For a 3D modeling class we had to design a game concept and provide both 2D and 3D renders/concept art. This game was created within 3 weeks and provided a strong basis for game concept skills.
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The Gateway - Game Concept
1. Connor Milliken & Mike
Albano
3D Game Development
Daniel Webster College
Professor Lee
May 3, 2011
Mankind’s newfound colony’s fate rests in the
unsure hands of one young man, Lycan.
2. • The purpose of this presentation is to inform you of “The
Gateway”, a game created my Connor Milliken and Mike
Albano
3. • Game Details
• Characters
• Storyline
• Objectives
• Flow
• Asset List
• Three Assets
• Three Objective Areas
• Lighting & Color
• Concept Art
• Lab Blueprint
• Refined Asset & Objective Area
• Final Images
4. • Genre: 3rd Person Fantasy RPG
• Platform: Xbox 360 and PlayStation 3
• Target Audience: Mainly Adults and Teens
Rated “M” for Mature
oBlood and Gore
oIntense Violence
oStrong Language
oDrug Reference
oUse of Alcohol
5. • Lycan: Main character, young business/adventurer searching for
wealth
• Lups: Werewolf form, takes control of Lycan sometimes and
uncontrollably transforms
• Sly (Abomination Boss): Main enemy, first man to step on to Tagion
and was infected when he ventured into unknown area
• “Abominations”: Enemies, “army” of infected people
• Supreme Echelon: Allies, military fighting force against Abominations
6. • Backstory
• On July 9, 2089 a sixteen man crew was unknowingly sent through “The
Gateway,” the black hole located roughly halfway between Mars and
Jupiter. Through this they discovered a sister planet of Earth called Tagion,
rivaling the size of Mars.
• This Planet was inhabited by only creatures and beasts
• Military was sent in to clear out the land
• Immigration to the “New World” had begun
• Lycan was the first to be on a ship
• The colony would expand faster then they imagined
• Lycan Pushed the Limits of the Colony
• He ventured into the woods only to run into warewolves
• Lycan had been bit in the calf by a warewolve to save their existence
7. Setting Goals
• Place: A mysterious planet • Locate important leaders or
capable of sustaining scientists
life, named Tagion • Secure different areas
• Year: 2089 around the city from enemy
• What: Humans built a colony • Destroy main enemies and
on the planet and you enemy leaders
are a young business • Find disease antidote
man with a wild future • Completely eliminate disease
ahead
8. • Objective 1
• Meet up with military (in lobby/entrance of base)
• Objective 2
• Find Key Card on dead Mutant Scientist
• Objective 3
• Find Remaining Scientist (Behind Locked Door)
• Objective 4
• Find Laboratory (Through Second Locked Door)
• Objective 5
• Hold Area (While Scientist Opens Door)
9. • Mix between linear and open-ended gameplay
• User chooses which tasks they would like to do, once in that level
it becomes linear flow
• Have to complete all levels, but not in a set order
• Inside Levels
• Linear Flow
• Have to follow and complete Goals and Objectives given
• Choosing Levels
• Open-Ended Flow
• Can choose what you like
• Do not have to follow a set order
10. High Priority Medium Priority Low Priority
Dead Scientist Elevators Walls
Labs Key Cards Open Doors
Locks for Doors Computers Desks
Locked Doors Lighting Spaceship
Main Character Security Cameras Closet Supplies
Enemies Teleportation Devices Plants
Soldiers Dead Enemies Floor
Roof
Scientist Screaming
Garbage Cans
13. • Throughout the level most of the lighting will come from florescent panel lights which will line the hallways and the
rooms which are classified as a “point light.”
• Lights are not in perfect condition
• May be hanging
• Decayed
• Fallen
• Flickering
• Dark
• Shattered
• The other major type of light within the level will be hanging lamps. These will provide “point light” as well along with
many not being in perfect condition.
• Some points within the level will still have perfect lighting, so the player does not just get comfortable or adjusted to
the dimness.
• Sections of halls and corners of rooms will be almost black with sections of very dim lighting in between to set the
mood we are conveying.
• Level is darker than the others
• Lighting and color will be decayed
• Decreped
• Dark
• Creepy
• Broken
• Lit a little better than F.E.A.R. (Horror Game)
20. • Game Details
• Characters
• Storyline
• Objectives
• Flow
• Asset List
• Three Assets
• Three Objective Areas
• Lighting & Color
• Concept Art
• Lab Blueprint
• Refined Asset & Objective Area
• Final Images