Health Service In Crisis - March 2014 Gamification and Immersive Technologies Strategic Solutions Newsletter
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Health Service In Crisis - March 2014 Gamification and Immersive Technologies Strategic Solutions Newsletter

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Health Services in Crisis? ...

Health Services in Crisis?
Can Gamification Make a Difference?

As I prepare to journey to Asia to speak at conference in Thailand, Malaysia and Korea, this month’s newsletter shifts the gamification focus to Health applications. There are many challenges facing society over the coming months and years and public healthcare is one of the most important. Technology has had a major impact on global health and is both a source of problems and a potential solution. I have been spending time trying to develop collaborative partnerships with professionals in the health sector and this newsletter shares some of my experiences and my personal perspectives on issues and solutions.

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  • 1. Focus on Health March 2014 Gamification is a process which shapes the world (achieves goals/objectives) by influencing the actions, behaviours, characteristics and state of entities within the world (through the use of games strategies and enabling technologies) Health Services in Crisis? Can Gamification Make a Difference? As I prepare to journey to Asia to speak at conference in Thailand, Malaysia and Korea, this month’s newsletter shifts the gamification focus to Health applications. There are many challenges facing society over the coming months and years and public healthcare is one of the most important. Technology has had a major impact on global health and is both a source of problems and a potential solution. I have been spending time trying to develop collaborative partnerships with professionals in the health sector and this newsletter shares some of my experiences and my personal perspectives on issues and solutions. In this Newsletter  Reflections on Global Health Issues  Population Healthcare Workshop  Forthcoming Serious Games for Health Events  Gamification for Health White Paper  Gamification Theory and Practice White Paper  Upcoming Conferences and Seminars LIsting  Slideshare Archives Reflections on Global Health Issues Ask Not what the National Health Service can do for YOU Rather what YOU can do for the National Health Service Recent News Article blaming obesity on welfare payments I have been privileged to be involved in the use of games and immersive technologies for several years, beginning with organising exhibition stand technology for a quiz game about epilepsy in Prague almost 20 years ago. Over the last decade, health and medicine has been the focus of many serious games developments encompassing a spectrum of applications from simulations designed to train medical professionals through devices using brainwaves to control games to games targeting awareness raising and behavioural changes. More recently, I have been exploring the potential of lifestyle wearable sensor technologies for personal health management and have seen first hand the amazing results that gamification and enabling technologies can deliver. This is covered in more detail later in this newsletter. Over the last 6 weeks or so, I have been spending more time with clinicians and health professionals at events focusing on delivering better value healthcare and these have given me an insight into the dedication of medical professionals to their work and the challenges they are facing in the 21st century. Whilst I am left in no doubt about their expertise and commitment to their profession, I cannot help draw the conclusion that our health service is in crisis and sleep-walking to a disaster that will impact the whole of society. Observing health professionals and trying to collaborate with them seems like rearranging the deck chairs on the Titanic or watching parents try to give their child everything it asks for without seeking anything in return and then wondering why their child isn’t grateful or turns out to be a bad person. The image at the head of this article articulates one of the problems which I see very evidently, not just in healthcare but in almost every aspect of society. We all pay taxes and/or insurance to finance the provision of health services when we need them. Unlike motor insurance, there are no “No-claims” discounts and so we expect the best treatment the health service can provide when we need it on demand. The lady in the news article is demanding a gastric bypass and a personal trainer because she spent her benefits money on junk food that made her obese. She accepts no responsibility for her lifestyle and whether she gets a gastric band or not, it seems inevitable that she will be using health service resources to treat conditions related to her lifestyle. My first conclusion is that we need strategies which change public health culture to get every individual citizen to accept some responsibility for personal health management and I believe that a combination of gamification strategies (not games) and
