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Speed, Velocity & Acceleration
Name: ________________
Class: _________________
Index: ________________
At the end of this unit you should be able to :
• define displacement, speed, velocity and acceleration.
• use graphical methods to represent displacement, speed, velocity and
acceleration.
• find displacement from the area under a velocity-time graph.
• use the slope of a displacement-time graph to find the velocity.
• use the slope of a velocity-time graph to find the acceleration.
• interpret given examples of non-uniform acceleration
• state equations which represent uniformly accelerated motion in a
straight line.
• state that the acceleration of free fall for a body near to the Earth is
constant and is approximately 10 m/s2
• solve problems using equations which represent uniformly accelerated
motion in a straight line, including the motion of bodies falling in a
uniform gravitational field without air resistance.
Learning objectives
Introduction
Kinematics is the science of describing the motion of
objects using words, diagrams, graphs, and equations.
The goal of kinematics is to develop mental models to
describe the motion of real-world objects.
We will learn to describe motion using:
1. Words
2. Diagrams
3. Graphs
4. Equations
Describing Motion with words
The motion of objects can be described by words.
Even a person without a background in physics has a
collection of words, which can be used to describe moving
objects. For example, going faster, stopped, slowing down,
speeding up, and turning provide a sufficient vocabulary for
describing the motion of objects.
In physics, we use these words as the language of
kinematics.
1. Distance and Displacement
2. Speed and Velocity
3. Acceleration
These words which are used to describe the motion of
objects can be divided into two categories.
The quantity is either a vector or scalar.
1. Scalars are quantities which are described by a
magnitude only.
2. Vectors are quantities which are described by both a
magnitude and a direction.
Distance Displacement
Distance refers to the total
length of travel
irrespective of the
direction of the motion.
It is a scalar quantity.
SI unit: metre (m)
Other common units:
kilometre (km), centimetre
(cm)
Displacement refers to the
distance moved in a
particular direction.
It is the object's overall
change in position.
It is a vector quantity.
SI unit: metre (m)
Other common units:
kilometre (km), centimetre
(cm)
Example 1
A student walks 4 m East, 2 m South, 4 m West, and finally 2 m
North.
Total distance = 12 m
During the course of his motion, the total length of travel is 12 m.
Total displacement = 0 m
When he is finished walking, there is no change in his position.
The 4 m east is “canceled by” the 4 m west; and the 2 m south is
“canceled by” the 2 m north.
Speed Velocity
Speed is the rate of change of
distance.
It is a scalar quantity.
Velocity is the distance travelled
in a specific direction.
It is also defined as the rate of
change of displacement.
It is a vector quantity.
takentime
travelleddistance
Speed takentime
ntdisplacemeinchange
Velocity
When evaluating the velocity of an object, one must keep track of
direction.
The direction of the velocity vector is the same as the direction which
an object is moving. (It would not matter whether the object is
speeding up or slowing down.)
For example:
If an object is moving rightwards, then its velocity is described as
being rightwards.
Boeing 747 moving towards the west with a speed of 260m/s has a
velocity of 260m/s, west.
Note that speed has no direction (it is a scalar) and velocity at any
instant is simply the speed with a direction.
Instantaneous Speed and Average Speed
As an object moves, it often
undergoes changes in speed.
The speed at any instant is known
as the instantaneous speed.
(From the value of the
speedometer)
The average speed of the entire journey can be calculated:
Average Speed
Total distance travelled
Total time taken
The direction of the object keeps changing.
Speed Vs Velocity
An object is moving in a circle at a constant speed of 10 m s-1.
We say that it has a constant speed but its velocity is not constant.
Why?
Direction of Motion
 An object whose velocity is changing is said to accelerate
 If the direction and / or speed of a moving object changes, the
object is accelerating
 Acceleration is the rate of change of velocity
Acceleration
Acceleration is a vector quantity
SI unit: ms-2
Acceleration =
where a = acceleration, v =final velocity, u = initial
velocity and t = time.
takentime
velocityinchange
a
v - u
t
Acceleration
Ticker-Tape Timer
A ticker-tape timer is an electrically-operated device that marks very
short intervals of time onto a tape in the form of dots.
