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Design Approaches
Adapting Content for mLearning
Intro
 • Chad Udell
 • Solutions Architect - Float Learning
 • Blog at Visualrinse.com and FloatLearning.com
What we’re going to cover
 • How to recognize how the user's context
   affects design of the content

 • What constraints certain contexts place on
   content design and delivery

 • How to effectively leverage your users' context
   to produce effective learning
The worst case scenario
What’s wrong with that?
 • No concept of the user experience
 • No curation
 • No guide for decisions
 • No context
A Primer on Context
 • The Where, When and Why of Mobile
 • Setting (Physical and Social)
 • Time (Relative and Absolute)
 • Intent (Reason for Access)
Setting
 • Differences between at
    home and on the go

 • At the office vs. at a
    client’s location

 • How does this change
    what is important?
Time
•   Relative Time

    •   Proximity to another
        event

•   Absolute Time

    •   11:32AM,
        Wednesday June
        3rd, 2010

    •   Three days before
        New Year’s Day.

    •   10PM Everyday
Intent
 • What does the user
   really want at this
   juncture?

   • Difficult to infer
   • Use of device
      sensors and
      usage history
Placing something in Context changes everything!
Should have checked the context before traveling
The perfect mLearning device?
Contains some useful information,
      mostly about towels.
Lets you know when there are three armed men
              inside the building
Check the controls
How do we start?
Draft the Personas
What’s in a Persona?
 • Demographics
 • Goals
 • Tasks
 • Device Specifics
 • Connectivity
 • Tech Familiarity
 • More?
Use them!
A scene from a Yahoo! Session
Craft Use Cases
 http://www.alistapart.com/articles/tamingscope/
Categories of Contextual Design
• System Aware

• Network Aware

• User Aware
System Aware

• Adapt to device-specific interaction techniques
   (Touch vs. Multitouch vs. Cursor vs. Terminal)
• Different display on different screens (resolution)

• Functionality specific to the delivery platform
Network Aware
• Account for differences in network access and
  bandwidth - Wifi vs. 3/4G vs. EDGE
• Using local device storage when offline
User Aware

• Inferrals of intent

• Personalize content based on usage history

• Integrate social data

• Provide varying levels of service and data access
So, let’s try it out.
Scenario #1
• A Technophobe Sales        • Likes Talk Radio
  Professional
                             • Doesn’t mind calling
• Needs access to              homebase
  current whitepapers
  and soft skills training   • Has an older
                               smartphone, not
• May have long drives         always sure how to
                               use it
• May not always have
  web access                 • Has an iPod
Scenario #2
• Manager(s) for a           • Has dozens of permits
  Construction company         and regulations to
                               check the jobsite
• Needs quick info on          against
  the machine fleet
                             • Has some existing web
• Just got top of the line     apps they use, not
  Android phones               sure about how they
                               work on the mobile
• Wants an “app for
  that”
Scenario #3
• Company has a large      • Users have a large
  number of tech             number of SKUs they
  professionals on the       have to know about
  road
                           • Product bulletins come
• Needs up to the            out weekly, sometimes
  minute info on jobsite     daily
  conditions
                           • A lot of employee
• No single type of          turnover
  phone
The only chance for assuring a successful contextual advertising system is merging it with top social
networks like MySpace, Facebook, etc. where the system will better understand its users, their needs,
search habits, likes and dislikes, and serve them perfect ads – ads that they will click on.

                        http://www.mangeorge.com/2008/08/contextual-advertising/
In Summary
• 3 types of context
• These types require User Focused Design
  approach

• System, Network and User aware applications
  can all flow from these approaches

• User focused design works regardless of the
  technology
Questions?
 http://floatlearning.com/blog

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Design Approaches for Adapting Content for mLearning

  • 2. Intro • Chad Udell • Solutions Architect - Float Learning • Blog at Visualrinse.com and FloatLearning.com
  • 3. What we’re going to cover • How to recognize how the user's context affects design of the content • What constraints certain contexts place on content design and delivery • How to effectively leverage your users' context to produce effective learning
  • 4. The worst case scenario
  • 5. What’s wrong with that? • No concept of the user experience • No curation • No guide for decisions • No context
  • 6. A Primer on Context • The Where, When and Why of Mobile • Setting (Physical and Social) • Time (Relative and Absolute) • Intent (Reason for Access)
  • 7. Setting • Differences between at home and on the go • At the office vs. at a client’s location • How does this change what is important?
  • 8. Time • Relative Time • Proximity to another event • Absolute Time • 11:32AM, Wednesday June 3rd, 2010 • Three days before New Year’s Day. • 10PM Everyday
  • 9. Intent • What does the user really want at this juncture? • Difficult to infer • Use of device sensors and usage history
  • 10.
  • 11. Placing something in Context changes everything!
  • 12. Should have checked the context before traveling
  • 14. Contains some useful information, mostly about towels.
  • 15. Lets you know when there are three armed men inside the building
  • 17. How do we start?
  • 19. What’s in a Persona? • Demographics • Goals • Tasks • Device Specifics • Connectivity • Tech Familiarity • More?
  • 20. Use them! A scene from a Yahoo! Session
  • 21. Craft Use Cases http://www.alistapart.com/articles/tamingscope/
  • 22. Categories of Contextual Design • System Aware • Network Aware • User Aware
  • 23. System Aware • Adapt to device-specific interaction techniques (Touch vs. Multitouch vs. Cursor vs. Terminal) • Different display on different screens (resolution) • Functionality specific to the delivery platform
  • 24. Network Aware • Account for differences in network access and bandwidth - Wifi vs. 3/4G vs. EDGE • Using local device storage when offline
  • 25. User Aware • Inferrals of intent • Personalize content based on usage history • Integrate social data • Provide varying levels of service and data access
  • 26. So, let’s try it out.
  • 27. Scenario #1 • A Technophobe Sales • Likes Talk Radio Professional • Doesn’t mind calling • Needs access to homebase current whitepapers and soft skills training • Has an older smartphone, not • May have long drives always sure how to use it • May not always have web access • Has an iPod
  • 28. Scenario #2 • Manager(s) for a • Has dozens of permits Construction company and regulations to check the jobsite • Needs quick info on against the machine fleet • Has some existing web • Just got top of the line apps they use, not Android phones sure about how they work on the mobile • Wants an “app for that”
  • 29. Scenario #3 • Company has a large • Users have a large number of tech number of SKUs they professionals on the have to know about road • Product bulletins come • Needs up to the out weekly, sometimes minute info on jobsite daily conditions • A lot of employee • No single type of turnover phone
  • 30. The only chance for assuring a successful contextual advertising system is merging it with top social networks like MySpace, Facebook, etc. where the system will better understand its users, their needs, search habits, likes and dislikes, and serve them perfect ads – ads that they will click on. http://www.mangeorge.com/2008/08/contextual-advertising/
  • 31. In Summary • 3 types of context • These types require User Focused Design approach • System, Network and User aware applications can all flow from these approaches • User focused design works regardless of the technology