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J Internet Serv Appl (2010) 1: 69–79
DOI 10.1007/s13174-010-0002-y

 O R I G I N A L PA P E R



Towards the convergence of digital TV systems
Luiz Fernando Gomes Soares · Marcelo Ferreira Moreno ·
Romualdo Monteiro de Resende Costa · Marcio Ferreira Moreno




Received: 20 December 2009 / Accepted: 31 January 2010 / Published online: 20 April 2010
© The Brazilian Computer Society 2010


Abstract To allow producing digital TV applications inde-              Keywords Convergent digital TV · Middleware ·
pendently from receiver’s hardware and operating system,               Declarative languages · Ginga-NCL
and also to provide better support to application designs,
middleware layer is introduced in digital TV system archi-             Abbreviations
tectures. At first, middleware systems were developed aim-              DTV      Digital TV
ing at specific transport platforms (IPTV, terrestrial DTV,             NCL      Nested context language
etc.), offering support to services specifically designed for           LASeR Lightweight application scene representation
those platforms. However, the next generation of digital TV            SVG      Scalable vectors graphics
pulls all TV services present in all current platforms together        SMIL     Synchronized multimedia language
into a single core of distributed services, as a result of the         HTG      Hypermedia temporal graph
transport platforms convergence. In this hybrid TV, trans-             VoD      Video on demand
port systems shall be concealed by the middleware to appli-            ESG      Electronic service guides
cations, as other operating system and hardware resources              URL      Universal resource locators
are hidden.                                                            DSM-CC Digital storage media—command and control
                                                                       ITU      International telecommunication union
   This paper emphasizes the middleware natural role as key
                                                                       ISDB     International standard for digital broadcasting
technology for this upcoming convergent digital TV, raising
                                                                       SBTVD Brazilian DTV system
some requirements to be committed. NCL and Ginga-NCL
features—technologies recommended by ITU-T for IPTV
services, and ISDB standards for terrestrial DTV—are used
                                                                       1 Introduction
as examples of some proposed solutions, as well as to il-
lustrate some issues which deserve future research attention
                                                                       Digital TV (DTV) systems have been reported in the lit-
and new better results.                                                erature under different names: IPTV, WebTV, Internet TV,
                                                                       Broadband TV, Terrestrial DTV, Satellite DTV, Broadcast
                                                                       TV, P2P TV, etc. These terms are employed depending ba-
L.F.G. Soares ( ) · M.F. Moreno · R.M. de Resende Costa ·              sically on the transport platform used for pushed or pulled
M.F. Moreno
Depto. de Informática, PUC-Rio, Rua Marquês de São Vicente
                                                                       data transmissions; in other words, based on lower layers
225, 22453-900 Rio de Janeiro, RJ, Brazil                              of a DTV reference model, as sketched in Fig. 1. However,
e-mail: lfgs@inf.puc-rio.br                                            constraints imposed by current transport infrastructures also
M.F. Moreno                                                            make these systems different with regard to services they
e-mail: moreno@telemidia.puc-rio.br                                    provide. For example, VoD (video on demand) services are
R.M. de Resende Costa                                                  the basis of IPTV systems, and are almost impossible to be
e-mail: romualdo@telemidia.puc-rio.br                                  provided in a pure terrestrial DTV or satellite DTV.
M.F. Moreno                                                               Usually, the transport platform and the decoding of high-
e-mail: marcio@telemidia.puc-rio.br                                    quality main audiovisual streams are implemented in hard-
70                                                                                           J Internet Serv Appl (2010) 1: 69–79

                                                                trends, considering the middleware support to: (i) appli-
                                                                cations designed for multiple networked exhibition de-
                                                                vices; (ii) context-aware applications; (ii) 3D environments;
                                                                (iv) fine-grained and temporal-consistent presentation con-
                                                                trol; and (v) data processing, both for pushed and pulled
                                                                data, including intermedia QoS requirements.
                                                                   In the remainder of the paper, NCL and Ginga-NCL fea-
                                                                tures are used as examples of recent solutions proposed by
                                                                us, as well as to illustrate some issues that deserve future
                                                                research attention and new better solutions. After a brief in-
                                                                troduction to DTV applications in Sect. 2, this paper fol-
Fig. 1 DTV reference model                                      lows the top-down description of the middleware sublayers
                                                                depicted in Fig. 1. Application design methods and usabil-
                                                                ity analysis are out of the scope of this paper. Section 3
ware. To allow DTV applications to be developed indepen-
                                                                discusses some issues regarding the support offered by the
dently from the receiver hardware and operating system,
                                                                middleware runtime environments to applications. Section 4
and also to provide better support to application design, a
                                                                deals with the middleware common-core and some embed-
middleware layer is introduced in the DTV reference model
                                                                ding problems to be solved. Section 5 briefly addresses the
shown in Fig. 1.
                                                                transport platform support, in what it may have an influence
    At first, middleware systems were developed aiming
                                                                on the middleware intermedia temporal consistency. Phys-
at specific transport platforms, offering support for ser-
                                                                ical layer subjects are also outside the scope of this paper.
vices/applications specifically designed for those platforms.
                                                                Section 6 presents our final conclusions.
However, convergence is also inexorable in the DTV do-
main. Hybrid broadband/broadcast systems begin to appear,
although they still comprise diffident solutions.
    The next generation of DTV systems will put together        2 DTV applications: an overview
all TV services present in all current platforms, as a con-
sequence of the transport platform convergence. The trans-      Applications developed for DTV may be associated with a
port platform shall be concealed by the common-core mid-        particular TV service (or channel). In this case they are usu-
dleware sublayer to the runtime environment middleware          ally called bound applications. When a viewer changes to
sublayer (the API offered to applications) and, as a conse-     another service (channel), applications bound to the previ-
quence, hidden to applications; likewise other operating sys-   ous service are deactivated or finished. In contrast, other
tems and hardware resources are concealed. Of course, at        DTV applications are not associated with a particular ser-
content producer side, applications should still be designed    vice. They are present across all of the TV services (chan-
aiming at specific domains of receivers, taking into account     nels). In this case, they are called unbound applications. As
their resource limitations, including their networking capa-    an example, widgets may be loaded anytime during any TV
bilities.                                                       service exhibition.
    Probably we will continue to have names like IPTV,             Bound DTV applications may be completely indepen-
WebTV, etc., but only stressing business models and not un-     dent from the main audiovisual stream being transmitted:
derlying technologies. From the technological point of view     both semantically and temporally. As for example, an ad-
we will have DTV systems, without adjectives, embracing         vertisement about nighttime TV program schedule may be
all current solutions and services, and enhancing them. This    presented at anytime during the morning TV programs of the
paper focuses on the middleware designed for these broader      same channel. Indeed, ESGs (Electronic Service Guides) [4]
systems.                                                        may compose a particular bound application for a specific
    Some efforts in this direction have already started in      TV channel, but they may also be examples of unbound ap-
ITU-T, as reported in its H.760 series (Study Group 16—         plications, when they refer to several different channels (ser-
Multimedia Coding, Systems and Applications) [1]. H.760         vices).
series addresses a framework, for service development; a           On the other hand, bound applications may be temporally
glue language called NCL (Nested Context Language) [2],         independent but semantically dependent of the main audio-
as the integration mechanism; and the language engine,          visual stream being transmitted like, for example, when sup-
called Ginga-NCL [3].                                           plementary news about a TV program may be accessed dur-
    We intend in this paper to raise some middleware re-        ing the program exhibition.
quirements for the next generation of DTV systems. More            Still other bound applications may be both temporally
specifically, we discuss some issues still open and future       and semantically dependent of the main audiovisual infor-
J Internet Serv Appl (2010) 1: 69–79                                                                                       71

