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Let’s Talk About iOS Users
How Do I Find High Quality, Engaged Players?


                                               Organic or word of mouth

                                               IOS App Store

                                               Advertising

                                               Viral Channels


                                               Mobile Publisher

                                               Social Networks
Word of Mouth
 How Can I Get People Talking About My Game?


       Word of mouth is the #1 way users
       discover mobile games*

       Get yourself in blogs and game
       review sites

       Take Away: Build a great game!




*Inside Mobile Apps, 2012: http://www.insidemobileapps.com/2012/07/11/word-of-mouth-app-store-features-
and-searches-are-the-most-popular-methods-to-find-new-mobile-games-says-independent-developer-ampulum/
EEDAR Study On Discovery
The App Store
How Do I Get Priority Placement?


    Spend a gazillion dollars on
    user acquisition quickly

    OR

    Be strategic and form a
    relationship with Apple
5 Tips to Get Noticed By Apple
 Pitch the blogs and publications that
 APPLE EMPLOYEES actually read

 Focus on the quality of the app and
 execution

 Make a great demo video that focuses
 on the gameplay, not the developers

 Make sure your app uses Apple’s
 newest features

 Attend and network at all Apple events
Advertising
 Get Ready to Spend…User Acquisition Prices on the Rise*



                                                             User acquisition costs on IOS
                                                             range for $2 to $7 in the US
                                                             Ad types->
                                                             Incentivized, Video, CPI,CPC, bann
                                                             er, cross-promo, etc.
                                                             Which Ad Networks?-> Tapjoy,
                                                             Flurry, Applifer, Ad
                                                             Colony, W3i, Chartboost, etc.




*http://techcrunch.com/2012/07/30/w3i-app-marketing-costs/
Mobile App Virality
How to Increase Your K-Factor


    • Make your game inherently viral
        Go asynchronous - Words with Friends, Song Pop, Draw Something


    • Add existing social graphs to your game
        Facebook, Twitter, YouTube

    • Build a great game!
        Users will share a game they think is fun with their friends

    • Make it Shareworthy!
        Create moments that users want to share with their friends
When should you go with a
publisher?




Only when all else fails!
Mobile Publisher Advice
Who are we talking about we we say publisher?
  A 3rd party that provides: funding, distribution, marketing and users

  Examples: Gree, Activision, Mobage, TinyCo, Atari, Zynga, 6waves, Rovio




What do they do for you?
  The above and what else?
  No guarantee publisher will live up to promises

  Your future is 100% tied to the publisher
Mobile Social Networks
Are Any Worth Talking to?


• Gree: Will cost you 15-25% of your revenue

• Playphone: Have traction, so it’s worth a conversation

•   Mobage: Same as Gree

•   Papaya: Android focused
Everyplay
• Social sharing with game replays

• Digitize the “word of mouth” experience

• Distribution
   – Users record their Gameplay and share across social channels


• Engagement
   – Real people are interesting. Let fans post how-tos, guides, boast and
     connect
Discovery
Discovery
Engagement
Engagement
Final Advice
• Build an amazing game with social components

• Leverage existing social graphs
   – Facebook, Twitter, Mobile Social Networks
• Research and try new mobile social graphs – EVERYPLAY!

• You’ll need to spend money -> Spend wisely

• Sign with a publisher as a last resort
Yetizen presentation

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Yetizen presentation

  • 1.
  • 2. Let’s Talk About iOS Users How Do I Find High Quality, Engaged Players? Organic or word of mouth IOS App Store Advertising Viral Channels Mobile Publisher Social Networks
  • 3. Word of Mouth How Can I Get People Talking About My Game? Word of mouth is the #1 way users discover mobile games* Get yourself in blogs and game review sites Take Away: Build a great game! *Inside Mobile Apps, 2012: http://www.insidemobileapps.com/2012/07/11/word-of-mouth-app-store-features- and-searches-are-the-most-popular-methods-to-find-new-mobile-games-says-independent-developer-ampulum/
  • 4. EEDAR Study On Discovery
  • 5. The App Store How Do I Get Priority Placement? Spend a gazillion dollars on user acquisition quickly OR Be strategic and form a relationship with Apple
  • 6. 5 Tips to Get Noticed By Apple Pitch the blogs and publications that APPLE EMPLOYEES actually read Focus on the quality of the app and execution Make a great demo video that focuses on the gameplay, not the developers Make sure your app uses Apple’s newest features Attend and network at all Apple events
  • 7. Advertising Get Ready to Spend…User Acquisition Prices on the Rise* User acquisition costs on IOS range for $2 to $7 in the US Ad types-> Incentivized, Video, CPI,CPC, bann er, cross-promo, etc. Which Ad Networks?-> Tapjoy, Flurry, Applifer, Ad Colony, W3i, Chartboost, etc. *http://techcrunch.com/2012/07/30/w3i-app-marketing-costs/
  • 8. Mobile App Virality How to Increase Your K-Factor • Make your game inherently viral Go asynchronous - Words with Friends, Song Pop, Draw Something • Add existing social graphs to your game Facebook, Twitter, YouTube • Build a great game! Users will share a game they think is fun with their friends • Make it Shareworthy! Create moments that users want to share with their friends
  • 9. When should you go with a publisher? Only when all else fails!
  • 10. Mobile Publisher Advice Who are we talking about we we say publisher? A 3rd party that provides: funding, distribution, marketing and users Examples: Gree, Activision, Mobage, TinyCo, Atari, Zynga, 6waves, Rovio What do they do for you? The above and what else? No guarantee publisher will live up to promises Your future is 100% tied to the publisher
  • 11.
  • 12. Mobile Social Networks Are Any Worth Talking to? • Gree: Will cost you 15-25% of your revenue • Playphone: Have traction, so it’s worth a conversation • Mobage: Same as Gree • Papaya: Android focused
  • 13.
  • 14. Everyplay • Social sharing with game replays • Digitize the “word of mouth” experience • Distribution – Users record their Gameplay and share across social channels • Engagement – Real people are interesting. Let fans post how-tos, guides, boast and connect
  • 19. Final Advice • Build an amazing game with social components • Leverage existing social graphs – Facebook, Twitter, Mobile Social Networks • Research and try new mobile social graphs – EVERYPLAY! • You’ll need to spend money -> Spend wisely • Sign with a publisher as a last resort

Editor's Notes

  1. Free to use