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static void
_f_do_barnacle_install_properties(GObjectClass
*gobject_class)
{
GParamSpec *pspec;
/* Party code attribute */
pspec = g_param_spec_uint64
(F_DO_BARNACLE_CODE,
"Barnacle code.",
"Barnacle code",
0,
G_MAXUINT64,
G_MAXUINT64 /*
default value */,
G_PARAM_READABLE
| G_PARAM_WRITABLE |
G_PARAM_PRIVATE);
g_object_class_install_property (gobject_class,
F_DO_BARNACLE_PROP_CODE,
Silvia Cho
mscho@igalia.com
Browsers for the
automotive: an introduction
to WebKit for Wayland
Igalia and WebKit/Chromium
● Open source consultancy founded in 2001
● Top contributor to upstream WebKit and Chromium
● Working with many industry actors: tablets, phones, IVI,
smart TV, set-top boxes, and smart home
Outline
➢ Browser requirements for the automotive
➢ A bit of history
➢ Selecting the best alternatives
Introduction to WebKit for Wayland
➢ Conclusions
Browser requirements for the
automotive
Requirements
● Browser as an application and as a runtime:
- User Experience: specific standards and UI modification
- Portability: support of specific hardware boards
(performance optimization)
- OTA updates
● Browser as an application:
- Functionalities
● Browser as a run time:
- Application manager integration
Available alternatives
1) Licensing a proprietary solution
2) Deriving a new browser from the main open
source browser technologies:
- Chromium
- WebKit
(Firefox: Mozilla removed support in their engine for
third party browser developers)
Understanding the main alternatives
● Decision between Chromium and WebKit
● Chromium and WebKit share a lot of history,
design and code
● Learning the history of WebKit and
Chromium improves the understanding of the
pros and cons of each solution
A bit of history
WebKit Project History
2001 2005 20092005 2011 2013 2014
Fork of KHTML & KJS
Open sourced as WebKit
Chromium upstream
WebKit 2: big architectural change
Blink: Google departs
WebKit for Wayland
App (host process)
Webcore
V8
Chrome-WebKit
WebKit
Application
WebKit
Webcore
JS Engine
WebKit1
App (render process)
Application
WebKit (UI process)
Webcore
JS Engine
WebKit2
WebKit (web process)
WebKit1 vs Chrome-WebKit vs WebKit2 (2012)
Google’s Departure and Blink
● Google announced on April 3rd, 2013 that they would
fork WebKit and create Blink
● Motivations according to Google:
They were not using WebKit2 anyway
Easier to do ambitious architectural changes after the fork
Simplification of the codebase in Blink
● Tension between Apple and Google before the fork
Architectural decisions: Network Process
Code governance: Owners need to approve some core changes
● Big shock within the WebKit community
Current status in consumer industry
● Early consequences:
- Many WebKit contributors chose to migrate their projects to
Blink/Chromium and created Crosswalk, QtWebEngine, etc.
- Some WebKit ports became deprecated
● Ports have been removed. Many libraries became default inside Chromium
(SKIA, V8, FFMPEG, AURA, etc)
● Because of porting and maintenance challenges, the adoption of
Chromium in consumer industry has been slower than expected.
● Recent trend towards more use of Chromium
Selecting the best alternative:
Introduction to WebKit for Wayland
●
Chromium alternatives:
- Chromium directly
- Chromium Embedded Framework (CEF)
- QtWebEngine
- Crosswalk
Selecting the alternatives
App (host process)
Webcore
V8
Chrome-WebKit
WebKit
Application
WebKit
Webcore
JS Engine
WebKit1
App (render process)
Application
WebKit (UI process)
Webcore
JS Engine
WebKit2
WebKit (web process)
WebKit1 vs Chrome-WebKit vs WebKit2 (2012)
Chromium
● Architecture designed primarily for browser application
development
- Latest HTML5 specs implementations
- Content API changing constantly; embedding APIs is unstable
- Wayland support is not finished
- Ports have been removed and many libraries became default
- FFMPEG is the default multimedia framework; AURA is the default
graphics toolkit. If changes or replacements are needed, it will
require big changes to the source base.
