21. Полное руководство по IAP API
• IAP Full Guide for Java: http://library.developer.nokia.com/index.jsp?topic=/Java_Developers_Library/GUID-F9AA765E-B713-444E-96ED-5CBE42007E9E.html
46. Кое-что о inneractive
основан в 2007
Кросс-платформа - App Monetization Exchange
Офисы в США, Великобритании и Израиле
40 трудолюбивых сотрудников
Предпочтительный сетевой рекламный провайдер NOKIA
2 аппарата для приготовления кофе
47. Почему бесплатные приложения
приносят больше денег?
• из 13 миллион приложений скачиваемых в
день -90% бесплатные.
• Пользователи не хотят платить за то c чем они
ещё не знакомы.
• In-App Purchase является способом для
разработчиков увеличить доходы
48. Бесплатные приложения увеличиваЮт
месячные доходы
Ваше приложение может приносить
десятки тысяч $ $ $ каждый месяц
$6,000
$3,000 $5,000
$4,000
$2,000 $3,000
$1,000 $2,000
$- $1,000
$-
52. Проблемы монетизации у разработчиков
Не удается монетизировать в
глобальном масштабе с
одним поставщиком
100
Ad Providers
рекламы
Нет ресурсов для работы с
несколькими сетями
Идентификация и регистрация в
локальных сетях и ведомств
является проблемой
53. Легко добавить рекламы
локальных сетей
100
Ad Providers
Local Ad
Network
80%
Of Nokia
Publishers
54. История успеха
“ С тех пор как мы начали работать с inneractive кросс-платформ и
особенно на OVI, мы наблюдаем постоянный раст доходов от
нескольких из наших приложений. Скорость заполнения и еСРМ
производительность позволяют нам рекомендовать inneractive для всех
разработчиков. Зарабатывайте деньги на бесплатных приложениях с
помощью Inneractive!
“ {Manish Mahajan , Founder & CEO}
Ad Requests Impressions Fill Rate CTR eCPM Net
76,885,951 59,597,673 78% 7.4% $1.10 $65,834.57
Все данные приведены среднемесячные*
55. Что это вам даёт ?
Легко интегрировать в различные платформы
Глобальное покрытие – местная реклама
Стратегия размещения рекламы что делать и что нет
Индивидуальный подход
Возможность рекламировать приложения
Отчетность: Online Dashboard и аналитика
Полная прозрачность показателей исполнения
56. Легкая интеграция в различные платформы
• Прочная кросс-платформенный SDK
• Быстрая интеграция
• рекламных сетей и агентств 100
Ad Providers
59. Индивидуальный подход
• Личный Account Manager, который помогает в
процессе интеграции и оптимизирует
результаты когда приложение запущено.
• технеческая поддержка ответит на все
технеческие вопросы.
60. Возможность рекламировать приложения
• представление приложения местной аудитории -
стимулирование с помощью inneractive.
• использование доходов для реинвестирования
через средства массовой информации -
повышение загрузки приложений и их видимость
#1
67. Cross Platform and Multi-screen
approach
• We ensure seamless transition and playability between a range of
devices, from PC, to browser, to social networks, mobile and tablet
devices, whatever operating system and screen size.
• By offering a synergic experience across these platforms we create
multiple points of discovery, a more efficient and inclusive community
of players.
68. About HeroCraft Company:
HeroCraft (www.herocraft.com) – is a dynamically developing
Russian game developer and publisher of high-class games for mobile
platforms, tablets, social networks and personal computers.
Headquartered in Kalinigrad, Russia, HeroCraft employs 100+ staff
in offices across Europe. HeroCraft is currently distributing in 15
languages in over 100 countries worldwide.
69. About HeroCraft Company:
HeroCraft (www.herocraft.com) – is a dynamically developing
(B2C данные *)
Russian game developer and publisher of high-class games for mobile
platforms, tablets, social networks and personal computers.
Headquartered in Kalinigrad, Russia, HeroCraft employs 100+ staff
TnB (61%)
in offices across Europe. HeroCraft is currently distributing in 15
languages in over 100 countries worldwide. Full (28%)
IAP (8%)
Ads (3%)
* TnB: средняя конверсия ~4%
70. About HeroCraft Company:
HeroCraft (www.herocraft.com) – is a dynamically developing
Russian game developer and publisher of high-class games for mobile
platforms, tablets, social networks and personal computers.
Headquartered in Kalinigrad, Russia, HeroCraft employs 100+ staff
in offices across Europe. HeroCraft is currently distributing in 15
languages in over 100 countries worldwide.
71. About HeroCraft Company:
HeroCraft (www.herocraft.com) – is a dynamically developing
Russian game developer and publisher of high-class games for mobile
platforms, tablets, social networks and personal computers.
