Sept 30 presentation

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Sept 30 presentation

  1. 1. “Architecture is about designing gesture and interaction - and also information exchanges. More and more these things are becoming this one combined thing. The information and physical object are two things working together in real-time.” Thursday, September 30, 2010
  2. 2. Virgin Mother_ Damien Hirst How to do it in an Interactive way? How to engage people? How could it change according my interest? References Thursday, September 30, 2010
  3. 3. 3D Display and Interaction http://www.youtube.com/watch?v=u7Gm0OeKxwU Thursday, September 30, 2010
  4. 4. Primal Source_ Haque Located on the beach near the Pier in an area that had been specifically landscaped over the course of several days, and making use of a large-scale outdoor waterscreen/mist projection system, the mirage-like installation glowed with colours and ebullient patterns created in response to the competing and collaborative voices, music and screams of people nearby. Responding to sounds emanating from the crowd, the system's modes changed every few minutes depending on how active the crowd participation was (more quickly when there was more noise). Each mode responded in a slightly different way to the individual voices and sounds picked up by 8 microphones distributed towards the front. Thursday, September 30, 2010
  5. 5. Kraftwork_ Seeder Architectural Projection Mapping http://www.youtube.com/watch?v=9rqTMMHcE8Y Thursday, September 30, 2010
  6. 6. Thursday, September 30, 2010
  7. 7. An Interactive Projection that narrates about the structural parts of the sculpture and let you interact with “IT” as if it was the physical object itself. Taking in consideration: 1. Individual Experience 2. Dark Room 3. A “window” for people from the outside to see. Idea Thursday, September 30, 2010
  8. 8. 1. Complete merge between the physical and digital elements. 2. knowledge of the technical and structural strategies in a poetic and immersive way. 3. Interaction between the user and technology. 4. Element of surprise as part of the experience Objective Thursday, September 30, 2010
  9. 9. 1. Motion Detection Interface 2. Social Interfaces [how computer interface could relate and interact with human gestures] 3. Interactive Surface Investigation Thursday, September 30, 2010
  10. 10. 1. Would spontaneously create a performance as a result 2. The technique could be applied to other sculptures and even to an interior/exterior facade with the purpose of getting to know the museum to the people around the area Potential Thursday, September 30, 2010
  11. 11. Roy Block http://interactionthesis.wordpress.com/ References Thursday, September 30, 2010
  12. 12. Catch the Light Thursday, September 30, 2010
  13. 13. Interactive LED flooring Thursday, September 30, 2010
  14. 14. Thursday, September 30, 2010
  15. 15. An Interactive “workshop” system that could trigger: 1. communication between the users/participants 2. A connection between the different sculptures and spaces along the museum. 3. A better understanding of the system and structural language of a specific sculpture. Taking in consideration: 1. Groupal Experience (family/ friends 2. On going experience while you are in the museum Idea Thursday, September 30, 2010
  16. 16. Join the Workshop discovery of information Clues as guidance for finding lost pieces collection of the pieces [sculpture parts[ sharing with other participants for getting missing parts finish the sculpture Reward - Souvenir Card Membership ? System Thursday, September 30, 2010
  17. 17. 1. Creating a new way of experiencing artwork 2. Having a platform not only for knowing the history of each part but also understanding more in depth the importance of the techniques 3. “Sharing” as part of the main experience 4. Having a performance as a result of the workshop in which could cause some curiosity to the expectator Objective Thursday, September 30, 2010
  18. 18. Thursday, September 30, 2010
  19. 19. Digital Dawn_ References Thursday, September 30, 2010
  20. 20. References Thursday, September 30, 2010
  21. 21. Hyposurface References Thursday, September 30, 2010
  22. 22. References Thursday, September 30, 2010
  23. 23. Having a narrative of the individual experience of the visitors having an element/installation as a representation of it working as part of the museum itself Idea Thursday, September 30, 2010
  24. 24. 1. Engage people in knowing more and at the same time give them the opportunity of informing others. 2. Making a collaborative installation that could talk about the museum and the people in a playfull way. 3. Having a customization of the experience. Objective Thursday, September 30, 2010

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