A long tape is attached to a moving object and threaded through a
device that places a dot on the tape at regular intervals of time.
E.g - say 1 dot in every 0.02 second.
As the object moves, it drags the tape through the "ticker," thus
leaving a trail of dots. The trail of dots provides a history of the
object's motion and therefore a representation of the object's motion.
10-dot tape
As there are 10 spaces on a piece of tape,
time taken for the tape to pass through the timer = 10 x 0.02 s
= 0.20 s
Between 2 consecutive dots, time interval = 1 s / 50 dots
= (1/50) s or 0.02 s
Steel strip vibrates 50 times a second; therefore 50 dots
are made in a second on the paper tape
Describing Motion with Graphs
1.Plot and interpret a distance-time graph and a speed-time graph.
2. Deduce from the shape of a distance-time graph when a body is:
(a) at rest
(b) moving with uniform speed
(c) moving with non-uniform speed
3. Deduce from the shape of a speed-time graph when a body is:
(a) at rest
(b) moving with uniform speed
(c) moving with uniform acceleration
(d) moving with non-uniform acceleration
4. Calculate the area under a speed-time graph to determine the distance
travelled for motion with uniform speed or uniform acceleration.
Key Concepts
Distance-time Graph
Gradient of the Distance-time Graph is the speed of the
moving object
Speed-time Graph
Gradient of the Speed-time Graph is the acceleration of the
moving object.
Area under the Speed-time Graph is the distance travelled.
Distance-time Graph
A car has travelled past a lamp post on the road and the distance of the
car from the lamp post is measured every second. The distance and the
time readings are recorded and a graph is plotted using the data. The
following pages are the results for four possible journeys. The steeper
the line, the greater the speed.
The gradient of the distance-time graph gives the speed
of the moving object.
Speed-time Graph
The shapes of the speed-time graphs may look similar to the distance-
time graphs, but the information they provide is different.
The gradient of the speed-time graph gives the acceleration of the
moving object.
If the object is travelling in only one direction, the distance-time graph
is also known as displacement-time graph and the speed-time graph is
also its velocity-time graph.
Example 1
Example 2
Area under a speed-time graph
The figure below shows the speed-time graph of a car travelling with a uniform speed
of 20 ms-1. The distance travelled by the car is given by:
Distance = speed x time = 20 x 5
= 100 m
The same information of distance travelled can also be obtained by calculating the
area under the speed-time graph.
The area under a speed-time graph gives the distance travelled.
Example 3 - Question
Example 3 - Solution
Free Fall
Any object which is moving and being acted upon only be
the force of gravity is said to be "in a state of free fall.“
 all objects fall freely at g 10 m s-2 when near the earth
and air resistance is negligible.
 speed of a free-falling body increases by 10 m s-1 every
second or when a body is thrown up, its speed decreases
by 10 m s-1 every second.
Although the acceleration due to gravity is considered
constant, it tends to vary slightly over the earth since the
earth is not a perfect sphere.
Free fall (without air-resistance)
Graph with negative gradient
v
t
Gradient= -10m/s2
V-t Graph with positive gradient
v
t
Gradient= 10m/s2
Downward Motion
as positive.
+Upward motion
as negative.
-
Initial velocity, say 20 m/s
v
m/s
t
s
20 -
Object Thrown Upwards - (1)
Upward Motion as negative.
Assumption: No air resistance and no energy lost.
