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JavaScript Patterns
Stoyan Stefanov, Yahoo!
@stoyanstefanov




Ajax Experience, Boston 2009
3:25 p.m. Sept 15, 2009
About me
•  Yahoo! Search
•  Yahoo! Exceptional
   Performance
•  YSlow 2.0 architect
•  http://smush.it
•  Books, articles
•  http://phpied.com
Types of patterns

•  OO Design Patterns
 (gang of four)
•  JavaScript-specific
   coding patterns
•  Anti-patterns
In this session…
•  Object creation patterns
•  Code reuse patterns
•  Functional patterns
•  More on object creation
•  Design patterns
Object creation patterns
#
Two ways to create objects
•  Object literal
•  Constructor functions



  {}      vs.   new
Object literal
var adam = {}; // clean 
slate 

adam.name = “Adam”; 
adam.say = function() { 
  return “I am ” + 
this.name; 
}; 
Object literal
var adam = { 
  name: “Adam”, 
  say: function() { 
    return “I am ” + this.name; 
  } 
}; 
Using a constructor


var adam = new Person(“Adam”); 
adam.say(); // “I am Adam” 
Constructor functions
var Person = function(name) { 

  this.name = name; 
  this.say = function() { 
    return “I am ” + this.name; 
  }; 

}; 
Constructor functions
var Person = function(name) { 
  // var this = {}; 
  this.name = name; 
  this.say = function() { 
    return “I am ” + this.name; 
  }; 
  // return this; 
}; 
Naming convention

MyConstructor 
myFunction 
Enforcing new 
function Person() {  
  var that = (this === window) ? {} : this; 


  that.name = name; 
  that.say = function() { 
    return “I am ” + that.name; 
  }; 

  return that;  
}  
Enforcing new 
this instanceof Person 

this instanceof arguments.callee 



                           ES5
                           FTW
Prototype
var Person = function(name) { 
  this.name = name; 
}; 
Person.prototype.say = function() { 
  return “I am ” + this.name; 
}; 
How is the prototype used?

>>> var adam = new Person('Adam'); 
>>> adam.name; 
"Adam" 
>>> adam.say(); 
"I am Adam" 
If you want to reuse it,
add it to the prototype
Code reuse patterns
Inheritance – friend or foe


“Prefer object composition
to class inheritance”
Gang of 4
Borrowing methods pattern

•  call() and apply() 

notmyobj.doStuff.call(myobj, param1, p2, p3) 
notmyobj.doStuff.apply(myobj, [param1, p2, p3])
                                               
Example: borrowing from Array
function f() { 
   var args = [].slice.call(arguments, 1, 3); 
   return args; 
} 

>>> f(1, 2, 3, 4, 5, 6) 
2,3 


[].slice.call  
can also be
Array.prototype.slice.call 
Inheritance by copying properties
function extend(parent, child) { 
  var i, child = child || {}; 
  for (i in parent) { 
    child[i] = parent[i]; 
  } 
  return child; 
} 
Mixins
function mixInThese() { 
  var arg, prop, child = {}; 
  for (arg = 0; arg < arguments.length; arg++) { 
    for (prop in arguments[arg]) { 
      child[prop] = arguments[arg][prop]; 
    } 
  } 
  return child; 
} 
var cake = mixInThese( 
 {eggs: 2, large: true},  
 {butter: 1, salted: true}, 
 {flour: “3 cups”}, 
 {sugar: “sure!”} 
); 
Classical inheritance
function Parent(){ 
  this.name = 'Adam'; 
} 
Parent.prototype.say = function(){ 
  return this.name; 
}; 

function Child(){} 

inherit(Child, Parent); 
Option 1

function inherit(C, P) { 
  C.prototype = new P(); 
} 

ECMA standard
Option 2 – rent-a-constructor
function C(a, c, b, d) { 
  P.call(this, arguments); 
} 
•  Advantage – passes arguments
when creating an object
•  Drawback – won’t inherit from the
prototype
Option 3 – rent + prototype
function C(a, c, b, d) { 
  P.call(this, arguments); 
} 
C.prototype = new P(); 
Option 4
function inherit(C, P) { 
  C.prototype = P.prototype; 
} 
•  Advantage: everybody shares the
same prototype
•  Drawback: everybody shares the
same prototype 
Option 5
function inherit(C, P) { 
  var F = function(){}; 
  F.prototype = P.prototype; 
  C.prototype = new F(); 
} 
•  Only inherits properties/
methods of the prototype
Option 5 + super

function inherit(C, P) { 
  var F = function(){}; 
  F.prototype = P.prototype; 
  C.prototype = new F(); 
  C.uber = P.prototype; 
} 
Option 5 + super + constructor
reset
function inherit(C, P) { 
  var F = function(){}; 
  F.prototype = P.prototype; 
  C.prototype = new F(); 
  C.uber = P.prototype; 
  C.prototype.constructor = C; 
} 
Prototypal inheritance

•  by Douglas Crockford
•  no class-like constructors
•  objects inherit from objects
•  via the prototype
Prototypal inheritance
function object(o) { 
  function F(){} 
  F.prototype = o; 
  return new F(); 
                     ES5
}                    FTW
Prototypal inheritance

>>> var parent = {a: 1}; 
>>> var child = object(parent); 
>>> child.a; 
1 
>>> child.hasOwnProperty(“a”); 
false 
Functions
Functions are objects
Self-executable functions

