This presentation highlights some of the larger mobile development platforms. It highlights the costs to publish apps, the technologies required to write apps, and discusses important trends in this rapidly evolving space. This was a class given at AnDevCon.
19. Revenue App sale: 70% of App Price License Types: Free/Paid/Try and Buy License Key support: Static, Single, Pool or Dynamic In App purchases: Yes Ads: Blackberry Advertising Service (multiple ad networks) Billing Methods: Carrier Billing, Credit Card, Paypal
42. ”Android was built from the ground up with the explicit goal to be the first open, complete, and free platform created specifically for mobile devices.”http://www.openhandsetalliance.com/oha_members.html
43. Costs Developer Fees:Single-time $25; Free to test App Approval: None (kill switch exists) Countries: 48 free36 Paid Device support: All Android Devices* Language: Java (Eclipse IDE and tools); App Inventor Web Apps Allowed: Yes Other: not necessary to go through market to get on device; Android is for Porn; Google Android Market is the only store that has more free than paid applications (63% free); Flash Support; http://developer.android.com/
44. Revenue App sale: 70% of App Price License Types: Freeaid License Key support: Yes In App purchases: Coming Ads: AdMob primary; Others supported Billing Methods: Carrier Billing*, Google Checkout
51. Revenue App sale: 70% of App Price License Types: Freeaid License Key support: No; No Subscription In App purchases: No Ads: Microsoft Ad Exchange only; US only Billing Methods: Carrier Billing, Credit Card