John ImbongAdobe User Group ManagerOh-No! MangaEditor<br />Original content by Ian Schreiber<br />
WHAT ARE THE ATOMIC ELEMENTS OF GAMES?<br />
PRESS  STARTLEVEL 1<br />
WHAT MAKES A GAME?<br />Long story short: No ideas = no game<br />
09 main elements of games<br />Players<br />Objectives<br />Rules & Regulations<br />Resources and Resource Mgt.<br />The ...
1.pLAYERS<br />Who’s playing who in this game?<br />
<ul><li>1 player vsgame system
PvE
Head-to-head gameplay
1 player against many
Free-for-all
Team competition
Predator-Prey System</li></li></ul><li>1Player vs GAME SYSTEM<br />
HEAD-TO-HEAD<br />
TEAM COMPETITION<br />
2.GAME OBJECTIVES<br />What are you trying to do?<br />
<ul><li>Capture and Destroy
Territorial Control
Resource Collection
Solving
Chase/Race/Escape
Spatial Alignment
Building
Negation of allowable goals</li></li></ul><li>Teritorial control<br />
CHASE/RACE/ESCAPE<br />
SPATIAL ALIGNMENT<br />
Negation of allowable goals<br />
3.RULES & REGULATIONS<br />Accepted methods of play among all players<br />
<ul><li>Start-up Rules
Progression of Play
Resolution of Gameplay</li></li></ul><li>4.RESOURCES & RESOURCE MGT.<br />Everything that is under the control of a single...
<ul><li>Mana
Territory
Time
Objects
Information</li></li></ul><li>5.THE GAME STATE<br />Snapshot of the game at a single point in time<br />
6.INFORMATION<br />How much data is visible to the player?<br />
<ul><li>Comprehensive Information
Private Information
Privileged Information
Hidden Information
Combination of all!</li></li></ul><li>COMPREHENSIVE INFORMATION<br />
PRIVATE INFORMATION<br />
HIDDEN INFORMATION<br />
7.GAME SEQUENCING<br />What order do players execute their move?<br />
<ul><li>Turn-based Gameplay
Simultaneous Turn-based
Real-time Deployment
And more!</li></li></ul><li>TURN-BASED GAMES<br />
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The Atomic Elements of games

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What makes a game? Here we will seek to look at the most basic elements of games which can be applied to modern console games all the way to classic board games.

Published in: Entertainment & Humor, Design
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The Atomic Elements of games

  1. 1. John ImbongAdobe User Group ManagerOh-No! MangaEditor<br />Original content by Ian Schreiber<br />
  2. 2. WHAT ARE THE ATOMIC ELEMENTS OF GAMES?<br />
  3. 3. PRESS STARTLEVEL 1<br />
  4. 4. WHAT MAKES A GAME?<br />Long story short: No ideas = no game<br />
  5. 5. 09 main elements of games<br />Players<br />Objectives<br />Rules & Regulations<br />Resources and Resource Mgt.<br />The Game State<br />Information<br />Game Sequencing<br />Player Interaction<br />Theme or Narrative<br />
  6. 6. 1.pLAYERS<br />Who’s playing who in this game?<br />
  7. 7. <ul><li>1 player vsgame system
  8. 8. PvE
  9. 9. Head-to-head gameplay
  10. 10. 1 player against many
  11. 11. Free-for-all
  12. 12. Team competition
  13. 13. Predator-Prey System</li></li></ul><li>1Player vs GAME SYSTEM<br />
  14. 14.
  15. 15.
  16. 16. HEAD-TO-HEAD<br />
  17. 17.
  18. 18. TEAM COMPETITION<br />
  19. 19.
  20. 20. 2.GAME OBJECTIVES<br />What are you trying to do?<br />
  21. 21. <ul><li>Capture and Destroy
  22. 22. Territorial Control
  23. 23. Resource Collection
  24. 24. Solving
  25. 25. Chase/Race/Escape
  26. 26. Spatial Alignment
  27. 27. Building
  28. 28. Negation of allowable goals</li></li></ul><li>Teritorial control<br />
  29. 29.
  30. 30. CHASE/RACE/ESCAPE<br />
  31. 31.
  32. 32. SPATIAL ALIGNMENT<br />
  33. 33.
  34. 34.
  35. 35. Negation of allowable goals<br />
  36. 36.
  37. 37. 3.RULES & REGULATIONS<br />Accepted methods of play among all players<br />
  38. 38. <ul><li>Start-up Rules
  39. 39. Progression of Play
  40. 40. Resolution of Gameplay</li></li></ul><li>4.RESOURCES & RESOURCE MGT.<br />Everything that is under the control of a single player<br />
  41. 41. <ul><li>Mana
  42. 42. Territory
  43. 43. Time
  44. 44. Objects
  45. 45. Information</li></li></ul><li>5.THE GAME STATE<br />Snapshot of the game at a single point in time<br />
  46. 46. 6.INFORMATION<br />How much data is visible to the player?<br />
  47. 47. <ul><li>Comprehensive Information
  48. 48. Private Information
  49. 49. Privileged Information
  50. 50. Hidden Information
  51. 51. Combination of all!</li></li></ul><li>COMPREHENSIVE INFORMATION<br />
  52. 52.
  53. 53. PRIVATE INFORMATION<br />
  54. 54.
  55. 55. HIDDEN INFORMATION<br />
  56. 56.
  57. 57. 7.GAME SEQUENCING<br />What order do players execute their move?<br />
  58. 58. <ul><li>Turn-based Gameplay
  59. 59. Simultaneous Turn-based
  60. 60. Real-time Deployment
  61. 61. And more!</li></li></ul><li>TURN-BASED GAMES<br />
  62. 62.
  63. 63.
  64. 64.
  65. 65.
  66. 66. Real-time deployment<br />
  67. 67.
  68. 68. 8.PLAYER INTERACTION<br />How does one player act against another?<br />
  69. 69. <ul><li>Direct Conflict (“I attack you!”)
  70. 70. Negotiation (“Do this for me, and I’ll do this for you.”)
  71. 71. Trading
  72. 72. Information Sharing</li></li></ul><li>negotiation<br />
  73. 73.
  74. 74. 9. THEME OR narrative<br />Adding an emotional connection to your game<br />
  75. 75.
  76. 76.
  77. 77. Existent narrative<br />
  78. 78.
  79. 79. 3d rendition<br />
  80. 80.
  81. 81. Cell shading<br />
  82. 82.
  83. 83. There you have it!<br />Players<br />Objectives<br />Rules & Regulations<br />Resources and Resource Mgt.<br />The Game State<br />Information<br />Game Sequencing<br />Player Interaction<br />Theme or Narrative<br />
  84. 84. unTIL THENdon’t GIVE UP!<br />
  85. 85. THANKS!(+10 POINTS FOR GETTING THIS FAR)<br />

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