*
© Simeon Pashley 2010. All rights reserved
Twitter: @gamelinchpin
© Simeon Pashley 2010. All rights reserved
Twitter: @gamelinchpin
*
*Waterfall
*Agile
*Scrum
*XP
*Kanban
*Hybrid
© Simeon Pashley 2010. All rights reserved
Twitter: @gamelinchpin
*
*Design Documents
*Technical Documents
*Staff availabi...
© Simeon Pashley 2010. All rights reserved
Twitter: @gamelinchpin
*
DESIGN BUILD TEST RELEASE
© Simeon Pashley 2010. All rights reserved
Twitter: @gamelinchpin
*
*Task list, dependencies, resource
*Microsoft Project
...
© Simeon Pashley 2010. All rights reserved
Twitter: @gamelinchpin
*
© Simeon Pashley 2010. All rights reserved
Twitter: @gamelinchpin
*
DESIGN BUILD TEST
RELEAS
E
DESIGN BUILD TEST
DESIGN BU...
© Simeon Pashley 2010. All rights reserved
Twitter: @gamelinchpin
*
© Simeon Pashley 2010. All rights reserved
Twitter: @gamelinchpin
*Product Backlog
*Sprint Backlog
© Simeon Pashley 2010. All rights reserved
Twitter: @gamelinchpin
*
DESIGN BUILD TEST
RELEAS
E
DESIGN BUILD TEST
DESIGN BU...
© Simeon Pashley 2010. All rights reserved
Twitter: @gamelinchpin
*
Scrum
Master
Sound
DesignCode
Art
© Simeon Pashley 2010. All rights reserved
Twitter: @gamelinchpin
*Daily Scrum
*Who is in it?
*How long will it take?
*Wha...
© Simeon Pashley 2010. All rights reserved
Twitter: @gamelinchpin
*
Scrum
Master
Scrum
Master
Scrum
Master
Scrum
Master
Sc...
© Simeon Pashley 2010. All rights reserved
Twitter: @gamelinchpin
*
© Simeon Pashley 2010. All rights reserved
Twitter: @gamelinchpin
*
*Story Points
*Ideal Days
*Velocity
*How much effort c...
© Simeon Pashley 2010. All rights reserved
Twitter: @gamelinchpin
*
*Pros
*Agile / Adaptable
*Feature based
*Team ‘owns’ w...
© Simeon Pashley 2010. All rights reserved
Twitter: @gamelinchpin
*
*Waterfall as manager
*Waterfall: manages Sprints
*Wat...
© Simeon Pashley 2010. All rights reserved
Twitter: @gamelinchpin
*
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Production Methods and Scrum - Game Software Project Management

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BSc (Honours) Games Software Development

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Production Methods and Scrum - Game Software Project Management

  1. 1. * © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin
  2. 2. © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin * *Waterfall *Agile *Scrum *XP *Kanban *Hybrid
  3. 3. © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin * *Design Documents *Technical Documents *Staff availability *Risk list *Task breakdown estimates *Design, Art, Code, Audio Leads
  4. 4. © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin * DESIGN BUILD TEST RELEASE
  5. 5. © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin * *Task list, dependencies, resource *Microsoft Project *Spreadsheet Tasks are detailed and rigid
  6. 6. © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin *
  7. 7. © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin * DESIGN BUILD TEST RELEAS E DESIGN BUILD TEST DESIGN BUILD TEST DESIGN BUILD TEST DESIGN BUILD TEST RELEAS E DESIGN BUILD TEST DESIGN BUILD TEST DESIGN BUILD TEST DESIGN BUILD TEST RELEAS E DESIGN BUILD TEST DESIGN BUILD TEST DESIGN BUILD TEST Sprint 1 Sprint 2 Sprint 3
  8. 8. © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin *
  9. 9. © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin *Product Backlog *Sprint Backlog
  10. 10. © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin * DESIGN BUILD TEST RELEAS E DESIGN BUILD TEST DESIGN BUILD TEST DESIGN BUILD TEST DESIGN BUILD TEST RELEAS E DESIGN BUILD TEST DESIGN BUILD TEST DESIGN BUILD TEST DESIGN BUILD TEST RELEAS E DESIGN BUILD TEST DESIGN BUILD TEST DESIGN BUILD TEST Sprint 1 Sprint 2 Sprint 3
  11. 11. © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin * Scrum Master Sound DesignCode Art
  12. 12. © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin *Daily Scrum *Who is in it? *How long will it take? *What do we say? *War room
  13. 13. © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin * Scrum Master Scrum Master Scrum Master Scrum Master Scrum Master
  14. 14. © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin *
  15. 15. © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin * *Story Points *Ideal Days *Velocity *How much effort can X deliver in sprint?
  16. 16. © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin * *Pros *Agile / Adaptable *Feature based *Team ‘owns’ work *Cons *Work slips easily *‘Soft’ deliverables *Dependencies are lost
  17. 17. © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin * *Waterfall as manager *Waterfall: manages Sprints *Waterfall: ‘defined’ work *Waterfall: dependencies *Waterfall: External work *Scrum: for ‘creative’ / ‘research’
  18. 18. © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin *
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