Google glass
Upcoming SlideShare
Loading in...5
×
 

Google glass

on

  • 1,069 views

 

Statistics

Views

Total Views
1,069
Views on SlideShare
1,069
Embed Views
0

Actions

Likes
0
Downloads
85
Comments
0

0 Embeds 0

No embeds

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    Google glass Google glass Presentation Transcript

    • Google Glass – An Intro Amith Kumar M K - Chandrasekaran K
    • What is Google Glass?  Google Glass is a wearable computer with an optical head-mounted display (OHMD) that is being developed by Google in the Project Glass research and development project.  It includes voice-controlled Android device that resembles a pair of eyeglasses and displays information directly above the user's field of vision.  It offers an augmented reality experience by using visual, audio and location-based inputs to provide relevant information.
    • Facts and figures  Glass is being developed by Google X Labs, which has worked on other futuristic technologies such as driverless cars.  The project was announced on Google+ by Project Glass lead Babak Parviz.  Around August 2011, a Glass prototype weighed 8 pounds (3,600 g).  Glass was initially projected to be available to the public for "around the cost of current smartphones" by the end of 2012.  The Explorer Edition is available to testers and Google I/O developers in the United States for $1,500, starting in April 2013.  The product began testing in April 2012. In May 2012, Glass was demonstrated in the first test video shot with the eyewear, demonstrating the 720p HD first-person video recording capabilities of the device.  In October 2013, speculation emerged that Glass will be marketed in stores located on floating barges that will be towed from city to city.  In November 2012, Glass received recognition byTime Magazine as one of the "Best Inventions of theYear 2012", alongside inventions such as the Curiosity Rover.
    • Glass Explorer Program  It is an early adopter program available for developers and consumers to test Google Glass, and gauge how people will want to use it.  Entry into the Explorer program was made available to the general public on February 20, 2013, and ended on February 27, 2013.
    • Usage of Google Glass  In Medicine  In Security /The Military  Driving Aids  General Education  Replacement for Instruction Manuals  MuseumTours  Trying on Clothes and Jewelry  In Film Making
    • What Glass does?  Accept/Reject a call  Read/SendText Messages and e-mails  Take a Picture and share it.  HD video Recording.  GPS tracking and Navigation  Shows reminder  Display the weather  Upload,View and Share Files  Online Games
    • Technical Specs  Android 4.0.4 and higher.  OMAP 4430 SoC 1.2Ghz Dual Core.  640×360 display.  5-megapixel camera.  Wi-Fi 802.11b/g.  Bluetooth.  16GB storage.  682MB RAM.  3 axis accelerometer.  3 axis magnetometer.  Ambient light sensing and proximity sensor.  Sound - Bone conduction transducer.  Touchpad for controller Input  Lithium Polymer Battery
    • Features  Menus  Hands Free  Google GlassVoice Input  Take Photos andVideos  Weather  Get Location On-The-Go  Mobile Maps  Easy Sharing  LiveVideo Chat  Reminder
    • Technologies used by Google Glass  OHMD  Augmented Reality  Wearable Computing  EyeTap technology  Ubiquitous Computing  Google AndroidTechnology  4GTechnology  Smart Clothing  Ambient Intelligence
    • OHMD and Augmented Reality  An OHMD is a wearable display that has the capability of reflecting projected images as well as allowing the user to see through it.  Augmented reality (AR) is a live, copy, view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. E.g. Nokia City Lens
    • Wearable Computing  Worn by the bearer under, with or on top of clothing.  Developed for general or special purpose information technologies and media development.
    • Ambient Intelligence  Electronic environments that are sensitive and responsive to the presence of people.  Devices work in concert to support people in carrying out their everyday life activities.  The technology disappears into our surroundings until only the user interface remains perceivable by users.
    • Smart Clothing  It is a combination of new fabric technology and digital technology.  The clothing is made with new signal- transfer fabric technology installed with digital devices.
    • Eye Tap Technology  EyeTap is a device that is worn in front of the eye that acts as a eye to record the scene available to the eye as well as a display.  EyeTap intakes the world around it and augments the image the user sees allowing it to overlay computer-generated data over top of the normal world the user would perceive.
    • Smart Grid Technology  Smart grid is an electrical grid that uses information and communications technologies to gather and act on information about the behaviors of suppliers and consumers, in an automated fashion.  It improves the efficiency, reliability, economics, and sustainability of the production and distribution of electricity.
    • 4G Technology  4G is the fourth generation of cell phone mobile communication standards.  This system provides mobile ultra broadband Internet access with data rates of 300Mbps in mobility to 1Gbps while stationary.  The data speed can make the device run about its purpose.
    • Android  Android is a Linux-based operating for mobile devices such as smart phones and tablet computers, developed by Google in conjunction with the Open handset Alliance.
    • Augmented Reality  Augmented reality is a live, direct or indirect, view of a physical, real-world environment.  Real-world elements are augmented by generated sensory input such as sound, video, graphics or GPS data.
    • Glass Programming Approaches  Native Glass App Dev – GDK  Glassware App Dev– MirrorAPI
    • Native Glass App Dev  Native GLASS app development is same as developing for normal android phones.  But there are some things needed to be cared about.  The platform should be Android 4.0.4 or greater.  When developing I’ll advise to develop the app in the landscape orientation as the glass is in landscape mode.  You should be on look out for some traditional features that’s not available, like Google Play services, auto focus feature on camera and many other.
    • Glassware App Dev  GLASS ware is a website/web service.  It uses MIRRORAPI to create html information cards and send them using the restful services to the Google servers.  MIRRORAPI is available in many popular languages so it is language friendly.  Then Google Servers will push those cards to the Google Glass, when it is connected to the internet.  Some actions like read aloud, pin, share can be specified for the html cards generated in the Mirror API.  Important - Mirror API does not support Java script.  Mirror API is available in languages such as Go, Java, .NET, PHP, Python and Ruby.
    • Restrictions of Glassware App Dev  There is nothing impossible in Native Android app when you can pair your GLASS to the phone.  But when it comes to GLASS ware, there are some restrictions.  The html cards you push cannot contain any java scripts.  Using the cards only some predefined actions are possible.(Example: share, delete, pin, read aloud)  Native Android apps or intends cannot be launched using the html cards pushed from the GLASS ware.
    • UI Elements  Static Cards  Live Cards  Immersion
    • Static Cards
    • Live Cards
    • Immersion
    • DEMO …
    • QUESTIONS …
    • THANK YOU!