These are slides from a presentation about Learn 2 Teach, Teach 2 Learn and its pedagogy given at the University of Connecticut during an Interactive Education Technology graduate course on 14 February 2013.
Media for this presentation can be accessed at:
http://www.youtube.com/watch?v=lhKqYdczIj4&feature=share&list=UUlqPCQ1rzV6TYk7NhMSBqQA
and
http://www.youtube.com/watch?v=2nhXxZC3aVY&list=UUlqPCQ1rzV6TYk7NhMSBqQA
Engaging the Creative Possibilties of STEM to Catalyze Cultural Change: Boston's Learn 2 Teach, Teach 2 Learn Model
1.
2. !
“ . . .under-represented
students of color
and young women
are the most important
to attract and retain. . . ”
3. 2012 Learn 2 Teach, Teach 2 Learn
Youth Teachers and College Mentors
!
4. IMPACT
!
Ten years
Over 3,000 Boston youth
“STEM Education Laboratory”
National recognition as “exemplar” STEM program
Change the Equation*
*Consortium of 100+ high tech corporations & their independent evaluators
!
5. . . . not just ! numbers. . .
!
Diverse perspectives & experiences
!
!
uniquely poised to revitalize STEM!
!
!
Insights &
innovations that
expand STEM’s Fresh
relevancy and approaches to
reach in a globally- problem-posing &
connected world problem-solving
!
!
6. HOW?
Ignite interest through more
encounters with people who have
a passion for STEM
!
7. HOW?
Ignite interest through more
encounters with people who have
a passion for STEM
More “active learning” to
encourage “discovery” & uncover
STEM’s creative possibilities
!
8. HOW?
Ignite interest through more
encounters with people who have
a passion for STEM
More “active learning” to
encourage “discovery” & uncover
STEM’s creative possibilities
!
Cultural change in teaching and
learning communities to make
STEM education more “welcoming”
11. Social innovation is necessary!
!
!
!
!
!
!
!
Youth & community development approach
!
!
!
!
!
!
12. !
Social innovation is necessary!
Youth & community development approach
. . . with historical success in Boston
. . . using multiple levels of role models
!
. . . where youth . . .
!
13. Create a !
Critical Masss
of 3-5,000
Boston youth
!
14. Create a ! creatively engagedd
Critical Masss in the latest
of 3-5,000 engineering, technology &
Boston youth science tools,
!
15. Create a ! creatively engagedd
Critical Masss in the latest
of 3-5,000 engineering, technology &
Boston youth science tools,
who can
catalyzee
cultural changee
In their communities
!
16. Create a ! creatively engagedd
Critical Masss in the latest
of 3-5,000 engineering, technology &
Boston youth science tools,
who can about
catalyzee what is possible
cultural changee to
In their communities achieve with STEMm
!
18. College Mentors
!
Former Youth
Creating a Teachers
Boston STEM Pipeline !
Studying STEM
Youth Teachers
14-18 years old
High School
STEM Camp Participants
8-13 years old
Elementary & Middle School
!
19. NUMBERS !
(each year):
1 Higher Education Partner MIT Media Lab
1 Hub at Archdale Community Center
4 College Mentors (Former Youth Teachers)
!
20+ Community Organizations
30 High School Youth Teachers
400+ Elementary and Middle School Youth
!
20. August
24 hours per week
Program TEACHING
!
Timeline
July
24 hours per week
BUILDING
April - June
4 hours every Saturday
LEARNING
!
!!
21. LEARNING: !
April - June
South End MIT Media Lab
Lifelong Kindergarten Group
Technology Center
High Low Technology Group
@ Tent City Center for Bits and Atoms
Future of Learning Group
!!
23. LEARNING MODULES
!
!! Computer Programming
Scratch, Modkit, C++
Physical Programming
Pico, Arduino, Lilypad
Digital Design & Fabrication:
Libre, Inkscape, Sketch-Up, Eagle
Lasercutter, Vinylcutter, Modela Milling, 4’x6’ Router, Embroidery
Energy Alternatives:
Generating Electricity, especially Alternative Energies
Graphic Design:
GIMP
!
! ! ! ! ! ! ! ! ! !
!
!
24. BUILDING:
! July
!!
Confidence and competence in skills
Small groups of 3-4 build a project
Use at least 3 of the 5 technologies learned
Solve a problem in their community
25.
26. !!
Experiencing
Engineering Design Process:
Egg Drop Challenge
Egg Drop Challenge
30. TEACHING: !
August
!