● Chromium alternatives:
- Chromium directly
- Chromium Embedded Framework (CEF)
- QtWebEngine
- Crosswalk
● WebKit alternatives:
- QtWebKit (legacy, efforts to revive it )
- WebKitEFL (maintenance mode)
- WebKitGTK+ (active)
- WebKit for Wayland (active)
Selecting the alternatives
WebKit for Wayland
● Designed for embedded systems
● It does not depend on a toolkit anymore;
it doesn’t necessarily need Wayland
● Output can be embedded into a separate
OpenGL scene or into a toolkit (e.g., Qt)
● Output can be displayed directly via the window
or display manager
● Less memory footprint
WebKit for Wayland
● It is hardware-accelerated which relies on EGL and
OpenGL ES
● It abstracts underlying rendering and presentation
interfaces
● Flexible architecture
- easy to plug in components (e.g. multimedia
framework)
- possible to modify the whole stack without
diverging much from the latest upstream version
WebKit for Wayland
Things to do:
● Upstream remaining work (end of 2016)
● Optimize on specific hardware
● Implement custom UIs
● Implement latest HTML5 specs (if needed)
Conclusion:
● From technical POV in what regards to an embedded
environment, WebKit for Wayland is a great choice
Chromium: things to consider
● Architecture designed primarily for browser application development
- Latest HTML5 specs implementations
- Content API changing constantly; embedding APIs is unstable
- Wayland support is not finished
- Ports have been removed and many libraries became default
- FFMPEG is the default multimedia framework; AURA is the default graphics toolkit. If
changes or replacements are needed, it will require big changes to the source base.
Forking is one way to have control of the code for your needs.
- Forks have a natural maintenance burden risk, given that upstream Chromium evolves
very fast.
● But it can still be used for the embedded environment if
following issues are properly addressed:
Chromium: things to do
● Create a stable API (or use CEF)
● Finish Ozone-Wayland support
● Integrate native multimedia framework
● Set up a proper branching strategy
for a possible Chromium fork
● Optimize on specific hardware
● Implement custom UIs
Conclusions
Conclusions
● Both WebKit for Wayland and Chromium are active
open source projects in terms of code and
contributors
● Each solution has a different design purpose
Apples vs. Oranges
- Wrong question: which is better?
- Correct question: what needs do I have?
● It is important to be aware of the implications of the
pending issues and set up proper strategies to
cope them
Thank you!
Silvia Cho (mscho@igalia.com)
A Browser for the Automotive: Introduction to WebKit for Wayland (Automotive Linux Summit 2016)

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A Browser for the Automotive: Introduction to WebKit for Wayland (Automotive Linux Summit 2016)

  • 1. static void _f_do_barnacle_install_properties(GObjectClass *gobject_class) { GParamSpec *pspec; /* Party code attribute */ pspec = g_param_spec_uint64 (F_DO_BARNACLE_CODE, "Barnacle code.", "Barnacle code", 0, G_MAXUINT64, G_MAXUINT64 /* default value */, G_PARAM_READABLE | G_PARAM_WRITABLE | G_PARAM_PRIVATE); g_object_class_install_property (gobject_class, F_DO_BARNACLE_PROP_CODE, Silvia Cho mscho@igalia.com Browsers for the automotive: an introduction to WebKit for Wayland
  • 2. Igalia and WebKit/Chromium ● Open source consultancy founded in 2001 ● Top contributor to upstream WebKit and Chromium ● Working with many industry actors: tablets, phones, IVI, smart TV, set-top boxes, and smart home
  • 3. Outline ➢ Browser requirements for the automotive ➢ A bit of history ➢ Selecting the best alternatives Introduction to WebKit for Wayland ➢ Conclusions
  • 4. Browser requirements for the automotive
  • 5. Requirements ● Browser as an application and as a runtime: - User Experience: specific standards and UI modification - Portability: support of specific hardware boards (performance optimization) - OTA updates ● Browser as an application: - Functionalities ● Browser as a run time: - Application manager integration
  • 6. Available alternatives 1) Licensing a proprietary solution 2) Deriving a new browser from the main open source browser technologies: - Chromium - WebKit (Firefox: Mozilla removed support in their engine for third party browser developers)
  • 7. Understanding the main alternatives ● Decision between Chromium and WebKit ● Chromium and WebKit share a lot of history, design and code ● Learning the history of WebKit and Chromium improves the understanding of the pros and cons of each solution
  • 8. A bit of history
  • 9. WebKit Project History 2001 2005 20092005 2011 2013 2014 Fork of KHTML & KJS Open sourced as WebKit Chromium upstream WebKit 2: big architectural change Blink: Google departs WebKit for Wayland
