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Chapter 2
Basics in Android Programming
By
Dr. Ramkumar Lakshminarayanan
Objectives
2.1 Preparing the Environment for the Android Programming
2.2 Construction of Android Sample Application
Introduction
The Android operating system software stack consists of Java applications running on a
Java based object oriented application framework on top of Java core libraries running on a
Dalvik virtual machine featuring JIT compilation. Libraries written in C include the surface
manager, OpenCore media framework, SQLite relational database management system,
OpenGL ES 2.0 3D graphics API, WebKit layout engine, SGL graphics engine, SSL, and Bionic
libc. To develop an Application Google provides Android SDK and Android NDK. The Android
SDK provides the API libraries and developer tools necessary to build, test, and debug apps for
Android. In this chapter we will discuss about setting up an environment for creating Android
Application and creating an sample application.
Android Developer Tools
Google Provides free tools for developing Android Applications. Android Developer
Tools (ADT) can be downloaded from http://developer.android.com.
ADT Bundles includes the following:
 Eclipse + ADT plugin
 Android SDK Tools
 Android Platform-tools
 The latest Android platform
 The latest Android system image for the emulator
Operating System that can be used for the development is:
 Windows XP (32-bit), Vista (32- or 64-bit), or Windows 7 (32- or 64-bit)
 Mac OS X 10.5.8 or later (x86 only)
 Linux (tested on Ubuntu Linux, Lucid Lynx)
o GNU C Library (glibc) 2.7 or later is required.
o On Ubuntu Linux, version 8.04 or later is required.
o 64-bit distributions must be capable of running 32-bit applications.
IDE support for Android Development is as follows:
 Eclipse 3.6.2 (Helios) or greater.
 Eclipse 3.5 (Galileo) is no longer supported with the latest version of ADT.
 Eclipse JDT plug in (included in most Eclipse IDE packages)
 JDK 6. JRE alone is not sufficient
 Android Development Tools plugin
Setting the Environment using ADT Bundle
The ADT Bundle includes everything for developing an Android Application. Once it is
downloaded from the developer.android.com unzip the pack to a folder, for example
D:Android
Install JDK6 which is the pre-requisite for Android tools. After Extraction and
installation open the folder D:AndroidEclipse and launch eclipse. Now the IDE is ready for
developing the Android Application.
Getting Started with the first Project
1. Click New in the toolbar.
2. In the window that appears, open the Android folder, select Android Application Project,
and click Next
3. Fill in the form that appears:
 Application Name is the app name that appears to users. For this project, use
"LearnApp"
 Project Name is the name of your project directory and the name visible in
Eclipse.
 Package Name is the package namespace for your app (following the same rules
as packages in the Java programming language). Your package name must be
unique across all packages installed on the Android system. For this reason, it's
generally best if you use a name that begins with the reverse domain name of your
organization or publisher entity. For this project, you can use something like
"com.mjs.learnapp." However, you cannot publish your app on Google Play using
the "com.mjs" namespace
Figure 2.1 New Android App Wizard Project
 Minimum Required SDK is the lowest version of Android that the app
supports. While the latest versions of Android often provide great APIs for
your app, you should continue to support older versions of Android until more
devices get updated. API Level is an integer value that uniquely identifies the
framework API revision offered by a version of the Android platform.
 Target SDK indicates the highest version of Android with which you have
tested with your application.
 Compile With is the platform version against which you will compile your
app. By default, this is set to the latest version of Android available in your
SDK.
 Theme specifies the Android UI style to apply for your app. You can leave
this alone.
Click Next
4. On the next screen to configure the project, leave the default selections and Click Next
Figure 2.2 Configure Project
5. The next screen can help you create a launcher icon for your app. You can customize an
icon in several ways and the tool generates an icon for all screen densities. Before you
publish your app, you should be sure your icon meets the specifications.
Figure 2.4 Launcher Icon
6. Now you can select an activity template from which to begin building your app.
For this project, select BlankActivity and click Next.
Figure 2.5 Activity Template
7. Leave all the details for the activity in their default state and click Finish. Your Android
project is now set up with some default files and you’re ready to begin building the app.
Figure 2.6 Project Setup
Exploring the Android Project Files
You will now see a new Android project called Droid1 in the Eclipse File
Explorer. In addition to linking the appropriate Android SDK jar file, the following core
files and directories are created:
• AndroidManifest.xml—The central configuration file for the application.
