Cross platform design
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Cross platform design

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What makes your app, your app no matter what platform or device.

What makes your app, your app no matter what platform or device.

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Cross platform design Cross platform design Presentation Transcript

  • Cross-Platform Mobile Design What makes your app, your app Neil Cadsawan - Nov. 2011Wednesday, November 16, 11
  • First Things FirstWednesday, November 16, 11
  • First Things First HTML may be the better choice for many apps.Wednesday, November 16, 11
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  • HTML or Native?Wednesday, November 16, 11
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  • When Not to Use HTML?Wednesday, November 16, 11
  • GamesWednesday, November 16, 11
  • UtilityWednesday, November 16, 11
  • LearningWednesday, November 16, 11
  • iOS, Android, WPWednesday, November 16, 11
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  • iPhone vs. iPadWednesday, November 16, 11
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  • How to Approach the Design?Wednesday, November 16, 11
  • • iOS Human Interface Guidelines • Android Interface Guidelines • Windows Phone Design GuidelinesWednesday, November 16, 11
  • Brand & VisionWednesday, November 16, 11
  • Brand & Vision ExperienceWednesday, November 16, 11
  • Brand & Vision Experience CapabilityWednesday, November 16, 11
  • Brand & Vision Experience Capability FunctionalityWednesday, November 16, 11
  • Brand & Vision Experience Capability Functionality Platform & DeviceWednesday, November 16, 11
  • Brand & Vision Experience Capability Functionality Platform & DeviceWednesday, November 16, 11
  • Know the PlatformsWednesday, November 16, 11
  • Be True To Your VisionWednesday, November 16, 11
  • The Experience of Your App Defines Your BrandWednesday, November 16, 11
  • How to document?Wednesday, November 16, 11
  • You DecideWednesday, November 16, 11
  • • Map out the flow of content, not flow of screens • Design in terms of interaction with content first, then consider platform functionality • Allow for platform/device functionality to offer unique experiences • Learn from interactions in one platform and use them on anotherWednesday, November 16, 11
  • Thank You Neil Cadsawan @rainer3Wednesday, November 16, 11