mation in exhibition, like when a product merchandize ap-       itations in the DTV domain. XHTML is focused on user-
pears at the moment the product is being exhibited (or men-     interaction declarative support as a means of synchronizing
tioned) in the main audiovisual stream.                         media assets’ presentations. This narrow declarative scope
    In all mentioned application types, viewer interactions     forces application authors to solve spatiotemporal synchro-
can be allowed, and in all cases media assets (video, au-       nization that goes beyond simple user interactions, as well
dio, images, text, etc.) that compose an application can be     as to solve content and presentation adaptations, and other
related in time and space, no matter they are related or not    issues usually found in DTV applications, by using impera-
to the main audiovisual stream.                                 tive objects, usually written in ECMAScript. Thus, the great
    Bound applications usually need middleware support.         advantage of using a declarative DSL is lost, with the addi-
Unbound applications may be native, or received as pulled       tional expense of using a scripting language with high CPU
or pushed data. Native applications are usually written for     and memory requirements.
the operating system of a receiver rather than the middle-          A declarative DSL approach that fulfills the main require-
ware, but they may also be supported by the middleware.         ments of DTV applications, relegating for the imperative ap-
Non-native unbound applications usually need middleware         proach only particular computations, seems to be the right
support.                                                        solution for a DTV middleware API. This approach would
    DTV applications on the whole can be partitioned into       boost integration, simplicity and better resource usage in
a set of declarative applications and a set of imperative ap-   DTV platforms. Besides that, it would make the authoring
plications. Declarative applications are those whose initial    process easier and less error-prone.
entities are of declarative content type. Imperative applica-       The Nested Context Language (NCL) [8] and MPEG-4
tions are those whose initial entities are of imperative con-   LASeR (Lightweight Application Scene Representation) [9]
tent type.                                                      are technologies currently closest to fulfill these require-
    Declarative languages emphasize the high-level descrip-     ments. Based on SVG (Scalable Vector Graphics) [9] and
tion of an application rather than its decomposition into       other extensions [9], LASeR has its focus on media synchro-
an algorithmic implementation. Moreover, declarative lan-       nization, as well as NCL. Both languages support content
guages usually define specific models to design applications      and presentation adaptability, and provide support for live
targeted at specific domains (a declarative DSL—Domain           editing commands [2]. NCL reuse facilities [10] are more
Specific Language) offering a good balance between flexi-         versatile than the LASeR ones. NCL also offers a more pow-
bility and simplicity. In other words, one loses some expres-   erful support for applications targeting multiple exhibition
siveness but gains simplicity. For particular cases not cov-    devices. Despite being a good solution, mainly for mobile
ered by the declarative domain, declarative languages usu-      devices, LASeR does not have a commercial implementa-
ally include embedded scripting language support.               tion yet.
    Imperative languages like Java, which rely on a virtual         NCL is a declarative XML-based language initially de-
machine to achieve portability, have engines that are very      signed aiming at hypermedia document specification for the
resource consuming, and they usually require considerable       Web. In 2007, NCL was adopted in the Brazilian terres-
memory footprint. Both requirements can be a significant         trial DTV standard, SBTVD [11]. In the beginning of 2009,
problem for low-end receivers.                                  NCL and its user agent, called Ginga-NCL, became part of
    Authoring DTV applications using imperative languages       ISDB standards (the previously known Japanese DTV stan-
is more complex and more error-prone than when using            dard now increased with Brazilian improvements) and part
declarative domain specific languages. Declarative descrip-      of ITU-R BT 1699 Recommendation [12]. Also in 2009,
tions are easier to be devised and understood than imperative   NCL and Ginga-NCL became the first standardized tech-
ones, which usually require intended programming exper-         nology of the ITU-T multimedia application framework for
tise.                                                           IPTV services [1], in its ITU-T Recommendation H.761 [8].
    Content and DTV application producers are usually inex-     NCL and Ginga-NCL have been designed at the TeleMidia
perienced programmers. In addition, in Social TV applica-       Lab at PUC-Rio. The work has been coordinated by the au-
tions [5–7], viewers can become producers or co-producers.      thors of this paper who also chaired the ITU-T Recommen-
Therefore, besides having a good and lightweight graphic        dation H.761 and the Brazilian DTV Middleware Working
authoring tool, the authoring language knowledge is essen-      Group. Ginga-NCL and NCL specifications are open and to-
tial for producing attractive applications. Declarative lan-    tally royalty-free [13].
guages are valuable in this perspective.                            The NCL flexibility, its reuse facility, multi-device sup-
    Several declarative middleware solutions rely on            port, application content and presentation adaptability, and
XHTML. However, XHTML carries a legacy from previ-              mainly its intrinsic ability for easily defining spatiotemporal
ous technologies developed for text navigation and format-      synchronization among media assets, including viewer in-
ting, and has lots of add-ons created to overcome its lim-      teractions, make it an outstanding solution for all kinds of
72                                                                                             J Internet Serv Appl (2010) 1: 69–79

DTV systems. In addition, NCL provides an API that allows          LASeR emphasizes the composition of media objects on
for building and modifying applications on-the-fly through          one rendering device. They do not have a specific notation
live editing commands. For particular procedural needs, as         for multiple exhibition devices. However, considering that
for example when dynamic content generation is required,           LASeR declarative specifications can be fragmented, frag-
NCL provides the Lua scripting language [14] support.              mentation strategies [20] could be used to guide segment
   In the remainder of this paper, our proposals for NCL           distribution over multiple devices.
and Ginga-NCL are together used as examples to raise some              The architecture modus operandi proposed for SMIL [16]
open issues and to delineate some solutions. They are also         has some similarities with the active class behavior proposed
used to introduce other solutions proposed in the literature.      in NCL, in which the same initial content is presented in
   As a glue language, NCL does not restrict or prescribe          all devices, but individual and independent controls are al-
any media-object content type. Thus NCL may integrate              lowed in each one. However, in the proposed architecture,
(embed) code chunks (and solutions) written in any other           SMIL application control is centralized by a player running
programming language. NCL applications just define how              in the server side. In Ginga-NCL the same approach can be
media objects are structured and related, in time and space.       adopted, but it also supports distributed control.
In this sense, perceptual objects (image, video, audio and             In addition to devices in active classes (that can be as-
text objects), imperative objects (Xlet, Lua, etc.), and declar-   signed to a centralized or distributed control), NCL also al-
ative objects (XHTML, SMIL, SVG, X3D, etc.) are sup-               lows for registering devices in passive classes (in which the
ported by the language. Which objects are supported de-            same content is presented in all its devices of a class un-
pends only on which object players (engines) are coupled to        der a single shared control). During application execution,
the NCL formatter (player). One of these objects is the one        the NCL formatter is responsible to find which devices are
containing Lua code. As mentioned above, Lua [14] is the           registered in which classes.
efficient and lightweight scripting language of NCL, used               Thus, NCL goes one step ahead by defining classes of
when algorithmic computations are needed.                          devices and allowing applications to distribute their con-
                                                                   tent among these classes. The glue language characteristic
                                                                   of NCL allows for sending media objects (including those
3 Middleware runtime environments                                  whose content is imperative or declarative code chunks) to
                                                                   specific classes of devices that are able to handle them. For
Much work remains to be done regarding middleware sup-             example, we can have a distributed NCL application running
port offered to applications. Some of them related to middle-      part of its component on devices with SVG support, part on
ware runtime environments are discussed in what follows.           devices with X3D support, part on devices with Java Xlet
                                                                   support, part on devices with BML or any other XHTML-
3.1 Multiple exhibition devices                                    based language support, etc. A hierarchical model for device
                                                                   control is also defined for NCL [17]. Unlike the solution pro-
The multiple exhibition device support provided by some            posed by Cesar et al. [18], NCL does not need metalanguage
languages [2, 15, 16] to allow home-area networking exhi-          support for content distribution.
bitions (and beyond home-area distributed exhibitions) still           However, in general, how devices register themselves in
deserves much attention.                                           classes is an open issue, as well as how an application ex-
    The SMIL 3.0 [16] MultiWindowLayout module allows              poses which resources it demands from each class in order
for defining elements and attributes to describe multiple           to advise device registration. Appropriate metadata ontology
sets of regions, in which multimedia content is presented.         is necessary to allow for specifying application requirements
This approach is similar to the NCL [17] solution. However,        concerning the use of multiple devices. This would let view-
SMIL does not allow authors to specify the association be-         ers (or the middleware, without human intervention) register
tween a defined set of regions and a specific device or class        secondary devices to receive each correct part of an appli-
of devices. The association can be done using a metalan-           cation, instead of the strict and default solutions currently
guage interpreted by other engines, or without author in-          provided by some languages.
terventions, using an algorithmic procedure (based on envi-            For example, the current Ginga-NCL reference imple-
ronment features, viewer preferences and presentation con-         mentation defines two classes by default; but it has no so-
text [18]). The last case usually requires complex algorithms      lution yet for the aforementioned problems closely related
and is only possible for simple scenarios.                         to metadata specification and processing. Better semantic
    The LASeR [9] declarative specification follows the             descriptions of application contents are also needed for con-
SVG [15] scene structure that can be fragmented in many            tent and content presentation adaptations. They are also nec-
access units, each one describing the time scene elements          essary for service-program guide generation and for condi-
needed by the LASeR player. Like MPEG-4 BIFS [19],                 tional access control, as discussed in Sect. 3.
J Internet Serv Appl (2010) 1: 69–79                                                                                           73

    Cooperative editing is another open issue, in particular at   text editor, a specialized textual tool, and a graphical au-
the client side. To enable innovative social TV applications,     thoring tool. Instead of evaluating the NCL notation expres-
it is essential to allow for secondary device communications      siveness per se, it is analyzed how the notation communi-
and cooperative edition at the viewer side.                       cates (to users) its design principles and the intent of its de-
                                                                  signers with the support of different computer environments
3.2 3D support                                                    that provide the necessary infrastructure for NCL program-
                                                                  ming. However, the analysis is limited to the reuse features
Little can be said about 3D support in DTV systems, other         of NCL.
than 3D video rendering [21].                                         Among the existing methods to evaluate languages are
    Languages like X3D [22] allow for building and interact-      the empirical (i.e., methods involving empirical observa-
ing with 3D graphics. However, other 3D (and 2D) media            tions of how people actually use the features provided by
objects must be related in time and space to DTV applica-         the language in real task situations, or at least realistic lab
tions.                                                            tasks) and the analytical ones (i.e., methods derived from
    Although languages like NCL allow embedding 3D ob-            theories, models or frameworks, in varying degrees of for-
jects [23], middleware exhibition (graphic and video) plans       mality). A combination of methods is clearly the best choice
are far from allowing a real 3D environment. Even the ex-         to gain insight and understanding with respect to a language
hibition of 2D objects on 3D surfaces is only recently intro-     support. In [10] only analytical evaluation of NCL is done.
duced and is still a novelty in DTV systems.                      The approach has been to apply analytical and empirical
    Temporal relationships between atomic 3D objects can          methods in sequence, to detect specific features of NCL that
be achieved in languages like SVG and NCL, but spatial re-        its designers were not aware of, and once detected, to em-
lationships among all kinds of 3D objects still deserves a lot    pirically test these features with NCL users in different con-
of research efforts.                                              texts of use. Only the first steps have been taken. Much work
                                                                  remains to be done.
3.3 Authoring language abstractions
                                                                  3.4 Presentation control
Are we working with appropriate authoring language ab-
stractions? An analysis of authoring language aspects as in-      Upon receiving a DTV application specification, with all
terface language for creating DTV applications also needs         spatial and temporal relationships among its objects de-
more research attention. A specification language is an ar-        fined, the language engine must try to guarantee the cor-
tifact (a human-made object designed for a particular end)        rect presentation. To support this task, several data structures
whose primary purpose is to represent and support informa-        are computed from the application specification. These data
tion processing. Computer languages are artifacts that have       structures must represent all possible predictable and unpre-
a dual nature. They represent information in a referential        dictable events that occur during a presentation, such as the
sense, and they also construct information in a generative        start of a media presentation, a viewer interaction, etc.
sense [24]. In practical terms, this dual nature leads us to         One of these data structures, called presentation plan
include, in the analysis of computer languages, not only the      in this paper, is responsible for supporting the presentation
linguistic constructs that it offers for specifying computer      scheduling. During a DTV application presentation, all in-
representations and processes, but also its operational se-       formation gathered from viewers and from the receiver, all
mantics (i.e., what effect language constructs bring about        viewer answers, and all viewer interactions are collected,
when they are interpreted by a computer). A third aspect          updating the computed presentation plan. Therefore, this
of computer languages that should be included in the analy-       data structure represents the current multimedia presentation
                                                                  state, which can be stored and later retrieved and resumed
sis is the programming infrastructure that supports program-
                                                                  from the saved state. This is a common situation found in a
mers in creating and interpreting language constructs. Al-
                                                                  DTV environment, as for example:
though the latter can be certainly considered an external
factor that is not really intrinsic to the language being an-     • When viewers are allowed to explicitly pause a DTV ap-
alyzed (for we can always use different editors and CASE            plication and then resume it at some later time—possibly
tools to produce programs, regardless of the language we            days or weeks later, and even on a different device, still
are working with), we claim that program editors, for exam-         preserving all actions previously done;
ple, highlight and in an extensive way make explicit certain      • In bound applications, when a viewer changes the TV ser-
features of programming languages. This is especially true          vice/channel, thus starting another application in the new
for declarative languages and their abstractions.                   service/channel, but then regrets and returns to the previ-
    In Ref. [10] NCL usability is evaluated in the context of       ous service/channel, resuming the application and inher-
using three authoring environments: a non-specialized XML           iting all information previously given, all answers previ-
74                                                                                               J Internet Serv Appl (2010) 1: 69–79