Summer
Teams of 2-4 youth teachers
STEM
Camps Travel by public transportation to
! 20+ community organizations
Teach 8-12 elementary and middle
school youth
1 ! - 2 hour activities
2-4 days a week for 3-4 weeks
FREE to community organizations
!
34. Stickers. . .
a way to get word
out to families &
community about
what youth can
accomplish with
STEM
“I am a computer
programmer!
I made a cartoon
animation with
Scratch!”
35. Power to all the People!
Learn about how renewable and nonrenewable energy generate electricity.
Build your own squishy circuit that lights up colored LEDs and makes a buzzer buzz.
Power it with a battery (nonrenewable energy) and a solar cell (renewable energy)
Alternative Energy Matchup Squishy Circuit Monopoly 2
What is a electric
Renewable &
circuit?
1 nonrenewable
energy Play to get all the
generate parts for your
POWER! squishy circuit !
!
Build Squishy Circuit
Measuring voltage
with battery & solar panel 3
4 for battery & solar panel 3
38. Teeshing Ins & Outs of Physical Programming!!!
Make four inventions and discover how sensors and actuators work!
Program the mini- computer that controls them!
1. Play the PICO Cricket Game!
6. Reaction Game
4. Windmill
r
3. Alarm
2. Red Light Clock
Green Light
45. !
!
Project Expo
for family, friends &
community
project
demonstrations
potluck
46. Wheel-up Chair
Gordon Guerra, Cedric Mendes, Naeem Wilson
Efficient wheelchair design, inspired by a video game, that allows
people to cross over curbs. Digital design & fabrication was used
for the wheelchair frame and gear train. Several kinds of motors
are incorporated into the physical programming that uses an
Arduino platform (programmed with Modkit).
Welcome Friends and Family to the
Learn 2 Teach, Teach 2 Learn is a program of the South End
Technology Center @ Tent City, a Timothy Smith Computer Youth Teacher Project Exposition
Learning & Education Center.!Our purpose is to enable people to
become producers of knowledge and sharers of ideas. For the past
Saturday August 18, 2012
ten years, Learn 2 Teach, Teach 2 Learn has offered over 300 1:00 pm through 4:00 pm
teenaged youth an awesome educational experience, meaningful
work, and an opportunity to serve their communities. These youth
teachers have taught creative science and technologies in after-
school and summer programs to over 3000 elementary and middle
school children from over 30 Boston community organizations.
The aim of Learn 2 Teach, Teach 2 Learn is to create a critical mass
of Boston youth engaged in creative technologies and sciences.
These youth teachers not only influence change in the lives of
Boston youth and their neighborhoods; they also catalyze cultural
change in their schools and communities about what is possible to
achieve in science, technology, engineering and math.
The youth teachers you meet today spent every Saturday from April
to June LEARNING emerging technologies and sciences at the
MIT Media Laboratory and the South End Technology Center.
This summer, the youth teachers have been BUILDING and We invite you to enjoy our innovations and
TEACHING. They worked over 20 hours a week for 6 weeks to experience our success!
bring their new inventions and ideas to life. At the same time, these
youth teachers have been sharing what they learned with 400
Boston elementary and middle school youth in free summer South End Technology Center @ Tent City
technology and science camps. 359 Columbus Avenue Boston, Massachusetts 02116
617.578.0597!
47. Many thanks for their support and resources to: 2012 Learn 2 Teach, Teach 2 Learn Projects!
Timothy Smith Network ! MIT Media Lab Center for Bits & Atoms, SuperFlash
Lifelong Kindergarten Group & High Low Technology Group ! Adeola Adeniyi, Rafael Baez, Fernando Burgos, Korlu Jallah
Boston Centers for Youth and Families ! Barr Foundation ! A hat that charges a phone during the day using solar power and lights
Museum of Science, Boston ! Harold Whitworth Pierce Charitable up in the dark. It incorporates physical programming with e-Textile
Trust ! Paul & Edith Babson Foundation! Hyams Foundation ! Lilypad/Arduino technology (programmed with Modkit), electronic
Massachusetts Cultural Council ! Boston Private Industry Council circuitry, solar panels, and computerized embroidery.
! Martin Luther King Jr. Summer Scholars Program ! Touch 106.1 Fashion Tech
FM Radio Massachusetts Bay Transportation Authority ! Boston Julia Alexis, Safwa Ali, Davonna Dinkins, Santos Gutierrez,
Youth Fund ! ABCD Summer Works ! Cognizant Make the Olivia Murphy
Future ! Boston Parks and Recreation ! Glenville Terrace Lovingly-sewn transforming dress that changes style & lights up in
AutoBody ! Modkit ! Domenic J. Basile ! Suffolk County District response to sound. It incorporates physical programming with e-
Attorney’s Asset Forfeiture Community Reinvestment Program ! The Textile LilyPad/Arduino technology (programmed with Modkit)
Archdale Community Center Council ! American Society of using light & touch sensor inputs; motor, LEDs, & el wire outputs.
