Global Mobile Gaming market to grow at a CAGR of 27.14 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increasing use of smartphones and tablets to play games. The Global Mobile Gaming market has also been witnessing the evolution of mobile gaming analytics. However, the use of pirated versions of mobile games could pose a challenge to the growth of this market.
TechNavio's report, the Global Mobile Gaming Market 2012-2016, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market in North America, Latin America, the APAC and EMEA regions; it also covers the Global Mobile Gaming market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
The key vendors dominating this space include Electronic Arts Inc., Gameloft S.A., and Rovio Entertainment Ltd.
The other vendors mentioned in the report are Activision Blizzard, Cellufun, Disney Interactive, Digital Chocolate, Gamelion, GameHouse, Glu Games Inc., GungHo Entertainment, HandyGames, India Games, Kabam, KilooApS, Minh Chau Corp., Namco Bandai Games Inc., ngmoco Inc., Oberon Media, PopCap Games, Punch Entertainment, Redboss, SYBO Games, and Zynga Inc.
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Global mobile gaming market 2012 2016 At Researchmoz
1. Global Mobile Gaming Market 2012-2016
TechNavio's analysts forecast the Global Mobile Gaming market to grow at a CAGR of 27.14 percent over
the period 2012-2016. One of the key factors contributing to this market growth is the increasing use of
smartphones and tablets to play games. The Global Mobile Gaming market has also been witnessing the
evolution of mobile gaming analytics. However, the use of pirated versions of mobile games could pose a
challenge to the growth of this market.
TechNavio's report, the Global Mobile Gaming Market 2012-2016, has been prepared based on an in-depth
market analysis with inputs from industry experts. The report covers the market in North America, Latin
America, the APAC and EMEA regions; it also covers the Global Mobile Gaming market landscape and its
growth prospects in the coming years. The report also includes a discussion of the key vendors operating in
this market.
The key vendors dominating this space include Electronic Arts Inc., Gameloft S.A., and Rovio Entertainment
Ltd.
The other vendors mentioned in the report are Activision Blizzard, Cellufun, Disney Interactive, Digital
Chocolate, Gamelion, GameHouse, Glu Games Inc., GungHo Entertainment, HandyGames, India Games,
Kabam, KilooApS, Minh Chau Corp., Namco Bandai Games Inc., ngmoco Inc., Oberon Media, PopCap
Games, Punch Entertainment, Redboss, SYBO Games, and Zynga Inc.
Key questions answered in this report:
What will the market size be in 2016 and what will be the growth rate? What are key market trends? What is
driving this market? What are the challenges to market growth? Who are the key vendors in this market space?
What are the market opportunities and threats faced by key vendors? What are the strengths and weaknesses of
each of these key vendors?
table Of Content
1. Executive Summary
2. List Of Abbreviations
3. Introduction
4. Market Research Methodology
market Research Process
research Design
research Methodology
Global Mobile Gaming Market 2012-2016
2. 5. Scope Of The Report
market Overview
product Offerings
6. Market Landscape
6.1 By Value
market Size And Forecast
6.2 By Downloads
market Size And Forecast
6.3 Global Mobile Gaming Market Vs. Other Gaming Market
market Size And Forecast
6.4 Growth Rate Comparison
7. Market Segmentation
7.1 Global Mobile Gaming Market-segmentation By Revenue Model
virtual Goods And Microtransactions
paid Download
ad Based
others
7.2 Gaming Application Vs. Other Mobile Application As Per Daily Usage (percentage Of Users)
7.3 Mobile Game Paying Gamers Vs. Non-paying Gamers (in Million)
7.4 Time Spent Daily By The Users On Tablets And Smartphones For Playing Mobile Games
7.5 Users Paying For Game And Other Applications Used Daily On A Mobile (percent)
7.6 Five Forces Analysis
8. Geographical Segmentation
9. Key Leading Countries
usa
china
10. Vendor Landscape
11. Buying Criteria
Global Mobile Gaming Market 2012-2016
3. 12. Market Growth Drivers
13. Drivers And Their Impact
14. Market Challenges
15. Impact Of Drivers And Challenges
16. Market Trends
17. Key Vendor Analysis
17.1 Electronic Arts Inc.
business Overview
key Information
swot Analysis
17.2 Gameloft S.a.
business Overview
key Information
swot Analysis
17.3 Rovio Entertainment Ltd.
business Overview
key Information
swot Analysis
18. Other Reports In This Series
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Global Mobile Gaming Market 2012-2016