     ously provided, all interactions previously done, all envi-   to start each small application from its beginning. The ap-
     ronment information previously set, etc.                      proach works as if the whole bound application had discrete
    DTV environments have some specific characteristics             times that are possible starting points, with the granularity of
that must be taken into account when defining an efficient           these possible starting points given by the whole application
presentation data structure. In bound applications in which        partitioning.
the main audiovisual stream is temporally related to the ap-           Declarative middleware should allow applications to start
plication start-up time, and this moment would have oc-            from whichever point in time, since it is possible to build
curred before the TV program is tuned in, the application          presentation plans in advance. For example, in the Ginga-
must start immediately, and as if it has been started in           NCL reference implementation [13] a special data struc-
the correct moment in the past. Thus, the presentation data        ture, a labeled digraph called HTG (Hypermedia Temporal
structure must allow an efficient (with a minimum possible          Graph) is proposed [17] as the basis of all temporal data
delay) application starting, from any moment in time during        structures. From the HTG, user agents derive the presen-
its assigned period. In all other cases, applications must be      tation plan to orchestrate media content presentations that
started from their beginning.                                      make up a DTV application. Besides allowing application
    Most DTV middleware implementations, in particular             to start from any internal point in time, HTG provides an
those using imperative languages, do not allow applications        efficient data structure that allows a document presentation
to initiate from a point other than their beginning. This is       to pause and then be resumed in a future time, considering
due to the fact that it is very difficult to compute the presen-    all interactive actions and all alternative choices performed
tation plan in advance. The plan is built in parallel with the     in the past. To the best of our knowledge, these features are
application presentation. Thus, when a service is selected         provided only by the Ginga-NCL reference implementation.
and its associated application should have already started,        HTG is also used to derive other important control plans, as
the application is simply ignored.                                 discussed in the next section.
    A poor solution used in most DTV systems is to split
bound DTV applications into several small ones fired along
the time. This approach can only be used for simple ap-
plications and completely loses the application logical se-        4 Middleware common-core sublayer
mantics. Moreover, the responsibility of splitting an appli-
cation efficiently and generating the corresponding trigger-        The middleware common-core sublayer is responsible for
ing commands is passed to application authors. This can be         hiding platform details from applications. To help the dis-
a very difficult and error-prone task. Note also that this ap-      cussion presented in this section, Fig. 2 illustrates the com-
proach does not solve the problem, since it is still necessary     ponents of the Ginga Common-Core.


Fig. 2 Ginga architecture
J Internet Serv Appl (2010) 1: 69–79                                                                                        75

4.1 Context management                                           the new location in the receiver is easy to be performed for
                                                                 pulled data (data received on demand), but it is not trivial
The Context Manager component is responsible for gener-          for pushed data (unsolicited data reception).
ating information based on data gathered by its agents about         In most DTV systems, pushed data that are not tempo-
platform characteristics, viewer profiles and available ser-      rally related to the audiovisual stream via timestamps are
vices. This information is used for content and content pre-     sent cyclically in special streams. These streams, called ob-
sentation adaptations, and for feeding other native applica-     ject carousels in this paper, allow pushed data reception in-
tions, like VoD, ESG, recommender systems, etc.                  dependently from the TV service selection time. For exam-
   In current DTV services there is still considerable de-       ple, MPEG-2 DSM-CC protocol [25] supports this cyclical
pendency of limited structures provided by service infor-        data transmission in all main terrestrial DTV systems.
mation (SI) tables. (Service) Search engines are also biased         Object carousels allow cyclical transmissions of file sys-
by poor semantic descriptions of applications and services.      tems. A file system can store a DTV application specifica-
Recommender systems are also biased by poor descriptions         tion file and all other content files referred by the applica-
of viewer profiles. Conditional access mechanisms also suf-       tion. A TV receiver that wants to run this application must be
fer from the weak semantic descriptions of security and pri-     able to select the desired service, decode the received object
vacy polices.                                                    carousel data stream, extract the corresponding file system
   Although content adaptations can be performed based on        and place it in a memory location from where the applica-
viewer profiles at the client side, it is still not possible to   tion can be triggered and its data accessed. The original file
feedback these profiles to allow application authors to cus-      system structure must be preserved in this process to support
tomize their services in server sides. Moreover, profile min-     the same reference arrangement created in the application-
ing and exchanging in social TV environments is an open          authoring phase. All these tasks are performed by the Data
issue.                                                           Processing module shown in Fig. 2.
                                                                     Taking into account that object carousels and applications
4.2 3D support                                                   transmitted within these carousels can refer to resources in
                                                                 the same carousels or other carousels, it is also necessary to
As mentioned in Sect. 2, good language support for 3D            translate resource identifiers used in the authoring platform
objects is still missing, in particular support to spatial re-   to those used in the transmission structure, and from these
                                                                 last ones to identifiers used in presentation (client) environ-
lationship definitions among media objects. However, this
                                                                 ments. Although object carousels usually maintain the same
lack of facilities is a consequence of poor Graphic Manager
                                                                 file and directory structures referred in the server platform,
and Player tools defined by current DTV systems, which are
                                                                 receivers are not able to know under which parent directory
responsible for managing all visual plans and for relating
                                                                 a file system root of a received carousel should be placed
(overlaying) objects.
                                                                 without extra metadata information.
                                                                     Most terrestrial DTV systems provide a poor solution to
4.3 Data processing
                                                                 this problem. Ginga-NCL provides a good solution [11] al-
                                                                 ready tested for DSM-CC [25] carousels but it still needs to
Regarding Data Processing, there are several open issues de-
                                                                 prove its efficiency for other pushed data protocols. IPTV
serving attention.
                                                                 systems until now have paid little attention to datacasting,
                                                                 since their main focus has been on VoD without embedded
4.3.1 Resource identification                                     applications. However, this situation is changing in the new
                                                                 convergent DTV scenario. In VoD, data carousels should be
Pushed and pulled data must be received by the Data              transmitted to a multicast group other than the one used to
Processing module and placed in the local file system to be       transmit the audiovisual stream, since the cyclic characteris-
accessed by DTV applications. Usually, during the author-        tic of carousels allows them to be reused by several multicast
ing phase, resources (video, image, text, audio and impera-      groups with the same audiovisual content, but having a small
tive code files) used to build DTV applications are located in    time lag. Note that policies used to reduce network band-
the same platform where the authoring process takes place        width in VoD services, like batch, patching, piggybacking,
or in content providers that can be accessed by the author-      etc. [26], should be revisited for this new shared multicast
ing platform. URLs are commonly used to identify resources       channel.
based on their locations. When these resources are received
at the client (receiver) side, their non-relative URL identi-    4.3.2 Prefetching
fiers usually have to be updated, since the resources will
have a new local placement. The mapping between the orig-        Once application specifications are received, a middleware
inal location (specified in the application specification) and     has two options: (i) to require all application contents be-
76                                                                                              J Internet Serv Appl (2010) 1: 69–79