• project.properties—A generated build file used by Eclipse and the Android
ADT plug- in. Do not edit this file.
• /src folder—Required folder for all source code.
• /src/com.mjs.learnapp/MainActivity.java—Main entry point to this
application, named MainActivity. This activity has been defined as the default
launch activity in the Android manifest file.
• /gen/com.mjs.learnapp/R.java—A generated resource management source file.
Do not edit this file.
Figure 2.7 Package Explorer
• /assets folder—Required folder where uncompiled file resources can be
included in the project.
• /res folder—Required folder where all application resources are managed.
Application resources include animations, drawable graphics, layout files,
data-like strings and numbers, and raw files.
• /res/drawable—Application icon graphic resources are included in several
different sizes.
• /res/layout/main.xml—Layout file used by MainActivity to draw onscreen.
• /res/values/strings.xml—The path where string resources are defined.
Editing Project Resources
By default, the Android manifest file resource editor is opened when you create a
new Android project. If you have clicked away from this screen to check out the various
Project files; simply double-click the AndroidManifest.xml file within your new project
to return to the Android manifest file resource editor. (See Figure 2.8)
Figure 2.8 Android Manifest File
Android Manifest File
The Android manifest file is the central configuration file for an Android application.
The editor organizes the manifest information into a number of tabs:
• Manifest—This tab, shown in Figure 2.8, is used for general application-
wide settings such as the package name and application version information
(used for installation and upgrade purposes).
• Application—This tab is used to define application details such as the name
and icon the application displays and what activities can be run (including the
default launch MainActivity) and other functionality and services that the
application provides.
 Permissions—This tab is used to define the applications’ permissions. For
example, if application requires the ability to read the contacts from the phone,
then it must register a User-Permission tag within the manifest, with the name
android.permission.READ_CONTACTS.
• Instrumentation—This tab is used for unit testing, using the various
instrumentation classes available within the Android SDK.
• AndroidManifest.xml—This tab provides a simple XML editor to edit the
manifest file directly. If you switch to the AndroidManifest.xml tab, your
manifest file will look something like this:
Editing the Android Manifest File
Now let’s edit the Android manifest file. One setting you’re going to want to know
about is the debuggable attribute. You will not be able to debug your application until you
set this value, so follow these steps:
1. Open the AndroidManifest.xml file in the resource editor.
2. Navigate to the Application tab. Click the Application Attributes Tab.
3. Pull down the drop-down for the debuggable attribute and choose true.
4. Save the manifest file.
<?xml version="1.0" encoding="utf-8"?>
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.mjs.learnapp"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="17" />
<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name="com.mjs.learnapp.MainActivity"
android:label="@string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category
android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
If you switch to the AndroidManifest.xml tab and look through the XML, you will
notice that the application tag now has the debuggable attribute:
android:debuggable=”true”.
Editing Other Resource Files
Most Android application resources are stored under the /res subdirectory of the
project. The following subdirectories are also available:
• /drawable-ldpi, /drawable-hdpi, /drawable-mdpi, /drawable-xhdpi —These
subdirectories store graphics and drawable resource files for different screen
densities and resolutions. If you browse through these directories using the
Eclipse Project Explorer, you will find the icon.png graphics file in each one;
this is your application’s icon.
• /layout—this subdirectory stores user interface layout files. Within this
subdirectory you will find the main.xml screen layout file that defines the user
interface for the default activity.
• /values—this subdirectory organizes the various types of resources, such as
text strings, color values, and other primitive types. Here you find the
strings.xml resource file, which contains all the resource strings used by the
application.
