GDC 2016 presentation by deltaDNA & Thumbspire - Games that spend more than 1 month in soft launch are proven to do much better - it's the critical time to make the game adjustments that will inspire players to return, time and time again. In this presentation, you'll find out what a difference data can make, why different types of players are leaving your game, and learn the practical steps you can take to turn things around. You'll discover what areas you should be testing to maximize your KPIs, and see best-practice examples of games that have got it right. Use these strategies to improve your player retention by 20%+ and learn from Thumbspire case studies how to boost your game monetization.