fore starting it; (ii) to require application media contents on-      In the current Ginga-NCL reference implementation, a
the-fly, that is, during application execution. The first solu-      very simple procedure is used for object carousel prefetch-
tion requires a large receiver storage capacity, which is usu-     ing, based on the worst carousel delay case. In this proce-
ally impossible for low-cost receivers. Moreover, such so-         dure, all unpredictable events are assumed to happen imme-
lution can introduce unbearable application-starting delay.        diately after they are enabled. It must be stressed that like
The second solution is much better, but requires middleware        prefetching of pulled data, if prefetching plans for pushed
to control content retrievals.                                     data are built based on estimations, elastic time adjustments
    An intermediate poor solution, adopted in a large number       can also be necessary.
of DTV systems, is the aforementioned split of a DTV ap-              There are some proposals in the literature regarding
plication into several small applications fired along the time,     prefetching, although few of them designed specifically for
with all limitations already mentioned in Sect. 2. This solu-      DTV and without any evaluation of their efficiency in this
tion allows for storing the whole small-application content,       new domain. Furthermore, to the best of our knowledge,
one at a time, instead of the whole primary application con-       a prefetching algorithm that also takes into account elastic
tent. The approach allows for using receivers with limited         time adjustments is still an open issue.
resources at the expense of delegating the receiver memory
control to authors who must know how to split their appli-         4.3.3 Carousel management
cations to be played by receivers whose capacity they barely
know. This can be a very difficult and error-prone task.            Prefetching algorithms for pushed data assume that carous-
    Thus, the better option is indeed to retrieve media con-       els transports all information needed to run an application.
tents during application runtime.                                  However, this is not a good approach, since it results in high
    Concerning pulled data, download procedures depend on          bandwidth consumption and high access delay. In the case
whether networks allow intramedia QoS negotiation or not.          of carousels sent in broadcast channels, large carousels can
Intramedia QoS is discussed in the next section.                   leave a small bandwidth for main audiovisual streams, de-
    If QoS support is not provided for pulled data, receivers      creasing their quality. Therefore, it is worth trying to work
should download media objects guided by a prefetching              with carousels containing only part of applications, the one
plan. This plan is built based on the presentation plan dis-       that matches the current prefetching needs. This presumes
cussed in Sect. 2, taking into account the estimated net-          that the server side knows which part of an application a
work transfer delay and jitter for each object. Since the          carousel should transport at a certain moment.
plan is built based on estimations, prefetching in receivers’         Again, an intermediate poor solution for carousel man-
middleware is useful only to minimize the temporal mis-            agement, adopted in a large number of DTV systems, is
match probability between media object presentations. Of           delegating the carousel management responsibility to appli-
course, a conservative algorithm can avoid all temporal mis-       cation authors. Authors must split applications into smaller
matches, but with a cost of more expensive receivers and           applications that in a whole give the same result. Each one
larger application-starting delay. Indeed, bringing all appli-     of these smaller applications is then transmitted inside a
cation contents before starting the application can be con-        carousel, as before. In this case, authors are also respon-
sidered a special case of this solution. When building the         sible for triggering these applications at precise moments.
prefetching plan, a conservative approach should assume            The carousel management is very simple in this case: small
that all unpredictable events (like viewer interactions) hap-      carousels for small split documents are created and transmit-
pen immediately after they are enabled.                            ted. Note however that, besides worrying about prefetching
    As prefetching plans are built based on estimations, there     problems, authors must also worry about carousel manage-
should be a monitor to compare the actual object prefetching       ment when splitting applications; increasing even more the
duration with the expected duration previewed in the plan. If      difficulty of this task.
the actual duration overcomes the predicted one, the middle-          An alternative and better solution is to run the carousel
ware should run elastic time algorithms [27, 28] to recalcu-       management autonomically. To accomplish this task, servers
late media object presentation durations, in order to maintain     should build carousel plans to guide object insertions to or
the temporal synchronization consistency.                          removals from carousels. Carousel plans would contain the
    For pushed data transported in carousels, prefetching          moments in time when media objects should be available at
plans establish when a media object should be taken out of a       receivers.
carousel. Carousel prefetching plans are built based on pre-          The Ginga server-side reference implementation adopts
sentation plans, as usual, and on estimated carousel delays.       this solution, building its carousel plans based on the previ-
Note that a carousel acts as a receiver’s secondary memory,        ously mentioned HTG model.
at the expense of wasting network bandwidth, as discussed             Carousel plans are similar to presentation plans built in
in the next issue.                                                 receivers, with the exception that all unpredictable events
J Internet Serv Appl (2010) 1: 69–79                                                                                           77

like viewer interactions must be treated as if they would hap-      server) operating systems. In fact, intramedia QoS is an im-
pen at the moment they are enabled. This assures that all           portant feature to guarantee intermedia synchronization.
needed media will be in the carousel at the moment viewers             Unfortunately, bandwidth over-provisioning for main au-
interact.                                                           diovisual streams and no guarantees for other media as-
    From carousel plans, server-side middleware should es-          sets are the ways QoS is being treated in several current
timate which objects must be placed inside carousels, how           DTV systems. Maybe the key reason is that main audiovi-
many times, in which places, and which objects must be re-          sual streams are considered the most important and the most
moved; a difficult optimization problem indeed, without any          demanding media content in current applications, and addi-
solution reported in the literature, as far as we know.             tional media objects still do not require strict QoS parame-
    The carousel bit length, the carousel stream transmis-          ters.
sion rate, and the space between same object instances give            Of course there are several studies and techniques to re-
the maximum delay for retrieving the object. The carousel           duce bandwidth needs (almost always for main audiovisual
transmission rate is limited by the available network band-         streams), as those present in VoD services, like batching,
width. Moreover, if this bandwidth is shared with other             patching, bridging, piggybacking, etc. Likewise, there are
data streams, as is the case when transmitting multiple             some suggested schemes for prefetching and carousel man-
carousels and data streams synchronized by timestamps (in-          agement. However, all these proposals do not take into ac-
cluding main audiovisual streams) when the carousel trans-          count QoS negotiation procedures, although DTV systems
mission rate increases, the remaining bandwidth for other           have some interesting characteristics that could be explored
data streams decreases. As a consequence, the quality of            towards a good solution.
service of these other streams can be put at risk, including           In networks that offer QoS support, better control can
the quality of the main audiovisual stream. Indeed, carousel        be achieved. From presentation plans derived from appli-
removal and insertion is a big optimization problem that            cation specifications, receivers can build their QoS negotia-
should also take into account other side effects. Moreover,         tion plans, taking into account the transfer delay and jitter
carousel removal should take into account the probabilistic         that will be negotiated for each media asset or set of media
nature of the whole procedure to trigger appropriate elas-          assets. QoS negotiation plans are used to trigger resource
tic time media adjustments when it is necessary to maintain         reservation procedures in order to obtain the desired QoS. If
DTV application temporal consistency.                               negotiation succeeds, it is guaranteed that media assets will
    In the current Ginga server reference implementation, re-       be in a receiver on time; otherwise a new negotiation can be
moval processes are carried out in their plenitude, but in-         started with more relaxed QoS parameters or a new negotia-
sertions certainly need better algorithms. In the current im-       tion can be started in a future time, but with more strict QoS
plementation, the object that carries the application specifi-       parameters.
cation is always present in the carousel. It is the only ob-           Using resource reservation, the chances for temporal syn-
ject inserted in several places, to minimize the application-       chronization mismatches are reduced. However, they can
starting delay. Other objects are inserted depending on their       happen and, in this case, elastic time adjustments can be
lengths; their maximal allowed retrieving delays; their ex-         needed if hard synchronization is demanded.
pected presentation times, obtained from the carousel plan;            QoS negotiation in DTV systems for application content
and the carousel length.                                            outside the main audiovisual stream brings back the inter-
    It should be noted that using optimized carousels does          esting topic of resource reservations in advance as raised by
not relieve receivers from managing downloads from these            mobile computing. Resource reservations in advance enable
carousels. If they do not have sufficient memory to retrieve         resource scheduling and allocation at an early stage in time.
the whole carousels’ data, prefetching plans should be built        This way, resource availability can actually be guaranteed
to guide retrievals, as previously discussed.                       for the moment the resource is needed.
                                                                       In mobile computing, handoffs can cause QoS breaks.
                                                                    Thus, resource reservations in advance should be based on
5 Transport-system protocol stack                                   future locations of mobile devices. The problem is to know
                                                                    future locations and when they will be reached. So, QoS in
As briefly mentioned in Sect. 3, download procedures for             advance is based on estimations and with resource waste. In
pulled data depend on whether the transport-system protocol         contrast, DTV systems do not have these constraints. Based
stack allows intramedia QoS negotiation. Intramedia QoS             on presentation plans, the exact moments in time for con-
deals with single media assets. It is associated with the mo-       ducting resource reservations are known a priori, assuming
ment contents are obtained from storage locations, network          that all unpredictable events happen immediately after they
transfer rates, transfer delays and transfer jitters, in addition   are enabled. Resource reservation in advance does not guar-
to scheduling policies defined by the involved (client and           antee zero synchronization mismatches, but reduces the mis-
78                                                                                                        J Internet Serv Appl (2010) 1: 69–79