  • 2. enabling technologies like wearable sensors will make a dramatic difference to our ability to address global health challenges like obesity, diabetes and dementia. My second conclusion is that health professionals are totally unaware of the impact of technology on knowledge professionals across all sectors and the competition they will face from entrepreneurial non-medical professionals to deliver population healthcare. Although there are initiatives to work with patient groups, health professionals seem blind to the necessity to co- produce solutions by collaborating with a whole spectrum of stakeholders who could make a real difference to the health of the nation by getting citizens to ask what they can do for the health service rather than the reverse. Population Healthcare Workshop Professor Sir Muir Gray’s Better Value Healthcare Population Healthcare CPD course This month, I attended one of Professor Sir Muir Gray’s Population Healthcare workshops at Sleaford in Lincolnshire. As with the previous CLARHC conference in Loughborough last month, I was the only non-medical professional at the workshop. Professor Gray is a very engaging and intelligent speaker and a Director of the Better Value Healthcare (www.bvhc.co.uk) company. He is very clearly in touch with healthcare trends across the world and the workshop focus was on how to change the culture of clinicians to think of Population Healthcare rather than the healthcare of individual patients. For more information visit the BVHC web site at http://www.bvhc.co.uk/ I hope to be able to collaborate with Professor Gray on Gamification strategies to support better value healthcare through citizen empowerment and responsibility for personal healthcare management Forthcoming Serious Games for Health Events
  • 3. Gamification for Health White Paper Executive Overview This White paper is intended to stimulate discussion and understanding of the role of gamification strategies and enabling technologies as they can be applied to healthcare and public health policies. It argues that society is on the cusp of a revolution in public health strategies brought about by the combination of serious resource constraints, demographic health time-bombs, artificial intelligence developments, wearable sensor devices and unprecedented access to knowledge acquisition and publishing. It illustrates how knowledge professionals in every sector of society have been impacted by Web 2.0 and the emergence of the “Prosumer” phenomenon and explains some of the challenges to be faced now and in the future by health specialists and policy makers. The paper offers some solutions and enabling technologies that can support the development of gamification skills and strategies to the benefit of future public health policies and outlines the benefits of adopting best practice ethical gamification strategies for the individual and the organisation. To view the paper, go to http://www.slideshare.net/dwortley/gamification-for-health-white-paper Gamification Theory and Practice White Paper Addressing the Challenges of Business and Society Executive Overview This White paper is intended to provide an understanding of gamification and its growing importance and relevance for addressing some of the serious challenges faced by business and society in the modern world. It argues that gamification is a vital and ubiquitous practice for our continuing sustainable development and is a life skill that individuals and organisations need to master in order to be successful. The paper explains the implications and results of the dramatic shift from a hierarchical society to a networked society brought about by digital technologies and the kinds of challenges this has caused in business, education, politics and healthcare.
  • 4. The paper offers some solutions and enabling technologies that can support the development of gamification skills and strategies and outlines the benefits of adopting best practice ethical gamification strategies for the individual and the organisation. To view and/or download the paper, go to http://www.slideshare.net/dwortley/gamification-and-enabling-technologies-white- paper Upcoming Conferences Below is a list of forthcoming conferences – also accessible at http://www.davidwortley.com/events.html Date Event Name / Description Location Web URL Mar 23-27 2014 EKnow 2014 - Sixth International Conference on Information, Process and Knowledge Management Barcelona, Spain http://www.iaria.org/confere nces2014/eknow2014.html Mar 24-25 2014 CGAT 2014 - Computer Games and Allied Technologies Singapore