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近頃のオンラインゲームの Agile っぽい開発手法とか 〜ONE-UP における10の取り組み〜
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近頃のオンラインゲームの Agile っぽい開発手法とか 〜ONE-UP における10の取り組み〜

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  • 1. Agile ONE-UP 10 2011 5 7 ONE-UP / @toshi_k
  • 2. - @toshi_k,• Community Engine CE, 2001• 3• CE ONE-UP• 2010 5 ONE-UP G
  • 3. •• PDCA•
  • 4. ONE-UP
  • 5. TDD, BDD• Ruby on Rails + Cucumber• C++ / Google Test• Action Script 3 + Ant / FlexUnit
  • 6. CI (Continuous Integration)• Jenkins (Hudson) • nightly build• • •
  • 7. • • • ••
  • 8. • gerrit / git • = • Redmine plugin = 1 commit gerrit
  • 9. Rapid Prototyping• : • • ••
  • 10. Agile Plannning• : • 1 1 → fail 1 → fail• SCRUM • Product Backlog SCRUM etc...•
  • 11. Agile Planning•
  • 12. • • • → →•
  • 13. • 1• • → • → findability• http://www.gamebusiness.jp/article.php?id=3471 ←
  • 14. w/• 1• • NAS → × • Word, Excel, HTML →• : Redmine
  • 15. • ≠• •• KPT Keep, Problem, Try
  • 16. - KPT
  • 17. 1••
  • 18. 2-• TDD, BDD • Agile Plannning• CI (Continuous • Integration)• •• • w/• Rapid Prototyping •