User Experience Design, A 3 months full time course.
UEX Certificate course is for people who want to grow their skills and knowledge, and be recognized by others for their UXD expertise. The UEX Certificate is based on a curriculum of training developed by SHETALL NATUU who has over 25 years of experience in the field of DESIGN EDUCATION, user-centered design, and user-experience design. The courses have been developed to optimize learning with lectures, examples, exercises, and quizzes, and can be taken in-person. After completing the coursework, participants take the UEX exam for certification.
The UEX Certificate training teaches you to how to apply psychology to design. You will learn how to research and evaluate your particular target audience, and use that understanding to design a satisfying, usable, and engaging product. The UEX Certificate is recognition that you have learned the skills, knowledge, and methodology to design optimal user experiences. For more information please contact us at info@umberlearningfacility.com , or ask us a question.
The Steps To Earn A UEX Certificate
1. Register at ULF 9881498832 or info@umberlearningfacility.com
2. Take the entrance exam
3. Take the course best suited to you
4. We organize a formal jury to evaluate your learning
5. Placement assistance by ULF
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Design is the PROCESS of Creation of product for a
audience/user/customer
6. User profile, persona model
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Dreams to write a short
stories book
Loves to ride her scooty to
nature and outdoor on
sat/Sunday with friends
Was gifted a MacBook pro
by dad. But loves financial
independence
Dreams and motivation
Short, chirpy, fun-loving, easy going, caring girl.
Modern upbringing, does not doubt people, but
not a blind believer.
Personality
Rucha Negi, 25, BCA, working in
Capgemini, lives in Hadapsar with her
younger bro and working parents
User profile
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Design is the PROCESS of Creation of product for a user for a reason/goal to
achieve/to solve problem/ wow factor/ experience
8. COD
I want to bake a cake
for my mom’s
birthday
Scenario, buying process, customer journey
Problem
recognition
Information
search
Product choice
Brand choice
Purchase amount
Dealer choice
Purchase decision
Purchase time
Delivery boy
comes with POS
Post purchase
I will post my dish, save it
in my gallery for further
use, Shares it with friends
to flaunt her Sunday.
Likes and follows Vishal
Bhalla
Views alternate
choice
Chooses MORE in
Hadapsar because
he is closer to home
and she wants to
earn reward points
from membership
card
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Design is the PROCESS of Creation of product
For a user
To fulfil a need or desire
In given context
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Design has GOOD PRINCIPLES
it follow popular mental models
12. Good website/ application CONTENT PRINCIPLES
6
The company has to be REAL : place, people, team, call centre, help, contact, career,
growth, knowledge, information.
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13. Good website/ application CONTENT PRINCIPLES
6
The company has to be FAIR: in price, claim, promotion, service, return etc
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14. Good website/ application CONTENT PRINCIPLES
6
The landing page should have the core offering with USP CLEARLY VISIBLE. This
can be repeated, in link form, across the site to develop scent of information.
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15. Good website/ application CONTENT PRINCIPLES
6
Expert opinion should be part of your site The site should behave like a
AUTHORITY on the subject
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16. Good website/ application CONTENT PRINCIPLES
6
References, testimonials, reviews and ratings makes the site TRANSPARENT
AND DEMOCRATIC
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17. Good website/ application CONTENT PRINCIPLES
• The company has to be REAL : place, people, team, call centre, help,
contact, career, growth, knowledge, information.
• The company has to be FAIR: in price, claim, promotion, service,
return etc
• The landing page should have the core offering with USP CLEARLY VISIBLE.
This can be repeated, in link form, across the site to develop scent of
information.
• Expert opinion should be part of your site
The site should behave like a AUTHORITY on the subject.
• References, testimonials, reviews and ratings makes the site
TRANSPARENT AND DEMOCRATIC
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18. Good website/ application INTERACTION principles
6
GOAL ORIENTED DESIGN task flow should follow used MENTAL MODEL
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19. Good website/ application INTERACTION principles
6
Clear and visible AFFORDANCE and CALL FOR ACTION
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20. Good website/ application INTERACTION principles
6
Good navigation should follow cues of psychical world
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21. Good website/ application INTERACTION principles
6
Learnability should be quick (simple site structure helps learnability). Use
of recognition should be applied rather than recall.
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22. Good website/ application INTERACTION principles
6
Freedom to go back, undo, delete, discover, help, search
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23. Good website/ application INTERACTION principles
6
Knowledge of status, what's happening, where am I, how long, where to go, how
further to go
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24. Good website/ application INTERACTION principles
6
Consistency in navigation path should be adopted. The path should have least no. of
clicks. It should not go back and forth.
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25. Good website/ application INTERACTION principles
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Cognitive load, eye ball movement,
cursor path should be smooth as
possible
26. 26
Good website/ application INTERACTION principles
GOAL ORIENTED DESIGN task flow should follow used MENTAL MODEL
Clear and visible AFFORDANCE and CALL FOR ACTION
Good navigation should follow cues of psychical world
Learnability should be quick (simple site structure helps learnability). Use of
recognition should be applied rather than recall.
Freedom to go back, undo, delete, discover, help, search
Knowledge of status, what's happening, where am I, how long, where to go,
how further to go
Consistency in navigation path should be adopted. The path should have least
no. of clicks. It should not go back and forth.
Cognitive load, eye ball movement, cursor path should be smooth as possible.
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27. Good website/application VISUAL DESIGN principles
6
VISUAL HIERARCHY of information should be maintained
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28. Good website/application VISUAL DESIGN principles
6
CHUNKING of data should be practiced
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29. Good website/application VISUAL DESIGN principles
6
GRID, and COLUMN should be consistent. Sentence should not be too long.
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30. Good website/application VISUAL DESIGN principles
6
FONT FAMILY should be followed consistently throughout the site
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31. Good website/application VISUAL DESIGN principles
CALL FOR ACTION should be affordable with color.
..
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32. Good website/application VISUAL DESIGN principles
6
Serif font is difficult on digital and lengthy text is tough to read
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33. Good website/application VISUAL DESIGN principles
6
Good stickiness is achieved by BASIC HYGIENE of a site ie readability
BOUNCE RATE decreases if the site is visually pleasing and comprehendible
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34. Good website/application VISUAL DESIGN principles
VISUAL HIERARCHY of information should be maintained
CHUNKING of data should be practiced
GRID, and COLUMN should be consistent. Sentence should not be too
long.
Serif font is difficult on digital and lengthy text is tough to read.
FONT FAMILY should be followed consistently throughout the site.
CALL FOR ACTION should be affordable with color.
Good stickiness is achieved by BASIC HYGIENE of a site ie readability
BOUNCE RATE decreases if the site is visually pleasing and
comprehendible
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35. Mind set of a designer
Optimism
Fail fast and fail first
Empathy
Iterate
Look for inspiration in unexpected places
Ask the right questions
Embrace ambiguity
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36. Creative Confidence
“CREATIVE confidence is the notion that you have big ideas, and that
you have the ability to act on them.”
David Kelley ,IDEO
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