  • 10. App (host process) Webcore V8 Chrome-WebKit WebKit Application WebKit Webcore JS Engine WebKit1 App (render process) Application WebKit (UI process) Webcore JS Engine WebKit2 WebKit (web process) WebKit1 vs Chrome-WebKit vs WebKit2 (2012)
  • 11. Google’s Departure and Blink ● Google announced on April 3rd, 2013 that they would fork WebKit and create Blink ● Motivations according to Google: They were not using WebKit2 anyway Easier to do ambitious architectural changes after the fork Simplification of the codebase in Blink ● Tension between Apple and Google before the fork Architectural decisions: Network Process Code governance: Owners need to approve some core changes ● Big shock within the WebKit community
  • 12. Current status in consumer industry ● Early consequences: - Many WebKit contributors chose to migrate their projects to Blink/Chromium and created Crosswalk, QtWebEngine, etc. - Some WebKit ports became deprecated ● Ports have been removed. Many libraries became default inside Chromium (SKIA, V8, FFMPEG, AURA, etc) ● Because of porting and maintenance challenges, the adoption of Chromium in consumer industry has been slower than expected. ● Recent trend towards more use of Chromium
  • 13. Selecting the best alternative: Introduction to WebKit for Wayland
  • 14. ● Chromium alternatives: - Chromium directly - Chromium Embedded Framework (CEF) - QtWebEngine - Crosswalk Selecting the alternatives
  • 15. App (host process) Webcore V8 Chrome-WebKit WebKit Application WebKit Webcore JS Engine WebKit1 App (render process) Application WebKit (UI process) Webcore JS Engine WebKit2 WebKit (web process) WebKit1 vs Chrome-WebKit vs WebKit2 (2012)
  • 16. Chromium ● Architecture designed primarily for browser application development - Latest HTML5 specs implementations - Content API changing constantly; embedding APIs is unstable - Wayland support is not finished - Ports have been removed and many libraries became default - FFMPEG is the default multimedia framework; AURA is the default graphics toolkit. If changes or replacements are needed, it will require big changes to the source base.
  • 17. ● Chromium alternatives: - Chromium directly - Chromium Embedded Framework (CEF) - QtWebEngine - Crosswalk ● WebKit alternatives: - QtWebKit (legacy, efforts to revive it ) - WebKitEFL (maintenance mode) - WebKitGTK+ (active) - WebKit for Wayland (active) Selecting the alternatives
  • 18. WebKit for Wayland ● Designed for embedded systems ● It does not depend on a toolkit anymore; it doesn’t necessarily need Wayland ● Output can be embedded into a separate OpenGL scene or into a toolkit (e.g., Qt) ● Output can be displayed directly via the window or display manager ● Less memory footprint
  • 19. WebKit for Wayland ● It is hardware-accelerated which relies on EGL and OpenGL ES ● It abstracts underlying rendering and presentation interfaces ● Flexible architecture - easy to plug in components (e.g. multimedia framework) - possible to modify the whole stack without diverging much from the latest upstream version
  • 20. WebKit for Wayland Things to do: ● Upstream remaining work (end of 2016) ● Optimize on specific hardware ● Implement custom UIs ● Implement latest HTML5 specs (if needed) Conclusion: ● From technical POV in what regards to an embedded environment, WebKit for Wayland is a great choice
  • 21. Chromium: things to consider ● Architecture designed primarily for browser application development - Latest HTML5 specs implementations - Content API changing constantly; embedding APIs is unstable - Wayland support is not finished - Ports have been removed and many libraries became default - FFMPEG is the default multimedia framework; AURA is the default graphics toolkit. If changes or replacements are needed, it will require big changes to the source base. Forking is one way to have control of the code for your needs. - Forks have a natural maintenance burden risk, given that upstream Chromium evolves very fast. ● But it can still be used for the embedded environment if following issues are properly addressed:
  • 22. Chromium: things to do ● Create a stable API (or use CEF) ● Finish Ozone-Wayland support ● Integrate native multimedia framework ● Set up a proper branching strategy for a possible Chromium fork ● Optimize on specific hardware ● Implement custom UIs
  • 24. Conclusions ● Both WebKit for Wayland and Chromium are active open source projects in terms of code and contributors ● Each solution has a different design purpose Apples vs. Oranges - Wrong question: which is better? - Correct question: what needs do I have? ● It is important to be aware of the implications of the pending issues and set up proper strategies to cope them
  • 25. Thank you! Silvia Cho (mscho@igalia.com)