UX
(David Liu)
104
2014 / 8 / 23
UX,
UXers ( )
UXers ( )
UXers ( )
UXers UXers ( )
UXers
... ... ... ...
UXers ( )
UX
(David Liu)
104
2014 / 8 / 23
Leading Question: UX ,
UX
A.
B.
C.
UX ( )
UX
• >
• >
• BCD > UCD
• Push > Pull*
• >
•
•
UX Maturity Model
104 JB (2010~Now)
Yahoo! TW (2003~2008)
Team + Lab
Projects
Product Road
mapping
Strategy
Portfolio
TCSI
,
(product Revamp)
(Product Roadmap)
(Product Portfolio)
Design options
Design Assumptions
Behavior Assumptions
10 , ... UX
•
• ( )
• BUT, ( ),
( )
•
•
• ( )
• BUT,
…
PM Usability Testing UXers: ,
( Lab )
1: Agile + Lean + UX
2:
(101 )
Empower
Enable
Engage
Enable for
Design Professions
Engage for
Team Participation Empower for
Self-Organization
Rolling Study by Teammates
enable engage
Rolling Study by Teammates
• ,
• ,
•
•
,
• ,
,
Source: Michael Kronthal, Y!
enable engage
Topline findings
• 15 debriefing,
( 24 only
• , 1
• ,
• ,
empower engage
Proto-Persona
使用者的需求、動機以及行為特徵
empower engage
•
• &
• &
•
empower engageenable
Storymap Kanban
•
,
• Backlog:
• :
• : X-mind
• GTD:
empower engageenable
Walk How it
•
•
•
empower engageenable
Walk it
• (task flow)
• problem space
• Tips:
–
– or
empower engageenable
3
•
(If only can do one thing)
• :
– Review: 3
points
– Next step: 3 Action item
– Concept diagraming:
(1) What,
(2) So wh...
• : ? ? ?
?
•
• , Uxer
• Tip:
– ( )
–
– (
empower engage
... !
• ,
• ,
,
,
•
empower engageenable
,
engageenable
Takeaways x 3
1. UX
2. enable + engage + empower
3.
Source: Agile42
~ Further reading ~
Backups
• Game Modeling
• 5 why: Focus on Problems, not solutions*
• Mental Modeling*
• Pattern*
• Prototype-Driven
• Kano...
值得一試的小事:打造 UX 導向的產品開發文化
值得一試的小事:打造 UX 導向的產品開發文化
值得一試的小事:打造 UX 導向的產品開發文化
值得一試的小事:打造 UX 導向的產品開發文化
值得一試的小事:打造 UX 導向的產品開發文化
值得一試的小事:打造 UX 導向的產品開發文化
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值得一試的小事:打造 UX 導向的產品開發文化

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UX組織文化的推廣,要由在乎它的在乎來「拉動」。
主題包括UX在台灣水土不服的原因,以及建立 Agile UX 團隊的一些重要的小事

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值得一試的小事:打造 UX 導向的產品開發文化

  1. 1. UX (David Liu) 104 2014 / 8 / 23
  2. 2. UX,
  3. 3. UXers ( )
  4. 4. UXers ( )
  5. 5. UXers ( )
  6. 6. UXers UXers ( )
  7. 7. UXers
  8. 8. ... ... ... ...
  9. 9. UXers ( )
  10. 10. UX (David Liu) 104 2014 / 8 / 23
  11. 11. Leading Question: UX , UX A. B. C. UX ( )
  12. 12. UX • > • > • BCD > UCD • Push > Pull* • > • •
  13. 13. UX Maturity Model 104 JB (2010~Now) Yahoo! TW (2003~2008) Team + Lab Projects Product Road mapping Strategy Portfolio TCSI
  14. 14. , (product Revamp) (Product Roadmap) (Product Portfolio) Design options Design Assumptions Behavior Assumptions
  15. 15. 10 , ... UX
  16. 16. • • ( ) • BUT, ( ), ( ) • • • ( ) • BUT,
  17. 17. … PM Usability Testing UXers: , ( Lab )
  18. 18. 1: Agile + Lean + UX
  19. 19. 2: (101 )
  20. 20. Empower Enable Engage Enable for Design Professions Engage for Team Participation Empower for Self-Organization
  21. 21. Rolling Study by Teammates enable engage
  22. 22. Rolling Study by Teammates • , • , • • , • , , Source: Michael Kronthal, Y! enable engage
  23. 23. Topline findings • 15 debriefing, ( 24 only • , 1 • , • , empower engage
  24. 24. Proto-Persona 使用者的需求、動機以及行為特徵 empower engage
  25. 25. • • & • & • empower engageenable
  26. 26. Storymap Kanban • , • Backlog: • : • : X-mind • GTD: empower engageenable
  27. 27. Walk How it • • • empower engageenable
  28. 28. Walk it • (task flow) • problem space • Tips: – – or empower engageenable
  29. 29. 3 • (If only can do one thing) • : – Review: 3 points – Next step: 3 Action item – Concept diagraming: (1) What, (2) So what, (3) Now what • UXers empower engageenable
  30. 30. • : ? ? ? ? • • , Uxer • Tip: – ( ) – – ( empower engage
  31. 31. ... ! • , • , , , • empower engageenable
  32. 32. , engageenable
  33. 33. Takeaways x 3 1. UX 2. enable + engage + empower 3.
  34. 34. Source: Agile42
  35. 35. ~ Further reading ~
  36. 36. Backups • Game Modeling • 5 why: Focus on Problems, not solutions* • Mental Modeling* • Pattern* • Prototype-Driven • Kano Modeling
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