2. Motivation is a term that refers to a process that elicits,
controls, and sustains certain behaviours. Motivation is a
group of phenomena which affect the nature of an
individual's behaviour, the strength of the behaviour,
and the persistence of the behaviour
http://en.wikipedia.org/wiki/Motivation
Motivation is literally the
desire to do things…
except for this stormtrooper
Brian Osman
OsmanIT
@bjosman
3. Lasting motivation comes from within
Wanting to do *good work*
Wanting meet targets
Wanting learn and share
Wanting to be community
Wanting to share and be involved
Wanting respect from peers
Wanting to be successful
4. A tester wanting to share their knowledge
passion to improve the craft
A tester looking to adding new skills such as
learning test automation
A *non-tester* wanting to learn how to test
A business analyst becoming a tester
because they “like to break things”
A tester finding like minded colleagues
5. These are some factors that drive a tester
Money
Rewards for meeting targets
Green tick syndrome
Fear
Possum testing – KWST 2011 – “Testing that you don’t
value motivated by fear on some level”
“Win one for the gipper”
Meeting artifical test targets baed on artifical metrics
6. “Here is the bonus – you (team) can figure
out who gets what”
“Let’s finish these 200 regression scripts and
I’ll shout you all pizza!”
“Get XYZ certificate and you can walk into
your next testing job”
“One more and we hit 500 bugs!”
13. Delegation is an art…
Pros:
Empowering
New diverse skills gained
Buy in from team members
Motivated by responsibility
Allows recognition of strengths and weaknesses
Con:
Sinking instead of swimming
Feeling pressure
Feeling inadequate
Not being aware of needs
14.
15. Show them the *problem*
Time compression
Lack of dedicated testers
Complex CRM with complex business rules
Discuss the approach
Suggested a blended approach and the reason why –
SBTM with some predefined checks (e.g. decision table)
Demonstrate how the approach can work
Through reports
Through training
Through letting testers *take the wheel*
16. Seven key practices of servant leadership…
Self-awareness
Listening
Changing the pyramid
Developing your colleagues
Coaching not controlling
Unleashing the energy
Intelligence of others
Foresight
17. Found 500+ bugs
Found issues that satisfied requirements but
did not make sense
Verified and challenged business rules
Forced management to rethink Go live (at
least 3x times)
Motivated testers – finding problems, then
helping resolve them
18.
19. Motivation – understand what motivates
testers
Delegation – building responsibility
Mentoring – Helping others achieve