Signifying and significance

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  • “The Menokin Foundation near Warsaw, Virginia, operates the historical house and grounds of Declaration of Independence signer Francis Lightfoot Lee. The Foundation holds 500 of the original 1,000 acres, of which 350 acres have been given over as a National Wildlife Habitat. The house itself is a ruin.”
  • “Yes, that’s glass. Think Apple Store meets Colonial Williamsburg: the negative space of the house (everything that currently isn’t there) will be filled in with structural glass, including floors and roof. The house is projected to be finished by 2017 or 2018. The Menokin Foundation is committed to making the future visitor experience reflect the innovation, creativity, and unique quality of the Glass House project.” Laura’s blog post
  • This is everything about this project that matters. It includes much more than the actual implementation of the ideas. It has the storyboards, all the objects featured in the exhibition, it has a justification in it, it has information on how they would evaluate the game, it has their rationale and a review of related projects. Not only is it easy to save this stuff, but this stuff has far more than the actual game itself. This both contains the nature of this particular work, but it also explicates and contextualizes that work.
  • It might be in a conversation, it might be in the experience of people in a particular context using it. Preserving the software of world of warcraft doesn’t tell you what it meant to people. Preserving videos of raids, preserving guild discussion forms, and peoples personal collections does, even better, oral history interviews could let you get inside the heads of players. That’s not to say that saving the game doesn’t get you somewhere, the game itself, it’s source code, etc, contains a ton of information that might be worth analyzing.
  • Signifying and significance

    1. 1. SIGNIFYING &SIGNIFICANCEREFLECTIONS ON A STUDENT PROJECT TOINTERPRET RUINS AND A GLASS HOUSE INAS A MOBILE GAME
    2. 2. ARIS & MENOKIN:NEW TECHNOLOGY FOR ARENEWED HOUSEA project by Laura Heiman & Caitlin Miller students in myHistory and the Digital Age course. The course is a researchmethods course for doctoral students at American universityand an elective for students in their Public History Master’sprogram.Caitlin Miller: http://www.dighist.org/2012/04/remembering-rebecca-a-new-way-to-engage-with-historic-houses/Laura Heiman :http://www.dighist.org/2012/02/aris-menokin-new-technology-for-a-renewed-house/
    3. 3. SCREENSHOTS FROMPROTOTYPE
    4. 4. SOWHAT’SSIGNIFICANT?WHAT SHOULD WE KEEP AROUND? THEAPP, THE OS, THE GAME? THEDOCUMENTATION? REFLECTIONS? THESCRIPT?
    5. 5. THEAPP ISIRRELEVANTAS FAR AS I’M CONCERNED ALL OF THETHINGS THAT MATTER ABOUT THISPROJECT EXIST IN THEIRREPORT, STORYBOARDS & REFLECTIONS
    6. 6. ONMEANING &MATERIALITYIDENTIFYING WHAT MATTERS AND THENATTENDING TO FACTS OF ITS EXISTENCE
    7. 7. WHAT IS THEE.T. ATARIGAME?FROM IAN BOGOST’S ALIEN PHENOMENOLOGY: ORWHAT IT’S LIKE TO BE A THING
    8. 8. THE E.T. ATARI GAME HAS AT LEAST 11EXISTENCES, EACH OF WHICH ARE IMPLICATED INDIFFERENT ARTIFACTS1. E.T. is 8 kilobytes of 6502 opcodes and operands,2. E.T is also it’s sourcecode3. E.T. is a flow of RF modulations that result from user input4. E.T is a mask ROM, memory etched on a wafer.5. E.T. is a molded plastic cartridge6. E.T is a consumer good, a product packaged in a box7. E.T is a system of rules or mechanics that produce experience8. E.T is an interactive experience players partake in9. E.T is a unit of intellectual property that can be owned, licensed, sold10. E.T is a collectible, an out of print scarce object11. E.T is a sign that depicts the video game crash of 1983
    9. 9. 1. ARTICULATESIGNIFICANCEWHAT MATTERS ABOUT THIS? WHAT DOESTHIS WORK REPRESENT? TO WHOM DOESIT MATTER? WHAT ABOUT IT MATTERS?
    10. 10. 2. IDENTIFYWHERE THATSIGNIFICANCEDOCUMENTED?EVIDENCE OF MEANING MAY EXIST IN THEARTIFACT, IN A WAKE OF OTHER ARTIFACTS, OR ITCOULD EXIST IN AN ARTIFACT YOU CREATE (EX.VIDEO OR AUDIO RECORDING OR A PHOTOGRAPH)
    11. 11. 3. ATTEND TOFORENSICMATERIALITYOF THAT THINGONCE YOU’VE IDENTIFIED THE THING THAT HAS INIT TRACES OF WHAT MATTERS DO YOUR BEST TOBE SURE YOU ARE DOING AS LITTLE AS POSSIBLETO THE QUALITIES OF THAT THING.

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