Dance Dance Revolution AndDance Dance Revolution And
ExergamingExergaming
Future in PE
Presented By Dan Murphy
Mission Statement ExergamesMission Statement Exergames
 The short term goal of exergaming is to
engage children and adults in physical
activity as a substitute for sedentary
activities. The medium term goal of
exergaming is to improve health and
fitness of participants, increase self-
esteem and physical ability towards the
long term goal of increasing physical
activity levels for long term healthy
lifestyles - including VPA (voluntary
physical activity) beyond exergaming
alone - and ultimately to realize health and
wellness benefits by this.
DefinitionDefinition
 Exergaming is more than a combination of just “exercise” and
“games,” since such a definition would include football. Instead,
it is an activity that combines exercise with electronic game
playing.  
 By "exercise" we mean any activity that increases heart rate via
muscular exertion. So while playing Dungeons and Dragons
may indeed quicken your pulse, most of the heart-rate increase
results from the excitement of the game rather than muscular
exertion.
 By “electronic game,” we mean an activity played using either a
computer, game console, or other electronic interface that has
rules, goals, and feedback.
Lets get more activeLets get more active
Screen ShotsScreen Shots
Skill development for lifetime activitiesSkill development for lifetime activities
Lets inspire our students toLets inspire our students to
play games which are activeplay games which are active
76% of Xbox users are76% of Xbox users are
between the ages of 12 too 34between the ages of 12 too 34
Lets Go with the flowLets Go with the flow
In out classrooms we should teach our
students activities that they can participate
in outside of the physical education
classroom. With so many people involved
with videogames, why not teach them a
game in class that will help better their
physical and emotional health. Lets teach
them how to use the software so that they
can utilize it at home or any other setting.
Importance or PhysicalImportance or Physical
ActivityActivity
What Does the Research Say?
Ten minutes of aerobic exercise before a cognitive task (like reading or math) resulted
in better success at that test than Students who did 10 minutes of physical activity
before a standardized test, did up to 25% better at that test than students who received
20 minutes of test-specific tutoring. This research is profoundly relevant to today’s
learning, health and fitness crisis. At the same time the fitness-overweight dilemma is
growing, funding for programs like physical education in schools are being reduced or
eliminated. Preparing healthy, active children for life has taken a backseat to preparing
the K-12 student for standardized tests.
Cortland State DDRCortland State DDR
Students are on taskStudents are on task
Happy StudentsHappy Students
Student’s ViewStudent’s View
Arcade SetupArcade Setup
Dance PadDance Pad
ConclusionConclusion
 Lets be unique. Lets
be unlike traditional
schools. Lets motivate
our students. Lets play
videogames and leap
into the future as
healthier human
beings with more
interesting ways to
exercise.
Dr. YangDr. Yang
The goal of one of my first exergame
studies was to quantify the amount of
moderate to vigorous physical activity
(MVPA) in youngsters who play DDR.
While playing DDR for 45 minutes, the
youngsters were in the MVPA range for
over 33 minutes (~73%) and the average
heart rate was 142 beats per minute.

dan's ddr presentation.

  • 1.
    Dance Dance RevolutionAndDance Dance Revolution And ExergamingExergaming Future in PE Presented By Dan Murphy
  • 2.
    Mission Statement ExergamesMissionStatement Exergames  The short term goal of exergaming is to engage children and adults in physical activity as a substitute for sedentary activities. The medium term goal of exergaming is to improve health and fitness of participants, increase self- esteem and physical ability towards the long term goal of increasing physical activity levels for long term healthy lifestyles - including VPA (voluntary physical activity) beyond exergaming alone - and ultimately to realize health and wellness benefits by this.
  • 3.
    DefinitionDefinition  Exergaming ismore than a combination of just “exercise” and “games,” since such a definition would include football. Instead, it is an activity that combines exercise with electronic game playing.    By "exercise" we mean any activity that increases heart rate via muscular exertion. So while playing Dungeons and Dragons may indeed quicken your pulse, most of the heart-rate increase results from the excitement of the game rather than muscular exertion.  By “electronic game,” we mean an activity played using either a computer, game console, or other electronic interface that has rules, goals, and feedback.
  • 4.
    Lets get moreactiveLets get more active
  • 5.
  • 6.
    Skill development forlifetime activitiesSkill development for lifetime activities
  • 7.
    Lets inspire ourstudents toLets inspire our students to play games which are activeplay games which are active
  • 8.
    76% of Xboxusers are76% of Xbox users are between the ages of 12 too 34between the ages of 12 too 34
  • 9.
    Lets Go withthe flowLets Go with the flow In out classrooms we should teach our students activities that they can participate in outside of the physical education classroom. With so many people involved with videogames, why not teach them a game in class that will help better their physical and emotional health. Lets teach them how to use the software so that they can utilize it at home or any other setting.
  • 10.
    Importance or PhysicalImportanceor Physical ActivityActivity What Does the Research Say? Ten minutes of aerobic exercise before a cognitive task (like reading or math) resulted in better success at that test than Students who did 10 minutes of physical activity before a standardized test, did up to 25% better at that test than students who received 20 minutes of test-specific tutoring. This research is profoundly relevant to today’s learning, health and fitness crisis. At the same time the fitness-overweight dilemma is growing, funding for programs like physical education in schools are being reduced or eliminated. Preparing healthy, active children for life has taken a backseat to preparing the K-12 student for standardized tests.
  • 11.
  • 12.
    Students are ontaskStudents are on task
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
    ConclusionConclusion  Lets beunique. Lets be unlike traditional schools. Lets motivate our students. Lets play videogames and leap into the future as healthier human beings with more interesting ways to exercise.
  • 18.
    Dr. YangDr. Yang Thegoal of one of my first exergame studies was to quantify the amount of moderate to vigorous physical activity (MVPA) in youngsters who play DDR. While playing DDR for 45 minutes, the youngsters were in the MVPA range for over 33 minutes (~73%) and the average heart rate was 142 beats per minute.