New open source framework by SOOMLA. Building worlds, levels, quests, missions, challenges, gates, records, badges and rewards is now a lot easier for mobile game developers.
9. • No way to "complete"
• No gating or unlocking
• 1 world
• 1 level
• Relay on challenges and missions
• Put more emphasis on records
SLM - SINGLE LEVEL MODE
1:1
14. ADVANCEDTECHNIQUES
• Mixing SLM and levels in the same world
• Levels with records, challenges and missions
• Implementing XP levels as score and challenges
15. SLM AND LEVELS
fruit splat
levels that are
not in the gate
champion chase
5 levels that
unlock the gate
versus mode -
SLM users can
play endlessly
Example - Angry Birds Go
16. LEVELS WITH RECORDS
Levels has stars, score,
and personal bests
Example - Jelly Splash
Compete with others in
every level
17. EXPERIENCE LEVELS
Example - Real Racing 3
• XP is implemented as score / bar
• Mission - reach a certain score
• Challenge - win mission to earn
L-1 badge
• Challenge is gate to more worlds