Production Methods and Scrum - Game Software Project Management
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Production Methods and Scrum - Game Software Project Management

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BSc (Honours) Games Software Development

BSc (Honours) Games Software Development

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    Production Methods and Scrum - Game Software Project Management Production Methods and Scrum - Game Software Project Management Presentation Transcript

    • * © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin
    • © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin * *Waterfall *Agile *Scrum *XP *Kanban *Hybrid
    • © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin * *Design Documents *Technical Documents *Staff availability *Risk list *Task breakdown estimates *Design, Art, Code, Audio Leads
    • © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin * DESIGN BUILD TEST RELEASE
    • © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin * *Task list, dependencies, resource *Microsoft Project *Spreadsheet Tasks are detailed and rigid
    • © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin *
    • © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin * DESIGN BUILD TEST RELEAS E DESIGN BUILD TEST DESIGN BUILD TEST DESIGN BUILD TEST DESIGN BUILD TEST RELEAS E DESIGN BUILD TEST DESIGN BUILD TEST DESIGN BUILD TEST DESIGN BUILD TEST RELEAS E DESIGN BUILD TEST DESIGN BUILD TEST DESIGN BUILD TEST Sprint 1 Sprint 2 Sprint 3
    • © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin *
    • © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin *Product Backlog *Sprint Backlog
    • © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin * DESIGN BUILD TEST RELEAS E DESIGN BUILD TEST DESIGN BUILD TEST DESIGN BUILD TEST DESIGN BUILD TEST RELEAS E DESIGN BUILD TEST DESIGN BUILD TEST DESIGN BUILD TEST DESIGN BUILD TEST RELEAS E DESIGN BUILD TEST DESIGN BUILD TEST DESIGN BUILD TEST Sprint 1 Sprint 2 Sprint 3
    • © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin * Scrum Master Sound DesignCode Art
    • © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin *Daily Scrum *Who is in it? *How long will it take? *What do we say? *War room
    • © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin * Scrum Master Scrum Master Scrum Master Scrum Master Scrum Master
    • © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin *
    • © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin * *Story Points *Ideal Days *Velocity *How much effort can X deliver in sprint?
    • © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin * *Pros *Agile / Adaptable *Feature based *Team ‘owns’ work *Cons *Work slips easily *‘Soft’ deliverables *Dependencies are lost
    • © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin * *Waterfall as manager *Waterfall: manages Sprints *Waterfall: ‘defined’ work *Waterfall: dependencies *Waterfall: External work *Scrum: for ‘creative’ / ‘research’
    • © Simeon Pashley 2010. All rights reserved Twitter: @gamelinchpin *