Your SlideShare is downloading. ×
  • Like
Papaya webinar: leveraging lifecycle
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Now you can save presentations on your phone or tablet

Available for both IPhone and Android

Text the download link to your phone

Standard text messaging rates apply

Papaya webinar: leveraging lifecycle

  • 492 views
Published

Leveraging games lifecycle to increase revenue & retention …

Leveraging games lifecycle to increase revenue & retention

There is no longer any argument that mobile games have shifted from Premium to Freemium business models.

However, there are few who understand how to deliver this model effectively.

In this Webinar Papaya Mobile's Oscar Clark will take a look at the
> different life stages of games and how developers can leverage this to increase the engagement and enjoyment for their players.

He will talk about how designers can predict the user-lifecycle stages of Discovery, Learning, Earning and Churning to get the most out of the flow of the game.

These are the design techniques employed by companies who have created mobile social games generating 15% conversion and ARPPDAU of $30+

Published in Technology , Travel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
    Be the first to like this
No Downloads

Views

Total Views
492
On SlideShare
0
From Embeds
0
Number of Embeds
1

Actions

Shares
Downloads
9
Comments
0
Likes
0

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide

Transcript

  • 1. http://www.infovisual.info/02/029_en.html
  • 2. Syllabus: Leveraging Lifecycle http://exotic-wow.blogspot.co.uk/2012/07/grand-canyon.html
  • 3. Technology Adoption Lifecycle http://blog.massklusive.com/2008/06/25/die-silver-surfer-stosen-ins-internet-vor-ergebnisse-der-ardzdf-
  • 4. Player Engagement Lifecycle http://www.gamefront.com/hot-halo-reach-cosplay-
  • 5. Syllabus: Leveraging Lifecycle freedigitalphotos.net http://exotic-wow.blogspot.co.uk/2012/07/grand-canyon.html
  • 6. Delivering Discovery http://www.freedigitalphotos.net http://www.flickr.com/photos/coba/1825369/
  • 7. Context Creates Anticipation http://paintandfootprints.wordpress.com/2011/03/04/my-daily-wuht-030411/
  • 8. Permission to Play http://rechabite.com/2012/03/01/there-is-no-there-to-get-to/
  • 9. First Time Nerves http://www.flickr.com/photos/pasukaru76/5153087954/sizes/l/in/photostream/
  • 10. Get A Second Date
  • 11. Show some appreciation http://simplesapien.com/simple-challenge-3-show-your-appreciation/
  • 12. No gamer is an island http://blog.lib.umn.edu/stoe0062/psy_1001%20section%2021%20spring%202012/2012/03/no-man-is-an-island.html
  • 13. Syllabus: Leveraging Lifecycle freedigitalphotos.net http://exotic-wow.blogspot.co.uk/2012/07/grand-canyon.html
  • 14. Mind The Gap http://davidalton.net/2011/11/01/britain-needs-to-mind-the-gap/
  • 15. Building Bridges http://www.newcastlespeedwayhistory.co.uk/other%20north%20eastern%20venues.htm
  • 16. The First Crossing http://en.wikipedia.org/wiki/File:Golden_Gate_Bridge_Opening_-_(1936).ogg
  • 17. Syllabus: Leveraging Lifecycle freedigitalphotos.net http://exotic-wow.blogspot.co.uk/2012/07/grand-canyon.html
  • 18. Not Just A One Night Stand http://www.freedigitalphotos.net
  • 19. Old Fashioned Service http://www.freedigitalphotos.net
  • 20. In For The Long Run http://www.bfi.org.uk/distribution/the_loneliness_of_the_long_distance_runner
  • 21. Squeezing Every Drop http://sehabitat.com/blog/squeezing-every-drop-of-seo-juice-out-of-your-tweets/
  • 22. Everything ends
  • 23. Syllabus: Leveraging Lifecycle freedigitalphotos.net http://exotic-wow.blogspot.co.uk/2012/07/grand-canyon.html
  • 24. Social SDKSocialize your game and connect to millions ofengaged, active users1.Integrated social features2.Virtual currency3.Support major develop tools4.Language support
  • 25. Social Game EngineA Cross-Platform Social Game Engine for Mobiles1.Integrated social features2.Virtual currency3.Script based language4.Advanced 2D graphics5.Cross platform6.Cloud server hosting7.Language support
  • 26. Acquire new users at zero cost A cross-promotion network for Android developers in need of a cost-free solution to user acquisition• Open cross-promotion network for all developers• Flexible and seamless cross- promotion formats• Buy and sell excess traffic 100% commission-free• Fast track setup and free extra credits for every app
  • 27. …Its all about love! http://www.gracesgraphics.com/view/25866
  • 28. Any Questions? oscarclark@papayamobile.com @AthanateusThank you :) @PapayaMobile