Edit the String Resource
If you inspect the main.xml layout file of the project, you will notice that it
displays a simple layout with a single TextView control. This user interface control simply
displays a string. In this case, the string displayed is defined in the string resource called
@string/hello. To edit the string resource called @string/hello, using the string resource
editor, follow these steps:
1. Open the strings.xml file in the resource editor.
2. Select the String called app_name and note the Name (App_Name) and
value (LearnApp) shown in the resource editor. (See Figure 2.9)
3. Within the Value field , change the text to Learn Android App
4. Save the file.
Figure 2.9 Resources Editor – strings.xml
If you switch to the strings.xml tab and look through the raw XML, you will
notice that string elements are defined within a <resources> block:
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">LearnApp</string>
<string name="hello_world">Learn Android App</string>
<string name="menu_settings">Settings</string>
</resources>
Running the Application
To build and debug an Android application, you must first configure your project
for debugging. The ADT plug-in enables you to do this entirely within the Eclipse
development environment. Specifically, you need to do the following:
• Configure an Android Virtual Device (AVD) for the emulator
• Create a debug configuration for your project
• Build the Android project and launch the debug configuration
When you have completed each of these tasks, Eclipse will attach its debugger to
the Android emulator (or handset), and you are free to debug the application as needed.
To run an application in the Android emulator, you must configure an Android
Virtual Device (AVD). The AVD profile describes the type of device you want the
emulator to simulate, including which Android platform to support. You can specify
different screen sizes and orientations, and you can specify whether the emulator has an
SD card and, if so, its capacity. Here are the steps for creating a basic AVD:
1. Launch the Android Virtual Device Manager:
a. In Eclipse, click Android Virtual Device Manager from the toolbar.
b. From the command line, change directories to <sdk>/tools/ and execute:
android avd
2. In the Android Virtual Device Manager panel, click New.
3. Fill in the details for the AVD. Give it a name, a platform target, an SD card size,
and a skin (HVGA is default).
4. Click Create AVD.
5. Select the new AVD from the Android Virtual Device Manager (Figure 2.10) and
click Start.
6. After the emulator boots up, unlock the emulator screen.
Figure 2.10 – Android Virtual Device Manager
To run the app from Eclipse:
1. Open one of your project's files and click Run from the toolbar.
2. In the Run as window that appears, select Android Application and click OK.
Eclipse installs the app on your AVD and starts it (Figure 2.11).
Figure 2.11 Android Emulator with LearnApp Running
Chapter Summary
Android was designed to empower the developer to write innovative applications.
Google provides free tool for developing android applications. Setting up the environment
is done by ADT Bundles which is available from the Android Developer Website. The
Android manifest file is the central configuration file for an Android application. When
you have completed setting up the project task, Eclipse will attach its debugger to the
Android emulator (or handset), and you are free to test and debug the application as
needed.

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Android basics in android programming-chapter2

  • 1. Chapter 2 Basics in Android Programming By Dr. Ramkumar Lakshminarayanan Objectives 2.1 Preparing the Environment for the Android Programming 2.2 Construction of Android Sample Application Introduction The Android operating system software stack consists of Java applications running on a Java based object oriented application framework on top of Java core libraries running on a Dalvik virtual machine featuring JIT compilation. Libraries written in C include the surface manager, OpenCore media framework, SQLite relational database management system, OpenGL ES 2.0 3D graphics API, WebKit layout engine, SGL graphics engine, SSL, and Bionic libc. To develop an Application Google provides Android SDK and Android NDK. The Android SDK provides the API libraries and developer tools necessary to build, test, and debug apps for Android. In this chapter we will discuss about setting up an environment for creating Android Application and creating an sample application. Android Developer Tools Google Provides free tools for developing Android Applications. Android Developer Tools (ADT) can be downloaded from http://developer.android.com. ADT Bundles includes the following:  Eclipse + ADT plugin  Android SDK Tools  Android Platform-tools  The latest Android platform  The latest Android system image for the emulator Operating System that can be used for the development is:
  • 2.  Windows XP (32-bit), Vista (32- or 64-bit), or Windows 7 (32- or 64-bit)  Mac OS X 10.5.8 or later (x86 only)  Linux (tested on Ubuntu Linux, Lucid Lynx) o GNU C Library (glibc) 2.7 or later is required. o On Ubuntu Linux, version 8.04 or later is required. o 64-bit distributions must be capable of running 32-bit applications. IDE support for Android Development is as follows:  Eclipse 3.6.2 (Helios) or greater.  Eclipse 3.5 (Galileo) is no longer supported with the latest version of ADT.  Eclipse JDT plug in (included in most Eclipse IDE packages)  JDK 6. JRE alone is not sufficient  Android Development Tools plugin Setting the Environment using ADT Bundle The ADT Bundle includes everything for developing an Android Application. Once it is downloaded from the developer.android.com unzip the pack to a folder, for example D:Android Install JDK6 which is the pre-requisite for Android tools. After Extraction and installation open the folder D:AndroidEclipse and launch eclipse. Now the IDE is ready for developing the Android Application. Getting Started with the first Project 1. Click New in the toolbar. 2. In the window that appears, open the Android folder, select Android Application Project, and click Next 3. Fill in the form that appears:  Application Name is the app name that appears to users. For this project, use "LearnApp"  Project Name is the name of your project directory and the name visible in Eclipse.