match probability, since it enlarges the time range for re-               5. Mantzari E, Lekakos G, Vrechopoulos A, Social TV (2008) Intro-
source reservation negotiation.                                              ducing virtual socialization in the TV experience. In: Proceedings
                                                                             of the 1st international conference on designing interactive user
                                                                             experiences for TV and video (UXTV ’08), Silicon Valley, CA,
                                                                             October 2008, vol 291. ACM, New York, pp 81–84
                                                                          6. Geerts D, De Grooff D (2009) Supporting the social uses of tele-
6 Conclusion                                                                 vision: sociability heuristics for social TV. In: Proceedings of
                                                                             the 27th international conference on human factors in computing
                                                                             systems (CHI ’09), Boston, MA, April 2009. ACM, New York,
The future of convergent DTV systems is near. However,                       pp 595–604
there still is much work to be done to have an efficient and               7. Harboe G, Massey N, Metcalf C, Wheatley D, Romano G (2008)
                                                                             The uses of social television. Comput Entertain 6(1):1–15
user-friendly system.                                                     8. ITU-T Recommendation H.761. Nested context language (NCL)
    In these new DTV systems not only the main audiovisual                   and Ginga-NCL for IPTV services. Geneva, April 2009
stream will play an important role but also additional QoS                9. Dufourd J-C, Avaro O, Concolato C (2005) An MPEG standard
demanding media objects, including those inserted by DTV                     for rich media services. IEEE Multimed J 12(4):60–68
                                                                         10. Soares LFG, Soares Neto CS (2009) Nested context language
application viewers, by using secondary networked devices.
                                                                             3.0—Reúso e importação. Technical Report, Informatics Depart-
The next main drive will be to create an immersive environ-                  ment of PUC-Rio, MCC 33/09, Rio de Janeiro, March 2009. Also
ment in which social and personalized TV applications will                   submitted to the Journal of the Brazilian Computing Society, as
be the core. In these applications, viewers will play a still                “Analyzing the nested context language reuse features”, Decem-
                                                                             ber 2009
more active role.
                                                                         11. ABNT NBR Associação Brasileira de Normas Técnicas (2007)
    We tried to emphasize in this paper the natural role of                  Digital terrestrial television standard 06: data codification and
the middleware as key technology for this upcoming con-                      transmission specifications for digital broadcasting, part 2—
vergent DTV in which services currently offered mainly in                    GINGA-NCL: XML application language for application coding.
                                                                             São Paulo, SP, Brazil, November 2007. http://www.abnt.org.
terrestrial DTV and IPTV systems will be present, enhanced                   br/imagens/Normalizacao_TV_Digital/ABNTNBR15606-2_
and integrated into a single core of distributed services.                   2007Ing_2008.pdf
    In addition, we present some research directions raising             12. ITU-R Recommendation BT-1699. Harmonization of declarative
some issues which have no satisfactory solutions or no so-                   content format for interactive TV applications. Geneva, 2009
                                                                         13. www.softwarepublico.gov.br
lution at all. These issues were categorized and discussed
                                                                         14. Ierusalimschy R, Figueiredo LH, Celes W (2006) Lua 5.1 refer-
mostly in Sects. 3 and 4.                                                    ence manual, August 2006
    The raised points have been the focus of several research            15. W3C World-Wide Web Consortium (2003) Scalable vector
group efforts and standardization procedures. In particular                  graphics—SVG 1.1 specification, W3C recommendation. http://
                                                                             www/w3/org/TR/SVG11
they have been part of TeleMídia Lab efforts at PUC-Rio, the
                                                                         16. Bulterman A, Dick CA, Rutledge A, Lloyd W (2009) SMIL 3.0—
Ginga joint project at CTIC/MCT (Research Center for In-                     flexible multimedia for web, mobile devices and daisy talking
formation and Telecommunication Technologies of the Sci-                     books, 2nd edn. Springer, Berlin
ence and Technology Ministry of Brazil), and ITU-T H.760                 17. Costa RMR, Moreno MF, Soares LFG (2008) Intermedia synchro-
series (Study Group 16) towards an interoperable convergent                  nization management in DTV systems. In: Proceedings of ACM
                                                                             symposium on document engineering (DocEng 2008), Sao Paulo,
DTV framework.                                                               Brazil, pp 289–297
                                                                         18. Cesar P, Bulterman DCA, Geerts D, Jansen J, Knoche H, Sea-
                                                                             ger W (2008) Enhancing social sharing of videos: fragment, anno-
                                                                             tate, enrich, and share. In: Proceedings of ACM international con-
                                                                             ference on multimedia, Vancouver, Canada, October 2008. ACM,
References
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    cation Frameworks for IPTV. Geneva, April 2009                       20. Concolato C, Le Feuvre J, Moissinac JC (2007) Timed-
 2. Soares LFG, Rodrigues RF (2006) Nested context language 3.0,             fragmentation of SVG documents to control the playback mem-
    part 8: NCL digital TV profiles. Technical Report, Informatics De-        ory usage. In: Proceedings of ACM symposium on document en-
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J Internet Serv Appl (2010) 1: 69–79                                                                                                     79

24. Gelernter D, Jagganathan S (1990) Programming linguistics: a        27. Bachelet B, Mahey P, Rodrigues RF, Soares LFG (2007) Elastic
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Towards the convergence of digital tv systems