Initial velocity, say 20 m/s
v
m/s
t
s
20 -
Object is
decelerating at g
or 10 m/s2
Gradient is -10
Object Thrown Upwards – (2)
Initial velocity, say 20 m/s
v
m/s
t
s
20 -
Object is
decelerating at g
or 10 m/s2
Gradient is -10
At highest point,
it turns
stationary, v = 0
v = 0
Object Thrown Upwards – (3)
Initial velocity, say 20 m/s
v
m/s
t
s
20 -
Object
accelerating
at g or 10
m/s2
Gradient is -10
At highest
point, it turns
stationary, v = 0
Object is decelerating
at g or 10 m/s2 speed
Gradient is 10
Object Thrown Upwards – (4)
Initial velocity, say 20 m/s
v
m/s
t
s
20 -
Object
accelerating
at g = -10
m/s2
Gradient is -10
At highest
point, it turns
stationary, v = 0
Object is accelerating
at -10 m/s2
Back to the
thrower at
-20 m/s -20 -
speed
Gradient is 10
Object Thrown Upwards – (5)
v
m/s
t
s
At highest
point, v = 0
Object Thrown Downwards - (1)
Downward motion as positive
Assumption: No air resistance and no energy lost
v
m/s
t
s
Object
accelerating at g
or 10 m/s2
Gradient is 10
At highest
point, v = 0
Object Thrown Downwards – (2)
v
m/s
t
s
Object accelerating
at g or 10 m/s2
Gradient is 10
At highest point,
v = 0
Object at maximum velocity
before hitting ground
vmax
Object Thrown Downwards – (3)
v
m/s
t
s
Object accelerating
at g or 10 m/s2
Gradient is 10
At highest point,
v = 0
Object bounces
at -vmax
vmax
-vmax
Object Bounces up – (4)
v
m/s
t
s
Object accelerating
at -g or -10 m/s2
Gradient is 10
At highest point,
v = 0
Object bounces
at -vmax
vmax
-vmax
Object Bounces up – (5)
v
m/s
t
s
Object accelerating
at -g or -10 m/s2
Gradient is 10
At highest
point, v = 0
Object bounces
at -vmax
vmax
-vmax
v = 0
Object Bounces up – (6)
At the point when the air resistance equals to the
weight, there is no acceleration and the object will fall
with “terminal velocity”.
A small dense object, like a steel ball bearing, has a
high terminal velocity. A light object, like a raindrop,
or an object with large surface area like a piece of
paper, has a low terminal velocity.
Equations of Motion
There are 4 equations that you can use whenever an object moves
with constant, uniform acceleration in a straight line. The equations
are written in terms of the 5 symbols in the box:
s = displacement (m)
u = initial velocity (ms-1)
v = final velocity (ms-1)
a = constant acceleration (ms-2)
t = time interval (s)
Since a = (v - u) / t
v = u + at … (1)
If acceleration is constant, the average velocity during the motion will
be half way between v and u. This is equal to ½(u + v).
½(u + v) = s/t
s = ½(u + v)t … (2)
Using equation (1) to replace v in equation (2):
s = ½(u + u + at)t
s = ½(2u + at)t
s = ut + ½at2 … (3)
From equation (1), t = (v – u)/a
Using this to replace t in equation (2):
s = ½(u + v)[(v - u)/a]
2as = (u + v) (v – u)
2as = v2 – u2
v2 = u2 + 2as … (4)
Note:
• You can only use these equations only if the acceleration is constant.
• Notice that each equation contains only 4 of our 5 “s, u, v, a, t”
variables. So if know any 3 of the variables, we can use these equations
to find the other 2.
Example 4
A cheetah starts from rest and accelerates at 2.0 ms-2 due east for 10 s.
Calculate (a) the cheetah’s final velocity, (b) the distance the cheetah
covers in this 10 s.
Solution:
(a) Using equation (1): v = u + at
v = 0 + (2.0 ms-2 x 10 s) = 20 ms-1 due east
(b) Using equation (2): s = ½(u + v)t
s = ½(0 + 20 ms-1) x 10 s = 100 m due east
You could also find the displacement by plotting a velocity-time graph
for this motion. The magnitude of the displacement is equal to the area
under the graph.