  • 3.  Package Name is the package namespace for your app (following the same rules as packages in the Java programming language). Your package name must be unique across all packages installed on the Android system. For this reason, it's generally best if you use a name that begins with the reverse domain name of your organization or publisher entity. For this project, you can use something like "com.mjs.learnapp." However, you cannot publish your app on Google Play using the "com.mjs" namespace Figure 2.1 New Android App Wizard Project  Minimum Required SDK is the lowest version of Android that the app supports. While the latest versions of Android often provide great APIs for your app, you should continue to support older versions of Android until more devices get updated. API Level is an integer value that uniquely identifies the framework API revision offered by a version of the Android platform.  Target SDK indicates the highest version of Android with which you have tested with your application.  Compile With is the platform version against which you will compile your app. By default, this is set to the latest version of Android available in your SDK.  Theme specifies the Android UI style to apply for your app. You can leave this alone.
  • 4. Click Next 4. On the next screen to configure the project, leave the default selections and Click Next Figure 2.2 Configure Project 5. The next screen can help you create a launcher icon for your app. You can customize an icon in several ways and the tool generates an icon for all screen densities. Before you publish your app, you should be sure your icon meets the specifications.
  • 5. Figure 2.4 Launcher Icon 6. Now you can select an activity template from which to begin building your app. For this project, select BlankActivity and click Next.
  • 6. Figure 2.5 Activity Template 7. Leave all the details for the activity in their default state and click Finish. Your Android project is now set up with some default files and you’re ready to begin building the app. Figure 2.6 Project Setup Exploring the Android Project Files You will now see a new Android project called Droid1 in the Eclipse File Explorer. In addition to linking the appropriate Android SDK jar file, the following core files and directories are created: • AndroidManifest.xml—The central configuration file for the application. • project.properties—A generated build file used by Eclipse and the Android ADT plug- in. Do not edit this file. • /src folder—Required folder for all source code. • /src/com.mjs.learnapp/MainActivity.java—Main entry point to this application, named MainActivity. This activity has been defined as the default launch activity in the Android manifest file. • /gen/com.mjs.learnapp/R.java—A generated resource management source file. Do not edit this file.
  • 7. Figure 2.7 Package Explorer • /assets folder—Required folder where uncompiled file resources can be included in the project. • /res folder—Required folder where all application resources are managed. Application resources include animations, drawable graphics, layout files, data-like strings and numbers, and raw files. • /res/drawable—Application icon graphic resources are included in several different sizes. • /res/layout/main.xml—Layout file used by MainActivity to draw onscreen. • /res/values/strings.xml—The path where string resources are defined. Editing Project Resources By default, the Android manifest file resource editor is opened when you create a new Android project. If you have clicked away from this screen to check out the various Project files; simply double-click the AndroidManifest.xml file within your new project to return to the Android manifest file resource editor. (See Figure 2.8)
  • 8. Figure 2.8 Android Manifest File Android Manifest File The Android manifest file is the central configuration file for an Android application. The editor organizes the manifest information into a number of tabs: • Manifest—This tab, shown in Figure 2.8, is used for general application- wide settings such as the package name and application version information (used for installation and upgrade purposes). • Application—This tab is used to define application details such as the name and icon the application displays and what activities can be run (including the default launch MainActivity) and other functionality and services that the application provides.  Permissions—This tab is used to define the applications’ permissions. For example, if application requires the ability to read the contacts from the phone, then it must register a User-Permission tag within the manifest, with the name
  • 9. android.permission.READ_CONTACTS. • Instrumentation—This tab is used for unit testing, using the various instrumentation classes available within the Android SDK. • AndroidManifest.xml—This tab provides a simple XML editor to edit the manifest file directly. If you switch to the AndroidManifest.xml tab, your manifest file will look something like this: Editing the Android Manifest File Now let’s edit the Android manifest file. One setting you’re going to want to know about is the debuggable attribute. You will not be able to debug your application until you set this value, so follow these steps: 1. Open the AndroidManifest.xml file in the resource editor. 2. Navigate to the Application tab. Click the Application Attributes Tab. 3. Pull down the drop-down for the debuggable attribute and choose true. 4. Save the manifest file. <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.mjs.learnapp" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="17" /> <application android:allowBackup="true" android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name="com.mjs.learnapp.MainActivity" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>