Headquartered in Kalinigrad, Russia, HeroCraft employs 100+ staff
in offices across Europe. HeroCraft is currently distributing in 15
languages in over 100 countries worldwide.
72. About HeroCraft Company:
HeroCraft (www.herocraft.com) – is a dynamically developing
Russian game developer and publisher of high-class games for mobile
platforms, tablets, social networks and personal computers.
Headquartered in Kalinigrad, Russia, HeroCraft employs 100+ staff
in offices across Europe. HeroCraft is currently distributing in 15
languages in over 100 countries worldwide.
73. About HeroCraft Company:
Premium:
HeroCraft (www.herocraft.com) – isstarts (users) – 9,929
Game a dynamically developing
Russian game developer and publisher of high-class240 (172) mobile
In apps (unique) games for
platforms, tablets, social networks and personal computers.
Conversion 1.73%
Headquartered in Kalinigrad, Russia, HeroCraft employs 100+ staff
in offices across Europe. HeroCraft is currently distributing in 15
Freemium:
languages in over 100 countries worldwide.
Game starts (users) – 267,138
In apps (unique) - 1,681 (1,229)
Conversion 0.46% (!)
Editor's Notes
Revenue Models and Developer Monetisation Tools
Revenue Models and Developer Monetisation ToolsGeneral business talk plus walk thru of Qt and S40 enablers
So you can see that Nokia Store is on the UP-trend and app demand accelerating.Just about 1.5 year ago, we were at 1m daily downloads, and with the launch of our Symbian^3 range of devices, this number has grown significantly.Symbian^3 devices are a key driver of Nokia Store growth and in just 10 weeks were accountable for around 15% of all downloads in the store.Competitor info:Piper Jaffray: Apple App Store downloads are up 61% over 2010 to 32.3M apps per day “with users downloading an average of 83 apps, up from 51 last year.” http://gigaom.com/apple/ios-users-buy-more-apps-and-pay-more-for-them/Apple App Store has had 15B downloads overall including about 1B in the past month. http://gigaom.com/apple/15bn-downloads-for-apples-app-store/
Despite all the hype around the Android and iOS, don’t overlook the potential Nokia Store. According to research2guidance, a German based firm, ”The average app on the Nokia Store generates 160% more daily downloads than the average iOS app in Apple’s App Store”. More hype, means more competition. And add to that the huge install base of Nokia devices, it’s not a surprise that your potential of getting more downloads in Nokia Store is significantly higher than in Apple’s App Store. The important parameter by which app stores should be judged is, per app. How many times do apps get downloaded on each app store? So, this might sound surprising, but if you want your app to be downloaded a lot, take it to Nokia Store.Source: http://www.research2guidance.com/apps-on-nokia%e2%80%99s-ovi-store-had-2.5-times-higher-download-numbers-in-q2-2011-compared-to-apps-on-apple-app-store/ http://blog.inner-active.com/2011/09/developers-pay-attention-an-ovi-app-will-get-160-more-downloads-than-an-ios-app/Competitor info:“There are now more than 200,000 applications in Google's Android Market, but consumers are ignoring half of them.” (Perhaps another example of analysts reading too much into rather limited Distimo statistics.) http://www.fiercemobilecontent.com/story/distimo-80-android-paid-apps-downloaded-fewer-100-times/2011-05-27In a global survey of 900 app developers, one third said they make less than $1000 per application. http://www.fiercemobilecontent.com/story/visionmobile-one-third-developers-lose-money-apps/2011-06-08
The main reasons developers should consider being part of the Nokia ecosystem and develop apps for Nokia devices are:Nokia provides unparalleled geographic coverage. We can offer a global scale with solid presence pretty much in every market. We are especially strong in the fast growing BRIICA markets, which everybody wants to be part ofThe Qt opportunity is huge. You can already cover a way more than hundread million smartphones with Qt and with Nokia’s promice of taking the Qt to next billion consumers that opportunity will increase dramaticly.We have 685 million Java app ready devices out there in the hands of consumers who are becoming more and more enthusiastic about apps. With new features that we are introducing such as sideloading that doesn’t require mobile network connection to download apps and registration light, that doesn’t require registration during the first downloads, we belive that the demand for apps will continue increase faster and faster phase. In 50 markets with 150 operators we are truly the #1 in operator billing. This is really good news for developers as we know that consumers are more likely to purchase through operator billing. Actually when there is a choice, 88% of consumers will choose operator billing over credit card billingAnd finally Nokia provides unparalleled local support ranging from developer support to marketing. We truly want to promote great 3rd party apps as a part of uor own marketing activitiesSo, the the opportunity is huge today and you can believe that it is increasing tomorrow.