Example 5
An athlete accelerates out of her blocks at 5.0 ms-2. (a) How long does it
take her to run the first 10 m? (b) What is her velocity at this point?
Solution:
(a) Using equation (3): s = ut + ½at2
10 m = 0 + (1/2 x 5.0 ms-2 x t2)
t2 = 4.0 s2
t = 2.0 s
(b) Using equation (1): v = u + at
v = 0 + (5.0 ms-2 x 2.0 s)
v = 10 ms-1
Example 6
A bicycle’s brakes can produce a deceleration of 2.5 ms-2. How far
will the bicycle travel before stopping, if it is moving at 10 ms-1 when
the brakes are applied?
Solution:
Using equation (4): v2 = u2 +2as
0 = (10 ms-1)2 + (2 x (-2.5 ms-2) x s)
0 = 100 m2s-2 – (5.0 ms-2 x s)
s = 20 m
Example 7
A student flips a coin into the air. Its initial velocity is 8.0 ms-1. Taking g = 10 ms-2 and
ignoring air resistance, calculate: (a) the maximum height, h, the coin reaches, (b) the
velocity of the coin on returning to his hand, (c) the time that the coin is in the air.
Solution: (upward motion to be negative)
(a) v2 = u2 + 2as
0 = (8.0 ms-1)2 +(2 x (-10ms-2) x h)
h = 3.2 m
(b) The acceleration is the same going up and coming down. If the coin decelerates
from 8.0 ms-1 to 0 ms-1 on the way up, it will accelerate from 0 ms-1 to 8 ms-1 on the
way down. The motion is symmetrical. So the velocity on returning to his hand is 8.0
ms-1 downwards.
(c) v = u + at
0 = 8.0 ms-1 + (-10 ms-2 x t)
t = 0.8 s
The coin will take the same time between moving up and coming down. So total
time in the air = 1.6 s.
References:
Physics Insights “O” Level 2nd Edition. Loo Wan Yong, Loo Kwok Wai.
Advanced Physics For You. Keith Johnson, Simmone Hewett, Sue Holt & John Miller.

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Speed+velocity+acceleration

  • 1. Speed, Velocity & Acceleration Name: ________________ Class: _________________ Index: ________________
  • 2. At the end of this unit you should be able to : • define displacement, speed, velocity and acceleration. • use graphical methods to represent displacement, speed, velocity and acceleration. • find displacement from the area under a velocity-time graph. • use the slope of a displacement-time graph to find the velocity. • use the slope of a velocity-time graph to find the acceleration. • interpret given examples of non-uniform acceleration • state equations which represent uniformly accelerated motion in a straight line. • state that the acceleration of free fall for a body near to the Earth is constant and is approximately 10 m/s2 • solve problems using equations which represent uniformly accelerated motion in a straight line, including the motion of bodies falling in a uniform gravitational field without air resistance. Learning objectives
  • 3. Introduction Kinematics is the science of describing the motion of objects using words, diagrams, graphs, and equations. The goal of kinematics is to develop mental models to describe the motion of real-world objects. We will learn to describe motion using: 1. Words 2. Diagrams 3. Graphs 4. Equations
  • 4. Describing Motion with words The motion of objects can be described by words. Even a person without a background in physics has a collection of words, which can be used to describe moving objects. For example, going faster, stopped, slowing down, speeding up, and turning provide a sufficient vocabulary for describing the motion of objects. In physics, we use these words as the language of kinematics. 1. Distance and Displacement 2. Speed and Velocity 3. Acceleration
  • 5. These words which are used to describe the motion of objects can be divided into two categories. The quantity is either a vector or scalar. 1. Scalars are quantities which are described by a magnitude only. 2. Vectors are quantities which are described by both a magnitude and a direction.