  • 10. If you switch to the AndroidManifest.xml tab and look through the XML, you will notice that the application tag now has the debuggable attribute: android:debuggable=”true”. Editing Other Resource Files Most Android application resources are stored under the /res subdirectory of the project. The following subdirectories are also available: • /drawable-ldpi, /drawable-hdpi, /drawable-mdpi, /drawable-xhdpi —These subdirectories store graphics and drawable resource files for different screen densities and resolutions. If you browse through these directories using the Eclipse Project Explorer, you will find the icon.png graphics file in each one; this is your application’s icon. • /layout—this subdirectory stores user interface layout files. Within this subdirectory you will find the main.xml screen layout file that defines the user interface for the default activity. • /values—this subdirectory organizes the various types of resources, such as text strings, color values, and other primitive types. Here you find the strings.xml resource file, which contains all the resource strings used by the application. Edit the String Resource If you inspect the main.xml layout file of the project, you will notice that it displays a simple layout with a single TextView control. This user interface control simply displays a string. In this case, the string displayed is defined in the string resource called @string/hello. To edit the string resource called @string/hello, using the string resource editor, follow these steps: 1. Open the strings.xml file in the resource editor. 2. Select the String called app_name and note the Name (App_Name) and value (LearnApp) shown in the resource editor. (See Figure 2.9) 3. Within the Value field , change the text to Learn Android App 4. Save the file.
  • 11. Figure 2.9 Resources Editor – strings.xml If you switch to the strings.xml tab and look through the raw XML, you will notice that string elements are defined within a <resources> block: <?xml version="1.0" encoding="utf-8"?> <resources> <string name="app_name">LearnApp</string> <string name="hello_world">Learn Android App</string> <string name="menu_settings">Settings</string> </resources>
  • 12. Running the Application To build and debug an Android application, you must first configure your project for debugging. The ADT plug-in enables you to do this entirely within the Eclipse development environment. Specifically, you need to do the following: • Configure an Android Virtual Device (AVD) for the emulator • Create a debug configuration for your project • Build the Android project and launch the debug configuration When you have completed each of these tasks, Eclipse will attach its debugger to the Android emulator (or handset), and you are free to debug the application as needed. To run an application in the Android emulator, you must configure an Android Virtual Device (AVD). The AVD profile describes the type of device you want the emulator to simulate, including which Android platform to support. You can specify different screen sizes and orientations, and you can specify whether the emulator has an SD card and, if so, its capacity. Here are the steps for creating a basic AVD: 1. Launch the Android Virtual Device Manager: a. In Eclipse, click Android Virtual Device Manager from the toolbar. b. From the command line, change directories to <sdk>/tools/ and execute: android avd 2. In the Android Virtual Device Manager panel, click New. 3. Fill in the details for the AVD. Give it a name, a platform target, an SD card size, and a skin (HVGA is default). 4. Click Create AVD. 5. Select the new AVD from the Android Virtual Device Manager (Figure 2.10) and click Start. 6. After the emulator boots up, unlock the emulator screen.
  • 13. Figure 2.10 – Android Virtual Device Manager To run the app from Eclipse: 1. Open one of your project's files and click Run from the toolbar. 2. In the Run as window that appears, select Android Application and click OK. Eclipse installs the app on your AVD and starts it (Figure 2.11).
  • 14. Figure 2.11 Android Emulator with LearnApp Running Chapter Summary Android was designed to empower the developer to write innovative applications. Google provides free tool for developing android applications. Setting up the environment is done by ADT Bundles which is available from the Android Developer Website. The
  • 15. Android manifest file is the central configuration file for an Android application. When you have completed setting up the project task, Eclipse will attach its debugger to the Android emulator (or handset), and you are free to test and debug the application as needed.