(function(){ 
   var a = 1; 
   var b = 2; 
   alert(a + b); 
})(); 
Self-executable functions

(function(a, b){ 
  var c = a + b; 
  alert(c); 
})(1, 2); 
Callbacks
function test(a, b, fn) { 
    fn(a, b); 
} 

test(1, 2, myFunc); 

test(1, 2, function(one, two){ 
    console.log(arguments); 
}); 
Callback pattern example

document.addEventListener( 
   'click',  
   animateAndWowUser,  
   false 
); 
Callback pattern example
var thePlotThickens = function(){ 
  console.log('500ms later...'); 
}; 
setTimeout(thePlotThickens, 500); 

// anti‐pattern 
setTimeout("thePlotThickens()", 
500); 
Returning functions
function setup() { 
    alert(1); 
    return function() { 
        alert(2); 
    }; 
} 
var my = setup(); // alerts 1
                             
my(); // alerts 2 
Returning functions
function setup() { 
    var count = 0; 
    return function() { 
        return ++count; 
    }; 
} 
var next = setup(); 
next(); // 1 
next(); // 2 
Self-overwriting functions
function next() { 
    var count = 1; 
    next = function() { 
        return ++count; 
    }; 
    return count; 
} 
next(); // 1 
next(); // 2 
Lazy function definition
function lazy() { 
    var result = 2 + 2; 
    lazy = function() { 
        return result; 
    }; 
    return lazy(); 
} 
lazy(); // 4 
lazy(); // 4 
Function properties
function myFunc(param){ 
    if (!myFunc.cache) { 
        myFunc.cache = {}; 
    } 
    if (!myFunc.cache[param]) { 
        var result = {}; // … 
        myFunc.cache[param] = result; 
    } 
    return myFunc.cache[param]; 
} 
Init-time branching
// BEFORE 
var addListener = function(el, type, fn) {  

  // w3c 
  if (typeof window.addEventListener === 'function') {  
    el.addEventListener(type, fn, false);  

  // IE 
  } else if (typeof document.attachEvent === 'function') { 
    el.attachEvent('on' + type, fn);  

  // older browsers 
  } else {   
    el['on' + type] = fn;  
  }  
};  
Init-time branching
var addListener;  

if (typeof window.addEventListener === 'function') {  
  addListener = function(el, type, fn) {  
    el.addEventListener(type, fn, false);  
  };  
} else if (typeof document.attachEvent === 'function') 
{ 
  addListener = function(el, type, fn) {  
    el.attachEvent('on' + type, fn); 
  };  
} else { 
  addListener = function(el, type, fn) {    
    el['on' + type] = fn; 
  };  
}  
More object creation patterns
Private/privileged
function MyConstr() { 
    var a = 1; 
    this.sayAh = function() { 
        return a; 
    }; 
} 

>>> new MyConstr().sayAh(); 
1 
Declaring dependencies
YAHOO.properties.foo = function() 
{ 
  var Event = YAHOO.util.Event, 
      Dom   = YAHOO.util.Dom; 

  // ... 

}(); 
Namespacing

var myApp = {}; 
myApp.someObj = {}; 
myApp.someObj.someFunc =  
              function()
{}; 
Namespacing

function namespace(){…} 

>>> namespace(‘my.name.space’)
                              
>>> typeof my.name.space 
“object” 
Chaining
var o = { 
  v: 1, 
  increment: function() { 
    this.v++; 
    return this; 
  }, 
  add: function(v) { 
    this.v += v; 
    return this; 
  }, 
  shout: function(){ 
    alert(this.v); 
  } 
}; 

>>> o.increment().add(3).shout() // 5 
Configuration objects
myPerson(last, first, dob, 
address) 

vs.

var conf = { 
    first: 'Bruce', 
    last: 'Wayne' 
}; 
myPerson(conf); 
Static members – public
function MyMath() { 
  // math here... 
} 

MyMath.PI = 3.14; 
MyMath.E  = 2.7; 
Module pattern
MYAPP.namespace('modules.foo'); 
MYAPP.modules.foo = function() { 
  var a = 1; 
  return { 
    getA: function(){ 
      return a; 
    } 
  }; 
}(); 
Design Patterns
Singleton

var mysingleton = {}; 

•  It’s as simple as that
Singleton v.2 (classical)
var my1 = new Single(); 
var my2 = new Single(); 
>>> my1 === my2 
true 

•  How to make this work?
Singleton v.2 - option 1
var Single = function() { 
  if (typeof Single.instance === “object”) { 
    return Single.instance; 
  } 
  Single.instance = this; 
}; 


•  Drawback – the instance property
is public
… option 2 (closure)
function Single() { 

  var instance = this;  

  // add more to this… 

  Single = function (){ 
    return instance; 
  }; 
} 
Factory
var Polygon = function() {}; 
var triangle = Polygon.factory(‘Triangle’); 
var circle   = Polygon.factory(‘Circle’); 

Polygon.Triangle = function(){}; 
Polygon.Circle   = function(){}; 

Polygon.factory = function(name) { 
  if (typeof Polygon[name] === “function”) { 
    return new Polygon[name]();  
  } 
}; 
And one more thing…
Run JSLint




•  http://jslint.com
•  Integrate with your editor
JSLint
•  missing semi-colons
•  missing curly brackets
•  undeclared vars
•  trailing commas
•  unreachable code
•  for-in loops
•  …
Thank you!

More…
http://jspatterns.com
http://slideshare.net/stoyan
http://jsmag.com column

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