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Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
Charlotte UX Meetup
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Charlotte UX Meetup

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Created for a user experience design Meetup.com group in Charlotte, this presentation focuses on how design and experience affect business goals.

Created for a user experience design Meetup.com group in Charlotte, this presentation focuses on how design and experience affect business goals.

Published in: Technology, Business
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  • Examples in internet industry:
    Front-end. PHP. Ruby. HTML5. UX.
    Sysadmin. Perl. Cocoa Touch.
    Analyst. SEO/SEM. Ad Ops. Media buyer.
    Social marketing.














  • Transcript

    • 1. How Product and Design Come Together Charlotte UX Group June 14, 2010 Jason Silverstein
    • 2. quick intro • hi. • unc - chem, journ. // smu - biz • video > internet des/dev > inet biz. • thsn > nba > thsn > ss > y > oi > acbj • husband. dad. health & fitness. sports. photo. • @sleuth // jasonsilverstein.com
    • 3. introduction to product up first: new or existing
    • 4. new: products usually start vague
    • 5. or want to improve on @#$%
    • 6. existing products: layers...
    • 7. ...and constant renovations or additions
    • 8. a few assumptions (to help todayʼs flow)
    • 9. you understand market(s)
    • 10. you want profit
    • 11. you have passion for your product and audience
    • 12. you want to work for your goals
    • 13. you have a team or org
    • 14. products do die :-/ (*moment of silence.*)
    • 15. product framework(s)
    • 16. people, process & product • people - the product organization • egos. camaraderie. leadership. • process - activities & workflow • distinct groups. right tools. versions. • product - the initiative(s) • features. roadmaps. ownership.
    • 17. uniqueness of product org roles • product manager • sales & business development • marketing (and/or content) • engineering, systems and ops • customer service • and now...
    • 18. more specialization!
    • 19. UX/UED as host/hostess (?) subtitle: you own more than “pretty”
    • 20. visible parts of the house, inc. entrance
    • 21. interior design, too (visual design)
    • 22. some info/site architecture (interaction design)
    • 23. providing good guest / visitor cues (usability)
    • 24. “other things as assigned” • prototyping / testing • “you figure it out” • banner ads (still happens, I know) • interpreting and communicating alignment with business/pms • more...
    • 25. examples of UX/product alignment
    • 26. interfaces: little things do matter
    • 27. consistency, site-wide (style guide)
    • 28. consistency, network-style (ex. 1)
    • 29. consistency, network-style (ex. 2)
    • 30. follow internet “standard” UI
    • 31. in closing • UX is the presentation of business goals • specialization is double-edged • you must communicate, have passion • you must be ok with change • letʼs chat (more!)
    • 32. end

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