Mechanical Engineers ! Mel King Institute for Community Building iBike
! United for a Fair Economy & so many individual supporters! Gerard Potts, Hassan Sakhta, Jalen Wiggins, Joshua Yu
A energy-alternative bicycle-powered generator that incorporates
Gratitude to those who helped Appreciation for our community electronics (recycled power inverter, motor, car battery) creative
our youth teachers: organization partners: woodworking (recycled stand), digital fabrication (safety box &
SETC Core! Program sign) and power generation (recycled bicycle).
DIRECTOR: !Mel King
Camfield/Lenox Estates NightLife Stairs
STAFF: Diana Arguello Castle Square Tenants Association Sarah Suazo, Shameya Vass, Dominique York
Ed Baafi!!!Susan Klimczak Catholic Charities @ St. Peters Staircase that lights up and plays music to help those with hearing
!!Amon Millner !!Donna Parker CharlesNewtown Co-op and sight challenges. It involved extensive woodworking and
COLLEGE MENTORS: Curry Room @ Theroch Housing electrical wiring, input pressure and light sensors and output LED
Beckett Dunning!!!Phi Ngo!!!!! lights and sound. An Arduino board was used as the physical
Festival Betances
programming platform (programmed with Modkit).
Stacy Ogierumwense !!!David Keylatch Program
Musical Basketball
Solomon!!!Alex Olivier! Leahy-Holloran Community Center
! Christelle Benjamin, Neuza Gomes, Chanti Heredia, Elias Joseph
VOLUNTEER EDUCATORS: Massive Dragons Basketball Court that senses if you have put the ball through the
Shirronda Almeida ! Patrick Salvation Army – South End basket and responds with music. Innovative touch sensors are
Conrad ! Andrea Cuadra ! Tien Shelburne Community Center inputs to the Arduino platform (programmed with Modkit). The
Dao ! Micah Eckhart ! South End Technology Center output is a speaker. The project also incorporates computer
Champika Fernanda ! Mark Joseph M. Tierney Learning Center programming platform Scratch and a Scratchboard.
Greenlaw ! Eva Kerr ! Pamela Tobin Community Center iGuide
Vine Street Community Center Somtoo Ebele, Renic Franklin, James Macglashing, Sule Rene-Carthy
King ! Michael King ! Ming
Roslindale Hub A robot mounted with a screen that displays information about the
Kuo !!Sherry Lassiter ! South End Technology Center @ Tent City and gives a tour. The
Wanjiku Mwangi ! Colin BCYF Archdale Community Center physical programming uses the Arduino platform with several
Reisdorf!!! Rica Rose Roque BCYF Gallivan Community Center motors as outputs. The computer programming was done with the
Adrian Santiago !Jason Talbot BCYF Mildred Ave. Community Center Scratch Platform. The robot frame was made using digital design
! Janice Ward ! Susanna Yee BCYF Roslindale Community Center & fabrication and incorporates recycled toy parts.
! Ashley Yu ROCKS! @Flaherty Pool @ Mildred
!
50. Maker
Constructionism
Education
Pedagogy of
Love & Change
Youth Reality
Development Pedagogy
!
51. Maker Education
!
!
“Creates opportunities for young people
to make, and, by making,
build confidence,
!
foster creativity,
and spark interest in STEM,
the arts—
and learning as a whole.”
- Maker Education Initiative
!
52.
53.
54. Constructionism
!
!
People learn best by designing and making
things
!
For the greatest learning to happen, people
need to explain their design process & what
they have made to others
(simplistic definition)
!
55. YOUTH DEVELOPMENT:
!
“Technologies of the Heart” (Mel King)
High expectations
!
Accessible near-peer learning with multiple layers of
role models who look like youth
Focus on developing creative confidence and self
esteem through tangible mastery
Ethic of cooperation & community service
!
56. Co-teaching
!
! Youth co-teach, as
!
experts on how to
!
Co-generative ! deliver the
!
information
Dialogue
!
! Cosmopolitan
!
Youth co-generate !
Integrate ways that
ideas about how to youth communicate
make learning Reality Pedagogy outside & bring
environment better some inside
!
(Chris Emdin)
!
!
!
!
Context Content
!
!
!
! Bring people & Can’t get to this
!
!
!
culture from without learning
! communities in --- environment ---
!
! ! where youth live youth need voice,
has value agency, platform