  • 6. Distance Displacement Distance refers to the total length of travel irrespective of the direction of the motion. It is a scalar quantity. SI unit: metre (m) Other common units: kilometre (km), centimetre (cm) Displacement refers to the distance moved in a particular direction. It is the object's overall change in position. It is a vector quantity. SI unit: metre (m) Other common units: kilometre (km), centimetre (cm)
  • 7. Example 1 A student walks 4 m East, 2 m South, 4 m West, and finally 2 m North. Total distance = 12 m During the course of his motion, the total length of travel is 12 m.
  • 8. Total displacement = 0 m When he is finished walking, there is no change in his position. The 4 m east is “canceled by” the 4 m west; and the 2 m south is “canceled by” the 2 m north.
  • 9. Speed Velocity Speed is the rate of change of distance. It is a scalar quantity. Velocity is the distance travelled in a specific direction. It is also defined as the rate of change of displacement. It is a vector quantity. takentime travelleddistance Speed takentime ntdisplacemeinchange Velocity
  • 10. When evaluating the velocity of an object, one must keep track of direction. The direction of the velocity vector is the same as the direction which an object is moving. (It would not matter whether the object is speeding up or slowing down.) For example: If an object is moving rightwards, then its velocity is described as being rightwards. Boeing 747 moving towards the west with a speed of 260m/s has a velocity of 260m/s, west. Note that speed has no direction (it is a scalar) and velocity at any instant is simply the speed with a direction.
  • 11. Instantaneous Speed and Average Speed As an object moves, it often undergoes changes in speed. The speed at any instant is known as the instantaneous speed. (From the value of the speedometer) The average speed of the entire journey can be calculated: Average Speed Total distance travelled Total time taken
  • 12. The direction of the object keeps changing. Speed Vs Velocity An object is moving in a circle at a constant speed of 10 m s-1. We say that it has a constant speed but its velocity is not constant. Why? Direction of Motion
  • 13.  An object whose velocity is changing is said to accelerate  If the direction and / or speed of a moving object changes, the object is accelerating  Acceleration is the rate of change of velocity Acceleration
  • 14. Acceleration is a vector quantity SI unit: ms-2 Acceleration = where a = acceleration, v =final velocity, u = initial velocity and t = time. takentime velocityinchange a v - u t Acceleration
  • 15. Ticker-Tape Timer A ticker-tape timer is an electrically-operated device that marks very short intervals of time onto a tape in the form of dots. A long tape is attached to a moving object and threaded through a device that places a dot on the tape at regular intervals of time. E.g - say 1 dot in every 0.02 second. As the object moves, it drags the tape through the "ticker," thus leaving a trail of dots. The trail of dots provides a history of the object's motion and therefore a representation of the object's motion.
  • 16.
  • 17. 10-dot tape As there are 10 spaces on a piece of tape, time taken for the tape to pass through the timer = 10 x 0.02 s = 0.20 s Between 2 consecutive dots, time interval = 1 s / 50 dots = (1/50) s or 0.02 s Steel strip vibrates 50 times a second; therefore 50 dots are made in a second on the paper tape
  • 18. Describing Motion with Graphs 1.Plot and interpret a distance-time graph and a speed-time graph. 2. Deduce from the shape of a distance-time graph when a body is: (a) at rest (b) moving with uniform speed (c) moving with non-uniform speed 3. Deduce from the shape of a speed-time graph when a body is: (a) at rest (b) moving with uniform speed (c) moving with uniform acceleration (d) moving with non-uniform acceleration 4. Calculate the area under a speed-time graph to determine the distance travelled for motion with uniform speed or uniform acceleration.
  • 19. Key Concepts Distance-time Graph Gradient of the Distance-time Graph is the speed of the moving object Speed-time Graph Gradient of the Speed-time Graph is the acceleration of the moving object. Area under the Speed-time Graph is the distance travelled.
  • 20. Distance-time Graph A car has travelled past a lamp post on the road and the distance of the car from the lamp post is measured every second. The distance and the time readings are recorded and a graph is plotted using the data. The following pages are the results for four possible journeys. The steeper the line, the greater the speed.
