Personal Information
Organization / Workplace
Amsterdam, Noord-Holland Netherlands
Industry
Technology / Software / Internet
Website
www.guerrilla-games.com/
About
Guerrilla is one of Europe's leading game development companies and a wholly-owned subsidiary of Sony Interactive Entertainment Europe. We started in 2000, and have pushed the boundaries of technical and artistic excellence in our games ever since. Today, we employ more than 200 professionals from 25 different nationalities. Our studio is located in the cultural and historical center of Amsterdam, The Netherlands — a great place to work and play.
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horizon zerodawn horizonzerodawn guerrilla
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killzone shadowfall valient guerrilla ps4
killzone shadowfall vandersteen guerrilla
killzone shadowfall varga woldhek guerrilla
killzone shadowfall valient guerrilla playstation
killzone guerrilla drobot lighting shadowfall play
guerrilla killzone verweij multiplayer bot ai fps
gdc 2011 san francisco
will vale
release cycle
perforce user conference 2011
multiplayer bots
paris games/ai conference 2009
automatic annotations
paris game/ai conference 2011
case study
spu
playstation 3
gdce 2005
dynamic procedural tactics
killzone
guide
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shellshock nam '67
game code
develop 2007
deferred rendering
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Presentations
(20)Documents
(6)Personal Information
Organization / Workplace
Amsterdam, Noord-Holland Netherlands
Industry
Technology / Software / Internet
Website
www.guerrilla-games.com/
About
Guerrilla is one of Europe's leading game development companies and a wholly-owned subsidiary of Sony Interactive Entertainment Europe. We started in 2000, and have pushed the boundaries of technical and artistic excellence in our games ever since. Today, we employ more than 200 professionals from 25 different nationalities. Our studio is located in the cultural and historical center of Amsterdam, The Netherlands — a great place to work and play.
Tags
guerrilla
horizon zero dawn
playstation
horizon
playstation 4
guerrilla games
ps4
décima
gdc
game developers conference
killzone 3
sony
decima engine
ai
killzone 2
artificial intelligence
open world
design
cloudscape
cloudscapes
real-time
nubis
realtime
real time
tools
occlusion culling
siggraph 2011
gdc 2009
rendering technology
gdc 2018
rpg
quest
risk registers
telemetry
testing
qa
sony interactive entertainment
sie
game design
second intention
compute
gpu
rendering
kojima
anti-aliasing
aa
lighting
anti aliasing
kojima productions
antialiasing
tangram
death stranding
szczepański
narrative
non-linear
sumaili
pipeline
van der steen
traversal
van grinsven
van muijden
environment
procedural
horizon zerodawn horizonzerodawn guerrilla
killzone shadowfall giesbertz guerrilla
killzone shadowfall vehkala guerrilla
killzone shadowfall valient guerrilla ps4
killzone shadowfall vandersteen guerrilla
killzone shadowfall varga woldhek guerrilla
killzone shadowfall valient guerrilla playstation
killzone guerrilla drobot lighting shadowfall play
guerrilla killzone verweij multiplayer bot ai fps
gdc 2011 san francisco
will vale
release cycle
perforce user conference 2011
multiplayer bots
paris games/ai conference 2009
automatic annotations
paris game/ai conference 2011
case study
spu
playstation 3
gdce 2005
dynamic procedural tactics
killzone
guide
gamasutra
shellshock nam '67
game code
develop 2007
deferred rendering
See more