  • 1. J Internet Serv Appl (2010) 1: 69–79 DOI 10.1007/s13174-010-0002-y O R I G I N A L PA P E R Towards the convergence of digital TV systems Luiz Fernando Gomes Soares · Marcelo Ferreira Moreno · Romualdo Monteiro de Resende Costa · Marcio Ferreira Moreno Received: 20 December 2009 / Accepted: 31 January 2010 / Published online: 20 April 2010 © The Brazilian Computer Society 2010 Abstract To allow producing digital TV applications inde- Keywords Convergent digital TV · Middleware · pendently from receiver’s hardware and operating system, Declarative languages · Ginga-NCL and also to provide better support to application designs, middleware layer is introduced in digital TV system archi- Abbreviations tectures. At first, middleware systems were developed aim- DTV Digital TV ing at specific transport platforms (IPTV, terrestrial DTV, NCL Nested context language etc.), offering support to services specifically designed for LASeR Lightweight application scene representation those platforms. However, the next generation of digital TV SVG Scalable vectors graphics pulls all TV services present in all current platforms together SMIL Synchronized multimedia language into a single core of distributed services, as a result of the HTG Hypermedia temporal graph transport platforms convergence. In this hybrid TV, trans- VoD Video on demand port systems shall be concealed by the middleware to appli- ESG Electronic service guides cations, as other operating system and hardware resources URL Universal resource locators are hidden. DSM-CC Digital storage media—command and control ITU International telecommunication union This paper emphasizes the middleware natural role as key ISDB International standard for digital broadcasting technology for this upcoming convergent digital TV, raising SBTVD Brazilian DTV system some requirements to be committed. NCL and Ginga-NCL features—technologies recommended by ITU-T for IPTV services, and ISDB standards for terrestrial DTV—are used 1 Introduction as examples of some proposed solutions, as well as to il- lustrate some issues which deserve future research attention Digital TV (DTV) systems have been reported in the lit- and new better results. erature under different names: IPTV, WebTV, Internet TV, Broadband TV, Terrestrial DTV, Satellite DTV, Broadcast TV, P2P TV, etc. These terms are employed depending ba- L.F.G. Soares ( ) · M.F. Moreno · R.M. de Resende Costa · sically on the transport platform used for pushed or pulled M.F. Moreno Depto. de Informática, PUC-Rio, Rua Marquês de São Vicente data transmissions; in other words, based on lower layers 225, 22453-900 Rio de Janeiro, RJ, Brazil of a DTV reference model, as sketched in Fig. 1. However, e-mail: lfgs@inf.puc-rio.br constraints imposed by current transport infrastructures also M.F. Moreno make these systems different with regard to services they e-mail: moreno@telemidia.puc-rio.br provide. For example, VoD (video on demand) services are R.M. de Resende Costa the basis of IPTV systems, and are almost impossible to be e-mail: romualdo@telemidia.puc-rio.br provided in a pure terrestrial DTV or satellite DTV. M.F. Moreno Usually, the transport platform and the decoding of high- e-mail: marcio@telemidia.puc-rio.br quality main audiovisual streams are implemented in hard-
  • 2. 70 J Internet Serv Appl (2010) 1: 69–79 trends, considering the middleware support to: (i) appli- cations designed for multiple networked exhibition de- vices; (ii) context-aware applications; (ii) 3D environments; (iv) fine-grained and temporal-consistent presentation con- trol; and (v) data processing, both for pushed and pulled data, including intermedia QoS requirements. In the remainder of the paper, NCL and Ginga-NCL fea- tures are used as examples of recent solutions proposed by us, as well as to illustrate some issues that deserve future research attention and new better solutions. After a brief in- troduction to DTV applications in Sect. 2, this paper fol- Fig. 1 DTV reference model lows the top-down description of the middleware sublayers depicted in Fig. 1. Application design methods and usabil- ity analysis are out of the scope of this paper. Section 3 ware. To allow DTV applications to be developed indepen- discusses some issues regarding the support offered by the dently from the receiver hardware and operating system, middleware runtime environments to applications. Section 4 and also to provide better support to application design, a deals with the middleware common-core and some embed- middleware layer is introduced in the DTV reference model ding problems to be solved. Section 5 briefly addresses the shown in Fig. 1. transport platform support, in what it may have an influence At first, middleware systems were developed aiming on the middleware intermedia temporal consistency. Phys- at specific transport platforms, offering support for ser- ical layer subjects are also outside the scope of this paper. vices/applications specifically designed for those platforms. Section 6 presents our final conclusions. However, convergence is also inexorable in the DTV do- main. Hybrid broadband/broadcast systems begin to appear, although they still comprise diffident solutions. The next generation of DTV systems will put together 2 DTV applications: an overview all TV services present in all current platforms, as a con- sequence of the transport platform convergence. The trans- Applications developed for DTV may be associated with a port platform shall be concealed by the common-core mid- particular TV service (or channel). In this case they are usu- dleware sublayer to the runtime environment middleware ally called bound applications. When a viewer changes to sublayer (the API offered to applications) and, as a conse- another service (channel), applications bound to the previ- quence, hidden to applications; likewise other operating sys- ous service are deactivated or finished. In contrast, other tems and hardware resources are concealed. Of course, at DTV applications are not associated with a particular ser- content producer side, applications should still be designed vice. They are present across all of the TV services (chan- aiming at specific domains of receivers, taking into account nels). In this case, they are called unbound applications. As their resource limitations, including their networking capa- an example, widgets may be loaded anytime during any TV bilities. service exhibition. Probably we will continue to have names like IPTV, Bound DTV applications may be completely indepen- WebTV, etc., but only stressing business models and not un- dent from the main audiovisual stream being transmitted: derlying technologies. From the technological point of view both semantically and temporally. As for example, an ad- we will have DTV systems, without adjectives, embracing vertisement about nighttime TV program schedule may be all current solutions and services, and enhancing them. This presented at anytime during the morning TV programs of the paper focuses on the middleware designed for these broader same channel. Indeed, ESGs (Electronic Service Guides) [4] systems. may compose a particular bound application for a specific Some efforts in this direction have already started in TV channel, but they may also be examples of unbound ap- ITU-T, as reported in its H.760 series (Study Group 16— plications, when they refer to several different channels (ser- Multimedia Coding, Systems and Applications) [1]. H.760 vices). series addresses a framework, for service development; a On the other hand, bound applications may be temporally glue language called NCL (Nested Context Language) [2], independent but semantically dependent of the main audio- as the integration mechanism; and the language engine, visual stream being transmitted like, for example, when sup- called Ginga-NCL [3]. plementary news about a TV program may be accessed dur- We intend in this paper to raise some middleware re- ing the program exhibition. quirements for the next generation of DTV systems. More Still other bound applications may be both temporally specifically, we discuss some issues still open and future and semantically dependent of the main audiovisual infor-
  • 3. J Internet Serv Appl (2010) 1: 69–79 71 mation in exhibition, like when a product merchandize ap- itations in the DTV domain. XHTML is focused on user- pears at the moment the product is being exhibited (or men- interaction declarative support as a means of synchronizing tioned) in the main audiovisual stream. media assets’ presentations. This narrow declarative scope In all mentioned application types, viewer interactions forces application authors to solve spatiotemporal synchro- can be allowed, and in all cases media assets (video, au- nization that goes beyond simple user interactions, as well dio, images, text, etc.) that compose an application can be as to solve content and presentation adaptations, and other related in time and space, no matter they are related or not issues usually found in DTV applications, by using impera- to the main audiovisual stream. tive objects, usually written in ECMAScript. Thus, the great Bound applications usually need middleware support. advantage of using a declarative DSL is lost, with the addi- Unbound applications may be native, or received as pulled tional expense of using a scripting language with high CPU or pushed data. Native applications are usually written for and memory requirements. the operating system of a receiver rather than the middle- A declarative DSL approach that fulfills the main require- ware, but they may also be supported by the middleware. ments of DTV applications, relegating for the imperative ap- Non-native unbound applications usually need middleware proach only particular computations, seems to be the right support. solution for a DTV middleware API. This approach would DTV applications on the whole can be partitioned into boost integration, simplicity and better resource usage in a set of declarative applications and a set of imperative ap- DTV platforms. Besides that, it would make the authoring plications. Declarative applications are those whose initial process easier and less error-prone. entities are of declarative content type. Imperative applica- The Nested Context Language (NCL) [8] and MPEG-4 tions are those whose initial entities are of imperative con- LASeR (Lightweight Application Scene Representation) [9] tent type. are technologies currently closest to fulfill these require- Declarative languages emphasize the high-level descrip- ments. Based on SVG (Scalable Vector Graphics) [9] and tion of an application rather than its decomposition into other extensions [9], LASeR has its focus on media synchro- an algorithmic implementation. Moreover, declarative lan- nization, as well as NCL. Both languages support content guages usually define specific models to design applications and presentation adaptability, and provide support for live targeted at specific domains (a declarative DSL—Domain editing commands [2]. NCL reuse facilities [10] are more Specific Language) offering a good balance between flexi- versatile than the LASeR ones. NCL also offers a more pow- bility and simplicity. In other words, one loses some expres- erful support for applications targeting multiple exhibition siveness but gains simplicity. For particular cases not cov- devices. Despite being a good solution, mainly for mobile ered by the declarative domain, declarative languages usu- devices, LASeR does not have a commercial implementa- ally include embedded scripting language support. tion yet. Imperative languages like Java, which rely on a virtual NCL is a declarative XML-based language initially de- machine to achieve portability, have engines that are very signed aiming at hypermedia document specification for the resource consuming, and they usually require considerable Web. In 2007, NCL was adopted in the Brazilian terres- memory footprint. Both requirements can be a significant trial DTV standard, SBTVD [11]. In the beginning of 2009, problem for low-end receivers. NCL and its user agent, called Ginga-NCL, became part of Authoring DTV applications using imperative languages ISDB standards (the previously known Japanese DTV stan- is more complex and more error-prone than when using dard now increased with Brazilian improvements) and part declarative domain specific languages. Declarative descrip- of ITU-R BT 1699 Recommendation [12]. Also in 2009, tions are easier to be devised and understood than imperative NCL and Ginga-NCL became the first standardized tech- ones, which usually require intended programming exper- nology of the ITU-T multimedia application framework for tise. IPTV services [1], in its ITU-T Recommendation H.761 [8]. Content and DTV application producers are usually inex- NCL and Ginga-NCL have been designed at the TeleMidia perienced programmers. In addition, in Social TV applica- Lab at PUC-Rio. The work has been coordinated by the au- tions [5–7], viewers can become producers or co-producers. thors of this paper who also chaired the ITU-T Recommen- Therefore, besides having a good and lightweight graphic dation H.761 and the Brazilian DTV Middleware Working authoring tool, the authoring language knowledge is essen- Group. Ginga-NCL and NCL specifications are open and to- tial for producing attractive applications. Declarative lan- tally royalty-free [13]. guages are valuable in this perspective. The NCL flexibility, its reuse facility, multi-device sup- Several declarative middleware solutions rely on port, application content and presentation adaptability, and XHTML. However, XHTML carries a legacy from previ- mainly its intrinsic ability for easily defining spatiotemporal ous technologies developed for text navigation and format- synchronization among media assets, including viewer in- ting, and has lots of add-ons created to overcome its lim- teractions, make it an outstanding solution for all kinds of