With 150 operators in 50 markets worldwide that support integrated mobile billing for Nokia Store purchases, Nokia is the leading operator-billing network compared to any of its competition. Nokia’s extensive operator billing agreements make it easier for consumers to purchase apps and other Store content in countries where credit-card use is low. Operator billing offers a unique monetization channel to developers working within Nokia ecosystem. Nokia supports local credit cards, in countries like Brasil and Turkey and we are expanding the local credit card support all the time.Nokia has over 130 operator deals vs. Androids less than 10Nokia also, support local payment methods that consumers already use, such as Alipay in China. We will expand the local payment methods starting from Oxigen in India and Yandex in Russia.
Open up your minds and think creative ways of making money with your apps. The immagination is the limit for different revenue modelsSell for example operator data plans alongside of your free appMix the different models in your app
IAP on Symbian: free in the store, purchase from within the app to:Remove adsActivate unlimited advanced tag writing (otherwise limited to writing 10 tags)Unlimited – includes both other options
Offer free trial version of your app. The downloads will increase significantly and especially the lower end starts activating. They are willing to try and if they like it, they will buy and yes they have money to buy. Especially in these cases our large operator billing network will really start paing
Already today, paied apps aren’t the dominating business model. Freemium with In-App Purchases has grown rapidly and are already today the dominating business model. Flurry’s research of top-100 games in the US showed that with 65% of all revenue generated among the top 100 games are now coming freemium games and Free-to-play Revenue Overtaking Premium Revenue. In-App purchasing is really starting to disrupt the app markets especially in games where the big players used to dominate.Sources:http://www.bgr.com/2011/09/22/three-quarters-of-revenue-among-top-apps-now-generated-by-in-app-purchases/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+TheBoyGeniusReport+%28BGR+%7C+Boy+Genius+Report%29http://techcrunch.com/2011/08/16/what-ios-android-gamers-actually-spend-money-on/ http://gigaom.com/apple/the-app-store-hurtles-toward-a-freemium-focused-future/ Competitor info:14% of Google Android Market daily revenue comes from in-app purchasing: http://www.insidemobileapps.com/2011/05/11/apps-with-in-app-billing-represent-14-daily-revenue-earned-through-android-market/US Lawmakers are urging the FTC to require stronger in-app purchase safeguards against unintended purchases (esp. by children): http://www.fiercemobilecontent.com/story/lawmakers-urge-ftc-probe-iphone-app-purchases/2011-02-09“Apple bolsters password controls on iPhone in-app purchases” in “an attempt to prevent consumers (particularly children) from unwittingly racking up substantial iTunes charges.” http://www.fiercemobilecontent.com/story/apple-bolsters-password-controls-iphone-app-purchases/2011-03-11Some developers (particularly those using PayPal?) are abandoning Apple because of its in-app purchasing restrictions, including “screenshot sharing service provider TinyGrab,” who say, “We currently sell our accounts from TinyGrab.com through PayPal. We can't actually use Apple's In App Purchasing system because they won't pass on a user's data to us, they also prevent you from purchasing goods that exist outside of the app and the App Store…So, for example, it prevents you from actually buying a TinyGrab account because the account is a real world purchase and doesn't lay within the jurisdiction of Apple.” http://www.fiercedeveloper.com/story/developers-revolt-against-apples-app-subscription-demands/2011-02-21Patent troll Lodsys has expanded its in-app purchase license threats to Android. http://www.fiercedeveloper.com/story/patent-troll-lodsys-shifts-app-purchase-license-threats-android/2011-05-30At the same time, Lodsys has begun suing individual developers for using iOS in-app purchasing. http://www.insidemobileapps.com/2011/05/31/lodsys-lawsuits-developers/http://www.zdnet.com/blog/hardware/lodsys-just-went-nuclear-on-ios-app-devs/13091In two weeks Apple will begin enforcing App Store rules prohibiting apps with internal sales mechanisms other than Apple’s in-app purchasing, which could force major apps like Amazon’s Kindle out of the store. http://money.cnn.com/2011/06/15/technology/apple_kindle/index.htm“Fortumo, leading mobile payments provider for in-app purchasing in Europe, Asia and US has revamped it's in-app payments SDK for Android. It now supports direct mobile operator billing and 22 local languages in 61 countries” reaching 230 operators. http://www.fiercemobilecontent.com/press-releases/fortumo-app-purchasing-android-now-available-61-countries-supports-direct-m“Apple is beginning to actively enforce recent App Store subscription guidelines prohibiting media providers from integrating in-app purchase options linking consumers directly to their own websites.” http://www.fiercemobilecontent.com/story/google-books-exits-app-store-apple-cracks-down-app-purchases/2011-07-25