The Matrix is a 1999 science fiction film that depicts a dystopian future where reality is actually a simulated reality called "the Matrix" created by sentient machines to subdue the human population and use their bodies as an energy source. It follows Neo, a computer hacker who learns from rebels about the true nature of his reality. The film is known for popularizing the "bullet time" visual effect and was influenced by Jean Baudrillard's concepts of simulacra, simulation, and hyperreality. It also contains many religious references as Neo is depicted as a savior figure who attains enlightenment.
2. The matrix
The Matrix is a 1999 science fiction-action film written and directed by
Larry and Andy Wachowski and starring Keanu Reeves and Laurence
Fishburne. It was first released in the USA on March 31, 1999, and is
the first entry in The Matrix series of films, comics, video games, and
animation.
The matrix follows the antagonist, neo, a computer hacker who learns
from mysterious rebels about the true nature of his reality and his role
in the war against its controllers. It depicts a dystopian future in which
reality as perceived by most humans is actually a simulated reality
called "the Matrix", created by sentient machines to subdue the human
population, while their bodies' heat and electrical activity are used as
an energy source.
3. Bullet Time
The Matrix is known for popularizing a visual effect known as "bullet
time", in which the heightened perception of certain characters is
represented by allowing the action within a shot to progress in slow-
motion while the camera's viewpoint appears to move through the
scene at normal speed. The film is an example of the cyberpunk science
fiction genre.
4. Theorists
Jean Baudrillards
Simulacra- When a sign loses its relation to reality; it then begins to
simulate a simulation
Simulation -The process in which a representation of something comes
to replace the thing which is actually being represented. The
representation then becomes more important than βthe real thingβ
Hyperreality- Division between "real" and simulation has collapsed
therefore an illusion of an object is no longer possible because the real
object is no longer there
5. With regards to The Matrix
The Matrix Trilogy works specifically within the postmodern theory of Jean
Baudrillard, whoβs Simulacra and Simulation makes its appearance in The
Matrix in the "Follow Instructions" scene. The Matrix often reference
Baudrillard's philosophy to demonstrate that the movie is an allegory for
contemporary experience in a heavily commercialized, media-driven society,
especially of the developed countries. This influence was brought to the
public's attention through the writings of art historians such as Griselda
Pollockand film theorists such as Heinz-Peter Schwerfel.
"It is the real, and not the map, whose vestiges persist here and there in the
deserts that are no longer those of Empire, but of ours. The desert of the
real itself." (Baudrillard 1)
"Welcome to the desert of the real." - Morpheus, The Matrix.
6. Religious interpretation
The film doesn't draw just from Baudrillard. Almost paradoxically,
religious imagery seemingly confronts the viewer at every turn. Neo,
the One, the savior of humanity, dies and returns to life and has
remarkable abilities within the Matrix. He is sought out and revealed by
a John the Baptist figure, Morpheus, and is betrayed by a Judas figure,
Cipher. Neo is loved by Trinity and becomes the One by attaining full
consciousness of his surroundings, enabling him to realize his abilities
within the Matrix. His perception of his environment as streams of
computer code at the end of the first movie signals the apex of his
enlightenment and also the point at which he has absolute mastery of
the Matrix, immune to bullets and even death while within it
7. Pastich
The film contains many references to the cyberpunk and hacker
subcultures; philosophical and religious ideas; and homage to Alice's
Adventures in Wonderland, Hong Kong action cinema and Spaghetti
Westerns.