  • 4. 72 J Internet Serv Appl (2010) 1: 69–79 DTV systems. In addition, NCL provides an API that allows LASeR emphasizes the composition of media objects on for building and modifying applications on-the-fly through one rendering device. They do not have a specific notation live editing commands. For particular procedural needs, as for multiple exhibition devices. However, considering that for example when dynamic content generation is required, LASeR declarative specifications can be fragmented, frag- NCL provides the Lua scripting language [14] support. mentation strategies [20] could be used to guide segment In the remainder of this paper, our proposals for NCL distribution over multiple devices. and Ginga-NCL are together used as examples to raise some The architecture modus operandi proposed for SMIL [16] open issues and to delineate some solutions. They are also has some similarities with the active class behavior proposed used to introduce other solutions proposed in the literature. in NCL, in which the same initial content is presented in As a glue language, NCL does not restrict or prescribe all devices, but individual and independent controls are al- any media-object content type. Thus NCL may integrate lowed in each one. However, in the proposed architecture, (embed) code chunks (and solutions) written in any other SMIL application control is centralized by a player running programming language. NCL applications just define how in the server side. In Ginga-NCL the same approach can be media objects are structured and related, in time and space. adopted, but it also supports distributed control. In this sense, perceptual objects (image, video, audio and In addition to devices in active classes (that can be as- text objects), imperative objects (Xlet, Lua, etc.), and declar- signed to a centralized or distributed control), NCL also al- ative objects (XHTML, SMIL, SVG, X3D, etc.) are sup- lows for registering devices in passive classes (in which the ported by the language. Which objects are supported de- same content is presented in all its devices of a class un- pends only on which object players (engines) are coupled to der a single shared control). During application execution, the NCL formatter (player). One of these objects is the one the NCL formatter is responsible to find which devices are containing Lua code. As mentioned above, Lua [14] is the registered in which classes. efficient and lightweight scripting language of NCL, used Thus, NCL goes one step ahead by defining classes of when algorithmic computations are needed. devices and allowing applications to distribute their con- tent among these classes. The glue language characteristic of NCL allows for sending media objects (including those 3 Middleware runtime environments whose content is imperative or declarative code chunks) to specific classes of devices that are able to handle them. For Much work remains to be done regarding middleware sup- example, we can have a distributed NCL application running port offered to applications. Some of them related to middle- part of its component on devices with SVG support, part on ware runtime environments are discussed in what follows. devices with X3D support, part on devices with Java Xlet support, part on devices with BML or any other XHTML- 3.1 Multiple exhibition devices based language support, etc. A hierarchical model for device control is also defined for NCL [17]. Unlike the solution pro- The multiple exhibition device support provided by some posed by Cesar et al. [18], NCL does not need metalanguage languages [2, 15, 16] to allow home-area networking exhi- support for content distribution. bitions (and beyond home-area distributed exhibitions) still However, in general, how devices register themselves in deserves much attention. classes is an open issue, as well as how an application ex- The SMIL 3.0 [16] MultiWindowLayout module allows poses which resources it demands from each class in order for defining elements and attributes to describe multiple to advise device registration. Appropriate metadata ontology sets of regions, in which multimedia content is presented. is necessary to allow for specifying application requirements This approach is similar to the NCL [17] solution. However, concerning the use of multiple devices. This would let view- SMIL does not allow authors to specify the association be- ers (or the middleware, without human intervention) register tween a defined set of regions and a specific device or class secondary devices to receive each correct part of an appli- of devices. The association can be done using a metalan- cation, instead of the strict and default solutions currently guage interpreted by other engines, or without author in- provided by some languages. terventions, using an algorithmic procedure (based on envi- For example, the current Ginga-NCL reference imple- ronment features, viewer preferences and presentation con- mentation defines two classes by default; but it has no so- text [18]). The last case usually requires complex algorithms lution yet for the aforementioned problems closely related and is only possible for simple scenarios. to metadata specification and processing. Better semantic The LASeR [9] declarative specification follows the descriptions of application contents are also needed for con- SVG [15] scene structure that can be fragmented in many tent and content presentation adaptations. They are also nec- access units, each one describing the time scene elements essary for service-program guide generation and for condi- needed by the LASeR player. Like MPEG-4 BIFS [19], tional access control, as discussed in Sect. 3.
  • 5. J Internet Serv Appl (2010) 1: 69–79 73 Cooperative editing is another open issue, in particular at text editor, a specialized textual tool, and a graphical au- the client side. To enable innovative social TV applications, thoring tool. Instead of evaluating the NCL notation expres- it is essential to allow for secondary device communications siveness per se, it is analyzed how the notation communi- and cooperative edition at the viewer side. cates (to users) its design principles and the intent of its de- signers with the support of different computer environments 3.2 3D support that provide the necessary infrastructure for NCL program- ming. However, the analysis is limited to the reuse features Little can be said about 3D support in DTV systems, other of NCL. than 3D video rendering [21]. Among the existing methods to evaluate languages are Languages like X3D [22] allow for building and interact- the empirical (i.e., methods involving empirical observa- ing with 3D graphics. However, other 3D (and 2D) media tions of how people actually use the features provided by objects must be related in time and space to DTV applica- the language in real task situations, or at least realistic lab tions. tasks) and the analytical ones (i.e., methods derived from Although languages like NCL allow embedding 3D ob- theories, models or frameworks, in varying degrees of for- jects [23], middleware exhibition (graphic and video) plans mality). A combination of methods is clearly the best choice are far from allowing a real 3D environment. Even the ex- to gain insight and understanding with respect to a language hibition of 2D objects on 3D surfaces is only recently intro- support. In [10] only analytical evaluation of NCL is done. duced and is still a novelty in DTV systems. The approach has been to apply analytical and empirical Temporal relationships between atomic 3D objects can methods in sequence, to detect specific features of NCL that be achieved in languages like SVG and NCL, but spatial re- its designers were not aware of, and once detected, to em- lationships among all kinds of 3D objects still deserves a lot pirically test these features with NCL users in different con- of research efforts. texts of use. Only the first steps have been taken. Much work remains to be done. 3.3 Authoring language abstractions 3.4 Presentation control Are we working with appropriate authoring language ab- stractions? An analysis of authoring language aspects as in- Upon receiving a DTV application specification, with all terface language for creating DTV applications also needs spatial and temporal relationships among its objects de- more research attention. A specification language is an ar- fined, the language engine must try to guarantee the cor- tifact (a human-made object designed for a particular end) rect presentation. To support this task, several data structures whose primary purpose is to represent and support informa- are computed from the application specification. These data tion processing. Computer languages are artifacts that have structures must represent all possible predictable and unpre- a dual nature. They represent information in a referential dictable events that occur during a presentation, such as the sense, and they also construct information in a generative start of a media presentation, a viewer interaction, etc. sense [24]. In practical terms, this dual nature leads us to One of these data structures, called presentation plan include, in the analysis of computer languages, not only the in this paper, is responsible for supporting the presentation linguistic constructs that it offers for specifying computer scheduling. During a DTV application presentation, all in- representations and processes, but also its operational se- formation gathered from viewers and from the receiver, all mantics (i.e., what effect language constructs bring about viewer answers, and all viewer interactions are collected, when they are interpreted by a computer). A third aspect updating the computed presentation plan. Therefore, this of computer languages that should be included in the analy- data structure represents the current multimedia presentation state, which can be stored and later retrieved and resumed sis is the programming infrastructure that supports program- from the saved state. This is a common situation found in a mers in creating and interpreting language constructs. Al- DTV environment, as for example: though the latter can be certainly considered an external factor that is not really intrinsic to the language being an- • When viewers are allowed to explicitly pause a DTV ap- alyzed (for we can always use different editors and CASE plication and then resume it at some later time—possibly tools to produce programs, regardless of the language we days or weeks later, and even on a different device, still are working with), we claim that program editors, for exam- preserving all actions previously done; ple, highlight and in an extensive way make explicit certain • In bound applications, when a viewer changes the TV ser- features of programming languages. This is especially true vice/channel, thus starting another application in the new for declarative languages and their abstractions. service/channel, but then regrets and returns to the previ- In Ref. [10] NCL usability is evaluated in the context of ous service/channel, resuming the application and inher- using three authoring environments: a non-specialized XML iting all information previously given, all answers previ-
  • 6. 74 J Internet Serv Appl (2010) 1: 69–79 ously provided, all interactions previously done, all envi- to start each small application from its beginning. The ap- ronment information previously set, etc. proach works as if the whole bound application had discrete DTV environments have some specific characteristics times that are possible starting points, with the granularity of that must be taken into account when defining an efficient these possible starting points given by the whole application presentation data structure. In bound applications in which partitioning. the main audiovisual stream is temporally related to the ap- Declarative middleware should allow applications to start plication start-up time, and this moment would have oc- from whichever point in time, since it is possible to build curred before the TV program is tuned in, the application presentation plans in advance. For example, in the Ginga- must start immediately, and as if it has been started in NCL reference implementation [13] a special data struc- the correct moment in the past. Thus, the presentation data ture, a labeled digraph called HTG (Hypermedia Temporal structure must allow an efficient (with a minimum possible Graph) is proposed [17] as the basis of all temporal data delay) application starting, from any moment in time during structures. From the HTG, user agents derive the presen- its assigned period. In all other cases, applications must be tation plan to orchestrate media content presentations that started from their beginning. make up a DTV application. Besides allowing application Most DTV middleware implementations, in particular to start from any internal point in time, HTG provides an those using imperative languages, do not allow applications efficient data structure that allows a document presentation to initiate from a point other than their beginning. This is to pause and then be resumed in a future time, considering due to the fact that it is very difficult to compute the presen- all interactive actions and all alternative choices performed tation plan in advance. The plan is built in parallel with the in the past. To the best of our knowledge, these features are application presentation. Thus, when a service is selected provided only by the Ginga-NCL reference implementation. and its associated application should have already started, HTG is also used to derive other important control plans, as the application is simply ignored. discussed in the next section. A poor solution used in most DTV systems is to split bound DTV applications into several small ones fired along the time. This approach can only be used for simple ap- plications and completely loses the application logical se- 4 Middleware common-core sublayer mantics. Moreover, the responsibility of splitting an appli- cation efficiently and generating the corresponding trigger- The middleware common-core sublayer is responsible for ing commands is passed to application authors. This can be hiding platform details from applications. To help the dis- a very difficult and error-prone task. Note also that this ap- cussion presented in this section, Fig. 2 illustrates the com- proach does not solve the problem, since it is still necessary ponents of the Ginga Common-Core. Fig. 2 Ginga architecture
