless in a vehicle
Not enough vehicle variety to warrant
branching out to outside paths
The Solution
Change map setting to a compound
in a snowfield on Noveria
Make outside area suitable for
infantry combat
Remove damage region
Reshape terrain
Add cover props
Add a CP
Also retain possibility of vehicle combat
The Target
The Target
High-Level Steps
1. Terrain textures
2. Skydome
3. Lighting
4. ENVFX (add precipitation, dust effects, etc.)
5. Outside props + CP
6. New building textures
7. Updated materials (environment, specular, bump/normal)
8. Outside ambient streams

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MEU - Polis Massa conversion to Noveria

  • 1. Polis Massa -> Noveria by Aaron Gilbert
  • 2. The Problem Player pathing is too linear CPs 1 and 6 become pointless and mostly unused once the other CPs are capped Units quickly die if they go outside, unless in a vehicle Not enough vehicle variety to warrant branching out to outside paths
  • 3. The Solution Change map setting to a compound in a snowfield on Noveria Make outside area suitable for infantry combat Remove damage region Reshape terrain Add cover props Add a CP Also retain possibility of vehicle combat
  • 6. High-Level Steps 1. Terrain textures 2. Skydome 3. Lighting 4. ENVFX (add precipitation, dust effects, etc.) 5. Outside props + CP 6. New building textures 7. Updated materials (environment, specular, bump/normal) 8. Outside ambient streams