Personal Information
Organization / Workplace
Nagoya-shi, Aichi, Japan
- Presentations
- Documents
- Infographics
Vertex Shader Tricks by Bill Bilodeau - AMD at GDC14
AMD Developer Central
•
10 years ago
フーリエ変換を用いたテクスチャ解像度推定とその応用
Hajime Uchimura
•
8 years ago
シリコンスタジオの最新テクノロジーデモ技術解説
Silicon Studio Corporation
•
9 years ago
CS 354 Lighting
Mark Kilgard
•
12 years ago
初心者向けガイド コミックマーケット(コミケ) C84
Takashi Naito
•
10 years ago
Approaching zero driver overhead
Cass Everitt
•
10 years ago
Terrain in Battlefield 3: A Modern, Complete and Scalable System
Electronic Arts / DICE
•
12 years ago
GDC 2012: Advanced Procedural Rendering in DX11
smashflt
•
12 years ago
5 Major Challenges in Real-time Rendering (2012)
Electronic Arts / DICE
•
11 years ago
Mantle for Developers
Electronic Arts / DICE
•
10 years ago
Shiny PC Graphics in Battlefield 3
Electronic Arts / DICE
•
12 years ago
Battlefield 4 + Frostbite + Mantle
Electronic Arts / DICE
•
10 years ago
Lighting you up in Battlefield 3
Electronic Arts / DICE
•
13 years ago