This document discusses exergames like Dance Dance Revolution and their potential role in physical education. It defines exergames as combining exercise and electronic game playing by increasing heart rate through muscular exertion. The goals are to engage students in physical activity, improve health and fitness, and develop lifelong active habits. Research shows students who do physical activity before tests perform better. The document promotes using exergames in schools to motivate students and prepare them to be healthier. It provides examples of exergame setups and research finding students expend over 33 minutes of moderate to vigorous physical activity while playing Dance Dance Revolution for 45 minutes.