exergaming 101 Richard Coshott CEO and Founder Gamercize
where did exergaming come from?
changes in play creative physical activities includes incidental exercise computer and video gaming makes play inactive
how does exergaming work?
gaming with exercise games are fun exercise gives fitness exergaming is defined  addresses a problem
what attributes does an exergame need?
exergame cornerstones engage – variety of games access – varying abilities sustain – changeable games social – online multi-player
how can exergames be  used with youngsters?
opportunities for phys-ed unstructured play structured training exergaming competition reward based
what do exergames do  for the adult generation?
grown up exergaming  next-generation lifestyle office based exergaming next-generation consoles exergaming tournaments
why are exergames being adopted?
gateway effect increased physical ability improved sports skill boosted self confidence natural progression in activity
reach the next level www.gamercize.net tm

Exergaming 101 - Active Gaming Explained

Editor's Notes

  • #2 This presentation will give you the background into exergaming. Most of you will have heard about exergaming, or active gaming, from media reports most likely into Wii or Wii Fit. This is the tip of the iceberg as journalists struggle to engage with this new concept. Exergaming is commonly recognised in Dance Mats, Sony Eyetoy, Wii Sports, Gamercize and also a variety of racing game bikes. Those are the products, but what of the concept, where did it come from, what can it do and why should you be using it?