Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.
UX
(David Liu)
104
2014 / 8 / 23
UX,
UXers ( )
UXers ( )
UXers ( )
UXers UXers ( )
UXers
... ... ... ...
UXers ( )
UX
(David Liu)
104
2014 / 8 / 23
Leading Question: UX ,
UX
A.
B.
C.
UX ( )
UX
• >
• >
• BCD > UCD
• Push > Pull*
• >
•
•
UX Maturity Model
104 JB (2010~Now)
Yahoo! TW (2003~2008)
Team + Lab
Projects
Product Road
mapping
Strategy
Portfolio
TCSI
,
(product Revamp)
(Product Roadmap)
(Product Portfolio)
Design options
Design Assumptions
Behavior Assumptions
10 , ... UX
•
• ( )
• BUT, ( ),
( )
•
•
• ( )
• BUT,
…
PM Usability Testing UXers: ,
( Lab )
1: Agile + Lean + UX
2:
(101 )
Empower
Enable
Engage
Enable for
Design Professions
Engage for
Team Participation Empower for
Self-Organization
Rolling Study by Teammates
enable engage
Rolling Study by Teammates
• ,
• ,
•
•
,
• ,
,
Source: Michael Kronthal, Y!
enable engage
Topline findings
• 15 debriefing,
( 24 only
• , 1
• ,
• ,
empower engage
Proto-Persona
使用者的需求、動機以及行為特徵
empower engage
•
• &
• &
•
empower engageenable
Storymap Kanban
•
,
• Backlog:
• :
• : X-mind
• GTD:
empower engageenable
Walk How it
•
•
•
empower engageenable
Walk it
• (task flow)
• problem space
• Tips:
–
– or
empower engageenable
3
•
(If only can do one thing)
• :
– Review: 3
points
– Next step: 3 Action item
– Concept diagraming:
(1) What,
(2) So wh...
• : ? ? ?
?
•
• , Uxer
• Tip:
– ( )
–
– (
empower engage
... !
• ,
• ,
,
,
•
empower engageenable
,
engageenable
Takeaways x 3
1. UX
2. enable + engage + empower
3.
Source: Agile42
~ Further reading ~
Backups
• Game Modeling
• 5 why: Focus on Problems, not solutions*
• Mental Modeling*
• Pattern*
• Prototype-Driven
• Kano...
值得一試的小事:打造 UX 導向的產品開發文化
值得一試的小事:打造 UX 導向的產品開發文化
值得一試的小事:打造 UX 導向的產品開發文化
值得一試的小事:打造 UX 導向的產品開發文化
值得一試的小事:打造 UX 導向的產品開發文化
值得一試的小事:打造 UX 導向的產品開發文化
Upcoming SlideShare
Loading in …5
×

值得一試的小事:打造 UX 導向的產品開發文化

11,628 views

Published on

UX組織文化的推廣,要由在乎它的在乎來「拉動」。
主題包括UX在台灣水土不服的原因,以及建立 Agile UX 團隊的一些重要的小事

Published in: Design
  • Great stuff! Thank you for sharing your insights. Here’s an article about the most important thing in UI/UX design from TMO Group (bit.ly/1OjdxZF). Feel free to read and comment!
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here

值得一試的小事:打造 UX 導向的產品開發文化

  1. 1. UX (David Liu) 104 2014 / 8 / 23
  2. 2. UX,
  3. 3. UXers ( )
  4. 4. UXers ( )
  5. 5. UXers ( )
  6. 6. UXers UXers ( )
  7. 7. UXers
  8. 8. ... ... ... ...
  9. 9. UXers ( )
  10. 10. UX (David Liu) 104 2014 / 8 / 23
  11. 11. Leading Question: UX , UX A. B. C. UX ( )
  12. 12. UX • > • > • BCD > UCD • Push > Pull* • > • •
  13. 13. UX Maturity Model 104 JB (2010~Now) Yahoo! TW (2003~2008) Team + Lab Projects Product Road mapping Strategy Portfolio TCSI
  14. 14. , (product Revamp) (Product Roadmap) (Product Portfolio) Design options Design Assumptions Behavior Assumptions
  15. 15. 10 , ... UX
  16. 16. • • ( ) • BUT, ( ), ( ) • • • ( ) • BUT,
  17. 17. … PM Usability Testing UXers: , ( Lab )
  18. 18. 1: Agile + Lean + UX
  19. 19. 2: (101 )
  20. 20. Empower Enable Engage Enable for Design Professions Engage for Team Participation Empower for Self-Organization
  21. 21. Rolling Study by Teammates enable engage
  22. 22. Rolling Study by Teammates • , • , • • , • , , Source: Michael Kronthal, Y! enable engage
  23. 23. Topline findings • 15 debriefing, ( 24 only • , 1 • , • , empower engage
  24. 24. Proto-Persona 使用者的需求、動機以及行為特徵 empower engage
  25. 25. • • & • & • empower engageenable
  26. 26. Storymap Kanban • , • Backlog: • : • : X-mind • GTD: empower engageenable
  27. 27. Walk How it • • • empower engageenable
  28. 28. Walk it • (task flow) • problem space • Tips: – – or empower engageenable
  29. 29. 3 • (If only can do one thing) • : – Review: 3 points – Next step: 3 Action item – Concept diagraming: (1) What, (2) So what, (3) Now what • UXers empower engageenable
  30. 30. • : ? ? ? ? • • , Uxer • Tip: – ( ) – – ( empower engage
  31. 31. ... ! • , • , , , • empower engageenable
  32. 32. , engageenable
  33. 33. Takeaways x 3 1. UX 2. enable + engage + empower 3.
  34. 34. Source: Agile42
  35. 35. ~ Further reading ~
  36. 36. Backups • Game Modeling • 5 why: Focus on Problems, not solutions* • Mental Modeling* • Pattern* • Prototype-Driven • Kano Modeling

×