  • 21.
  • 22. The gradient of the distance-time graph gives the speed of the moving object.
  • 23. Speed-time Graph The shapes of the speed-time graphs may look similar to the distance- time graphs, but the information they provide is different.
  • 24.
  • 25.
  • 26. The gradient of the speed-time graph gives the acceleration of the moving object. If the object is travelling in only one direction, the distance-time graph is also known as displacement-time graph and the speed-time graph is also its velocity-time graph.
  • 29. Area under a speed-time graph The figure below shows the speed-time graph of a car travelling with a uniform speed of 20 ms-1. The distance travelled by the car is given by: Distance = speed x time = 20 x 5 = 100 m The same information of distance travelled can also be obtained by calculating the area under the speed-time graph. The area under a speed-time graph gives the distance travelled.
  • 30. Example 3 - Question
  • 31. Example 3 - Solution
  • 32. Free Fall Any object which is moving and being acted upon only be the force of gravity is said to be "in a state of free fall.“  all objects fall freely at g 10 m s-2 when near the earth and air resistance is negligible.  speed of a free-falling body increases by 10 m s-1 every second or when a body is thrown up, its speed decreases by 10 m s-1 every second. Although the acceleration due to gravity is considered constant, it tends to vary slightly over the earth since the earth is not a perfect sphere.
  • 33. Free fall (without air-resistance) Graph with negative gradient v t Gradient= -10m/s2 V-t Graph with positive gradient v t Gradient= 10m/s2 Downward Motion as positive. +Upward motion as negative. -
  • 34. Initial velocity, say 20 m/s v m/s t s 20 - Object Thrown Upwards - (1) Upward Motion as negative. Assumption: No air resistance and no energy lost.
  • 35. Initial velocity, say 20 m/s v m/s t s 20 - Object is decelerating at g or 10 m/s2 Gradient is -10 Object Thrown Upwards – (2)
  • 36. Initial velocity, say 20 m/s v m/s t s 20 - Object is decelerating at g or 10 m/s2 Gradient is -10 At highest point, it turns stationary, v = 0 v = 0 Object Thrown Upwards – (3)
  • 37. Initial velocity, say 20 m/s v m/s t s 20 - Object accelerating at g or 10 m/s2 Gradient is -10 At highest point, it turns stationary, v = 0 Object is decelerating at g or 10 m/s2 speed Gradient is 10 Object Thrown Upwards – (4)
  • 38. Initial velocity, say 20 m/s v m/s t s 20 - Object accelerating at g = -10 m/s2 Gradient is -10 At highest point, it turns stationary, v = 0 Object is accelerating at -10 m/s2 Back to the thrower at -20 m/s -20 - speed Gradient is 10 Object Thrown Upwards – (5)
  • 39. v m/s t s At highest point, v = 0 Object Thrown Downwards - (1) Downward motion as positive Assumption: No air resistance and no energy lost
  • 40. v m/s t s Object accelerating at g or 10 m/s2 Gradient is 10 At highest point, v = 0 Object Thrown Downwards – (2)
  • 41. v m/s t s Object accelerating at g or 10 m/s2 Gradient is 10 At highest point, v = 0 Object at maximum velocity before hitting ground vmax Object Thrown Downwards – (3)
  • 42. v m/s t s Object accelerating at g or 10 m/s2 Gradient is 10 At highest point, v = 0 Object bounces at -vmax vmax -vmax Object Bounces up – (4)
  • 43. v m/s t s Object accelerating at -g or -10 m/s2 Gradient is 10 At highest point, v = 0 Object bounces at -vmax vmax -vmax Object Bounces up – (5)
  • 44. v m/s t s Object accelerating at -g or -10 m/s2 Gradient is 10 At highest point, v = 0 Object bounces at -vmax vmax -vmax v = 0 Object Bounces up – (6)
  • 45. At the point when the air resistance equals to the weight, there is no acceleration and the object will fall with “terminal velocity”. A small dense object, like a steel ball bearing, has a high terminal velocity. A light object, like a raindrop, or an object with large surface area like a piece of paper, has a low terminal velocity.
