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SECOND LIFE IN HIGHER EDUCATION Sarah “Intellagirl” Robbins Presentation for Houghton Mifflin July 24, 2007
A Little About Me ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
MediaSauce.com Internal and External Digital Communication and Marketing Strategist
Understanding Virtual Environment Communication Mechanics: A Developing Taxonomy of Digital Spaces
10 Qualities of Virtual Environments that Impact Communication
Access and Relationship to Others Limited Access Freer Access Limited Relationships Freer Relationships
THE CURRENT SITUATION
Who are our  STUDENTS ? Where   do they  LIVE ? How do they  LEARN  outside  the classroom?
89% USE EMAIL
67% GET NEWS ONLINE
70% RESEARCH FOR  SCHOOL ONLINE
64% SEND IMs
74% WATCH VIDEOS ONLINE
43% PLAY ONLINE GAMES
56% DOWNLOAD MUSIC
91% INTERNET  SEARCH FOR ANSWERS
52% READ BLOGS
60% SEND/RECEIVE TEXT MESSAGES
57% SEARCHED FOR INFO ABOUT COLLEGE
Wikipedia Traditional  Encyclopedia
WHERE WE TEACH THEM
HOW WE DELIVER INFORMATION
LET’S  COMPARE
VS.
VS.
A POSSIBLE  SOLUTION
What is Second Life? M ulti U ser V irtual E nvironment
History of Second Life April ‘03 : Second Life founded by Linden Lab, SF CA June ‘03 : Second Life goes live March ‘06 : Intellagirl Tully is born October ‘06 : Second Life reaches 1 million January ‘06 : Second Life reaches 2 million
Gartner’s Hype Cycle changes when applied to Second Life education Start here? Start here? Start here?
Components of Second Life
Infinitely Adjustable Avatars
The Map
Chat Instant  Messaging Inventory Friends List MiniMap Motion  Controls Camera  Controls Building Tools Chat Window Media Controls
LEARNING METHODS  IN SECOND LIFE
ENCOURAGING  SPECIFIC BEHAVIORS
PLAYING A  ROLE
CHANGING ROLES IN  DRAMATIC WAYS
DISORIENTATION
INTERACTING  WITH  FANTASY
CRITIQUE AND PARODY
WHAT SUBJECTS ARE SUITABLE TO  SECOND LIFE?
Art
Biology ,[object Object]
Business
Architecture
Communication ,[object Object],[object Object],[object Object],[object Object]
Education ,[object Object]
English
Apparel Design
Geography: Climatology, Tourism
History ,[object Object]
Journalism
Modern Languages
Physics
Political Science
Psychology ,[object Object]
Sociology
Theatre/Literature ,[object Object]
Literature ,[object Object]
Implications ,[object Object],[object Object],[object Object],[object Object],[object Object]
What SL Educators Need ,[object Object],[object Object],[object Object],[object Object]

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Second Life Education