E-Learning professionals have grown accustomed to the challenge of designing and developing content for learning where the content is singularly prioritized above all else. This is understandable, as the content must be accurate and engaging. But in the world of mLearning, although content is still very important, we need to pay careful attention to another word: Context. The user’s exact needs and situation at that moment are part of the context. The device's constraints, the bandwidth, and many other technology issues also feed into the user’s context that you must design for. This new design consideration is foreign to many e-Learning developers used to a corporate IT structure and typical PC platform requirements.