  • 46. Equations of Motion There are 4 equations that you can use whenever an object moves with constant, uniform acceleration in a straight line. The equations are written in terms of the 5 symbols in the box: s = displacement (m) u = initial velocity (ms-1) v = final velocity (ms-1) a = constant acceleration (ms-2) t = time interval (s)
  • 47. Since a = (v - u) / t v = u + at … (1) If acceleration is constant, the average velocity during the motion will be half way between v and u. This is equal to ½(u + v). ½(u + v) = s/t s = ½(u + v)t … (2) Using equation (1) to replace v in equation (2): s = ½(u + u + at)t s = ½(2u + at)t s = ut + ½at2 … (3)
  • 48. From equation (1), t = (v – u)/a Using this to replace t in equation (2): s = ½(u + v)[(v - u)/a] 2as = (u + v) (v – u) 2as = v2 – u2 v2 = u2 + 2as … (4) Note: • You can only use these equations only if the acceleration is constant. • Notice that each equation contains only 4 of our 5 “s, u, v, a, t” variables. So if know any 3 of the variables, we can use these equations to find the other 2.
  • 49. Example 4 A cheetah starts from rest and accelerates at 2.0 ms-2 due east for 10 s. Calculate (a) the cheetah’s final velocity, (b) the distance the cheetah covers in this 10 s. Solution: (a) Using equation (1): v = u + at v = 0 + (2.0 ms-2 x 10 s) = 20 ms-1 due east (b) Using equation (2): s = ½(u + v)t s = ½(0 + 20 ms-1) x 10 s = 100 m due east You could also find the displacement by plotting a velocity-time graph for this motion. The magnitude of the displacement is equal to the area under the graph.
  • 50. Example 5 An athlete accelerates out of her blocks at 5.0 ms-2. (a) How long does it take her to run the first 10 m? (b) What is her velocity at this point? Solution: (a) Using equation (3): s = ut + ½at2 10 m = 0 + (1/2 x 5.0 ms-2 x t2) t2 = 4.0 s2 t = 2.0 s (b) Using equation (1): v = u + at v = 0 + (5.0 ms-2 x 2.0 s) v = 10 ms-1
  • 51. Example 6 A bicycle’s brakes can produce a deceleration of 2.5 ms-2. How far will the bicycle travel before stopping, if it is moving at 10 ms-1 when the brakes are applied? Solution: Using equation (4): v2 = u2 +2as 0 = (10 ms-1)2 + (2 x (-2.5 ms-2) x s) 0 = 100 m2s-2 – (5.0 ms-2 x s) s = 20 m
  • 52. Example 7 A student flips a coin into the air. Its initial velocity is 8.0 ms-1. Taking g = 10 ms-2 and ignoring air resistance, calculate: (a) the maximum height, h, the coin reaches, (b) the velocity of the coin on returning to his hand, (c) the time that the coin is in the air. Solution: (upward motion to be negative) (a) v2 = u2 + 2as 0 = (8.0 ms-1)2 +(2 x (-10ms-2) x h) h = 3.2 m (b) The acceleration is the same going up and coming down. If the coin decelerates from 8.0 ms-1 to 0 ms-1 on the way up, it will accelerate from 0 ms-1 to 8 ms-1 on the way down. The motion is symmetrical. So the velocity on returning to his hand is 8.0 ms-1 downwards. (c) v = u + at 0 = 8.0 ms-1 + (-10 ms-2 x t) t = 0.8 s The coin will take the same time between moving up and coming down. So total time in the air = 1.6 s.
  • 53. References: Physics Insights “O” Level 2nd Edition. Loo Wan Yong, Loo Kwok Wai. Advanced Physics For You. Keith Johnson, Simmone Hewett, Sue Holt & John Miller.