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Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
Cross platform design
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Cross platform design

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What makes your app, your app no matter what platform or device.

What makes your app, your app no matter what platform or device.

Published in: Technology, Business
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Transcript

  • 1. Cross-Platform Mobile Design What makes your app, your app Neil Cadsawan - Nov. 2011Wednesday, November 16, 11
  • 2. First Things FirstWednesday, November 16, 11
  • 3. First Things First HTML may be the better choice for many apps.Wednesday, November 16, 11
  • 4. Wednesday, November 16, 11
  • 5. Wednesday, November 16, 11
  • 6. Wednesday, November 16, 11
  • 7. HTML or Native?Wednesday, November 16, 11
  • 8. Wednesday, November 16, 11
  • 9. Wednesday, November 16, 11
  • 10. Wednesday, November 16, 11
  • 11. When Not to Use HTML?Wednesday, November 16, 11
  • 12. GamesWednesday, November 16, 11
  • 13. UtilityWednesday, November 16, 11
  • 14. LearningWednesday, November 16, 11
  • 15. iOS, Android, WPWednesday, November 16, 11
  • 16. Wednesday, November 16, 11
  • 17. Wednesday, November 16, 11
  • 18. Wednesday, November 16, 11
  • 19. Wednesday, November 16, 11
  • 20. Wednesday, November 16, 11
  • 21. iPhone vs. iPadWednesday, November 16, 11
  • 22. Wednesday, November 16, 11
  • 23. Wednesday, November 16, 11
  • 24. Wednesday, November 16, 11
  • 25. Wednesday, November 16, 11
  • 26. Wednesday, November 16, 11
  • 27. Wednesday, November 16, 11
  • 28. Wednesday, November 16, 11
  • 29. Wednesday, November 16, 11
  • 30. How to Approach the Design?Wednesday, November 16, 11
  • 31. • iOS Human Interface Guidelines • Android Interface Guidelines • Windows Phone Design GuidelinesWednesday, November 16, 11
  • 32. Brand & VisionWednesday, November 16, 11
  • 33. Brand & Vision ExperienceWednesday, November 16, 11
  • 34. Brand & Vision Experience CapabilityWednesday, November 16, 11
  • 35. Brand & Vision Experience Capability FunctionalityWednesday, November 16, 11
  • 36. Brand & Vision Experience Capability Functionality Platform & DeviceWednesday, November 16, 11
  • 37. Brand & Vision Experience Capability Functionality Platform & DeviceWednesday, November 16, 11
  • 38. Know the PlatformsWednesday, November 16, 11
  • 39. Be True To Your VisionWednesday, November 16, 11
  • 40. The Experience of Your App Defines Your BrandWednesday, November 16, 11
  • 41. How to document?Wednesday, November 16, 11
  • 42. You DecideWednesday, November 16, 11
  • 43. • Map out the flow of content, not flow of screens • Design in terms of interaction with content first, then consider platform functionality • Allow for platform/device functionality to offer unique experiences • Learn from interactions in one platform and use them on anotherWednesday, November 16, 11
  • 44. Thank You Neil Cadsawan @rainer3Wednesday, November 16, 11

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