http://www.cgames.com.sg/ #sthash.gcLLW3fc.dpbs Mar 30 - Apr 1 2014 Thaisim 2014 - 6th International Thaisim Conference - Learning with Simulations and Games Bangkok, Thailand http://www.thaisim.org/ts14/ Apr 7-10 ICTLT - International Conference on Teaching and Learning with Technology Singapore http://www.ictlt.com/ Apr-21-22 IGRSM 2014 - 7th IGRSM International Conference and Exhibition on Remote Sensing & GIS Kuala Lumpur, Malaysia http://www.igrsm.com/igrsm2014 Apr 28-30 *FUBUTEC'2014* 10th Annual Future Business Technology Conference 2014 Bruges, Belgium http://www.eurosis.org/cms/?q=taxonomy/term/331 Apr 29-30 18th MedTech Investing Europe Conference Lausanne, Switzerland http://www.medtechinvesting.com May 14th Games for Health UK Conference Coventry, UK http://G4HUK.eventbrite.co.uk May 14-16 IEEE 3rd International Conference on Serious Games and Applications for Health Rio de Janeiro, Brazil http://www.ipca.pt/segah2014 May 23-24 2014 1st International Symposium on Simulation and Serious Games Goyang City, South Korea www.seriousgamesconference.org Mar 28th X-Media Lab Video and Social Perth, Australia http://www.xmedialab.com/videosocial/ June 4-5 World Research and Innovation Congress – Pioneers in Healthcare Brussels, Belgium http://www.worldresearchcongress.com/ Jun 6-8 IED 2014 Immersive Education Summit Los Angeles, USA June 11-13 ISC 2014 International Conference on Industrial Simulation Skovde, Sweden http://www.eurosis.org/cms/?q= taxonomy/term/355 Jun 15-24 5th Jubilee International Conference on Cartography & GIS & Seminar with EU cooperation on Early Warning and Disaster/Crisis Management Riviera, Bulgaria www.iccgis2014.cartography-gis.com Jun 18 Digital Leaders Awards Event London http://www.digitalbydefaultnews.co.uk/digital- leaders- 100/sponsorship-opportunities/ Jun 19-21 Infotech 2014 – 3rd Annual World Congress on Emerging Technologies Dalian, China http://www.bitcongress.com/InfoTech2014/default.as p Jul 2-4 Games and Learning Alliance Conference (GaLA Conference 2014) Bucharest, Romania http://www.galaconf.org Jul 3-5 ICICTE 2014 - The International Conference on Information Communication Technologies in Education Kos, Greece https://docs.google.com/forms/d/1b-6wgkXZKh- FuidgUFnWwxorIVqKhix3LGg4CjzZj58/viewform Jul 5 – 21 2014 Oregon Youth Jamboree Oregon, USA http://oregonhibbs.com/2013/09/10/eugene-youth- jamboree-faq/ Jul 7-9 6th EDULEARN conference - Education and New Learning Technologies Barcelona, Spain http://iated.org/edulearn/ Jul 7-11 45th Annual ISAGA Conference on Simulation and Gaming Dornbirn, Austra http://www.isaga2014.com Jul 17-19 8th International Conference on Computer Graphics, Visualization, Computer Vision and Image Processing 2014 - CVGCVIP 2014 Lisbon, Portugal http://www.cgv-conf.org/ Aug 7-10 AMCIS 2014 - The Philosophy in Information Systems track provides a forum for scholars who are open to questioning all aspects of Information Systems and seeking to find ways for the field to progress Savannah, Georgia, USA http://amcis2014.aisnet.org/index.php/track-list/77- amcis-2014/103 Aug 25-28 SimTect 2014 Asia Pacific Simulation Training Conference Adelaide, Australia http://www.simtect.com.au/ Sep 9-11 Gameon 2014 - The 15th annual Simulation and AI in Games Conference Lincoln, UK http://www.eurosis.org/cms/?q=taxonomy/term/357 Sep 15-16 Open Geospatial Consortium (OGC®) Academic Summit 2014 Calgary, Canada http://nas.geocens.ca/academicsummit/
  • 5. Sep 25-26 ICDE International Conference Moscow, Russia http://eng.mesi.ru/icde2014/ Oct 27-28 (provisional ) Pergames Workshop Rome, Italy TBA Nov 24-26 EiED 2014 Immersive Education Initiative Vienna, Austria http://europe.immersiveeducation.org/ events/ied-europe-summit-2014 Dec 1-4 SEANES 2014 - 3rd International Conference of the South East Asian Network of Ergonomics Socieites Singapore http://seanes2014.org/index.html Archived Presentations, Images and Videos I am archiving as many of my previous presentation, videos and event images as possible. You can access these from my web site at :- http://www.davidwortley.com/conferences.html or visit my Slideshare page at :- http://www.slideshare.net/dwortley/ If you would like any presentations, videos or documents circulated to my network, I am happy to provide this service free of charge for any material relevant to readers of this newsletter. If you are interested, contact me at david@davidwortley.com. Best Regards Best Regards David Wortley FRSA Founder and CEO GAITSS – Gamification and Immersive Technologies Strategic Solutions Shaping the Future of Business and Society through Human Development and Motivation Mobile Phone : +447896659695 Email : david@davidwortley.com Skype: davidwortley Web: http://www.davidwortley.com If you no longer wish to receive these newsletters, simply reply with the word UNSUBSCRIBE and I will remove you from the mailing list.