2. IMPACT:
Make people more happy and relaxed
Feel good and more confident about themselves
Help them experience the world around them
Built a network of people interested in kindness
Tuesday, August 31, 2010
3. WHAT:
An interactive game that will
make people experience the
environment around them.
With a background in
architecture and urban
planning, I feel an urge to
use and play with real
space, and I would like it to
reflect in my game
principles.
Tuesday, August 31, 2010
4. WHY:
I feel that people are usually so immersed in their
thoughts and problems, that they cannot enjoy or absorb
what is happening right in front their eyes. If you look
well, you will notice that there’s always something
interesting happening around you.
Tuesday, August 31, 2010
5. FIRST PROPOSAL:
At the beginning, I wanted to create something
like a Kindness Campaign, and spread notes and
postcards with supporting and nice quotes, and
track where those postcards would go. Hopefully
build a network through it and be able to create
interventions in the city with these people.
... but it was still to shallow
Tuesday, August 31, 2010
6. INTERESTS:
Post Secret
Missed Connections
FMyLife
and sharing your life with strangers
... but they are only networks after all
Tuesday, August 31, 2010
7. RESEARCH:
Perplex City
Pirates
Can you see me now
PacManhattan
I love Bees
Botfighters
Geocaching
Tuesday, August 31, 2010
8. REFERENCES:
a) GEOCACHING
Boxes spread all over the world. You can find them using
your GPS, take what is inside and replace with a different
object, after you sign the book.
Tuesday, August 31, 2010
9. REFERENCES:
b) WHERE IS GEORGE
You can keep track of where your one-dollars bills have
been through this website.
Tuesday, August 31, 2010
10. REFERENCES:
c) OPERATION BEAUTIFUL
Girls leave compliments using post it notes in public
spaces, so the next girl that goes there can read it and
feel good about themselves.
Tuesday, August 31, 2010
11. REFERENCES:
d) SPACE INVADER
A street artist has created space invader tiles around the
world, so people who know about it keep an eye to find
them, at the most random places.
Tuesday, August 31, 2010
12. REFERENCES:
e) GENTILEZA GERA GENTILEZA
A homeless poet in Rio spent his life writing nice quotes
in the walls and tunnels of the city, all about kindness
Tuesday, August 31, 2010
13. MATERIAL:
1) Smartphone
2) or camera and computer
3) internet access
Tuesday, August 31, 2010
14. HOW DOES IT WORK:
1) Spread objects in specific places that are meaningful to
you in some way and explain why. In the website there
will be a list of those objects and the descriptions.
2) If you find one of those objects, you may just take
them and leave them in other place that is special or
interesting to you, and explain why.
3) Each object will come with a QRcode, so once you
find them, or replace, you should scan it and you will
redirected to the website, where you can give another
life for your object.
Tuesday, August 31, 2010
15. GOAL:
1) Create a map of places related by meaningfulness
rather than geography, and that can be in constantly
transformation.
Tuesday, August 31, 2010
16. WHAT DO I NEED:
1) Develop the conceptual ideas better
2) Make it more engaging and interactive
Tuesday, August 31, 2010