  • 7. J Internet Serv Appl (2010) 1: 69–79 75 4.1 Context management the new location in the receiver is easy to be performed for pulled data (data received on demand), but it is not trivial The Context Manager component is responsible for gener- for pushed data (unsolicited data reception). ating information based on data gathered by its agents about In most DTV systems, pushed data that are not tempo- platform characteristics, viewer profiles and available ser- rally related to the audiovisual stream via timestamps are vices. This information is used for content and content pre- sent cyclically in special streams. These streams, called ob- sentation adaptations, and for feeding other native applica- ject carousels in this paper, allow pushed data reception in- tions, like VoD, ESG, recommender systems, etc. dependently from the TV service selection time. For exam- In current DTV services there is still considerable de- ple, MPEG-2 DSM-CC protocol [25] supports this cyclical pendency of limited structures provided by service infor- data transmission in all main terrestrial DTV systems. mation (SI) tables. (Service) Search engines are also biased Object carousels allow cyclical transmissions of file sys- by poor semantic descriptions of applications and services. tems. A file system can store a DTV application specifica- Recommender systems are also biased by poor descriptions tion file and all other content files referred by the applica- of viewer profiles. Conditional access mechanisms also suf- tion. A TV receiver that wants to run this application must be fer from the weak semantic descriptions of security and pri- able to select the desired service, decode the received object vacy polices. carousel data stream, extract the corresponding file system Although content adaptations can be performed based on and place it in a memory location from where the applica- viewer profiles at the client side, it is still not possible to tion can be triggered and its data accessed. The original file feedback these profiles to allow application authors to cus- system structure must be preserved in this process to support tomize their services in server sides. Moreover, profile min- the same reference arrangement created in the application- ing and exchanging in social TV environments is an open authoring phase. All these tasks are performed by the Data issue. Processing module shown in Fig. 2. Taking into account that object carousels and applications 4.2 3D support transmitted within these carousels can refer to resources in the same carousels or other carousels, it is also necessary to As mentioned in Sect. 2, good language support for 3D translate resource identifiers used in the authoring platform objects is still missing, in particular support to spatial re- to those used in the transmission structure, and from these last ones to identifiers used in presentation (client) environ- lationship definitions among media objects. However, this ments. Although object carousels usually maintain the same lack of facilities is a consequence of poor Graphic Manager file and directory structures referred in the server platform, and Player tools defined by current DTV systems, which are receivers are not able to know under which parent directory responsible for managing all visual plans and for relating a file system root of a received carousel should be placed (overlaying) objects. without extra metadata information. Most terrestrial DTV systems provide a poor solution to 4.3 Data processing this problem. Ginga-NCL provides a good solution [11] al- ready tested for DSM-CC [25] carousels but it still needs to Regarding Data Processing, there are several open issues de- prove its efficiency for other pushed data protocols. IPTV serving attention. systems until now have paid little attention to datacasting, since their main focus has been on VoD without embedded 4.3.1 Resource identification applications. However, this situation is changing in the new convergent DTV scenario. In VoD, data carousels should be Pushed and pulled data must be received by the Data transmitted to a multicast group other than the one used to Processing module and placed in the local file system to be transmit the audiovisual stream, since the cyclic characteris- accessed by DTV applications. Usually, during the author- tic of carousels allows them to be reused by several multicast ing phase, resources (video, image, text, audio and impera- groups with the same audiovisual content, but having a small tive code files) used to build DTV applications are located in time lag. Note that policies used to reduce network band- the same platform where the authoring process takes place width in VoD services, like batch, patching, piggybacking, or in content providers that can be accessed by the author- etc. [26], should be revisited for this new shared multicast ing platform. URLs are commonly used to identify resources channel. based on their locations. When these resources are received at the client (receiver) side, their non-relative URL identi- 4.3.2 Prefetching fiers usually have to be updated, since the resources will have a new local placement. The mapping between the orig- Once application specifications are received, a middleware inal location (specified in the application specification) and has two options: (i) to require all application contents be-
  • 8. 76 J Internet Serv Appl (2010) 1: 69–79 fore starting it; (ii) to require application media contents on- In the current Ginga-NCL reference implementation, a the-fly, that is, during application execution. The first solu- very simple procedure is used for object carousel prefetch- tion requires a large receiver storage capacity, which is usu- ing, based on the worst carousel delay case. In this proce- ally impossible for low-cost receivers. Moreover, such so- dure, all unpredictable events are assumed to happen imme- lution can introduce unbearable application-starting delay. diately after they are enabled. It must be stressed that like The second solution is much better, but requires middleware prefetching of pulled data, if prefetching plans for pushed to control content retrievals. data are built based on estimations, elastic time adjustments An intermediate poor solution, adopted in a large number can also be necessary. of DTV systems, is the aforementioned split of a DTV ap- There are some proposals in the literature regarding plication into several small applications fired along the time, prefetching, although few of them designed specifically for with all limitations already mentioned in Sect. 2. This solu- DTV and without any evaluation of their efficiency in this tion allows for storing the whole small-application content, new domain. Furthermore, to the best of our knowledge, one at a time, instead of the whole primary application con- a prefetching algorithm that also takes into account elastic tent. The approach allows for using receivers with limited time adjustments is still an open issue. resources at the expense of delegating the receiver memory control to authors who must know how to split their appli- 4.3.3 Carousel management cations to be played by receivers whose capacity they barely know. This can be a very difficult and error-prone task. Prefetching algorithms for pushed data assume that carous- Thus, the better option is indeed to retrieve media con- els transports all information needed to run an application. tents during application runtime. However, this is not a good approach, since it results in high Concerning pulled data, download procedures depend on bandwidth consumption and high access delay. In the case whether networks allow intramedia QoS negotiation or not. of carousels sent in broadcast channels, large carousels can Intramedia QoS is discussed in the next section. leave a small bandwidth for main audiovisual streams, de- If QoS support is not provided for pulled data, receivers creasing their quality. Therefore, it is worth trying to work should download media objects guided by a prefetching with carousels containing only part of applications, the one plan. This plan is built based on the presentation plan dis- that matches the current prefetching needs. This presumes cussed in Sect. 2, taking into account the estimated net- that the server side knows which part of an application a work transfer delay and jitter for each object. Since the carousel should transport at a certain moment. plan is built based on estimations, prefetching in receivers’ Again, an intermediate poor solution for carousel man- middleware is useful only to minimize the temporal mis- agement, adopted in a large number of DTV systems, is match probability between media object presentations. Of delegating the carousel management responsibility to appli- course, a conservative algorithm can avoid all temporal mis- cation authors. Authors must split applications into smaller matches, but with a cost of more expensive receivers and applications that in a whole give the same result. Each one larger application-starting delay. Indeed, bringing all appli- of these smaller applications is then transmitted inside a cation contents before starting the application can be con- carousel, as before. In this case, authors are also respon- sidered a special case of this solution. When building the sible for triggering these applications at precise moments. prefetching plan, a conservative approach should assume The carousel management is very simple in this case: small that all unpredictable events (like viewer interactions) hap- carousels for small split documents are created and transmit- pen immediately after they are enabled. ted. Note however that, besides worrying about prefetching As prefetching plans are built based on estimations, there problems, authors must also worry about carousel manage- should be a monitor to compare the actual object prefetching ment when splitting applications; increasing even more the duration with the expected duration previewed in the plan. If difficulty of this task. the actual duration overcomes the predicted one, the middle- An alternative and better solution is to run the carousel ware should run elastic time algorithms [27, 28] to recalcu- management autonomically. To accomplish this task, servers late media object presentation durations, in order to maintain should build carousel plans to guide object insertions to or the temporal synchronization consistency. removals from carousels. Carousel plans would contain the For pushed data transported in carousels, prefetching moments in time when media objects should be available at plans establish when a media object should be taken out of a receivers. carousel. Carousel prefetching plans are built based on pre- The Ginga server-side reference implementation adopts sentation plans, as usual, and on estimated carousel delays. this solution, building its carousel plans based on the previ- Note that a carousel acts as a receiver’s secondary memory, ously mentioned HTG model. at the expense of wasting network bandwidth, as discussed Carousel plans are similar to presentation plans built in in the next issue. receivers, with the exception that all unpredictable events
  • 9. J Internet Serv Appl (2010) 1: 69–79 77 like viewer interactions must be treated as if they would hap- server) operating systems. In fact, intramedia QoS is an im- pen at the moment they are enabled. This assures that all portant feature to guarantee intermedia synchronization. needed media will be in the carousel at the moment viewers Unfortunately, bandwidth over-provisioning for main au- interact. diovisual streams and no guarantees for other media as- From carousel plans, server-side middleware should es- sets are the ways QoS is being treated in several current timate which objects must be placed inside carousels, how DTV systems. Maybe the key reason is that main audiovi- many times, in which places, and which objects must be re- sual streams are considered the most important and the most moved; a difficult optimization problem indeed, without any demanding media content in current applications, and addi- solution reported in the literature, as far as we know. tional media objects still do not require strict QoS parame- The carousel bit length, the carousel stream transmis- ters. sion rate, and the space between same object instances give Of course there are several studies and techniques to re- the maximum delay for retrieving the object. The carousel duce bandwidth needs (almost always for main audiovisual transmission rate is limited by the available network band- streams), as those present in VoD services, like batching, width. Moreover, if this bandwidth is shared with other patching, bridging, piggybacking, etc. Likewise, there are data streams, as is the case when transmitting multiple some suggested schemes for prefetching and carousel man- carousels and data streams synchronized by timestamps (in- agement. However, all these proposals do not take into ac- cluding main audiovisual streams) when the carousel trans- count QoS negotiation procedures, although DTV systems mission rate increases, the remaining bandwidth for other have some interesting characteristics that could be explored data streams decreases. As a consequence, the quality of towards a good solution. service of these other streams can be put at risk, including In networks that offer QoS support, better control can the quality of the main audiovisual stream. Indeed, carousel be achieved. From presentation plans derived from appli- removal and insertion is a big optimization problem that cation specifications, receivers can build their QoS negotia- should also take into account other side effects. Moreover, tion plans, taking into account the transfer delay and jitter carousel removal should take into account the probabilistic that will be negotiated for each media asset or set of media nature of the whole procedure to trigger appropriate elas- assets. QoS negotiation plans are used to trigger resource tic time media adjustments when it is necessary to maintain reservation procedures in order to obtain the desired QoS. If DTV application temporal consistency. negotiation succeeds, it is guaranteed that media assets will In the current Ginga server reference implementation, re- be in a receiver on time; otherwise a new negotiation can be moval processes are carried out in their plenitude, but in- started with more relaxed QoS parameters or a new negotia- sertions certainly need better algorithms. In the current im- tion can be started in a future time, but with more strict QoS plementation, the object that carries the application specifi- parameters. cation is always present in the carousel. It is the only ob- Using resource reservation, the chances for temporal syn- ject inserted in several places, to minimize the application- chronization mismatches are reduced. However, they can starting delay. Other objects are inserted depending on their happen and, in this case, elastic time adjustments can be lengths; their maximal allowed retrieving delays; their ex- needed if hard synchronization is demanded. pected presentation times, obtained from the carousel plan; QoS negotiation in DTV systems for application content and the carousel length. outside the main audiovisual stream brings back the inter- It should be noted that using optimized carousels does esting topic of resource reservations in advance as raised by not relieve receivers from managing downloads from these mobile computing. Resource reservations in advance enable carousels. If they do not have sufficient memory to retrieve resource scheduling and allocation at an early stage in time. the whole carousels’ data, prefetching plans should be built This way, resource availability can actually be guaranteed to guide retrievals, as previously discussed. for the moment the resource is needed. In mobile computing, handoffs can cause QoS breaks. Thus, resource reservations in advance should be based on 5 Transport-system protocol stack future locations of mobile devices. The problem is to know future locations and when they will be reached. So, QoS in As briefly mentioned in Sect. 3, download procedures for advance is based on estimations and with resource waste. In pulled data depend on whether the transport-system protocol contrast, DTV systems do not have these constraints. Based stack allows intramedia QoS negotiation. Intramedia QoS on presentation plans, the exact moments in time for con- deals with single media assets. It is associated with the mo- ducting resource reservations are known a priori, assuming ment contents are obtained from storage locations, network that all unpredictable events happen immediately after they transfer rates, transfer delays and transfer jitters, in addition are enabled. Resource reservation in advance does not guar- to scheduling policies defined by the involved (client and antee zero synchronization mismatches, but reduces the mis-
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